#include "player/digestion-processor.h"
#include "avatar/avatar.h"
#include "core/disturbance.h"
-#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "floor/wild.h"
auto &rfu = RedrawingFlagsUpdater::get_instance();
rfu.set_flag(StatusRedrawingFlag::BONUS);
- player_ptr->redraw |= (PR_HUNGER);
+ rfu.set_flag(MainWindowRedrawingFlag::HUNGER);
handle_stuff(player_ptr);
return true;