reset_target(m_ptr);
/* Update the monster (new location) */
- update_mon(m_idx, TRUE);
+ update_monster(m_idx, TRUE);
/* Redraw the old grid */
lite_spot(oy, ox);
m_ptr->fx = nx;
/* Update the monster (new location) */
- update_mon(m_idx, TRUE);
+ update_monster(m_idx, TRUE);
/* Redraw the old grid */
lite_spot(oy, ox);
/* Update the monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
note_spot(p_ptr->y, p_ptr->x);
- /* Redraw */
lite_spot(p_ptr->y, p_ptr->x);
return TRUE;
note_spot(p_ptr->y, p_ptr->x);
- /* Redraw */
lite_spot(p_ptr->y, p_ptr->x);
update_local_illumination(p_ptr->y, p_ptr->x);
note_spot(p_ptr->y, p_ptr->x);
- /* Redraw */
lite_spot(p_ptr->y, p_ptr->x);
return TRUE;
m_ptr->fy = (byte_hack)ty;
m_ptr->fx = (byte_hack)tx;
- update_mon(m_idx, TRUE);
+ update_monster(m_idx, TRUE);
lite_spot(oy, ox);
lite_spot(ty, tx);