static const char s_random[] = _("ランダム", "random");
DIRECTION dir;
- int plev = p_ptr->lev;
+ PLAYER_LEVEL plev = p_ptr->lev;
switch (spell)
{
{
int base = 25;
- int sides = 30;
+ DICE_SID sides = 30;
if (info) return info_duration(base, sides);
if (desc) return _("アイテムを自分の足元へ移動させる。", "Pulls a distant item close to you.");
{
- int weight = plev * 15;
+ WEIGHT weight = plev * 15;
if (info) return info_weight(weight);
{
int base = 15;
- int sides = 20;
+ DICE_SID sides = 20;
if (info) return info_delay(base, sides);