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[Refactor] #3286 Removed player-redraw-types.h
[hengbandforosx/hengbandosx.git] / src / spell-realm / spells-chaos.cpp
index 8d64d83..3732ae8 100644 (file)
@@ -1,6 +1,4 @@
 #include "spell-realm/spells-chaos.h"
-#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
 #include "core/window-redrawer.h"
 #include "dungeon/quest.h"
 #include "effect/attribute-types.h"
 #include "spell-kind/spells-launcher.h"
 #include "system/floor-type-definition.h"
 #include "system/grid-type-definition.h"
-#include "system/monster-type-definition.h"
+#include "system/monster-entity.h"
 #include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
+#include "system/terrain-type-definition.h"
 #include "target/projection-path-calculator.h"
 #include "util/bit-flags-calculator.h"
 #include "view/display-messages.h"
@@ -38,8 +38,8 @@ void call_the_void(PlayerType *player_ptr)
     for (int i = 0; i < 9; i++) {
         auto *g_ptr = &floor_ptr->grid_array[player_ptr->y + ddy_ddd[i]][player_ptr->x + ddx_ddd[i]];
 
-        if (!g_ptr->cave_has_flag(FloorFeatureType::PROJECT)) {
-            if (!g_ptr->mimic || f_info[g_ptr->mimic].flags.has_not(FloorFeatureType::PROJECT) || !permanent_wall(&f_info[g_ptr->feat])) {
+        if (!g_ptr->cave_has_flag(TerrainCharacteristics::PROJECT)) {
+            if (!g_ptr->mimic || terrains_info[g_ptr->mimic].flags.has_not(TerrainCharacteristics::PROJECT) || !permanent_wall(&terrains_info[g_ptr->feat])) {
                 do_call = false;
                 break;
             }
@@ -48,25 +48,28 @@ void call_the_void(PlayerType *player_ptr)
 
     if (do_call) {
         for (int i = 1; i < 10; i++) {
-            if (i - 5)
+            if (i - 5) {
                 fire_ball(player_ptr, AttributeType::ROCKET, i, 175, 2);
+            }
         }
 
         for (int i = 1; i < 10; i++) {
-            if (i - 5)
+            if (i - 5) {
                 fire_ball(player_ptr, AttributeType::MANA, i, 175, 3);
+            }
         }
 
         for (int i = 1; i < 10; i++) {
-            if (i - 5)
+            if (i - 5) {
                 fire_ball(player_ptr, AttributeType::NUKE, i, 175, 4);
+            }
         }
 
         return;
     }
 
-    bool is_special_fllor = inside_quest(floor_ptr->quest_number) && quest_type::is_fixed(floor_ptr->quest_number);
-    is_special_fllor |= floor_ptr->dun_level > 0;
+    bool is_special_fllor = inside_quest(floor_ptr->quest_number) && QuestType::is_fixed(floor_ptr->quest_number);
+    is_special_fllor |= floor_ptr->dun_level == 0;
     if (is_special_fllor) {
         msg_print(_("地面が揺れた。", "The ground trembles."));
         return;
@@ -81,16 +84,18 @@ void call_the_void(PlayerType *player_ptr)
     msg_print(_("大きな爆発音があった!", "There is a loud explosion!"));
 
     if (one_in_(666)) {
-        if (!vanish_dungeon(player_ptr))
+        if (!vanish_dungeon(player_ptr)) {
             msg_print(_("ダンジョンは一瞬静まり返った。", "The dungeon becomes quiet for a moment."));
+        }
         take_hit(player_ptr, DAMAGE_NOESCAPE, 100 + randint1(150), _("自殺的な虚無招来", "a suicidal Call the Void"));
         return;
     }
 
-    if (destroy_area(player_ptr, player_ptr->y, player_ptr->x, 15 + player_ptr->lev + randint0(11), false))
+    if (destroy_area(player_ptr, player_ptr->y, player_ptr->x, 15 + player_ptr->lev + randint0(11), false)) {
         msg_print(_("ダンジョンが崩壊した...", "The dungeon collapses..."));
-    else
+    } else {
         msg_print(_("ダンジョンは大きく揺れた。", "The dungeon trembles."));
+    }
     take_hit(player_ptr, DAMAGE_NOESCAPE, 100 + randint1(150), _("自殺的な虚無招来", "a suicidal Call the Void"));
 }
 
@@ -104,79 +109,94 @@ void call_the_void(PlayerType *player_ptr)
 bool vanish_dungeon(PlayerType *player_ptr)
 {
     auto *floor_ptr = player_ptr->current_floor_ptr;
-    bool is_special_floor = inside_quest(floor_ptr->quest_number) && quest_type::is_fixed(floor_ptr->quest_number);
+    bool is_special_floor = inside_quest(floor_ptr->quest_number) && QuestType::is_fixed(floor_ptr->quest_number);
     is_special_floor |= (floor_ptr->dun_level == 0);
-    if (is_special_floor)
+    if (is_special_floor) {
         return false;
+    }
 
-    GAME_TEXT m_name[MAX_NLEN];
     for (POSITION y = 1; y < floor_ptr->height - 1; y++) {
         for (POSITION x = 1; x < floor_ptr->width - 1; x++) {
             auto *g_ptr = &floor_ptr->grid_array[y][x];
 
-            auto *f_ptr = &f_info[g_ptr->feat];
+            auto *f_ptr = &terrains_info[g_ptr->feat];
             g_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY);
             auto *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
-            if (g_ptr->m_idx && monster_csleep_remaining(m_ptr)) {
+            if (g_ptr->m_idx && m_ptr->is_asleep()) {
                 (void)set_monster_csleep(player_ptr, g_ptr->m_idx, 0);
                 if (m_ptr->ml) {
-                    monster_desc(player_ptr, m_name, m_ptr, 0);
-                    msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
+                    const auto m_name = monster_desc(player_ptr, m_ptr, 0);
+                    msg_format(_("%s^が目を覚ました。", "%s^ wakes up."), m_name.data());
                 }
             }
 
-            if (f_ptr->flags.has(FloorFeatureType::HURT_DISI))
-                cave_alter_feat(player_ptr, y, x, FloorFeatureType::HURT_DISI);
+            if (f_ptr->flags.has(TerrainCharacteristics::HURT_DISI)) {
+                cave_alter_feat(player_ptr, y, x, TerrainCharacteristics::HURT_DISI);
+            }
         }
     }
 
     for (POSITION x = 0; x < floor_ptr->width; x++) {
         auto *g_ptr = &floor_ptr->grid_array[0][x];
-        auto *f_ptr = &f_info[g_ptr->mimic];
+        auto *f_ptr = &terrains_info[g_ptr->mimic];
         g_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY);
 
-        if (g_ptr->mimic && f_ptr->flags.has(FloorFeatureType::HURT_DISI)) {
-            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, FloorFeatureType::HURT_DISI);
-            if (f_info[g_ptr->mimic].flags.has_not(FloorFeatureType::REMEMBER))
+        if (g_ptr->mimic && f_ptr->flags.has(TerrainCharacteristics::HURT_DISI)) {
+            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, TerrainCharacteristics::HURT_DISI);
+            if (terrains_info[g_ptr->mimic].flags.has_not(TerrainCharacteristics::REMEMBER)) {
                 g_ptr->info &= ~(CAVE_MARK);
+            }
         }
 
         g_ptr = &floor_ptr->grid_array[floor_ptr->height - 1][x];
-        f_ptr = &f_info[g_ptr->mimic];
+        f_ptr = &terrains_info[g_ptr->mimic];
         g_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY);
 
-        if (g_ptr->mimic && f_ptr->flags.has(FloorFeatureType::HURT_DISI)) {
-            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, FloorFeatureType::HURT_DISI);
-            if (f_info[g_ptr->mimic].flags.has_not(FloorFeatureType::REMEMBER))
+        if (g_ptr->mimic && f_ptr->flags.has(TerrainCharacteristics::HURT_DISI)) {
+            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, TerrainCharacteristics::HURT_DISI);
+            if (terrains_info[g_ptr->mimic].flags.has_not(TerrainCharacteristics::REMEMBER)) {
                 g_ptr->info &= ~(CAVE_MARK);
+            }
         }
     }
 
     /* Special boundary walls -- Left and right */
     for (POSITION y = 1; y < (floor_ptr->height - 1); y++) {
         auto *g_ptr = &floor_ptr->grid_array[y][0];
-        auto *f_ptr = &f_info[g_ptr->mimic];
+        auto *f_ptr = &terrains_info[g_ptr->mimic];
         g_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY);
 
-        if (g_ptr->mimic && f_ptr->flags.has(FloorFeatureType::HURT_DISI)) {
-            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, FloorFeatureType::HURT_DISI);
-            if (f_info[g_ptr->mimic].flags.has_not(FloorFeatureType::REMEMBER))
+        if (g_ptr->mimic && f_ptr->flags.has(TerrainCharacteristics::HURT_DISI)) {
+            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, TerrainCharacteristics::HURT_DISI);
+            if (terrains_info[g_ptr->mimic].flags.has_not(TerrainCharacteristics::REMEMBER)) {
                 g_ptr->info &= ~(CAVE_MARK);
+            }
         }
 
         g_ptr = &floor_ptr->grid_array[y][floor_ptr->width - 1];
-        f_ptr = &f_info[g_ptr->mimic];
+        f_ptr = &terrains_info[g_ptr->mimic];
         g_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY);
 
-        if (g_ptr->mimic && f_ptr->flags.has(FloorFeatureType::HURT_DISI)) {
-            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, FloorFeatureType::HURT_DISI);
-            if (f_info[g_ptr->mimic].flags.has_not(FloorFeatureType::REMEMBER))
+        if (g_ptr->mimic && f_ptr->flags.has(TerrainCharacteristics::HURT_DISI)) {
+            g_ptr->mimic = feat_state(floor_ptr, g_ptr->mimic, TerrainCharacteristics::HURT_DISI);
+            if (terrains_info[g_ptr->mimic].flags.has_not(TerrainCharacteristics::REMEMBER)) {
                 g_ptr->info &= ~(CAVE_MARK);
+            }
         }
     }
 
-    player_ptr->update |= (PU_UN_VIEW | PU_UN_LITE | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
-    player_ptr->redraw |= (PR_MAP);
+    auto &rfu = RedrawingFlagsUpdater::get_instance();
+    const auto flags_srf = {
+        StatusRedrawingFlag::UN_VIEW,
+        StatusRedrawingFlag::UN_LITE,
+        StatusRedrawingFlag::VIEW,
+        StatusRedrawingFlag::LITE,
+        StatusRedrawingFlag::FLOW,
+        StatusRedrawingFlag::MONSTER_LITE,
+        StatusRedrawingFlag::MONSTER_STATUSES,
+    };
+    rfu.set_flags(flags_srf);
+    rfu.set_flag(MainWindowRedrawingFlag::MAP);
     player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
     return true;
 }
@@ -205,18 +225,26 @@ void cast_meteor(PlayerType *player_ptr, int dam, POSITION rad)
             dy = (player_ptr->y > y) ? (player_ptr->y - y) : (y - player_ptr->y);
             d = (dy > dx) ? (dy + (dx >> 1)) : (dx + (dy >> 1));
 
-            if (d >= 9)
+            if (d >= 9) {
                 continue;
+            }
 
             auto *floor_ptr = player_ptr->current_floor_ptr;
-            if (!in_bounds(floor_ptr, y, x) || !projectable(player_ptr, player_ptr->y, player_ptr->x, y, x) || !cave_has_flag_bold(floor_ptr, y, x, FloorFeatureType::PROJECT))
+            if (!in_bounds(floor_ptr, y, x)) {
+                continue;
+            }
+
+            const auto is_projectable = projectable(player_ptr, player_ptr->y, player_ptr->x, y, x);
+            if (!is_projectable || !cave_has_flag_bold(floor_ptr, y, x, TerrainCharacteristics::PROJECT)) {
                 continue;
+            }
 
             break;
         }
 
-        if (count > 20)
+        if (count > 20) {
             continue;
+        }
 
         project(player_ptr, 0, rad, y, x, dam, AttributeType::METEOR, PROJECT_KILL | PROJECT_JUMP | PROJECT_ITEM);
     }