#include "rooms.h"\r
#include "store.h"\r
#include "trap.h"\r
+#include "monster.h"\r
\r
/*\r
* This function creates a random vault that looks like a collection of bubbles.\r
* @param transno 変換ID\r
* @return なし\r
*/\r
-static void build_vault(POSITION yval, POSITION xval, POSITION ymax, POSITION xmax, cptr data,\r
+static void build_vault(POSITION yval, POSITION xval, POSITION ymax, POSITION xmax, concptr data,\r
POSITION xoffset, POSITION yoffset, int transno)\r
{\r
POSITION dx, dy, x, y, i, j;\r
- cptr t;\r
+ concptr t;\r
cave_type *c_ptr;\r
\r
/* Place dungeon features and objects */\r
\r
\r
/*!\r
-* @brief タイプ16の部屋…v_info.txtより固定特殊部屋を生成する / Type 16 -- fixed special room (see "v_info.txt")\r
+* @brief タイプ17の部屋…v_info.txtより固定特殊部屋を生成する / Type 17 -- fixed special room (see "v_info.txt")\r
* @return なし\r
*/\r
bool build_type17(void)\r
/* Access a random vault record */\r
v_ptr = &v_info[randint0(max_v_idx)];\r
\r
- /* Accept the first lesser vault */\r
- if (v_ptr->typ == 16) break;\r
+ /* Accept the special fix room. */\r
+ if (v_ptr->typ == 17) break;\r
}\r
\r
/* No lesser vault found */\r