/* Forget "LITE" flag */
cave[y][x].info &= ~(CAVE_LITE);
- /* Redraw */
/* lite_spot(y, x); Perhaps don't need? */
}
/* If required, note */
if (c_ptr->info & CAVE_NOTE) note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
/* Hack -- Visual update of monster on this grid */
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
/* Check if los has changed */
note_spot(yy, xx);
- /* Redraw */
lite_spot(yy, xx);
}
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
}
note_spot(ny, nx);
- /* Redraw */
lite_spot(ny, nx);
}
note_spot(ny, nx);
- /* Redraw */
lite_spot(ny, nx);
}
note_spot(ny, nx);
- /* Redraw */
lite_spot(ny, nx);
}
/* Activate */
Term_activate(angband_term[j]);
-
- /* Redraw */
Term_redraw();
/* Refresh */
/* Notice changes */
if (old_chp != p_ptr->chp)
{
- /* Redraw */
p_ptr->redraw |= (PR_HP);
-
p_ptr->window |= (PW_PLAYER);
-
wild_regen = 20;
}
}
/* Redraw mana */
if (old_csp != p_ptr->csp)
{
- /* Redraw */
p_ptr->redraw |= (PR_MANA);
-
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
-
wild_regen = 20;
}
}
p_ptr->chp_frac = 0;
}
- /* Redraw */
p_ptr->redraw |= (PR_HP);
p_ptr->window |= (PW_PLAYER);
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
}
else
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
}
}
{
c_ptr->info &= ~(CAVE_UNSAFE);
- /* Redraw */
lite_spot(y, x);
obvious = TRUE;
{
c_ptr->info &= ~(CAVE_UNSAFE);
- /* Redraw */
lite_spot(y, x);
obvious = TRUE;
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
/* Check line of sight */
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
break;
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
update_local_illumination(y, x);
note_spot(y, x);
}
- /* Redraw */
lite_spot(y, x);
update_local_illumination(y, x);
(void)potion_smash_effect(who, y, x, k_idx);
}
- /* Redraw */
lite_spot(y, x);
}
}
c_ptr->info &= ~(CAVE_UNSAFE);
- /* Redraw */
lite_spot(y, x);
}
}
/* Hack -- Memorize */
c_ptr->info |= (CAVE_MARK);
- /* Redraw */
lite_spot(y, x);
detect = TRUE;
/* Visual feedback */
move_cursor_relative(p_ptr->y, p_ptr->x);
- /* Redraw */
p_ptr->redraw |= (PR_HP);
p_ptr->window |= (PW_PLAYER);
/* Note */
note_spot(y, x);
- /* Redraw */
lite_spot(y, x);
update_local_illumination(y, x);
update_monster(c_ptr->m_idx, FALSE);
}
- /* Redraw */
lite_spot(y, x);
update_local_illumination(y, x);
note_spot(p_ptr->y, p_ptr->x);
- /* Redraw */
lite_spot(p_ptr->y, p_ptr->x);
return TRUE;
note_spot(p_ptr->y, p_ptr->x);
- /* Redraw */
lite_spot(p_ptr->y, p_ptr->x);
update_local_illumination(p_ptr->y, p_ptr->x);
note_spot(p_ptr->y, p_ptr->x);
- /* Redraw */
lite_spot(p_ptr->y, p_ptr->x);
return TRUE;
break;
}
- /* Redraw */
case KTRL('R'):
{
do_cmd_redraw();
c_ptr->mimic = 0;\r
\r
note_spot(y, x);\r
-\r
- /* Redraw */\r
lite_spot(y, x);\r
}\r
}\r
c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
note_spot(y, x);
-
- /* Redraw */
lite_spot(y, x);
/* Update some things */
/* Redraw armor (if needed) */
if ((p_ptr->dis_ac != old_dis_ac) || (p_ptr->dis_to_a != old_dis_to_a))
{
- /* Redraw */
p_ptr->redraw |= (PR_ARMOR);
-
p_ptr->window |= (PW_PLAYER);
}
-
if (p_ptr->ryoute && !omoi)
{
int bonus_to_h=0, bonus_to_d=0;
/* Hack -- update */
handle_stuff();
-
- /* Redraw */
Term_redraw();
/*
if (!character_dungeon) return;
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
/* Hack -- update */
handle_stuff();
-
- /* Redraw */
Term_redraw();
}