#include "cmd-item/cmd-magiceat.h"
#include "combat/attack-power-table.h"
#include "core/asking-player.h"
-#include "core/player-redraw-types.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon-flag-types.h"
is_esp_updated |= player_ptr->esp_good != old_esp_good;
is_esp_updated |= player_ptr->esp_nonliving != old_esp_nonliving;
is_esp_updated |= player_ptr->esp_unique != old_esp_unique;
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
if (is_esp_updated) {
- RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
+ rfu.set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
}
if (player_ptr->see_inv != old_see_inv) {
- RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
+ rfu.set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
}
if (player_ptr->pspeed != old_speed) {
- set_bits(player_ptr->redraw, PR_SPEED);
+ rfu.set_flag(MainWindowRedrawingFlag::SPEED);
}
if ((player_ptr->dis_ac != old_dis_ac) || (player_ptr->dis_to_a != old_dis_to_a)) {
- set_bits(player_ptr->redraw, PR_AC);
+ rfu.set_flag(MainWindowRedrawingFlag::AC);
set_bits(player_ptr->window_flags, PW_PLAYER);
}
#endif
player_ptr->mhp = mhp;
- player_ptr->redraw |= PR_HP;
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
+ rfu.set_flag(MainWindowRedrawingFlag::HP);
player_ptr->window_flags |= PW_PLAYER;
}
}
player_ptr->old_spells = player_ptr->new_spells;
- set_bits(player_ptr->redraw, PR_STUDY);
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
+ rfu.set_flag(MainWindowRedrawingFlag::STUDY);
set_bits(player_ptr->window_flags, PW_ITEM_KNOWLEDGTE);
}
} else {
if (mp_ptr->spell_first > player_ptr->lev) {
player_ptr->msp = 0;
- set_bits(player_ptr->redraw, PR_MP);
+ RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::MP);
return;
}
}
#endif
player_ptr->msp = msp;
- set_bits(player_ptr->redraw, PR_MP);
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
+ rfu.set_flag(MainWindowRedrawingFlag::MP);
set_bits(player_ptr->window_flags, (PW_PLAYER | PW_SPELL));
}
player_ptr->max_max_exp = player_ptr->max_exp;
}
- set_bits(player_ptr->redraw, PR_EXP);
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
+ rfu.set_flag(MainWindowRedrawingFlag::EXP);
handle_stuff(player_ptr);
PlayerRace pr(player_ptr);
bool android = pr.equals(PlayerRaceType::ANDROID);
PLAYER_LEVEL old_lev = player_ptr->lev;
- auto &rfu = RedrawingFlagsUpdater::get_instance();
const auto flags_srf = {
StatusRedrawingFlag::BONUS,
StatusRedrawingFlag::HP,
while ((player_ptr->lev > 1) && (player_ptr->exp < ((android ? player_exp_a : player_exp)[player_ptr->lev - 2] * player_ptr->expfact / 100L))) {
player_ptr->lev--;
rfu.set_flags(flags_srf);
- set_bits(player_ptr->redraw, PR_LEVEL | PR_TITLE);
+ const auto flags_mwrf = {
+ MainWindowRedrawingFlag::LEVEL,
+ MainWindowRedrawingFlag::TITLE,
+ };
+ rfu.set_flags(flags_mwrf);
set_bits(player_ptr->window_flags, PW_PLAYER);
handle_stuff(player_ptr);
}
sound(SOUND_LEVEL);
msg_format(_("レベル %d にようこそ。", "Welcome to level %d."), player_ptr->lev);
rfu.set_flags(flags_srf);
- set_bits(player_ptr->redraw, (PR_LEVEL | PR_TITLE | PR_EXP));
+ const auto flags_mwrf_levelup = {
+ MainWindowRedrawingFlag::LEVEL,
+ MainWindowRedrawingFlag::TITLE,
+ MainWindowRedrawingFlag::EXP,
+ };
+ rfu.set_flags(flags_mwrf_levelup);
set_bits(player_ptr->window_flags, (PW_PLAYER | PW_SPELL | PW_INVENTORY));
player_ptr->level_up_message = true;
handle_stuff(player_ptr);
}
rfu.set_flags(flags_srf);
- set_bits(player_ptr->redraw, (PR_LEVEL | PR_TITLE));
+ const auto flags_mwrf = {
+ MainWindowRedrawingFlag::LEVEL,
+ MainWindowRedrawingFlag::TITLE,
+ };
+ rfu.set_flags(flags_mwrf);
set_bits(player_ptr->window_flags, (PW_PLAYER | PW_SPELL));
handle_stuff(player_ptr);
}