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[Refactor] #3286 Removed player-redraw-types.h
[hengbandforosx/hengbandosx.git] / src / spell-realm / spells-hex.cpp
index 1225c5e..715eb9a 100644 (file)
@@ -1,11 +1,9 @@
 #include "spell-realm/spells-hex.h"
 #include "core/asking-player.h"
-#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
 #include "core/window-redrawer.h"
 #include "effect/effect-characteristics.h"
 #include "effect/effect-processor.h"
-#include "monster-attack/monster-attack-util.h"
+#include "monster-attack/monster-attack-player.h"
 #include "monster-race/monster-race.h"
 #include "player-base/player-class.h"
 #include "player-info/spell-hex-data-type.h"
 #include "spell-realm/spells-crusade.h"
 #include "spell-realm/spells-song.h"
 #include "spell/spell-info.h"
-#include "spell/spell-types.h"
 #include "spell/spells-execution.h"
 #include "spell/technic-info-table.h"
 #include "status/action-setter.h"
 #include "system/floor-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
 #include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
 #include "term/screen-processor.h"
 #include "util/bit-flags-calculator.h"
 #include "util/int-char-converter.h"
 #include "monster/monster-description-types.h"
 #endif
 
-#include <bitset>
+#include <iterator>
 
 /*!< 呪術の最大詠唱数 */
 constexpr int MAX_KEEP = 4;
 
-SpellHex::SpellHex(player_type *player_ptr)
+SpellHex::SpellHex(PlayerType *player_ptr)
     : player_ptr(player_ptr)
     , spell_hex_data(PlayerClass(player_ptr).get_specific_data<spell_hex_data_type>())
 {
@@ -55,7 +53,7 @@ SpellHex::SpellHex(player_type *player_ptr)
     }
 }
 
-SpellHex::SpellHex(player_type *player_ptr, monap_type *monap_ptr)
+SpellHex::SpellHex(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr)
     : player_ptr(player_ptr)
     , monap_ptr(monap_ptr)
 {
@@ -67,7 +65,7 @@ SpellHex::SpellHex(player_type *player_ptr, monap_type *monap_ptr)
 void SpellHex::stop_all_spells()
 {
     for (auto spell : this->casting_spells) {
-        exe_spell(this->player_ptr, REALM_HEX, spell, SPELL_STOP);
+        exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::STOP);
     }
 
     this->spell_hex_data->casting_spells.clear();
@@ -75,8 +73,20 @@ void SpellHex::stop_all_spells()
         set_action(this->player_ptr, ACTION_NONE);
     }
 
-    this->player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
-    this->player_ptr->redraw |= PR_EXTRA | PR_HP | PR_MANA;
+    auto &rfu = RedrawingFlagsUpdater::get_instance();
+    const auto flags_srf = {
+        StatusRedrawingFlag::BONUS,
+        StatusRedrawingFlag::HP,
+        StatusRedrawingFlag::MP,
+        StatusRedrawingFlag::SPELLS,
+    };
+    rfu.set_flags(flags_srf);
+    const auto flags_mwrf = {
+        MainWindowRedrawingFlag::EXTRA,
+        MainWindowRedrawingFlag::HP,
+        MainWindowRedrawingFlag::MP,
+    };
+    rfu.set_flags(flags_mwrf);
 }
 
 /*!
@@ -108,12 +118,24 @@ bool SpellHex::stop_spells_with_selection()
     screen_load();
     if (is_selected) {
         auto n = this->casting_spells[A2I(choice)];
-        exe_spell(this->player_ptr, REALM_HEX, n, SPELL_STOP);
+        exe_spell(this->player_ptr, REALM_HEX, n, SpellProcessType::STOP);
         this->reset_casting_flag(i2enum<spell_hex_type>(n));
     }
 
-    this->player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
-    this->player_ptr->redraw |= PR_EXTRA | PR_HP | PR_MANA;
+    auto &rfu = RedrawingFlagsUpdater::get_instance();
+    const auto flags_srf = {
+        StatusRedrawingFlag::BONUS,
+        StatusRedrawingFlag::HP,
+        StatusRedrawingFlag::MP,
+        StatusRedrawingFlag::SPELLS,
+    };
+    rfu.set_flags(flags_srf);
+    const auto flags_mwrf = {
+        MainWindowRedrawingFlag::EXTRA,
+        MainWindowRedrawingFlag::HP,
+        MainWindowRedrawingFlag::MP,
+    };
+    rfu.set_flags(flags_mwrf);
     return is_selected;
 }
 
@@ -161,8 +183,8 @@ void SpellHex::display_casting_spells_list()
     prt(_("     名前", "     Name"), y, x + 5);
     for (auto spell : this->casting_spells) {
         term_erase(x, y + n + 1, 255);
-        auto spell_result = exe_spell(this->player_ptr, REALM_HEX, spell, SPELL_NAME);
-        put_str(format("%c)  %s", I2A(n), spell_result), y + n + 1, x + 2);
+        const auto spell_name = exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::NAME);
+        put_str(format("%c)  %s", I2A(n), spell_name->data()), y + n + 1, x + 2);
         n++;
     }
 }
@@ -192,7 +214,7 @@ void SpellHex::decrease_mana()
 
     this->gain_exp();
     for (auto spell : this->casting_spells) {
-        exe_spell(this->player_ptr, REALM_HEX, spell, SPELL_CONTNUATION);
+        exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::CONTNUATION);
     }
 }
 
@@ -216,16 +238,26 @@ bool SpellHex::process_mana_cost(const bool need_restart)
     }
 
     s64b_sub(&(this->player_ptr->csp), &(this->player_ptr->csp_frac), need_mana, need_mana_frac);
-    this->player_ptr->redraw |= PR_MANA;
+    auto &rfu = RedrawingFlagsUpdater::get_instance();
+    rfu.set_flag(MainWindowRedrawingFlag::MP);
     if (!need_restart) {
         return true;
     }
 
     msg_print(_("詠唱を再開した。", "You restart casting."));
     this->player_ptr->action = ACTION_SPELL;
-    this->player_ptr->update |= PU_BONUS | PU_HP;
-    this->player_ptr->redraw |= PR_MAP | PR_STATUS | PR_STATE;
-    this->player_ptr->update |= PU_MONSTERS;
+    const auto flags_srf = {
+        StatusRedrawingFlag::BONUS,
+        StatusRedrawingFlag::HP,
+        StatusRedrawingFlag::MONSTER_STATUSES,
+    };
+    rfu.set_flags(flags_srf);
+    const auto flags_mwrf = {
+        MainWindowRedrawingFlag::MAP,
+        MainWindowRedrawingFlag::TIMED_EFFECT,
+        MainWindowRedrawingFlag::ACTION,
+    };
+    rfu.set_flags(flags_mwrf);
     this->player_ptr->window_flags |= PW_OVERHEAD | PW_DUNGEON;
     return true;
 }
@@ -254,76 +286,13 @@ int SpellHex::calc_need_mana()
 
 void SpellHex::gain_exp()
 {
+    PlayerSkill ps(player_ptr);
     for (auto spell : this->casting_spells) {
         if (!this->is_spelling_specific(spell)) {
             continue;
         }
 
-        if (this->player_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER) {
-            this->player_ptr->spell_exp[spell] += 5;
-            continue;
-        }
-
-        if (this->gain_exp_skilled(spell)) {
-            continue;
-        }
-
-        if (this->gain_exp_expert(spell)) {
-            continue;
-        }
-
-        this->gain_exp_master(spell);
-    }
-}
-
-bool SpellHex::gain_exp_skilled(const int spell)
-{
-    if (this->player_ptr->spell_exp[spell] >= SPELL_EXP_SKILLED) {
-        return false;
-    }
-
-    auto *floor_ptr = this->player_ptr->current_floor_ptr;
-    auto gain_condition = one_in_(2);
-    gain_condition &= floor_ptr->dun_level > 4;
-    gain_condition &= (floor_ptr->dun_level + 10) > this->player_ptr->lev;
-    if (gain_condition) {
-        this->player_ptr->spell_exp[spell]++;
-    }
-
-    return true;
-}
-
-bool SpellHex::gain_exp_expert(const int spell)
-{
-    if (this->player_ptr->spell_exp[spell] >= SPELL_EXP_EXPERT) {
-        return false;
-    }
-
-    const auto *s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
-    auto *floor_ptr = this->player_ptr->current_floor_ptr;
-    auto gain_condition = one_in_(5);
-    gain_condition &= (floor_ptr->dun_level + 5) > this->player_ptr->lev;
-    gain_condition &= (floor_ptr->dun_level + 5) > s_ptr->slevel;
-    if (gain_condition) {
-        this->player_ptr->spell_exp[spell]++;
-    }
-
-    return true;
-}
-
-void SpellHex::gain_exp_master(const int spell)
-{
-    if (this->player_ptr->spell_exp[spell] >= SPELL_EXP_MASTER) {
-        return;
-    }
-
-    const auto *s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
-    auto *floor_ptr = this->player_ptr->current_floor_ptr;
-    auto gain_condition = one_in_(5);
-    gain_condition &= (floor_ptr->dun_level + 5) > this->player_ptr->lev;
-    gain_condition &= floor_ptr->dun_level > s_ptr->slevel;
-    if (gain_condition) {
-        this->player_ptr->spell_exp[spell]++;
+        ps.gain_continuous_spell_skill_exp(REALM_HEX, spell);
     }
 }
 
@@ -334,7 +303,7 @@ void SpellHex::gain_exp_master(const int spell)
 bool SpellHex::is_casting_full_capacity() const
 {
     auto k_max = (this->player_ptr->lev / 15) + 1;
-    k_max = MIN(k_max, MAX_KEEP);
+    k_max = std::min(k_max, MAX_KEEP);
     return this->get_casting_num() >= k_max;
 }
 
@@ -349,10 +318,10 @@ void SpellHex::continue_revenge()
 
     switch (this->get_revenge_type()) {
     case SpellHexRevengeType::PATIENCE:
-        exe_spell(this->player_ptr, REALM_HEX, HEX_PATIENCE, SPELL_CONTNUATION);
+        exe_spell(this->player_ptr, REALM_HEX, HEX_PATIENCE, SpellProcessType::CONTNUATION);
         return;
     case SpellHexRevengeType::REVENGE:
-        exe_spell(this->player_ptr, REALM_HEX, HEX_REVENGE, SPELL_CONTNUATION);
+        exe_spell(this->player_ptr, REALM_HEX, HEX_REVENGE, SpellProcessType::CONTNUATION);
         return;
     default:
         return;
@@ -363,7 +332,7 @@ void SpellHex::continue_revenge()
  * @brief 復讐ダメージの追加を行う
  * @param dam 蓄積されるダメージ量
  */
-void SpellHex::store_vengeful_damage(HIT_POINT dam)
+void SpellHex::store_vengeful_damage(int dam)
 {
     if (!this->spell_hex_data || (this->get_revenge_turn() == 0)) {
         return;
@@ -381,7 +350,7 @@ void SpellHex::store_vengeful_damage(HIT_POINT dam)
 bool SpellHex::check_hex_barrier(MONSTER_IDX m_idx, spell_hex_type type) const
 {
     const auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[m_idx];
-    const auto *r_ptr = &r_info[m_ptr->r_idx];
+    const auto *r_ptr = &monraces_info[m_ptr->r_idx];
     return this->is_spelling_specific(type) && ((this->player_ptr->lev * 3 / 2) >= randint1(r_ptr->level));
 }
 
@@ -420,13 +389,12 @@ void SpellHex::eyes_on_eyes()
 #ifdef JP
     msg_format("攻撃が%s自身を傷つけた!", this->monap_ptr->m_name);
 #else
-    GAME_TEXT m_name_self[MAX_MONSTER_NAME];
-    monster_desc(this->player_ptr, m_name_self, this->monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
-    msg_format("The attack of %s has wounded %s!", this->monap_ptr->m_name, m_name_self);
+    const auto m_name_self = monster_desc(this->player_ptr, this->monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
+    msg_format("The attack of %s has wounded %s!", this->monap_ptr->m_name, m_name_self.data());
 #endif
     const auto y = this->monap_ptr->m_ptr->fy;
     const auto x = this->monap_ptr->m_ptr->fx;
-    project(this->player_ptr, 0, 0, y, x, this->monap_ptr->get_damage, GF_MISSILE, PROJECT_KILL);
+    project(this->player_ptr, 0, 0, y, x, this->monap_ptr->get_damage, AttributeType::MISSILE, PROJECT_KILL);
     if (this->player_ptr->tim_eyeeye) {
         set_tim_eyeeye(this->player_ptr, this->player_ptr->tim_eyeeye - 5, true);
     }
@@ -446,7 +414,7 @@ void SpellHex::thief_teleport()
         msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
     } else {
         msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
-        teleport_away(this->player_ptr, this->monap_ptr->m_idx, MAX_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
+        teleport_away(this->player_ptr, this->monap_ptr->m_idx, MAX_PLAYER_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
     }
 }