-/* File: scores.c */
-
-/*
+/*!
+ * @file scores.c
+ * @brief ハイスコア処理 / Highscores handling
+ * @date 2014/07/14
+ * @author
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
*/
-/* Purpose: Highscores handling */
-
#include "angband.h"
-
-/*
- * Seek score 'i' in the highscore file
+/*!
+ * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
+ * @param i スコア情報ID
+ * @return 問題がなければ0を返す
*/
static int highscore_seek(int i)
{
}
-/*
- * Read one score from the highscore file
+/*!
+ * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
+ * @param score スコア情報参照ポインタ
+ * @return エラーコード
*/
static errr highscore_read(high_score *score)
{
}
-/*
- * Write one score to the highscore file
+/*!
+ * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
+ * @param score スコア情報参照ポインタ
+ * @return エラーコード(問題がなければ0を返す)
*/
static int highscore_write(high_score *score)
{
return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
}
-
-/*
- * Just determine where a new score *would* be placed
- * Return the location (0 is best) or -1 on failure
+/*!
+ * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
+ * @param score スコア情報参照ポインタ
+ * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
*/
static int highscore_where(high_score *score)
{
}
-/*
- * Actually place an entry into the high score file
- * Return the location (0 is best) or -1 on "failure"
+/*!
+ * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
+ * @param score スコア情報参照ポインタ
+ * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
*/
static int highscore_add(high_score *score)
{
-/*
- * Display the scores in a given range.
+/*!
+ * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
+ * @param from 順位先頭
+ * @param to 順位末尾
+ * @param note 黄色表示でハイライトする順位
+ * @param score スコア配列参照ポインタ
+ * @return なし
+ * @details
+ * <pre>
* Assumes the high score list is already open.
* Only five entries per line, too much info.
*
* Mega-Hack -- allow "fake" entry at the given position.
+ * </pre>
*/
void display_scores_aux(int from, int to, int note, high_score *score)
{
Term_clear();
/* Title */
-#ifdef JP
-put_str(" ÊѶòÈÚÅÜ: ͦ¼Ô¤ÎÅÂƲ", 0, 0);
-#else
- put_str(" Hengband Hall of Fame", 0, 0);
-#endif
-
+ put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
/* Indicate non-top scores */
if (k > 0)
{
-#ifdef JP
-sprintf(tmp_val, "( %d °Ì°Ê²¼ )", k + 1);
-#else
- sprintf(tmp_val, "(from position %d)", k + 1);
-#endif
-
+ sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
put_str(tmp_val, 0, 40);
}
mdun = atoi(the_score.max_dun);
/* Hack -- extract the gold and such */
- for (user = the_score.uid; isspace(*user); user++) /* loop */;
- for (when = the_score.day; isspace(*when); when++) /* loop */;
- for (gold = the_score.gold; isspace(*gold); gold++) /* loop */;
- for (aged = the_score.turns; isspace(*aged); aged++) /* loop */;
+ for (user = the_score.uid; iswspace(*user); user++) /* loop */;
+ for (when = the_score.day; iswspace(*when); when++) /* loop */;
+ for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
+ for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
/* Clean up standard encoded form of "when" */
if ((*when == '@') && strlen(when) == 9)
/* Dump some info */
#ifdef JP
-/*sprintf(out_val, "%3d.%9s %s%s%s¤È¤¤¤¦Ì¾¤Î%s¤Î%s (¥ì¥Ù¥ë %d)", */
- sprintf(out_val, "%3d.%9s %s%s%s - %s%s (¥ì¥Ù¥ë %d)",
+/*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
+ sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
place, the_score.pts,
- seikaku_info[pa].title, (seikaku_info[pa].no ? "¤Î" : ""),
+ seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
the_score.who,
race_info[pr].title, class_info[pc].title,
clev);
/* Append a "maximum level" */
-#ifdef JP
-if (mlev > clev) strcat(out_val, format(" (ºÇ¹â%d)", mlev));
-#else
- if (mlev > clev) strcat(out_val, format(" (Max %d)", mlev));
-#endif
-
+ if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
/* Dump the first line */
c_put_str(attr, out_val, n*4 + 2, 0);
/* Another line of info */
#ifdef JP
if (mdun != 0)
- sprintf(out_val, " ºÇ¹â%3d³¬", mdun);
+ sprintf(out_val, " 最高%3d階", mdun);
else
sprintf(out_val, " ");
- /* »àË´¸¶°ø¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
+ /* 死亡原因をオリジナルより細かく表示 */
if (streq(the_score.how, "yet"))
{
- sprintf(out_val+13, " ¤Þ¤ÀÀ¸¤¤Æ¤¤¤ë (%d%s)",
- cdun, "³¬");
+ sprintf(out_val+13, " まだ生きている (%d%s)",
+ cdun, "階");
}
else
if (streq(the_score.how, "ripe"))
{
- sprintf(out_val+13, " ¾¡Íø¤Î¸å¤Ë°úÂà (%d%s)",
- cdun, "³¬");
+ sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
+ cdun, "階");
}
else if (streq(the_score.how, "Seppuku"))
{
- sprintf(out_val+13, " ¾¡Íø¤Î¸å¤ËÀÚÊ¢ (%d%s)",
- cdun, "³¬");
+ sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
+ cdun, "階");
}
else
{
/* Some people die outside of the dungeon */
if (!cdun)
- sprintf(out_val+13, " ÃϾå¤Ç%s¤Ë»¦¤µ¤ì¤¿", the_score.how);
+ sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
else
- sprintf(out_val+13, " %d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿",
+ sprintf(out_val+13, " %d階で%sに殺された",
cdun, the_score.how);
}
{
char buf[11];
- /* ÆüÉÕ¤ò 19yy/mm/dd ¤Î·Á¼°¤ËÊѹ¹¤¹¤ë */
+ /* 日付を 19yy/mm/dd の形式に変更する */
if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
when = buf;
}
sprintf(out_val,
- " (¥æ¡¼¥¶¡¼:%s, ÆüÉÕ:%s, ½ê»ý¶â:%s, ¥¿¡¼¥ó:%s)",
+ " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
user, when, gold, aged);
}
/* Wait for response */
-#ifdef JP
-prt("[ ESC¤ÇÃæÃÇ, ¤½¤Î¾¤Î¥¡¼¤Ç³¤±¤Þ¤¹ ]", hgt - 1, 21);
-#else
- prt("[Press ESC to quit, any other key to continue.]", hgt - 1, 17);
-#endif
+ prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
j = inkey();
prt("", hgt - 1, 0);
}
-/*
- * Hack -- Display the scores in a given range and quit.
- *
+/*!
+ * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
+ * @param from 順位先頭
+ * @param to 順位末尾
+ * @return なし
+ * @details
+ * <pre>
* This function is only called from "main.c" when the user asks
* to see the "high scores".
+ * </pre>
*/
void display_scores(int from, int to)
{
highscore_fd = fd_open(buf, O_RDONLY);
/* Paranoia -- No score file */
-#ifdef JP
-if (highscore_fd < 0) quit("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- if (highscore_fd < 0) quit("Score file unavailable.");
-#endif
-
+ if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
/* Clear screen */
Term_clear();
}
-
+/*!
+ * @brief スコアサーバへの転送処理
+ * @param do_send 実際に転送ア処置を行うか否か
+ * @return 転送が成功したらTRUEを返す
+ */
bool send_world_score(bool do_send)
{
#ifdef WORLD_SCORE
{
if(easy_band)
{
-#ifdef JP
- msg_print("½é¿´¼Ô¥â¡¼¥É¤Ç¤Ï¥ï¡¼¥ë¥É¥¹¥³¥¢¤ËÅÐÏ¿¤Ç¤¤Þ¤»¤ó¡£");
-#else
- msg_print("Since you are in the Easy Mode, you cannot send score to world score server.");
-#endif
+ msg_print(_("初心者モードではワールドスコアに登録できません。",
+ "Since you are in the Easy Mode, you cannot send score to world score server."));
}
-#ifdef JP
- else if(get_check_strict("¥¹¥³¥¢¤ò¥¹¥³¥¢¡¦¥µ¡¼¥Ð¤ËÅÐÏ¿¤·¤Þ¤¹¤«? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
-#else
- else if(get_check_strict("Do you send score to the world score sever? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
-#endif
+ else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score sever? "),
+ (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
{
errr err;
prt("",0,0);
-#ifdef JP
- prt("Á÷¿®Ãæ¡¥¡¥",0,0);
-#else
- prt("Sending...",0,0);
-#endif
+ prt(_("送信中..", "Sending..."),0,0);
Term_fresh();
screen_save();
err = report_score();
{
return FALSE;
}
-#ifdef JP
- prt("´°Î»¡£²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤¡£", 0, 0);
-#else
- prt("Completed. Hit any key.", 0, 0);
-#endif
+ prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
(void)inkey();
}
else return FALSE;
return TRUE;
}
-/*
+/*!
+ * @brief スコアの過去二十位内ランキングを表示する
* Enters a players name on a hi-score table, if "legal", and in any
* case, displays some relevant portion of the high score list.
- *
+ * @return エラーコード
+ * @details
* Assumes "signals_ignore_tstp()" has been called.
*/
errr top_twenty(void)
#endif
/* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", player_name);
+ sprintf(the_score.who, "%-.15s", p_ptr->name);
- /* Save the player info XXX XXX XXX */
+ /* Save the player info */
sprintf(the_score.uid, "%7u", player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
/* Save the cause of death (31 chars) */
if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
{
#ifdef JP
my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 2);
- strcat(the_score.how, "¡Ä");
+ strcat(the_score.how, "…");
#else
my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
strcat(the_score.how, "...");
return (0);
}
-
-/*
+/*!
+ * @brief プレイヤーの現在のスコアをランキングに挟む /
* Predict the players location, and display it.
+ * @return エラーコード
*/
errr predict_score(void)
{
/* No score file */
if (highscore_fd < 0)
{
-#ifdef JP
-msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- msg_print("Score file unavailable.");
-#endif
-
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
msg_print(NULL);
return (0);
}
sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
/* Hack -- no time needed */
-#ifdef JP
-strcpy(the_score.day, "º£Æü");
-#else
- strcpy(the_score.day, "TODAY");
-#endif
-
+ strcpy(the_score.day, _("今日", "TODAY"));
/* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", player_name);
+ sprintf(the_score.who, "%-.15s", p_ptr->name);
- /* Save the player info XXX XXX XXX */
+ /* Save the player info */
sprintf(the_score.uid, "%7u", player_uid);
sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
- sprintf(the_score.p_r, "%2d", p_ptr->prace);
- sprintf(the_score.p_c, "%2d", p_ptr->pclass);
- sprintf(the_score.p_a, "%2d", p_ptr->pseikaku);
+ sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
+ sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
+ sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
/* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
- sprintf(the_score.cur_dun, "%3d", dun_level);
- sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
- sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
/* Hack -- no cause of death */
-#ifdef JP
- /* ¤Þ¤À»à¤ó¤Ç¤¤¤Ê¤¤¤È¤¤Î¼±ÊÌʸ»ú */
- strcpy(the_score.how, "yet");
-#else
- strcpy(the_score.how, "nobody (yet!)");
-#endif
-
-
+ /* まだ死んでいないときの識別文字 */
+ strcpy(the_score.how, _("yet", "nobody (yet!)"));
/* See where the entry would be placed */
j = highscore_where(&the_score);
}
-
-/*
- * show_highclass - selectively list highscores based on class
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示 /
+ * show_highclass - selectively list highscores based on class -KMW-
+ * @return なし
*/
void show_highclass(void)
{
register int i = 0, j, m = 0;
- int pr, pc, pa, clev/*, al*/;
+ int pr;
+ PLAYER_LEVEL clev/*, al*/;
high_score the_score;
char buf[1024], out_val[256];
if (highscore_fd < 0)
{
-#ifdef JP
-msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- msg_print("Score file unavailable.");
-#endif
-
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
msg_print(NULL);
return;
}
if (highscore_seek(j)) break;
if (highscore_read(&the_score)) break;
pr = atoi(the_score.p_r);
- pc = atoi(the_score.p_c);
- pa = atoi(the_score.p_a);
- clev = atoi(the_score.cur_lev);
+ clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
#ifdef JP
- sprintf(out_val, " %3d) %s¤Î%s (¥ì¥Ù¥ë %2d)",
+ sprintf(out_val, " %3d) %sの%s (レベル %2d)",
(m + 1), race_info[pr].title,the_score.who, clev);
#else
sprintf(out_val, "%3d) %s the %s (Level %2d)",
}
#ifdef JP
- sprintf(out_val, "¤¢¤Ê¤¿) %s¤Î%s (¥ì¥Ù¥ë %2d)",
- race_info[p_ptr->prace].title,player_name, p_ptr->lev);
+ sprintf(out_val, "あなた) %sの%s (レベル %2d)",
+ race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
#else
sprintf(out_val, "You) %s the %s (Level %2d)",
- player_name, race_info[p_ptr->prace].title, p_ptr->lev);
+ p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
#endif
prt(out_val, (m + 8), 0);
(void)fd_close(highscore_fd);
highscore_fd = -1;
-#ifdef JP
- prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹",0,0);
-#else
- prt("Hit any key to continue",0,0);
-#endif
+ prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
(void)inkey();
screen_load();
}
-
-/*
- * Race Legends
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
+ * Race Legends -KMW-
+ * @param race_num 種族ID
+ * @return なし
*/
void race_score(int race_num)
{
register int i = 0, j, m = 0;
- int pr, pc, pa, clev, lastlev;
+ int pr, clev, lastlev;
high_score the_score;
char buf[1024], out_val[256], tmp_str[80];
lastlev = 0;
/* rr9: TODO - pluralize the race */
-#ifdef JP
-sprintf(tmp_str,"ºÇ¹â¤Î%s", race_info[race_num].title);
-#else
- sprintf(tmp_str,"The Greatest of all the %s", race_info[race_num].title);
-#endif
+ sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
prt(tmp_str, 5, 15);
if (highscore_fd < 0)
{
-#ifdef JP
-msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
-#else
- msg_print("Score file unavailable.");
-#endif
-
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
msg_print(NULL);
return;
}
if (highscore_seek(j)) break;
if (highscore_read(&the_score)) break;
pr = atoi(the_score.p_r);
- pc = atoi(the_score.p_c);
- pa = atoi(the_score.p_a);
clev = atoi(the_score.cur_lev);
if (pr == race_num)
{
#ifdef JP
- sprintf(out_val, " %3d) %s¤Î%s (¥ì¥Ù¥ë %2d)",
+ sprintf(out_val, " %3d) %sの%s (レベル %2d)",
(m + 1), race_info[pr].title,
the_score.who,clev);
#else
if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
{
#ifdef JP
- sprintf(out_val, "¤¢¤Ê¤¿) %s¤Î%s (¥ì¥Ù¥ë %2d)",
- race_info[p_ptr->prace].title,player_name, p_ptr->lev);
+ sprintf(out_val, "あなた) %sの%s (レベル %2d)",
+ race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
#else
sprintf(out_val, "You) %s the %s (Level %3d)",
- player_name, race_info[p_ptr->prace].title, p_ptr->lev);
+ p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
#endif
prt(out_val, (m + 8), 0);
}
-/*
- * Race Legends
- * -KMW-
+/*!
+ * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
+ * Race Legends -KMW-
+ * @return なし
*/
void race_legends(void)
{
for (i = 0; i < MAX_RACES; i++)
{
race_score(i);
-#ifdef JP
-msg_print("²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹");
-#else
- msg_print("Hit any key to continue");
-#endif
-
+ msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
msg_print(NULL);
for (j = 5; j < 19; j++)
prt("", j, 0);
}
}
-
-/*
- * Change the player into a King! -RAK-
+/*!
+ * @brief 勝利者用の引退演出処理 /
+ * Change the player into a King! -RAK-
+ * @return なし
*/
void kingly(void)
{
int wid, hgt;
int cx, cy;
+ bool seppuku = streq(p_ptr->died_from, "Seppuku");
/* Hack -- retire in town */
dun_level = 0;
/* Fake death */
- if (!streq(p_ptr->died_from, "Seppuku"))
-#ifdef JP
- /* °úÂष¤¿¤È¤¤Î¼±ÊÌʸ»ú */
- (void)strcpy(p_ptr->died_from, "ripe");
-#else
- (void)strcpy(p_ptr->died_from, "Ripe Old Age");
-#endif
-
+ if (!seppuku)
+ /* 引退したときの識別文字 */
+ (void)strcpy(p_ptr->died_from, _("ripe", "Ripe Old Age"));
/* Restore the experience */
p_ptr->exp = p_ptr->max_exp;
/* Display a message */
#ifdef JP
put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
- put_str("Í褿¡¢¸«¤¿¡¢¾¡¤Ã¤¿¡ª", cy + 4, cx - 10);
- put_str(format("°ÎÂç¤Ê¤ë%sËüºÐ¡ª", sp_ptr->winner), cy + 5, cx - 11);
+ put_str("来た、見た、勝った!", cy + 4, cx - 10);
+ put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
#else
put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
#endif
-#ifdef JP
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤«¤é°úÂष¤¿¡£");
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
-#else
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "retire exploring dungeons.");
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
-#endif
- do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
+ /* If player did Seppuku, that is already written in playrecord */
+ if (!seppuku)
+ {
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
+ do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
+ }
/* Flush input */
flush();