bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
static const char s_random[] = _("ランダム", "random");
- int dir;
- int plev = p_ptr->lev;
+ DIRECTION dir;
+ PLAYER_LEVEL plev = p_ptr->lev;
switch (spell)
{
{
int base = 25;
- int sides = 30;
+ DICE_SID sides = 30;
if (info) return info_duration(base, sides);
if (desc) return _("アイテムを自分の足元へ移動させる。", "Pulls a distant item close to you.");
{
- int weight = plev * 15;
+ WEIGHT weight = plev * 15;
if (info) return info_weight(weight);
{
if (cast || fail)
{
- int x, y;
+ POSITION x, y;
int type;
if (cast)
{
int base = 15;
- int sides = 20;
+ DICE_SID sides = 20;
if (info) return info_delay(base, sides);
"Detects all monsters, traps, doors, stairs, treasures and items in your vicinity.");
{
- int rad = DETECT_RAD_DEFAULT;
+ POSITION rad = DETECT_RAD_DEFAULT;
if (info) return info_radius(rad);
{
HIT_POINT dam = plev * 2;
- int rad = 2;
+ POSITION rad = 2;
if (info) return info_multi_damage(dam);