#define MAX_COMMENT_1 6
-static cptr comment_1[MAX_COMMENT_1] =
+static concptr comment_1[MAX_COMMENT_1] =
{
#ifdef JP
"オーケーだ。",
#ifdef JP
/*! ブラックマーケット追加メッセージ(承諾) */
-static cptr comment_1_B[MAX_COMMENT_1] = {
+static concptr comment_1_B[MAX_COMMENT_1] = {
"まあ、それでいいや。",
"今日はそれで勘弁してやる。",
"分かったよ。",
#endif
#define MAX_COMMENT_2A 2
-static cptr comment_2a[MAX_COMMENT_2A] =
+static concptr comment_2a[MAX_COMMENT_2A] =
{
#ifdef JP
"私の忍耐力を試しているのかい? $%s が最後だ。",
#define MAX_COMMENT_2B 12
-static cptr comment_2b[MAX_COMMENT_2B] =
+static concptr comment_2b[MAX_COMMENT_2B] =
{
#ifdef JP
" $%s ぐらいは出さなきゃダメだよ。",
#ifdef JP
/*! ブラックマーケット用追加メッセージ(売るとき) */
-static cptr comment_2b_B[MAX_COMMENT_2B] = {
+static concptr comment_2b_B[MAX_COMMENT_2B] = {
"いくら俺様がお人好しとはいえ $%s が限界だね。嫌なら帰りな。",
"金がないのかい、あんた?まずは家に帰って $%s 揃えてきな。",
"物の価値が分からん奴だな。これは $%s が普通なんだよ。",
#endif
#define MAX_COMMENT_3A 2
-static cptr comment_3a[MAX_COMMENT_3A] =
+static concptr comment_3a[MAX_COMMENT_3A] =
{
#ifdef JP
"私の忍耐力を試しているのかい? $%s が最後だ。",
#define MAX_COMMENT_3B 12
-static cptr comment_3b[MAX_COMMENT_3B] =
+static concptr comment_3b[MAX_COMMENT_3B] =
{
#ifdef JP
"本音を言うと $%s でいいんだろ?",
#ifdef JP
/*! ブラックマーケット用追加メッセージ(買い取り) */
-static cptr comment_3b_B[MAX_COMMENT_3B] = {
+static concptr comment_3b_B[MAX_COMMENT_3B] = {
" $%s ってところだね。そのどうしようもないガラクタは。",
"この俺が $%s って言っているんだから、その通りにした方が身のためだぞ。",
"俺の優しさに甘えるのもいい加減にしておけ。 $%s だ。",
#endif
#define MAX_COMMENT_4A 4
-static cptr comment_4a[MAX_COMMENT_4A] =
+static concptr comment_4a[MAX_COMMENT_4A] =
{
#ifdef JP
"もうたくさんだ!何度も私をわずらわせないでくれ!",
#ifdef JP
/*! ブラックマーケット用追加メッセージ(怒りの頂点) */
-static cptr comment_4a_B[MAX_COMMENT_4A] = {
+static concptr comment_4a_B[MAX_COMMENT_4A] = {
"なめやがって!温厚な俺様でも限界があるってことを知れ!",
"俺をここまで怒らせて...命があるだけでもありがたいと思え!",
"ふざけてるのか!冷やかしなら相手を見てからにしろ!",
#endif
#define MAX_COMMENT_4B 4
-static cptr comment_4b[MAX_COMMENT_4B] =
+static concptr comment_4b[MAX_COMMENT_4B] =
{
#ifdef JP
"店から出て行け!",
#ifdef JP
/*! ブラックマーケット用追加メッセージ(追い出し) */
-static cptr comment_4b_B[MAX_COMMENT_4B] = {
+static concptr comment_4b_B[MAX_COMMENT_4B] = {
"二度とうちに来るんじゃねえ!!",
"とっとと、どっかへ失せろ!!",
"今すぐ消え失せろ!!",
#endif
#define MAX_COMMENT_5 8
-static cptr comment_5[MAX_COMMENT_5] =
+static concptr comment_5[MAX_COMMENT_5] =
{
#ifdef JP
"考え直してくれ。",
#ifdef JP
/*! ブラックマーケット用追加メッセージ(怒り) */
-static cptr comment_5_B[MAX_COMMENT_5] = {
+static concptr comment_5_B[MAX_COMMENT_5] = {
"時間の無駄だな、これは。",
"厄介なお客様だな!",
"話して分かる相手じゃなさそうだ。",
#endif
#define MAX_COMMENT_6 4
-static cptr comment_6[MAX_COMMENT_6] =
+static concptr comment_6[MAX_COMMENT_6] =
{
#ifdef JP
"どうやら聞き間違えたらしい。",
#define MAX_COMMENT_7A 4
-static cptr comment_7a[MAX_COMMENT_7A] =
+static concptr comment_7a[MAX_COMMENT_7A] =
{
#ifdef JP
"うわああぁぁ!",
#define MAX_COMMENT_7B 4
-static cptr comment_7b[MAX_COMMENT_7B] =
+static concptr comment_7b[MAX_COMMENT_7B] =
{
#ifdef JP
"くそう!",
#define MAX_COMMENT_7C 4
-static cptr comment_7c[MAX_COMMENT_7C] =
+static concptr comment_7c[MAX_COMMENT_7C] =
{
#ifdef JP
"すばらしい!",
#define MAX_COMMENT_7D 4
-static cptr comment_7d[MAX_COMMENT_7D] =
+static concptr comment_7d[MAX_COMMENT_7D] =
{
#ifdef JP
"やっほぅ!",
/* Take note */
combined = TRUE;
-
break;
}
}
object_type *o_ptr;
s32b x;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
char out_val[160];
int maxwid = 75;
cur_col = 3;
if (show_item_graph)
{
- byte a = object_attr(o_ptr);
- char c = object_char(o_ptr);
+ TERM_COLOR a = object_attr(o_ptr);
+ SYMBOL_CODE c = object_char(o_ptr);
Term_queue_bigchar(cur_col, i + 6, a, c, 0, 0);
if (use_bigtile) cur_col++;
if(show_weights)
{
/* Only show the weight of an individual item */
- int wgt = o_ptr->weight;
+ WEIGHT wgt = o_ptr->weight;
#ifdef JP
sprintf(out_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
put_str(out_val, i+6, 67);
{
char buf[80];
-
- /* Clear screen */
Term_clear();
/* The "Home" is special */
if (cur_store_num == STORE_HOME)
{
/* Put the owner name */
-#ifdef JP
- put_str("我が家", 3, 31);
-#else
- put_str("Your Home", 3, 30);
-#endif
-
+ put_str(_("我が家", "Your Home"), 3, 31);
/* Label the item descriptions */
-#ifdef JP
- put_str("アイテムの一覧", 5, 4);
-#else
- put_str("Item Description", 5, 3);
-#endif
-
+ put_str(_("アイテムの一覧", "Item Description"), 5, 4);
/* If showing weights, show label */
if (show_weights)
{
-#ifdef JP
- put_str("重さ", 5, 72);
-#else
- put_str("Weight", 5, 70);
-#endif
-
+ put_str(_(" 重さ", "Weight"), 5, 70);
}
}
else if (cur_store_num == STORE_MUSEUM)
{
/* Put the owner name */
-#ifdef JP
- put_str("博物館", 3, 31);
-#else
- put_str("Museum", 3, 30);
-#endif
-
+ put_str(_("博物館", "Museum"), 3, 31);
/* Label the item descriptions */
-#ifdef JP
- put_str("アイテムの一覧", 5, 4);
-#else
- put_str("Item Description", 5, 3);
-#endif
-
+ put_str(_("アイテムの一覧", "Item Description"), 5, 4);
/* If showing weights, show label */
if (show_weights)
{
-#ifdef JP
- put_str("重さ", 5, 72);
-#else
- put_str("Weight", 5, 70);
-#endif
-
+ put_str(_(" 重さ", "Weight"), 5, 70);
}
}
/* Normal stores */
else
{
- cptr store_name = (f_name + f_info[cur_store_feat].name);
- cptr owner_name = (ot_ptr->owner_name);
- cptr race_name = race_info[ot_ptr->owner_race].title;
+ concptr store_name = (f_name + f_info[cur_store_feat].name);
+ concptr owner_name = (ot_ptr->owner_name);
+ concptr race_name = race_info[ot_ptr->owner_race].title;
/* Put the owner name and race */
sprintf(buf, "%s (%s)", owner_name, race_name);
prt(buf, 3, 50);
/* Label the item descriptions */
-#ifdef JP
- put_str("商品の一覧", 5, 7);
-#else
- put_str("Item Description", 5, 3);
-#endif
+ put_str(_("商品の一覧", "Item Description"), 5, 5);
/* If showing weights, show label */
if (show_weights)
{
-#ifdef JP
- put_str("重さ", 5, 62);
-#else
- put_str("Weight", 5, 60);
-#endif
-
+ put_str(_(" 重さ", "Weight"), 5, 60);
}
/* Label the asking price (in stores) */
-#ifdef JP
- put_str("価格", 5, 73);
-#else
- put_str("Price", 5, 72);
-#endif
-
+ put_str(_(" 価格", "Price"), 5, 72);
}
/* Display the current gold */
* @param j 選択範囲の最大値
* @return 実際に選択したらTRUE、キャンセルしたらFALSE
*/
-static int get_stock(COMMAND_CODE *com_val, cptr pmt, int i, int j)
+static int get_stock(COMMAND_CODE *com_val, concptr pmt, int i, int j)
{
- char command;
- char out_val[160];
- char lo, hi;
+ char command;
+ char out_val[160];
+ char lo, hi;
/* Get the item index */
if (repeat_pull(com_val))
/* Paranoia */
msg_print(NULL);
-
/* Assume failure */
*com_val = (-1);
/* Clear the prompt */
prt("", 0, 0);
- /* Cancel */
if (command == ESCAPE) return (FALSE);
repeat_push(*com_val);
* @param final 最終確定価格ならばTRUE
* @return プレイヤーを締め出す場合TRUEを返す
*/
-static int get_haggle(cptr pmt, s32b *poffer, PRICE price, int final)
+static int get_haggle(concptr pmt, s32b *poffer, PRICE price, int final)
{
s32b i;
- cptr p;
+ concptr p;
char buf[128];
char out_val[160];
* @return プレイヤーの価格に対して不服ならばTRUEを返す /
* Return TRUE if offer is NOT okay
*/
-static bool receive_offer(cptr pmt, s32b *poffer,
+static bool receive_offer(concptr pmt, s32b *poffer,
s32b last_offer, int factor,
PRICE price, int final)
{
bool cancel = FALSE;
#ifdef JP
- cptr pmt = "提示価格";
+ concptr pmt = "提示価格";
#else
- cptr pmt = "Asking";
+ concptr pmt = "Asking";
#endif
}
}
- /* Cancel */
if (cancel) return (TRUE);
- /* Update bargaining info */
updatebargain(*price, final_ask, o_ptr->number);
/* Do not cancel */
int annoyed = 0, final = FALSE;
bool cancel = FALSE;
#ifdef JP
- cptr pmt = "提示金額";
+ concptr pmt = "提示金額";
#else
- cptr pmt = "Offer";
+ concptr pmt = "Offer";
#endif
char out_val[160];
}
}
- /* Cancel */
if (cancel) return (TRUE);
- /* Update bargaining info */
updatebargain(*price, final_ask, o_ptr->number);
/* Do not cancel */
object_type *o_ptr;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
char out_val[160];
/* Hack -- require room in pack */
if (!inven_carry_okay(j_ptr))
{
-#ifdef JP
-msg_print("そんなにアイテムを持てない。");
-#else
- msg_print("You cannot carry that many different items.");
-#endif
-
+ msg_print(_("そんなにアイテムを持てない。", "You cannot carry that many different items."));
return;
}
if ((cur_store_num != STORE_HOME) &&
(o_ptr->ident & IDENT_FIXED))
{
-#ifdef JP
-msg_format("一つにつき $%ldです。", (long)(best));
-#else
- msg_format("That costs %ld gold per item.", (long)(best));
-#endif
-
+ msg_format(_("一つにつき $%ldです。", "That costs %ld gold per item."), (long)(best));
}
/* Get a quantity */
/* Hack -- require room in pack */
if (!inven_carry_okay(j_ptr))
{
-#ifdef JP
- msg_print("ザックにそのアイテムを入れる隙間がない。");
-#else
- msg_print("You cannot carry that many items.");
-#endif
-
+ msg_print(_("ザックにそのアイテムを入れる隙間がない。", "You cannot carry that many items."));
return;
}
{
/* Describe the object (fully) */
object_desc(o_name, j_ptr, 0);
-
-#ifdef JP
- msg_format("%s(%c)を購入する。", o_name, I2A(item));
-#else
- msg_format("Buying %s (%c).", o_name, I2A(item));
-#endif
-
+ msg_format(_("%s(%c)を購入する。", "Buying %s (%c)."), o_name, I2A(item));
msg_print(NULL);
/* Haggle for a final price */
/* Describe the transaction */
object_desc(o_name, j_ptr, 0);
-#ifdef JP
-msg_format("%sを $%ldで購入しました。", o_name, (long)price);
-#else
- msg_format("You bought %s for %ld gold.", o_name, (long)price);
-#endif
+ msg_format(_("%sを $%ldで購入しました。", "You bought %s for %ld gold."), o_name, (long)price);
strcpy(record_o_name, o_name);
record_turn = turn;
/* Describe the final result */
object_desc(o_name, &inventory[item_new], 0);
-
-#ifdef JP
- msg_format("%s(%c)を手に入れた。", o_name, index_to_label(item_new));
-#else
- msg_format("You have %s (%c).",
- o_name, index_to_label(item_new));
-#endif
+ msg_format(_("%s(%c)を手に入れた。", "You have %s (%c)."), o_name, index_to_label(item_new));
/* Auto-inscription */
autopick_alter_item(item_new, FALSE);
if (one_in_(STORE_SHUFFLE))
{
char buf[80];
-#ifdef JP
- msg_print("店主は引退した。");
-#else
- msg_print("The shopkeeper retires.");
-#endif
-
+ msg_print(_("店主は引退した。", "The shopkeeper retires."));
/* Shuffle the store */
store_shuffle(cur_store_num);
/* Maintain */
else
{
-#ifdef JP
- msg_print("店主は新たな在庫を取り出した。");
-#else
- msg_print("The shopkeeper brings out some new stock.");
-#endif
-
+ msg_print(_("店主は新たな在庫を取り出した。", "The shopkeeper brings out some new stock."));
}
/* New inventory */
/* Start over */
store_top = 0;
-
- /* Redraw everything */
display_inventory();
}
{
/* Pick the correct screen */
if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
}
else
{
/* Simple message (no insult) */
-#ifdef JP
- msg_print("お金が足りません。");
-#else
- msg_print("You do not have enough gold.");
-#endif
-
+ msg_print(_("お金が足りません。", "You do not have enough gold."));
}
}
}
/* Describe just the result */
object_desc(o_name, &inventory[item_new], 0);
-#ifdef JP
- msg_format("%s(%c)を取った。",
-#else
- msg_format("You have %s (%c).",
-#endif
- o_name, index_to_label(item_new));
+ msg_format(_("%s(%c)を取った。", "You have %s (%c)."), o_name, index_to_label(item_new));
handle_stuff();
/* Take note if we take the last one */
/* Hack -- Item is still here */
if (i == st_ptr->stock_num)
{
- /* Redraw everything */
if (combined_or_reordered) display_inventory();
/* Redraw the item */
/* Nothing left on that screen */
else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
chg_virtue(V_SACRIFICE, 1);
object_type *o_ptr;
- cptr q, s;
+ concptr q, s;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
/* Prepare a prompt */
if (cur_store_num == STORE_HOME)
-#ifdef JP
- q = "どのアイテムを置きますか? ";
-#else
- q = "Drop which item? ";
-#endif
+ q = _("どのアイテムを置きますか? ", "Drop which item? ");
else if (cur_store_num == STORE_MUSEUM)
-#ifdef JP
- q = "どのアイテムを寄贈しますか? ";
-#else
- q = "Give which item? ";
-#endif
+ q = _("どのアイテムを寄贈しますか? ", "Give which item? ");
else
-#ifdef JP
- q = "どのアイテムを売りますか? ";
-#else
- q = "Sell which item? ";
-#endif
-
+ q = _("どのアイテムを売りますか? ", "Sell which item? ");
- item_tester_no_ryoute = TRUE;
/* Only allow items the store will buy */
item_tester_hook = store_will_buy;
/* 我が家でおかしなメッセージが出るオリジナルのバグを修正 */
if (cur_store_num == STORE_HOME)
{
-#ifdef JP
- s = "置けるアイテムを持っていません。";
-#else
- s = "You don't have any item to drop.";
-#endif
+ s = _("置けるアイテムを持っていません。", "You don't have any item to drop.");
}
else if (cur_store_num == STORE_MUSEUM)
{
-#ifdef JP
- s = "寄贈できるアイテムを持っていません。";
-#else
- s = "You don't have any item to give.";
-#endif
+ s = _("寄贈できるアイテムを持っていません。", "You don't have any item to give.");
}
else
{
-#ifdef JP
- s = "欲しい物がないですねえ。";
-#else
- s = "You have nothing that I want.";
-#endif
- }
-
- if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
-
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
+ s = _("欲しい物がないですねえ。", "You have nothing that I want.");
}
+ o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
+ if (!o_ptr) return;
/* Hack -- Cannot remove cursed items */
if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
{
-#ifdef JP
- msg_print("ふーむ、どうやらそれは呪われているようだね。");
-#else
- msg_print("Hmmm, it seems to be cursed.");
-#endif
-
-
+ msg_print(_("ふーむ、どうやらそれは呪われているようだね。", "Hmmm, it seems to be cursed."));
return;
}
-
/* Assume one item */
amt = 1;
if (!store_check_num(q_ptr))
{
if (cur_store_num == STORE_HOME)
-#ifdef JP
- msg_print("我が家にはもう置く場所がない。");
-#else
- msg_print("Your home is full.");
-#endif
+ msg_print(_("我が家にはもう置く場所がない。", "Your home is full."));
else if (cur_store_num == STORE_MUSEUM)
-#ifdef JP
- msg_print("博物館はもう満杯だ。");
-#else
- msg_print("Museum is full.");
-#endif
+ msg_print(_("博物館はもう満杯だ。", "Museum is full."));
else
-#ifdef JP
- msg_print("すいませんが、店にはもう置く場所がありません。");
-#else
- msg_print("I have not the room in my store to keep it.");
-#endif
+ msg_print(_("すいませんが、店にはもう置く場所がありません。", "I have not the room in my store to keep it."));
return;
}
if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
{
/* Describe the transaction */
-#ifdef JP
- msg_format("%s(%c)を売却する。", o_name, index_to_label(item));
-#else
- msg_format("Selling %s (%c).", o_name, index_to_label(item));
-#endif
+ msg_format(_("%s(%c)を売却する。", "Selling %s (%c)."), o_name, index_to_label(item));
msg_print(NULL);
/* Get the "apparent" value */
dummy = object_value(q_ptr) * q_ptr->number;
- /* Identify it */
identify_item(o_ptr);
q_ptr = &forge;
object_desc(o_name, q_ptr, 0);
/* Describe the result (in message buffer) */
-#ifdef JP
-msg_format("%sを $%ldで売却しました。", o_name, (long)price);
-#else
- msg_format("You sold %s for %ld gold.", o_name, (long)price);
-#endif
+ msg_format(_("%sを $%ldで売却しました。", "You sold %s for %ld gold."), o_name, (long)price);
if (record_sell) do_cmd_write_nikki(NIKKI_SELL, 0, o_name);
if (-1 == store_check_num(q_ptr))
{
-#ifdef JP
- msg_print("それと同じ品物は既に博物館にあるようです。");
-#else
- msg_print("The same object as it is already in the Museum.");
-#endif
+ msg_print(_("それと同じ品物は既に博物館にあるようです。", "The same object as it is already in the Museum."));
}
else
{
-#ifdef JP
- msg_print("博物館に寄贈したものは取り出すことができません!!");
-#else
- msg_print("You cannot take items which is given to the Museum back!!");
-#endif
+ msg_print(_("博物館に寄贈したものは取り出すことができません!!", "You cannot take items which is given to the Museum back!!"));
}
-#ifdef JP
- if (!get_check(format("本当に%sを寄贈しますか?", o2_name))) return;
-#else
- if (!get_check(format("Really give %s to the Museum? ", o2_name))) return;
-#endif
- /* Identify it */
+ if (!get_check(format(_("本当に%sを寄贈しますか?", "Really give %s to the Museum? "), o2_name))) return;
+
identify_item(q_ptr);
q_ptr->ident |= IDENT_MENTAL;
/* Distribute charges of wands/rods */
distribute_charges(o_ptr, q_ptr, amt);
-#ifdef JP
- msg_format("%sを置いた。(%c)", o_name, index_to_label(item));
-#else
- msg_format("You drop %s (%c).", o_name, index_to_label(item));
-#endif
-
+ msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
choice = 0;
/* Take it from the players inventory */
{
/* Distribute charges of wands/rods */
distribute_charges(o_ptr, q_ptr, amt);
-#ifdef JP
- msg_format("%sを置いた。(%c)", o_name, index_to_label(item));
-#else
- msg_format("You drop %s (%c).", o_name, index_to_label(item));
-#endif
+ msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
choice = 0;
int i;
COMMAND_CODE item;
object_type *o_ptr;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
char out_val[160];
/* Empty? */
int i;
COMMAND_CODE item;
object_type *o_ptr;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
char out_val[160];
/* Empty? */
/* Nothing left on that screen */
else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
return;
*/
void do_cmd_store(void)
{
- int which;
- int maintain_num;
- int i;
- cave_type *c_ptr;
- bool need_redraw_store_inv; /* To redraw missiles damage and prices in store */
- int w, h;
+ int which;
+ int maintain_num;
+ int i;
+ cave_type *c_ptr;
+ bool need_redraw_store_inv; /* To redraw missiles damage and prices in store */
+ TERM_LEN w, h;
- /* Get term size */
+ if(p_ptr->wild_mode) return;
Term_get_size(&w, &h);
/* Calculate stocks per 1 page */
town[p_ptr->town_num].store[which].last_visit = turn;
}
- /* Forget the lite */
forget_lite();
-
- /* Forget the view */
forget_view();
-
/* Hack -- Character is in "icky" mode */
character_icky = TRUE;
-
- /* No command argument */
+ /* command reset */
command_arg = 0;
-
- /* No repeated command */
command_rep = 0;
-
- /* No automatic command */
command_new = 0;
/* Do not expand macros */
st_ptr = &town[p_ptr->town_num].store[cur_store_num];
ot_ptr = &owners[cur_store_num][st_ptr->owner];
-
/* Start at the beginning */
store_top = 0;
play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BUILD);
- /* Display the store */
display_store();
/* Do not leave */
/* Clear */
clear_from(20 + xtra_stock);
-
/* Basic commands */
-#ifdef JP
- prt(" ESC) 建物から出る", 21 + xtra_stock, 0);
-#else
- prt(" ESC) Exit from Building.", 21 + xtra_stock, 0);
-#endif
-
+ prt(_(" ESC) 建物から出る", " ESC) Exit from Building."), 21 + xtra_stock, 0);
/* Browse if necessary */
if (st_ptr->stock_num > store_bottom)
{
-#ifdef JP
- prt(" -)前ページ", 22 + xtra_stock, 0);
- prt(" スペース) 次ページ", 23 + xtra_stock, 0);
-#else
- prt(" -) Previous page", 22 + xtra_stock, 0);
- prt(" SPACE) Next page", 23 + xtra_stock, 0);
-#endif
-
+ prt(_(" -)前ページ", " -) Previous page"), 22 + xtra_stock, 0);
+ prt(_(" スペース) 次ページ", " SPACE) Next page"), 23 + xtra_stock, 0);
}
/* Home commands */
if (cur_store_num == STORE_HOME)
{
-#ifdef JP
- prt("g) アイテムを取る", 21 + xtra_stock, 27);
- prt("d) アイテムを置く", 22 + xtra_stock, 27);
- prt("x) 家のアイテムを調べる", 23 + xtra_stock, 27);
-#else
- prt("g) Get an item.", 21 + xtra_stock, 27);
- prt("d) Drop an item.", 22 + xtra_stock, 27);
- prt("x) eXamine an item in the home.", 23 + xtra_stock, 27);
-#endif
+ prt(_("g) アイテムを取る", "g) Get an item."), 21 + xtra_stock, 27);
+ prt(_("d) アイテムを置く", "d) Drop an item."), 22 + xtra_stock, 27);
+ prt(_("x) 家のアイテムを調べる", "x) eXamine an item in the home."), 23 + xtra_stock, 27);
}
/* Museum commands */
else if (cur_store_num == STORE_MUSEUM)
{
-#ifdef JP
- prt("d) アイテムを置く", 21 + xtra_stock, 27);
- prt("r) アイテムの展示をやめる", 22 + xtra_stock, 27);
- prt("x) 博物館のアイテムを調べる", 23 + xtra_stock, 27);
-#else
- prt("d) Drop an item.", 21 + xtra_stock, 27);
- prt("r) order to Remove an item.", 22 + xtra_stock, 27);
- prt("x) eXamine an item in the museum.", 23 + xtra_stock, 27);
-#endif
+ prt(_("d) アイテムを置く", "d) Drop an item."), 21 + xtra_stock, 27);
+ prt(_("r) アイテムの展示をやめる", "r) order to Remove an item."), 22 + xtra_stock, 27);
+ prt(_("x) 博物館のアイテムを調べる", "x) eXamine an item in the museum."), 23 + xtra_stock, 27);
}
/* Shop commands */
else
{
-#ifdef JP
- prt("p) 商品を買う", 21 + xtra_stock, 30);
- prt("s) アイテムを売る", 22 + xtra_stock, 30);
- prt("x) 商品を調べる", 23 + xtra_stock,30);
-#else
- prt("p) Purchase an item.", 21 + xtra_stock, 30);
- prt("s) Sell an item.", 22 + xtra_stock, 30);
- prt("x) eXamine an item in the shop", 23 + xtra_stock,30);
-#endif
+ prt(_("p) 商品を買う", "p) Purchase an item."), 21 + xtra_stock, 30);
+ prt(_("s) アイテムを売る", "s) Sell an item."), 22 + xtra_stock, 30);
+ prt(_("x) 商品を調べる", "x) eXamine an item in the shop"), 23 + xtra_stock,30);
}
-#ifdef JP
/* 基本的なコマンドの追加表示 */
-
- prt("i/e) 持ち物/装備の一覧", 21 + xtra_stock, 56);
+ prt(_("i/e) 持ち物/装備の一覧", "i/e) Inventry/Equipment list"), 21 + xtra_stock, 56);
if (rogue_like_commands)
{
- prt("w/T) 装備する/はずす", 22 + xtra_stock, 56);
+ prt(_("w/T) 装備する/はずす", "w/T) Wear/Take off equipment"), 22 + xtra_stock, 56);
}
else
{
- prt("w/t) 装備する/はずす", 22 + xtra_stock, 56);
+ prt(_("w/t) 装備する/はずす", "w/t) Wear/Take off equipment"), 22 + xtra_stock, 56);
}
-#else
- prt("i/e) Inventry/Equipment list", 21 + xtra_stock, 56);
- if (rogue_like_commands)
- {
- prt("w/T) Wear/Take off equipment", 22 + xtra_stock, 56);
- }
- else
- {
- prt("w/t) Wear/Take off equipment", 22 + xtra_stock, 56);
- }
-#endif
/* Prompt */
prt(_("コマンド:", "You may: "), 20 + xtra_stock, 0);
- /* Get a command */
request_command(TRUE);
/* Process the command */
/* Hack -- Character is still in "icky" mode */
character_icky = TRUE;
- notice_stuff();
handle_stuff();
/* Pack Overflow */
/* Hack -- Flee from the store */
if (cur_store_num != STORE_HOME)
{
-#ifdef JP
if (cur_store_num == STORE_MUSEUM)
- msg_print("ザックからアイテムがあふれそうなので、あわてて博物館から出た...");
+ msg_print(_("ザックからアイテムがあふれそうなので、あわてて博物館から出た...", "Your pack is so full that you flee the Museum..."));
else
- msg_print("ザックからアイテムがあふれそうなので、あわてて店から出た...");
-#else
- if (cur_store_num == STORE_MUSEUM)
- msg_print("Your pack is so full that you flee the Museum...");
- else
- msg_print("Your pack is so full that you flee the store...");
-#endif
-
+ msg_print(_("ザックからアイテムがあふれそうなので、あわてて店から出た...", "Your pack is so full that you flee the store..."));
/* Leave */
leave_store = TRUE;
/* Hack -- Flee from the home */
else if (!store_check_num(o_ptr))
{
-#ifdef JP
- msg_print("ザックからアイテムがあふれそうなので、あわてて家から出た...");
-#else
- msg_print("Your pack is so full that you flee your home...");
-#endif
-
-
+ msg_print(_("ザックからアイテムがあふれそうなので、あわてて家から出た...", "Your pack is so full that you flee your home..."));
/* Leave */
leave_store = TRUE;
}
object_type forge;
object_type *q_ptr;
- char o_name[MAX_NLEN];
-
+ GAME_TEXT o_name[MAX_NLEN];
/* Give a message */
-#ifdef JP
- msg_print("ザックからアイテムがあふれてしまった!");
-#else
- msg_print("Your pack overflows!");
-#endif
+ msg_print(_("ザックからアイテムがあふれてしまった!", "Your pack overflows!"));
q_ptr = &forge;
- /* Grab a copy of the item */
object_copy(q_ptr, o_ptr);
-
- /* Describe it */
object_desc(o_name, q_ptr, 0);
-#ifdef JP
- msg_format("%sが落ちた。(%c)", o_name, index_to_label(item));
-#else
- msg_format("You drop %s (%c).", o_name, index_to_label(item));
-#endif
-
+ msg_format(_("%sが落ちた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
/* Remove it from the players inventory */
inven_item_increase(item, -255);
/* Allow expanding macros */
get_com_no_macros = FALSE;
- /* Flush messages */
- msg_print(NULL);
-
-
- /* Clear the screen */
+ msg_erase();
Term_clear();
-
/* Update everything */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
p_ptr->update |= (PU_MONSTERS);
/* Redraw entire screen */
p_ptr->redraw |= (PR_BASIC | PR_EXTRA | PR_EQUIPPY);
-
p_ptr->redraw |= (PR_MAP);
-
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
*/
void store_init(int town_num, int store_num)
{
- int k;
-
+ int k;
cur_store_num = store_num;
/* Activate that store */