*/
#include "angband.h"
-#include "term.h"
+#include "io/signal-handlers.h"
+#include "gameterm.h"
#include "util.h"
#include "core.h"
#include "dungeon.h"
-#include "player-race.h"
+#include "player/race-info-table.h"
#include "player-status.h"
#include "player-class.h"
#include "player-personality.h"
#include "player-sex.h"
+#include "io/uid-checker.h"
#include "files.h"
#include "scores.h"
#include "floor.h"
#include "world.h"
-#include "cmd-dump.h"
+#include "io/write-diary.h"
+#include "cmd/cmd-dump.h"
#include "report.h"
#include "japanese.h"
return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
}
+
/*!
* @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
* @param score スコア情報参照ポインタ
*/
static int highscore_where(high_score *score)
{
- int i;
-
- high_score the_score;
- int my_score;
-
- my_score = atoi(score->pts);
-
/* Paranoia -- it may not have opened */
- if (highscore_fd < 0) return (-1);
+ if (highscore_fd < 0) return -1;
/* Go to the start of the highscore file */
- if (highscore_seek(0)) return (-1);
+ if (highscore_seek(0)) return -1;
/* Read until we get to a higher score */
- for (i = 0; i < MAX_HISCORES; i++)
+ high_score the_score;
+ int my_score = atoi(score->pts);
+ for (int i = 0; i < MAX_HISCORES; i++)
{
int old_score;
if (highscore_read(&the_score)) return (i);
old_score = atoi(the_score.pts);
-/* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
if (my_score > old_score) return (i);
}
/* The "last" entry is always usable */
- return (MAX_HISCORES - 1);
+ return MAX_HISCORES - 1;
}
*/
static int highscore_add(high_score *score)
{
- int i, slot;
- bool done = FALSE;
-
- high_score the_score, tmpscore;
-
-
/* Paranoia -- it may not have opened */
- if (highscore_fd < 0) return (-1);
+ if (highscore_fd < 0) return -1;
/* Determine where the score should go */
- slot = highscore_where(score);
+ int slot = highscore_where(score);
/* Hack -- Not on the list */
- if (slot < 0) return (-1);
+ if (slot < 0) return -1;
/* Hack -- prepare to dump the new score */
- the_score = (*score);
+ high_score the_score = (*score);
/* Slide all the scores down one */
- for (i = slot; !done && (i < MAX_HISCORES); i++)
+ bool done = FALSE;
+ high_score tmpscore;
+ for (int i = slot; !done && (i < MAX_HISCORES); i++)
{
/* Read the old guy, note errors */
- if (highscore_seek(i)) return (-1);
+ if (highscore_seek(i)) return -1;
if (highscore_read(&tmpscore)) done = TRUE;
/* Back up and dump the score we were holding */
- if (highscore_seek(i)) return (-1);
- if (highscore_write(&the_score)) return (-1);
+ if (highscore_seek(i)) return -1;
+ if (highscore_write(&the_score)) return -1;
/* Hack -- Save the old score, for the next pass */
the_score = tmpscore;
}
/* Return location used */
- return (slot);
+ return slot;
}
-
/*!
* @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
* @param from 順位先頭
/*!
+ * todo プリプロが邪魔していて最初のif文を削除すると到達不能コードが発生する
* @brief スコアサーバへの転送処理
* @param current_player_ptr プレーヤーへの参照ポインタ
* @param do_send 実際に転送ア処置を行うか否か
* @return 転送が成功したらTRUEを返す
*/
-bool send_world_score(player_type *current_player_ptr, bool do_send)
+bool send_world_score(player_type *current_player_ptr, bool do_send, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
{
#ifdef WORLD_SCORE
- if(send_score && do_send)
+ if (send_score && do_send)
{
- if(easy_band)
+ if (easy_band)
{
msg_print(_("初心者モードではワールドスコアに登録できません。",
- "Since you are in the Easy Mode, you cannot send score to world score server."));
- }
- else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "),
- (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
- {
- errr err;
- prt("",0,0);
- prt(_("送信中..", "Sending..."),0,0);
- Term_fresh();
- screen_save();
- err = report_score(current_player_ptr);
- screen_load();
- if (err)
- {
- return FALSE;
- }
- prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
- (void)inkey();
+ "Since you are in the Easy Mode, you cannot send score to world score server."));
+ return TRUE;
}
- else return FALSE;
+
+ bool is_registration = get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY));
+ if (!is_registration) return FALSE;
+
+ errr err;
+ prt("", 0, 0);
+ prt(_("送信中..", "Sending..."), 0, 0);
+ Term_fresh();
+ screen_save();
+ err = report_score(current_player_ptr, update_playtime, display_player, map_name);
+ screen_load();
+ if (err) return FALSE;
+
+ prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
+ (void)inkey();
}
#endif
return TRUE;
}
+
/*!
* @brief スコアの過去二十位内ランキングを表示する
* Enters a players name on a hi-score table, if "legal", and in any
*/
errr top_twenty(player_type *current_player_ptr)
{
- int j;
-
- high_score the_score;
-
- time_t ct = time((time_t*)0);
-
- errr err;
-
- /* Clear the record */
+ high_score the_score;
(void)WIPE(&the_score, high_score);
/* Save the version */
the_score.gold[9] = '\0';
/* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
the_score.turns[9] = '\0';
-#ifdef HIGHSCORE_DATE_HACK
- /* Save the date in a hacked up form (9 chars) */
- (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
-#else
- /* Save the date in standard form (8 chars) */
-/* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
+ time_t ct = time((time_t*)0);
+
/* Save the date in standard encoded form (9 chars) */
strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
-#endif
/* Save the player name (15 chars) */
sprintf(the_score.who, "%-.15s", current_player_ptr->name);
safe_setuid_grab();
/* Lock (for writing) the highscore file, or fail */
- err = fd_lock(highscore_fd, F_WRLCK);
+ errr err = fd_lock(highscore_fd, F_WRLCK);
/* Drop permissions */
safe_setuid_drop();
- if (err) return (1);
+ if (err) return 1;
/* Add a new entry to the score list, see where it went */
- j = highscore_add(&the_score);
+ int j = highscore_add(&the_score);
/* Grab permissions */
safe_setuid_grab();
/* Drop permissions */
safe_setuid_drop();
- if (err) return (1);
-
+ if (err) return 1;
/* Hack -- Display the top fifteen scores */
if (j < 10)
{
display_scores_aux(0, 15, j, NULL);
+ return 0;
}
/* Display the scores surrounding the player */
- else
- {
- display_scores_aux(0, 5, j, NULL);
- display_scores_aux(j - 2, j + 7, j, NULL);
- }
-
-
- /* Success */
- return (0);
+ display_scores_aux(0, 5, j, NULL);
+ display_scores_aux(j - 2, j + 7, j, NULL);
+ return 0;
}
+
/*!
* @brief プレイヤーの現在のスコアをランキングに挟む /
* Predict the players location, and display it.
*/
errr predict_score(player_type *current_player_ptr)
{
- int j;
high_score the_score;
/* No score file */
{
msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
msg_print(NULL);
- return (0);
+ return 0;
}
/* Save the version */
sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
/* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
/* Hack -- no time needed */
strcpy(the_score.day, _("今日", "TODAY"));
strcpy(the_score.how, _("yet", "nobody (yet!)"));
/* See where the entry would be placed */
- j = highscore_where(&the_score);
-
+ int j = highscore_where(&the_score);
/* Hack -- Display the top fifteen scores */
if (j < 10)
{
display_scores_aux(0, 15, j, &the_score);
+ return 0;
}
- /* Display some "useful" scores */
- else
- {
- display_scores_aux(0, 5, -1, NULL);
- display_scores_aux(j - 2, j + 7, j, &the_score);
- }
-
-
- /* Success */
- return (0);
+ display_scores_aux(0, 5, -1, NULL);
+ display_scores_aux(j - 2, j + 7, j, &the_score);
+ return 0;
}
*/
void show_highclass(player_type *current_player_ptr)
{
-
- register int i = 0, j, m = 0;
- int pr;
- PLAYER_LEVEL clev/*, al*/;
- high_score the_score;
- char buf[1024], out_val[256];
-
screen_save();
+ char buf[1024], out_val[256];
path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
highscore_fd = fd_open(buf, O_RDONLY);
if (highscore_seek(0)) return;
- for (i = 0; i < MAX_HISCORES; i++)
+ high_score the_score;
+ for (int i = 0; i < MAX_HISCORES; i++)
if (highscore_read(&the_score)) break;
- m = 0;
- j = 0;
- clev = 0;
-
+ int m = 0;
+ int j = 0;
+ PLAYER_LEVEL clev = 0;
+ int pr;
while ((m < 9) && (j < MAX_HISCORES))
{
if (highscore_seek(j)) break;
screen_load();
}
+
/*!
* @brief スコアランキングの簡易表示(種族毎)サブルーチン /
* Race Legends -KMW-
*/
void race_legends(player_type *current_player_ptr)
{
- int i, j;
-
- for (i = 0; i < MAX_RACES; i++)
+ for (int i = 0; i < MAX_RACES; i++)
{
race_score(current_player_ptr, i);
msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
msg_print(NULL);
- for (j = 5; j < 19; j++)
+ for (int j = 5; j < 19; j++)
prt("", j, 0);
}
}
+
/*!
* @brief 勝利者用の引退演出処理 /
* Change the player into a King! -RAK-
/* If player did Seppuku, that is already written in playrecord */
if (!seppuku)
{
- exe_write_diary(winner_ptr, NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
- exe_write_diary(winner_ptr, NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
- exe_write_diary(winner_ptr, NIKKI_BUNSHOU, 1, "\n\n\n\n");
+ exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
+ exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
+ exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
}
/* Flush input */
pause_line(hgt - 1);
}
+
/*!
* @brief スコアファイル出力
* Display some character info
return FALSE;
}
-#ifndef SCORE_WIZARDS
/* Wizard-mode pre-empts scoring */
if (current_world_ptr->noscore & 0x000F)
{
msg_print(NULL);
return FALSE;
}
-#endif
-
-#ifndef SCORE_BORGS
- /* Borg-mode pre-empts scoring */
- if (current_world_ptr->noscore & 0x00F0)
- {
- msg_print(_("ボーグ・モードではスコアが記録されません。", "Score not registered for borgs."));
- msg_print(NULL);
- return FALSE;
- }
-#endif
-#ifndef SCORE_CHEATERS
/* Cheaters are not scored */
if (current_world_ptr->noscore & 0xFF00)
{
msg_print(NULL);
return FALSE;
}
-#endif
/* Interupted */
if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting")))
}
return TRUE;
}
-