<ClCompile Include="..\..\src\gameterm.c" />\r
<ClCompile Include="..\..\src\trap.c" />\r
<ClCompile Include="..\..\src\util.c" />\r
- <ClCompile Include="..\..\src\view\view-mainwindow.c" />\r
+ <ClCompile Include="..\..\src\view\display-main-window.c" />\r
<ClCompile Include="..\..\src\warning.c" />\r
<ClCompile Include="..\..\src\wild.c" />\r
<ClCompile Include="..\..\src\wizard1.c" />\r
<ClInclude Include="..\..\src\gameterm.h" />\r
<ClInclude Include="..\..\src\trap.h" />\r
<ClInclude Include="..\..\src\util.h" />\r
- <ClInclude Include="..\..\src\view\view-mainwindow.h" />\r
+ <ClInclude Include="..\..\src\view\display-main-window.h" />\r
<ClInclude Include="..\..\src\warning.h" />\r
<ClInclude Include="..\..\src\wild.h" />\r
<ClInclude Include="..\..\src\world.h" />\r
<ClCompile Include="..\..\src\io\uid-checker.c">
<Filter>io</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\view\view-mainwindow.c">
+ <ClCompile Include="..\..\src\view\display-main-window.c">
<Filter>view</Filter>
</ClCompile>
</ItemGroup>
<ClInclude Include="..\..\src\io\uid-checker.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\view\view-mainwindow.h">
+ <ClInclude Include="..\..\src\view\display-main-window.h">
<Filter>view</Filter>
</ClInclude>
</ItemGroup>
#include "files.h"
#include "grid.h"
#include "monster.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
#include "player-personality.h"
#include "world.h"
#include "world.h"
#include "monster.h"
#include "monsterrace.h"
-#include "view-mainwindow.h" // 暫定。後で消す
+#include "view/display-main-window.h" // 暫定。後で消す
/*
* Automatically destroy an item if it is to be destroyed
#include "save.h"
#include "realm.h"
#include "japanese.h"
-#include "view-mainwindow.h" // 暫定。後で消す.
+#include "view/display-main-window.h" // 暫定。後で消す.
/*
* The last character rolled,
#include "dungeon-file.h"
#include "files.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "targeting.h"
#include "world.h"
#include "cmd/cmd-draw.h"
#include "files.h"
#include "gameterm.h"
-#include "view-mainwindow.h" // 暫定。後で消す.
+#include "view/display-main-window.h" // 暫定。後で消す.
#include "player-effects.h"
#include "view/display-player.h" // 暫定。後で消す.
#include "player/process-name.h"
#include "player-inventory.h"
#include "floor.h"
#include "object/object-kind.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief 食料を食べるコマンドのサブルーチン
#include "io/write-diary.h"
#include "cmd/cmd-gameoption.h"
#include "gameterm.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "cmd/cmd-dump.h"
#include "core/show-file.h"
#include "files.h"
#include "cmd-basic.h"
#include "cmd-spell.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
#include "player-class.h"
#include "player-personality.h"
#include "monster.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "spells.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "targeting.h"
#include "snipe.h"
#include "player-race.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-inventory.h"
/*!
#include "player-effects.h"
#include "cmd-basic.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
static int damage;
#include "monster-status.h"
#include "cmd-pet.h"
#include "cmd-basic.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "targeting.h"
#include "world.h"
#include "cmd-basic.h"
#include "floor.h"
#include "object/object-kind.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
/*!
#include "files.h"
#include "floor.h"
#include "object/object-kind.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief 巻物を読むコマンドのサブルーチン
#include "cmd-smith.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-inventory.h"
#include "player-inventory.h"
#include "object-hook.h"
#include "cmd-basic.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "floor.h"
#include "autopick/autopick.h"
#include "japanese.h"
#include "cmd-basic.h"
#include "floor.h"
#include "object/object-kind.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
#include "gameterm.h"
#include "cmd/lighting-level-table.h"
#include "io/read-pref-file.h"
-#include "view-mainwindow.h" // 暫定。後で消す.
+#include "view/display-main-window.h" // 暫定。後で消す.
/*!
* @brief キャラクタのビジュアルIDを変更する際の対象指定関数
#include "cmd-basic.h"
#include "floor.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief ロッドの効果を発動する
#include "cmd-basic.h"
#include "floor.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief 魔法棒の効果を発動する
#include "player/mimic-info-table.h"
#include "player-class.h"
#include "player-personality.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "world.h"
#include "spells-floor.h"
#include "shoot.h"
#include "snipe.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "object/object-kind.h"
#include "targeting.h"
#include "player-skill.h"
#include "player-inventory.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "dungeon-file.h"
#include "io/uid-checker.h"
#include "player/process-death.h"
#include "cmd-activate.h"
#include "gameterm.h"
#include "wild.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
#include "init.h"
#include "object/object-kind.h"
#include "object-ego.h"
#include "cmd-dump.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
static bool mon_invis;
static POSITION mon_fy, mon_fx;
#include "spells.h"
#include "world.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
int dun_tun_rnd;
int dun_tun_chg;
#include "cmd/cmd-dump.h"
#include "save.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
static FLOOR_IDX new_floor_id; /*!<次のフロアのID / floor_id of the destination */
static u32b latest_visit_mark; /*!<フロアを渡った回数?(確認中) / Max number of visit_mark */
#include "player-effects.h"
#include "player-class.h"
#include "spells.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "realm-song.h"
#define MONSTER_FLOW_DEPTH 32 /*!< 敵のプレイヤーに対する移動道のりの最大値(この値以上は処理を打ち切る) / OPTION: Maximum flow depth when using "MONSTER_FLOW" */
#include "birth.h"
#include "world.h"
#include "gameterm.h"
-#include "view-mainwindow.h" // 暫定。apply_default_feat_lighting()。後で消す.
+#include "view/display-main-window.h" // 暫定。apply_default_feat_lighting()。後で消す.
#define MAX_MACRO_CHARS 65536 // 1つのマクロキー押下で実行可能なコマンド最大数 (エスケープシーケンス含む).
#include "world.h"
#include "cmd/lighting-level-table.h"
#include "dungeon.h"
-#include "view-mainwindow.h" // 暫定、後で消す.
+#include "view/display-main-window.h" // 暫定、後で消す.
/*
* Build a list of feature indexes in the given group. Return the number
#include "world.h"
#include "gameterm.h"
#include "core.h" // 暫定、後で消す.
-#include "view-mainwindow.h" // 暫定、後で消す.
+#include "view/display-main-window.h" // 暫定、後で消す.
/*
* todo okay = 既知のアーティファクト? と思われるが確証がない
#include "english.h"
#include "core.h" // 暫定、後で消す.
-#include "view-mainwindow.h" // 暫定、後で消す.
+#include "view/display-main-window.h" // 暫定、後で消す.
/*
* todo 引数と戻り値について追記求む
#include "io/write-diary.h"
#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-save.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "floor.h"
#include "floor-events.h"
#include "init.h"
#include "player-inventory.h"
#include "scores.h"
#include "shoot.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "monsterrace.h"
#include "autopick/autopick.h"
#include "autopick/autopick.h"
#include "floor-town.h"
#include "japanese.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "wild.h"
#define MIN_STOCK 12
#include "monster-status.h"
#include "player-effects.h"
#include "player-damage.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "targeting.h"
#include "realm-song.h"
#include "files.h"
#include "player-effects.h"
#include "player-personality.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "world.h"
#include "report.h"
#include "melee.h"
#include "world.h"
#include "melee.h"
#include "japanese.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
#include "english.h"
#include "market/arena-info-table.h"
#include "warning.h"
#include "monster-spell.h"
#include "files.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "world.h"
#include "monsterrace.h"
#include "creature.h"
#include "spells.h"
#include "world.h"
#include "realm-song.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-race.h"
#include "player-class.h"
#include "spells.h"
#include "dungeon.h"
#include "world.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
#include "cmd-basic.h"
#include "player-effects.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief モンスター魔法をプレイヤーが使用する場合の換算レベル
#include "melee.h"
#include "player-effects.h"
#include "world.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief モンスター2体がプレイヤーの近くに居るかの判定 /
#include "quest.h"
#include "world.h"
#include "object/object-kind.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief 対象のアイテムが矢やクロスボウの矢の材料になるかを返す。/
#include "gameterm.h"
#include "cmd-smith.h"
#include "snipe.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#if defined(MACH_O_CARBON)
#ifdef verify
#include "monster.h"
#include "monsterrace-hook.h"
#include "object-ego.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*
* todo この説明長すぎ。何とかしたい
#include "player-race.h"
#include "monster-spell.h"
#include "world.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "quest.h"
#include "report.h"
#include "wild.h"
#include "save.h"
#include "report.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief 修行僧の構え能力テーブル
#include "floor.h"
#include "player-move.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
bool select_ring_slot;
#include "object-flavor.h"
#include "spells.h"
#include "cmd-basic.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "world.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "cmd/cmd-dump.h"
#include "melee.h"
#include "world.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "files.h"
#include "cmd-magiceat.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "english.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
quest_type *quest; /*!< Quest info */
QUEST_IDX max_q_idx; /*!< Maximum number of quests */
#include "cmd-spell.h"
#include "realm-hex.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
/*!
#include "spells-diceroll.h"
#include "spells.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief カオス領域魔法の各処理を行う
#include "monsterrace.h"
#include "targeting.h"
#include "realm-song.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "world.h"
#define MAX_KEEP 4 /*!<呪術の最大詠唱数 */
#include "spells.h"
#include "grid.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "spells-floor.h"
#include "world.h"
#include "player-class.h"
#include "player-effects.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief 歌の開始を処理する / Start singing if the player is a Bard
#include "monsterrace.h"
#include "birth.h"
#include "market/building.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*
* Some "local" parameters, used to help write savefiles
#include "cmd-basic.h"
#include "snipe.h"
#include "monsterrace.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#define MAX_SNIPE_POWERS 16
#include "player-effects.h"
#include "player-move.h"
#include "feature.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "monster-status.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
typedef struct
#include "object/object-kind.h"
#include "targeting.h"
#include "realm-song.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
/*!
* @brief モンスター回復処理
#include "gameterm.h"
#include "grid.h"
#include "feature.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "dungeon.h"
#include "realm.h"
#include "dungeon.h"
#include "floor-events.h"
#include "feature.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "object/object-kind.h"
#include "monsterrace.h"
#include "targeting.h"
#include "player-effects.h"
#include "player-skill.h"
#include "player-personality.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "mind.h"
#include "wild.h"
#include "world.h"
#include "player-move.h"
#include "player-status.h"
#include "monster-status.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "feature.h"
#include "quest.h"
#include "dungeon.h"
#include "util.h"
#include "files.h"
#include "monsterrace-hook.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "quest.h"
#include "floor.h"
#include "world.h"
#include "player-effects.h"
#include "player-inventory.h"
#include "monster.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "spells.h"
#include "realm-hex.h"
#include "floor-town.h"
#include "realm.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#define MAX_FEAT_IN_TERRAIN 18
#include "market/building.h"
#include "object/object-kind.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "world.h"
#define NUM_O_SET 8