else
{
s16b slot;
-
- /* Get local object */
q_ptr = &forge;
/* Hack -- Give the player some small firestones */
{
q_ptr = &o_list[0 - item];
}
-
- /* Get local object */
q_ptr = &forge;
/* Hack -- Give the player some small firestones */
{
q_ptr = &o_list[0 - item];
}
-
- /* Get local object */
q_ptr = &forge;
/* Hack -- Give the player some small firestones */
msg_print(_("混乱していて構えられない!", "Too confused."));
return FALSE;
}
-
- /* Save screen */
screen_save();
prt(_(" a) 構えをとく", " a) No form"), 2, 20);
msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
return FALSE;
}
-
- /* Save screen */
screen_save();
prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
{
object_type *q_ptr;
object_type forge;
-
- /* Get local object */
q_ptr = &forge;
/* Create the food ration */
_("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
-#ifdef ALLOW_REPEAT
if (!repeat_pull(&i) || i<0 || i>=num) {
-#endif /* ALLOW_REPEAT */
if (use_menu) screen_save();
/* Get a spell from the user */
p_ptr->energy_use = 0;
return;
}
-#ifdef ALLOW_REPEAT
repeat_push(i);
} /*if (!repeat_pull(&i) || ...)*/
-#endif /* ALLOW_REPEAT */
switch (racial_aux(&power_desc[i]))
{
case 1: