/* File: tables.c */
-/* Purpose: Angband Tables */
-
/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: Angband Tables */
+
#include "angband.h"
};
-s16b arena_monsters[MAX_ARENA_MONS+2] =
-{
- 1059, 1060, 230, 241, 255, 270, 285,
- 293, 321, 348, 367, 395, 396, 403,
- 417, 436, 453, 464, 471, 479, 490,
- 504, 539, 569, 593, 621, 623, 1061,
- 1062, 657, 666, 702, 720, 768, 786,
- 798, 988, 847, 0, 871
-};
-
-
-s16b arena_shouhin[MAX_ARENA_MONS+2] =
+arena_type arena_info[MAX_ARENA_MONS + 2] =
{
- 0, 0, 0, 0, 249, 0, 0,
- 0, 0, 242, 0, 0, 0, 0,
- 583, 0, 0, 0, 0, 198, 0,
- 190, 0, 363, 0, 212, 0, 207,
- 0, 628, 0, 422, 0, 372, 327,
- 199, 325, 374, 0, 205
+ { MON_NOBORTA, 0, 0 },
+ { MON_MORI_TROLL, 0, 0 },
+ { MON_TIGER, 0, 0 },
+ { MON_DRUID, 0, 0 },
+ { MON_HILL_GIANT, TV_POTION, SV_POTION_SPEED },
+ { MON_WERERAT, 0, 0 },
+ { MON_ORC_CAPTAIN, 0, 0 },
+ { MON_BERSERKER, 0, 0 },
+ { MON_STONE_GIANT, 0, 0 },
+ { MON_D_ELF_LORD, TV_POTION, SV_POTION_HEALING },
+ { MON_IRON_GOLEM, 0, 0 },
+ { MON_C_CRAWLER, 0, 0 },
+ { MON_XICLOTLAN, 0, 0 },
+ { MON_TROLL_PRIEST, 0, 0 },
+ { MON_ANGEL, TV_ROD, SV_ROD_STONE_TO_MUD },
+ { MON_SPIRIT_NAGA, 0, 0 },
+ { MON_BASILISK, 0, 0 },
+ { MON_MITHRIL_GOLEM, 0, 0 },
+ { MON_SHADOW_DRAKE, 0, 0 },
+ { MON_OGRE_SHAMAN, TV_SCROLL, SV_SCROLL_ACQUIREMENT },
+ { MON_BICLOPS, 0, 0 },
+ { MON_ETHER_DRAKE, TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION },
+ { MON_HALFLING_S, 0, 0 },
+ { MON_ELDER_THING, TV_ROD, SV_ROD_DRAIN_LIFE },
+ { MON_M_MH_DRAGON, 0, 0 },
+ { MON_ETTIN, TV_SCROLL, SV_SCROLL_STAR_ENCHANT_WEAPON },
+ { MON_VAMPIRE_LORD, 0, 0 },
+ { MON_BARNEY, TV_SCROLL, SV_SCROLL_GENOCIDE },
+ { MON_GROO, 0, 0 },
+ { MON_D_ELF_SORC, TV_WAND, SV_WAND_STRIKING },
+ { MON_IRON_LICH, 0, 0 },
+ { MON_G_TITAN, TV_POTION, SV_POTION_STAR_ENLIGHTENMENT },
+ { MON_G_BALROG, 0, 0 },
+ { MON_NIGHTWALKER, TV_ROD, SV_ROD_IDENTIFY },
+ { MON_SHAMBLER, TV_STAFF, SV_STAFF_HOLINESS },
+ { MON_BLACK_REAVER, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
+ { MON_FENGHUANG, TV_STAFF, SV_STAFF_THE_MAGI },
+ { MON_WYRM_POWER, TV_ROD, SV_ROD_HEALING },
+ { 0, 0, 0 }, /* Victory prizing */
+ { MON_HAGURE, TV_SCROLL, SV_SCROLL_ARTIFACT },
};
-
/*
* Store owners (exactly four "possible" owners per store, chosen randomly)
* { name, purse, max greed, min greed, haggle_per, tolerance, race, unused }
*/
#ifdef JP
- { "¥Õ¥ì¥ó¥É¥ê¡¼¤Ê¥Ó¥ë¥Ü", 200, 170, 108, 5, 15, RACE_HOBBIT},
+ { "¥Õ¥ì¥ó¥É¥ê¡¼¤Ê¥Ó¥ë¥Ü", 200, 170, 108, 5, 15, RACE_HOBBIT},
/* { "²±É¼ԥ饹¥È¥ê¥ó", 200, 175, 108, 4, 12, RACE_HUMAN}, */
- { "²±É¼ԥê¥ó¥¹¥¦¥£¥ó¥É", 200, 175, 108, 4, 12, RACE_HUMAN},
- { "ÇؤÎÄ㤤¥µ¥ë¥¿¥ó", 300, 170, 107, 5, 15, RACE_GNOME},
- { "¥Ï¥ó¥µ¥à¤Ê¥é¥¤¥¢=¥¨¥ë", 300, 165, 107, 6, 18, RACE_ELF},
+ { "²±É¼ԥê¥ó¥¹¥¦¥£¥ó¥É", 200, 175, 108, 4, 12, RACE_HUMAN},
+ { "ÇؤÎÄ㤤¥µ¥ë¥¿¥ó", 300, 170, 107, 5, 15, RACE_GNOME},
+ { "¥Ï¥ó¥µ¥à¤Ê¥é¥¤¥¢=¥¨¥ë", 300, 165, 107, 6, 18, RACE_ELF},
#else
{ "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT},
/* { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN}, */
{
/* Armoury - 28 unique names */
#ifdef JP
- { "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
- { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
- { "¸¼Ô¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_DUNADAN},
- { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
+ { "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "¸¼Ô¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_DUNADAN},
+ { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
#else
{ "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
{ "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
{ "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
#endif
#ifdef JP
- { "¥¨¥í¡¼¡¦¥É¥é¥´¥ó¥¹¥±¥¤¥ë", 30000, 200, 112, 4, 5, RACE_ELF},
+ { "¥¨¥í¡¼¡¦¥É¥é¥´¥ó¥¹¥±¥¤¥ë", 30000, 200, 112, 4, 5, RACE_ELF},
#else
- { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
+ { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
#endif
#ifdef JP
{ "¥Ç¥ê¥«¥È¥¹", 10000, 210, 115, 5, 7, RACE_SPRITE},
{ "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM},
#endif
#ifdef JP
- { "¥Þ¥ë¥ô¥¡¥¹", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
+ { "¥Þ¥ë¥ô¥¡¥¹", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
#else
- { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
+ { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
#endif
#ifdef JP
{ "¥»¥é¥¯¥·¥¹", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
{ "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE},
#endif
#ifdef JP
- { "Î䤿¤¤¥Ð¥¹¥ê¥Ã¥¯", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
+ { "Î䤿¤¤¥Ð¥¹¥ê¥Ã¥¯", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
#else
- { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
+ { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
#endif
#ifdef JP
{ "Îä¹ó¥ô¥§¥ó¥¸¥§¥é", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
{ "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF},
#endif
#ifdef JP
- { "Í¥¤·¤¤¥é¥Ê¥é¡¼", 30000, 200, 112, 4, 5, RACE_AMBERITE},
+ { "Í¥¤·¤¤¥é¥Ê¥é¡¼", 30000, 200, 112, 4, 5, RACE_AMBERITE},
#else
- { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
+ { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
#endif
#ifdef JP
{ "ÉÔ¾ô¤Î¥Û¥ë¥Ð¥°", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
{ "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE},
#endif
#ifdef JP
- { "°ì¤ÄÌÜ¥ô¥§¥°¥Ê¡¼", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
+ { "°ì¤ÄÌÜ¥ô¥§¥°¥Ê¡¼", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
#else
- { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
+ { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
#endif
#ifdef JP
{ "º®Æ٤Υí¥Ç¥£¥Ã¥·¥å", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
{ "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¥¤¥ó¥×¤Î¥¶¥µ¥¹", 30000, 200, 112, 4, 5, RACE_IMP},
+ { "¥¤¥ó¥×¤Î¥¶¥µ¥¹", 30000, 200, 112, 4, 5, RACE_IMP},
#else
- { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
+ { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
#endif
#ifdef JP
{ "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
{
/* Weapon Smith - 28 unique names */
#ifdef JP
- { "»ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
- { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
- { "½Ã¥Þ¥¹¥¿¡¼¤Î¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HOBBIT},
- { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "»ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
+ { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "½Ã¥Þ¥¹¥¿¡¼¤Î¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HOBBIT},
+ { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
#else
{ "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
{ "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
{
/* Temple - 22 unique names */
#ifdef JP
- { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN},
- { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN},
- { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF},
- { "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF},
+ { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN},
+ { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN},
+ { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF},
+ { "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF},
#else
{ "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
{ "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
{
/* Alchemist - 26 unique names */
#ifdef JP
- { "²½³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
- { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
- { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
- { "Éϼ奸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
+ { "²½³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Éϼ奸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
#else
{ "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
{ "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
#endif
#ifdef JP
- { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
#else
- { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
#else
- { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
#endif
#ifdef JP
{ "ÍÑ¿´¿¼¤¤¥Õ¥¡¥Í¥é¥¹", 10000, 190, 111, 5, 8, RACE_DWARF},
{ "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN},
#endif
#ifdef JP
- { "¥°¥é¥ó¥Ö¥ë¥ï¡¼¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "¥°¥é¥ó¥Ö¥ë¥ï¡¼¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
#else
- { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
#endif
#ifdef JP
- { "¥Õ¥ê¥Ã¥¿¡¼", 15000, 220, 111, 4, 9, RACE_SPRITE},
+ { "¥Õ¥ê¥Ã¥¿¡¼", 15000, 220, 111, 4, 9, RACE_SPRITE},
#else
- { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
+ { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
#endif
#ifdef JP
{ "¥¶¥ê¥ë¥¹", 10000, 190, 111, 5, 8, RACE_HUMAN},
{ "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF},
#endif
#ifdef JP
- { "¸Ø¤ê¹â¤¥ô¥¡¥ê¥ó¥É¥é", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "¸Ø¤ê¹â¤¥ô¥¡¥ê¥ó¥É¥é", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
#else
- { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¿¥¨¥ó", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "Ï£¶â½Ñ»Õ¥¿¥¨¥ó", 15000, 220, 111, 4, 9, RACE_HUMAN},
#else
- { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
#endif
#ifdef JP
{ "¹ª¸À¥«¥¤¥É", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
{ "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
#endif
#ifdef JP
- { "¼ÁÁǤʥɥà¥ê", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "¼ÁÁǤʥɥà¥ê", 15000, 200, 116, 6, 9, RACE_DWARF},
#else
- { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
#endif
#ifdef JP
- { "Ëâ¤Î»Ò¥ä¥¡¥¸¥å¥Ã¥«", 15000, 220, 111, 4, 9, RACE_IMP},
+ { "Ëâ¤Î»Ò¥ä¥¡¥¸¥å¥Ã¥«", 15000, 220, 111, 4, 9, RACE_IMP},
#else
- { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
+ { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
#endif
#ifdef JP
{ "ÌôÁð»Õ¥¸¥§¥é¥é¥ë¥É¡¼¥ë", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
{ "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
#endif
#ifdef JP
- { "¥Ç¥â¥Ë¥·¥¹¥È¤Î¥Õ¥¾¥°¥í", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "¥Ç¥â¥Ë¥·¥¹¥È¤Î¥Õ¥¾¥°¥í", 15000, 200, 116, 6, 9, RACE_IMP},
#else
- { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥É¥¥¥ê¥¢¥·¥å", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
+ { "Ï£¶â½Ñ»Õ¥É¥¥¥ê¥¢¥·¥å", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
#else
- { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
+ { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
#endif
#ifdef JP
{ "¶¯¼Ô¥Í¥ê¥¢", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
{ "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
#endif
#ifdef JP
- { "¥Æ¥£¥ë¥Ð", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "¥Æ¥£¥ë¥Ð", 15000, 200, 116, 6, 9, RACE_HOBBIT},
#else
- { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
#endif
#ifdef JP
- { "¶â»ý¤Á¥ß¥ê¥ë¥É¥ê¥Ã¥¯", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "¶â»ý¤Á¥ß¥ê¥ë¥É¥ê¥Ã¥¯", 15000, 220, 111, 4, 9, RACE_HUMAN},
#else
- { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
#endif
#ifdef JP
{ "²Ê³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
{ "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
#endif
#ifdef JP
- { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
#else
- { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
#else
- { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
#endif
},
{
/* Magic Shop - 23 unique names */
#ifdef JP
- { "¥½¡¼¥µ¥é¡¼¤Î¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
- { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
- { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
- { "»àÎî»È¤¤¥ê¥ã¥¯",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
+ { "¥½¡¼¥µ¥é¡¼¤Î¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "»àÎî»È¤¤¥ê¥ã¥¯",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
#else
{ "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
{ "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
#endif
#ifdef JP
- { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#else
- { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#endif
#ifdef JP
- { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
#else
- { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
#else
- { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
#endif
#ifdef JP
{ "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
{ "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
#endif
#ifdef JP
- { "µ®Â²¤Î¥«¥¶", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "µ®Â²¤Î¥«¥¶", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#else
- { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#endif
#ifdef JP
- { "°Å¤¥Õ¥¡¥¸¥ë", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "°Å¤¥Õ¥¡¥¸¥ë", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "°ÎÂç¤Ê¤ë¥±¥ë¥É¡¼¥ó", 15000, 200, 110, 7, 8, RACE_DWARF},
+ { "°ÎÂç¤Ê¤ë¥±¥ë¥É¡¼¥ó", 15000, 200, 110, 7, 8, RACE_DWARF},
#else
- { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
+ { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
#endif
#ifdef JP
{ "¥Õ¥£¥é¥ó¥¹¥í¥×¥¹", 20000, 215, 113, 6, 10, RACE_HOBBIT},
{ "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT},
#endif
#ifdef JP
- { "Ëâ½÷¤Î¥¢¥°¥Ê¡¼", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Ëâ½÷¤Î¥¢¥°¥Ê¡¼", 30000, 200, 110, 7, 10, RACE_HUMAN},
#else
- { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ó¥å¥ê¥¢¥ó¥¹", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "»àÎî½Ñ»Õ¥Ó¥å¥ê¥¢¥ó¥¹", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
#else
- { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
#endif
#ifdef JP
- { "¥Ï¥¤¥á¥¤¥¸¤Î¥ô¥¤¥é¥¯", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
+ { "¥Ï¥¤¥á¥¤¥¸¤Î¥ô¥¤¥é¥¯", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
#else
- { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
+ { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
#endif
#ifdef JP
{ "Ãηüԥޥǥ£¥Ã¥·¥å", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
{ "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
#endif
#ifdef JP
- { "¥Õ¥¡¥ì¥Ö¥ê¥ó¥Ü¡¼¥ë", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "¥Õ¥¡¥ì¥Ö¥ê¥ó¥Ü¡¼¥ë", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#else
- { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#endif
#ifdef JP
- { "±¢¸±¥Õ¥§¥ê¥ë=¥¬¥ó¥É", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "±¢¸±¥Õ¥§¥ê¥ë=¥¬¥ó¥É", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¼ö½Ñ»Õ¥µ¥ì¥´¡¼¥É", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
+ { "¼ö½Ñ»Õ¥µ¥ì¥´¡¼¥É", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
#else
- { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
+ { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
#endif
#ifdef JP
{ "¿ÀÈë²È¥¯¥È¥¥¥¢¥í¥¹", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
{ "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
#endif
#ifdef JP
- { "¸¸½Ñ»Õ¥¤¥Ù¥ê", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "¸¸½Ñ»Õ¥¤¥Ù¥ê", 30000, 200, 110, 7, 10, RACE_SKELETON},
#else
- { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ø¥È¡¼", 30000, 175, 110, 5, 11, RACE_YEEK},
+ { "»àÎî½Ñ»Õ¥Ø¥È¡¼", 30000, 175, 110, 5, 11, RACE_YEEK},
#else
- { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
+ { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
#endif
#ifdef JP
{ "Ëâ½Ñ»Õ¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
{ "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#else
- { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#endif
#ifdef JP
- { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
#else
- { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
#else
- { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
#endif
#ifdef JP
{ "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
{
/* Black Market - 32 unique names */
#ifdef JP
- { "¥¬¥ê¡¼=¥®¥¬¥º", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
- { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
- { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN},
- { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF},
+ { "¥¬¥ê¡¼=¥®¥¬¥º", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
+ { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF},
#else
{ "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
{ "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
{
{
#ifdef JP
- "½÷À",
- "¥¯¥¤¡¼¥ó",
+ "½÷À",
+ "¥¯¥¤¡¼¥ó",
#endif
"Female",
"Queen"
},
{
#ifdef JP
- "ÃËÀ",
- "¥¥ó¥°",
+ "ÃËÀ",
+ "¥¥ó¥°",
#endif
"Male",
"King"
72, 6, 180, 25,
66, 4, 150, 20,
0,
- 0x7FFFFFF,
+ 0x7FFFFFF,
},
{
#ifdef JP
- "¥Ï¡¼¥Õ¥¨¥ë¥Õ",
+ "¥Ï¡¼¥Õ¥¨¥ë¥Õ",
#endif
"Half-Elf",
66, 6, 130, 15,
62, 6, 100, 10,
2,
- 0x677E7FF,
+ 0x677E7FF,
},
{
#ifdef JP
- "¥¨¥ë¥Õ",
+ "¥¨¥ë¥Õ",
#endif
"Elf",
60, 4, 100, 6,
54, 4, 80, 6,
3,
- 0x677E75B,
+ 0x677E75B,
},
{
36, 3, 60, 3,
33, 3, 50, 3,
4,
- 0x76FFC0B,
+ 0x76FFC0B,
},
{
#ifdef JP
42, 3, 90, 6,
39, 3, 75, 3,
4,
- 0x767D60F,
+ 0x767D60F,
},
{
#ifdef JP
48, 3, 150, 10,
46, 3, 120, 10,
5,
- 0x1890005,
+ 0x1890005,
},
{
#ifdef JP
66, 1, 150, 5,
62, 1, 120, 5,
3,
- 0x5D8818D,
+ 0x5D8818D,
},
{
#ifdef JP
96, 10, 250, 50,
84, 8, 225, 40,
3,
- 0x0880005,
+ 0x0880005,
},
{
#ifdef JP
- "¥¢¥ó¥Ð¥é¥¤¥È",
+ "¥¢¥ó¥Ð¥é¥¤¥È",
#endif
"Amberite",
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0x7FFF7FF,
},
{
#ifdef JP
- "¥Ï¥¤¥¨¥ë¥Õ",
+ "¥Ï¥¤¥¨¥ë¥Õ",
#endif
"High-Elf",
111, 11, 255, 50,
99, 11, 250, 45,
0,
- 0x0010005,
+ 0x0010005,
},
{
#ifdef JP
- "¥¢¥ë¥³¥ó",
+ "¥¢¥ë¥³¥ó",
#endif
"Archon",
82, 5, 190, 20,
78, 6, 180, 15,
3,
- 0x779F777,
+ 0x779F777,
},
{
#ifdef JP
- "¥Ð¥ë¥í¥°",
+ "¥Ð¥ë¥í¥°",
"Balrog",
#else
"Balrog",
100,10, 255, 65,
80, 10, 240, 64,
5,
- 0x7EDC4DB,
+ 0x7EDC4DB,
},
{
#ifdef JP
- "¥É¥¥¥Ê¥À¥ó",
+ "¥É¥¥¥Ê¥À¥ó",
#endif
"Dunadan",
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0x7FFF7FF,
},
{
#ifdef JP
48, 6, 150, 25,
44, 4, 130, 20,
0,
- 0x418B7AD,
+ 0x418B7AD,
},
{
#ifdef JP
#ifdef JP
"¶ãÍ·»í¿Í",
#endif
- "Bard", /* Note : spell stat is Charisma */
- {-2, 1, 2, -1, -2, 4},
- 20, 33, 34, -5, 16, 20, 34, 20,
- 8, 13, 11, 0, 0, 0, 10, 8,
- 2, 40, 25
+ "Bard", /* Note : spell stat is Charisma */
+ {-2, 1, 2, -1, -2, 4},
+ 20, 33, 34, -5, 16, 20, 34, 20,
+ 8, 13, 11, 0, 0, 0, 10, 8,
+ 2, 40, 25
},
{
0, 0, 0, 0,
0, 0, 0, 0,
0,
- 0x000000,
+ 0x000000,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
5,
- 0x000003,
+ 0x000003,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
20,
- 0x000003,
+ 0x000003,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
5,
- 0x000005,
+ 0x000005,
},
};
};
-s32b realm_choices1[] =
+s32b realm_choices1[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
(CH_LIFE | CH_SORCERY | CH_NATURE |
(CH_NONE), /* Berserker */
(CH_NONE), /* Kaji */
(CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
};
-s32b realm_choices2[] =
+s32b realm_choices2[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
(CH_LIFE | CH_SORCERY | CH_NATURE |
(CH_NONE), /* Berserker */
(CH_NONE), /* Kaji */
(CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
};
"unknown"
};
-/*
- * Names of the spells (mage spells then priest spells)
- */
-#ifdef JP
-cptr spell_names[VALID_REALM][32] =
-{
- /*** Life Spells ***/
- {
- /* Common Life Spellbooks */
-"·Ú½ý¤Î¼£Ìþ",
-"½ËÊ¡",
-"·Ú½ý",
-"¸÷¤Î¾¤´",
-"æ« & ±£¤·Èâ´¶ÃÎ",
-"½Å½ý¤Î¼£Ìþ",
-"²òÆÇ",
-"¶õÊ¢½¼Â",
-
-"²ò¼ö",
-"½Å½ý",
-"Ã×Ì¿½ý¤Î¼£Ìþ",
-"ÂÑÇ®ÂÑ´¨",
-"¼þÊÕ´¶ÃÎ",
-"¥Ñ¥Ë¥Ã¥¯¡¦¥¢¥ó¥Ç¥Ã¥É",
-"ÂÎÎϲóÉü",
-"·ë³¦¤ÎÌæ¾Ï",
-
- /* Rare Life Spellbooks */
-"*²ò¼ö*",
-"´Õ¼±",
-"¥¢¥ó¥Ç¥Ã¥ÉÂ໶",
-"Æä¤Î¹ï",
-"Ã×Ì¿½ý",
-"µ¢´Ô¤Î¾Û",
-"¿¿¼Â¤Îº×ÃÅ",
-"¿¿¡¦·ë³¦",
-
-"ÉÔÌÓ²½",
-"Á´´¶ÃÎ",
-"¥¢¥ó¥Ç¥Ã¥É¾ÃÌÇ",
-"ÀéΤ´ã",
-"Á´Éü³è",
-"*ÂÎÎϲóÉü*",
-"À»¤Ê¤ë¥Ó¥¸¥ç¥ó",
-"µæ¶Ë¤ÎÂÑÀ"
- },
-
- /*** Sorcery Spells ***/
-
- {
- /* Common Sorcery Spellbooks */
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"櫤ÈÈâ´¶ÃÎ",
-"¥é¥¤¥È¡¦¥¨¥ê¥¢",
-"¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼",
-"¥Æ¥ì¥Ý¡¼¥È",
-"¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼",
-"ËâÎϽ¼Å¶",
-
-"ËâË¡¤ÎÃÏ¿Þ",
-"´ÕÄê",
-"¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼",
-"¼þÊÕ¥¹¥ê¡¼¥×",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"¥¹¥Ô¡¼¥É",
-"¿¿¡¦´¶ÃÎ",
-"¿¿¡¦´ÕÄê",
-
- /* Rare Sorcery Spellbooks */
-"ʪÂΤȺâÊõ´¶ÃÎ",
-"¥Á¥ã¡¼¥à¡¦¥â¥ó¥¹¥¿¡¼",
-"Àº¿À´¶ÃÎ",
-"³¹°ÜÆ°",
-"¼«¸ÊʬÀÏ",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"µ¢´Ô¤Î¼öʸ",
-"¼¡¸µ¤ÎÈâ",
-
-"Ä´ºº",
-"Çúȯ¤Î¥ë¡¼¥ó",
-"Ç°Æ°ÎÏ",
-"ÀéΤ´ã",
-"̥λ¤Î»ëÀþ",
-"Ï£¶â½Ñ",
-"²øʪÄÉÊü",
-"̵½ý¤Îµå"
-
- },
-
- /*** Nature Spells ***/
-
- {
- /* Common Nature Spellbooks */
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"°ðºÊ",
-"櫤ÈÈâ´¶ÃÎ",
-"¿©ÎÈÀ¸À®",
-"Æü¤Î¸÷",
-"ưʪ½¬¤·",
-"´Ä¶¤Ø¤ÎÂÑÀ",
-"½ý¤ÈÆǼ£ÎÅ",
-
-"´äÀÐÍϲò",
-"¥¢¥¤¥¹¡¦¥Ü¥ë¥È",
-"¼«Á³¤Î³ÐÀÃ",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È",
-"ÂÀÍÛ¸÷Àþ",
-"¤«¤»",
-"ưʪ¾¤´",
-"ÌôÁð¼£ÎÅ",
-
- /* Rare Nature Spellbooks */
-"³¬ÃÊÀ¸À®",
-"È©Àв½",
-"¿¿¡¦ÂÑÀ",
-"¿¹ÎÓÁϤ",
-"ưʪͧÏÂ",
-"»î¶âÀÐ",
-"ÀФÎÊÉ",
-"Éå¿©ËÉ»ß",
-
-"ÃÏ¿Ì",
-"¥«¥Þ¥¤¥¿¥Á",
-"¥Ö¥ê¥¶¡¼¥É",
-"°ðºÊÍò",
-"±²Ä¬",
-"ÍÛ¸÷¾¤´",
-"ÀºÎî¤Î¿Ï",
-"¼«Á³¤Î¶¼°Ò"
-
- },
-
- /*** Chaos Spells ***/
-
- {
- /* Common Chaos Spellbooks */
-"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë",
-"¥È¥é¥Ã¥×/¥É¥¢Ç˲õ",
-"Á®¸÷",
-"º®Íð¤Î¼ê",
-"ËâÎÏßÚÎö",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È",
-"ÎϤηý",
-"¥Æ¥ì¥Ý¡¼¥È",
-
-"¥ï¥ó¥À¡¼",
-"¥«¥ª¥¹¡¦¥Ü¥ë¥È",
-"¥½¥Ë¥Ã¥¯¡¦¥Ö¡¼¥à",
-"ÇËÌǤÎÌð",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤",
-"Ç˲õ¤Î¸ÀÍÕ",
-"¥í¥°¥ë¥¹È¯Æ°",
-
- /* Rare Chaos Spellbooks */
-"¾¼ÔÊÑÍÆ",
-"Ï¢º¿°ðºÊ",
-"ËâÎÏÉõÆþ",
-"¸¶»Òʬ²ò",
-"¸½¼ÂÊÑÍÆ",
-"¥Þ¥¸¥Ã¥¯¡¦¥í¥±¥Ã¥È",
-"º®Æ٤οÏ",
-"°Ë⾤´",
-
-"½ÅÎϸ÷Àþ",
-"ήÀ±·²",
-"±ë¤Î°ì·â",
-"º®ÆÙ¾¤Íè",
-"¼«¸ÊÊÑÍÆ",
-"ËâÎϤÎÍò",
-"¥í¥°¥ë¥¹¤Î¥Ö¥ì¥¹",
-"µõ̵¾¤Íè"
-
- },
-
- /*** Death Spells ***/
-
- {
- /* Common Death Spellbooks */
-"̵À¸Ì¿´¶ÃÎ",
-"¼ö»¦ÃÆ",
-"¼Ù°´¶ÃÎ",
-"°½±À",
-"¹õ¤¤Ì²¤ê",
-"ÂÑÆÇ",
-"¶²¹²",
-"¥¢¥ó¥Ç¥Ã¥É½¾Â°",
-
-"¥¨¥ó¥È¥í¥Ô¡¼¤Îµå",
-"ÃϹö¤ÎÌð",
-"»¦Ù¤±À",
-"¥â¥ó¥¹¥¿¡¼¾ÃÌÇ",
-"ÆǤοÏ",
-"µÛ·ì¥É¥ì¥¤¥ó",
-"È¿º²¤Î½Ñ",
-"Ëõ»¦",
-
- /* Rare Death Spellbooks */
-"¶¸Àï»Î²½",
-"°Î´",
-"°Å¹õ¤ÎÌð",
-"¶¸ÍðÀï»Î",
-"µÛ·ì¤Î¿Ï",
-"¿¿¡¦µÛ·ì",
-"»à¤Î¸Àº²",
-"°Å¹õ¤ÎÍò",
-
-"»à¤Î¸÷Àþ",
-"»à¼Ô¾¤´",
-"»à¼Ô¤ÎÈëÅÁ",
-"µÛ·ìµ´ÊѲ½",
-"À¸Ì¿ÎÏÉü³è",
-"¼þÊÕËõ»¦",
-"ÃϹö¤Î¹å²Ð",
-"Í©Âβ½"
-
- },
-
- /*** Trump Spells ***/
-
- {
- /* Common Trump Spellbooks */
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"ÃØéá¤Î¥«¡¼¥É",
-"¥·¥ã¥Ã¥Õ¥ë",
-"¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È",
-"¥Æ¥ì¥Ý¡¼¥È",
-"´¶ÃΤΥ«¡¼¥É",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"ưʪ¤Î¥«¡¼¥É",
-
-"°ÜÆ°¤Î¥«¡¼¥É",
-"¥«¥ß¥«¥¼¤Î¥«¡¼¥É",
-"¸¸Î´",
-"¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"¼¡¸µ¤ÎÈâ",
-"µ¢´Ô¤Î¼öʸ",
-"²øʪÄÉÊü",
-
- /* Rare Trump Spellbooks */
-"°ÌÃÖ¸ò´¹¤Î¥«¡¼¥É",
-"¥¢¥ó¥Ç¥Ã¥É¤Î¥«¡¼¥É",
-"à¨ÃîÎà¤Î¥«¡¼¥É",
-"¥â¥ó¥¹¥¿¡¼¤Î¥«¡¼¥É",
-"¥Ï¥¦¥ó¥É¤Î¥«¡¼¥É",
-"¥È¥é¥ó¥×¤Î¿Ï",
-"¿Í´Ö¥È¥é¥ó¥×",
-"¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É",
-
-"ͽ¸«¤Î¥«¡¼¥É",
-"Ãμ±¤Î¥«¡¼¥É",
-"²óÉü¥â¥ó¥¹¥¿¡¼",
-"¥É¥é¥´¥ó¤Î¥«¡¼¥É",
-"ð¨ÀФΥ«¡¼¥É",
-"¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É",
-"ÃϹö¤Î¥«¡¼¥É",
-"¸ÅÂå¥É¥é¥´¥ó¤Î¥«¡¼¥É"
-
- },
-
- /*** Arcane Spells (_only_ common spells) ***/
-
- {
-"ÅÅ·â",
-"ËâË¡¤Î»Ü¾û",
-"Æ©ÌÀÂδ¶ÃÎ",
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"¥é¥¤¥È¡¦¥¨¥ê¥¢",
-"櫤ÈÈâ Ç˲õ",
-"·Ú½ý¤Î¼£Ìþ",
-
-"櫤ÈÈâ ´¶ÃÎ",
-"dzÁÇ",
-"ºâÊõ´¶ÃÎ",
-"ËâË¡ ´¶ÃÎ",
-"¥¢¥¤¥Æ¥à´¶ÃÎ",
-"²òÆÇ",
-"ÂÑÎä",
-"ÂѲÐ",
-
-"ÂÑÅÅ",
-"ÂÑ»À",
-"½Å½ý¤Î¼£Ìþ",
-"¥Æ¥ì¥Ý¡¼¥È",
-"´ÕÄê",
-"´äÀÐÍϲò",
-"Á®¸÷",
-"¶õÊ¢½¼Â",
-
-"Æ©ÌÀ»ëǧ",
-"¥¨¥ì¥á¥ó¥¿¥ë¾¤´",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"¸µÁǤεå",
-"Á´´¶ÃÎ",
-"µ¢´Ô¤Î¼öʸ",
-"ÀéΤ´ã",
-
- },
-
- /*** Craft Spells ***/
-
- {
- /* Common Craft Spellbooks */
-"ÀÖ³°Àþ»ëÎÏ",
-"²óÉüÎ϶¯²½",
-"¶õÊ¢½¼Â",
-"ÂÑÎ䵤",
-"ÂѲбê",
-"»Îµ¤¹âÍÈ",
-"ÂÑÅÅ·â",
-"ÂÑ»À",
-
-"Æ©ÌÀ»ëǧ",
-"²ò¼ö",
-"ÂÑÆÇ",
-"¶¸Àï»Î²½",
-"¼«¸ÊʬÀÏ",
-"Âмٰ·ë³¦",
-"Ìþ¤·",
-"ËâË¡·õ",
-
- /* Rare Craft Spellbooks */
-"¥Æ¥ì¥Ñ¥·¡¼",
-"È©Àв½",
-"Á´ÂÑÀ",
-"¥¹¥Ô¡¼¥É",
-"ÊÉÈ´¤±",
-"½âËá¤",
-"¥´¡¼¥ì¥àÀ½Â¤",
-"ËâË¡¤Î³»",
-
-"ÁõÈ÷̵Îϲ½",
-"¼ö¤¤Ê´ºÕ",
-"´°Á´¤Ê¤ëÃμ±",
-"Éð´ï¶¯²½",
-"Ëɶñ¶¯²½",
-"Éð´ï°ÀÉÕÍ¿",
-"¿Í´Ö¥È¥é¥ó¥×",
-"°À¤Ø¤ÎÌȱÖ",
-
- },
-
- /*** Daemon Spells ***/
-
- {
- /* Common Daemon Spellbooks */
-"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë",
-"̵À¸Ì¿´¶ÃÎ",
-"¼Ù¤Ê¤ë½ËÊ¡",
-"ÂѲбê",
-"¶²¹²",
-"ÃϹö¤ÎÌð",
-"¸ÅÂå¤Î»àÎ´",
-"ÃϹö¤Î±ë",
-
-"¥Ç¡¼¥â¥ó»ÙÇÛ",
-"¥Ó¥¸¥ç¥ó",
-"ÂÑÃϹö",
-"¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë",
-"±ê¤Î¿Ï",
-"ÃϹöµå",
-"¥Ç¡¼¥â¥ó¾¤´",
-
- /* Rare Daemon Spellbooks */
-"°Ëâ¤ÎÌÜ",
-"°Ëâ¤Î¥¯¥í¡¼¥¯",
-"ÍÏ´äή",
-"¥×¥é¥º¥Þµå",
-"°ËâÊѲ½",
-"ÃϹö¤ÎÇÈÆ°",
-"¥µ¥¥å¥Ð¥¹¤ÎÀÜÊ",
-"ÇËÌǤμê",
-
-"»Îµ¤¹âÍÈ",
-"ÉÔÌǤÎÆùÂÎ",
-"¶¸µ¤¤Î±ß´Ä",
-"¥Ú¥Ã¥ÈÇúÇË",
-"¥°¥ì¡¼¥¿¡¼¥Ç¡¼¥â¥ó¾¤´",
-"ÃϹöÍò",
-"·ì¤Î¼ö¤¤",
-"ËⲦÊѲ½",
-
- },
-
- /*** Crusade Spells ***/
-
- {
- /* Common Crusade Spellbooks */
-"Ĩȳ",
-"¼Ù°Â¸ºß´¶ÃÎ",
-"¶²Éݽüµî",
-"°Ò°µ",
-"À»°è",
-"Æþ¸ý",
-"¥¹¥¿¡¼¥À¥¹¥È",
-"¿ÈÂξô²½",
-
-"¼Ù°Èô¤Ð¤·",
-"À»¤Ê¤ë¸÷µå",
-"°Ëâʧ¤¤",
-"²ò¼ö",
-"Æ©ÌÀ»ëǧ",
-"Âмٰ·ë³¦",
-"ºÛ¤¤ÎÍë",
-"À»¤Ê¤ë¸æ¸ÀÍÕ",
-
- /* Rare Crusade Spellbooks */
-"³«¤«¤ì¤¿Æ»",
-"ÉõËâ",
-"À»¤Ê¤ë¥ª¡¼¥é",
-"¥¢¥ó¥Ç¥Ã¥É&°ËâÂ໶",
-"¼Ù°Â໶",
-"À»¤Ê¤ë¿Ï",
-"¥¹¥¿¡¼¥Ð¡¼¥¹¥È",
-"Å·»È¾¤´",
-
-"»Îµ¤¹âÍÈ",
-"¼ö¤¤Â໶",
-"¼Ù°ÄÉÊü",
-"¥Ï¥ë¥Þ¥²¥É¥ó",
-"ÌܤˤÏÌܤò",
-"¿À¤ÎÅܤê",
-"¿À°Ò",
-"À»Àï",
-
- },
-
- /*** Music Spells ***/
-
- /* Ìõ¸ì
- Song : ²Î, Note : ²»¿§, Pattern : ÀûΧ,
- Ballad : ²Î(Íضʢª¡Ö±´¡×¤ÈÌõ¤¹?), Chant : ²ÎÀ¼, */
- {
- /******* Apprentice Handbook *******/
- "ÃÙÆߤβÎ", /*"Song of Holding"*/
- "½ËÊ¡¤Î²Î", /*"Song of Blessing"*/
- "Êø²õ¤Î²»¿§", /*"Wracking Note"*/
- "Û¯Û°¤ÎÀûΧ", /*"Stun Pattern"*/
- "À¸Ì¿¤Îή¤ì", /*"Flow of Life"*/
- "ÂÀÍۤβÎ", /*"Song of the Sun"*/
- "¶²ÉݤβÎ",
- "À襤¤Î²Î", /*"Heroic Ballad"*/
-
- /******* Minstrel's Music *******/
- "ÎîŪÃγÐ", /*"Clairaudience"*/
- "º²¤Î²Î",
- "Ãμ±¤Î²Î", /*"Song of Lore"*/
- "±£ÆۤβÎ",
- "¸¸±Æ¤ÎÀûΧ", /*"Illusion Pattern"*/
- "ÇËÌǤ櫤Ó", /*"Doomcall"*/
- "¥Õ¥£¥ê¥¨¥ë¤Î²Î", /*"Firiel's Song"*/
- "ι¤ÎÃç´Ö", /*"Fellowship Chant"*/
-
- /******* Harps of Rivendell *******/
- "ʬ²ò²»ÇÈ",
- "¸µÁÇÂÑÀ",
- "¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£",
- "ÏĤó¤ÀÀ¤³¦",
- "Â໶¤Î²Î",
- "¥µ¥ë¥Þ¥ó¤Î´Å¸À",
- "Íò¤Î²»¿§",
- "¤â¤¦°ì¤Ä¤ÎÀ¤³¦",
-
- /******* Lays of Beleriand *******/
- "Ç˲õ¤ÎÀûΧ",
- "ÄäÂڤβÎ",
- "¼é¤ê¤Î²Î",
- "±Ñͺ¤Î»í",
- "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±",
- "ºÆÀ¸¤Î²Î",
- "¥µ¥¦¥í¥ó¤ÎËâ½Ñ",
- "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï",
- },
-
- /*** Hissatsuwaza ***/
-
- {
- "ÈôÈÓ¹Ë",
- "¸Þ·î±«»Â¤ê",
- "¥Ö¡¼¥á¥é¥ó",
- "±ëÎî",
- "»¦µ¤´¶ÃÎ",
- "¤ß¤ÍÂǤÁ",
- "¥«¥¦¥ó¥¿¡¼",
- "ʧ¤¤È´¤±",
-
- "¥µ¡¼¥Ú¥ó¥Ä¥¿¥ó",
- "»ÂËâ·õÆõ¤ÎÂÀÅá",
- "ÎöÉ÷·õ",
- "Åá¾¢¤ÎÌÜÍø¤",
- "ÇË´ä»Â",
- "Íð¤ìÀã·î²Ö",
- "µÞ½êÆͤ",
- "Ëâ¿À»Â¤ê",
-
- "¼Î¤Æ¿È",
- "Íë·âÏÉÄÞ»Â",
- "Æþ¿È",
- "ÀÖή±²",
- "·ã¿Ì·â",
- "ÃÏÁö¤ê",
- "µ¤Ç÷¤Îͺ¶«¤Ó",
- "̵Áл°ÃÊ",
-
- "µÛ·ìµ´¤Î²ç",
- "¸¸ÏÇ",
- "É´¿Í»Â¤ê",
- "Å·æÆζÁ®",
- "Æó½Å¤Î·õ·â",
- "¸×ÉúÀäÅáÀª",
- "·Ä±Àµ´Ç¦·õ",
- "ÀÚÊ¢",
- },
-};
-
-#else
-
-cptr spell_names[VALID_REALM][32] =
-{
- /*** Life Spells ***/
- {
- /* Common Life Spellbooks */
- "Cure Light Wounds",
- "Bless",
- "Cause Light Wounds",
- "Call Light",
- "Detect Doors & Traps",
- "Cure Medium Wounds",
- "Cure Poison",
- "Satisfy Hunger",
-
- "Remove Curse",
- "Cause Medium Wounds",
- "Cure Critical Wounds",
- "Resist Heat and Cold",
- "Sense Surroundings",
- "Turn Undead",
- "Healing",
- "Glyph of Warding",
-
- /* Rare Life Spellbooks */
- "Dispel Curse",
- "Perception",
- "Dispel Undead",
- "Day of the Dove",
- "Cause Critical Wounds",
- "Word of Recall",
- "Alter Reality",
- "Warding True",
-
- "Sterilization",
- "Detection",
- "Annihilate Undead",
- "Clairvoyance",
- "Restoration",
- "Healing True",
- "Holy Vision",
- "Ultimate Resistance",
- },
-
- /*** Sorcery Spells ***/
-
- {
- /* Common Sorcery Spellbooks */
- "Detect Monsters",
- "Phase Door",
- "Detect Doors and Traps",
- "Light Area",
- "Confuse Monster",
- "Teleport",
- "Sleep Monster",
- "Recharging",
-
- "Magic Mapping",
- "Identify",
- "Slow Monster",
- "Mass Sleep",
- "Teleport Away",
- "Haste Self",
- "Detection True",
- "Identify True",
-
- /* Rare Sorcery Spellbooks */
- "Detect items and Treasure",
- "Charm Monster",
- "Sense Minds",
- "Teleport to town",
- "Self Knowledge",
- "Teleport Level",
- "Word of Recall",
- "Dimension Door",
-
- "Probing",
- "Explosive Rune",
- "Telekinesis",
- "Clairvoyance",
- "Charm monsters",
- "Alchemy",
- "Banishment",
- "Globe of Invulnerability",
- },
-
- /*** Nature Spells ***/
-
- {
- /* Common Nature Spellbooks */
- "Detect Creatures",
- "Lightning",
- "Detect Doors and Traps",
- "Produce Food",
- "Daylight",
- "Animal Taming",
- "Resist Environment",
- "Cure Wounds & Poison",
-
- "Stone to Mud",
- "Frost Bolt",
- "Nature Awareness",
- "Fire Bolt",
- "Ray of Sunlight",
- "Entangle",
- "Summon Animal",
- "Herbal Healing",
-
- /* Rare Nature Spellbooks */
- "Stair Building",
- "Stone Skin",
- "Resistance True",
- "Forest Creation",
- "Animal Friendship",
- "Stone Tell",
- "Wall of Stone",
- "Protect from Corrosion",
-
- "Earthquake",
- "Cyclone",
- "Blizzard",
- "Lightning Storm",
- "Whirlpool",
- "Call Sunlight",
- "Elemental Branding",
- "Nature's Wrath",
- },
-
- /*** Chaos Spells ***/
-
- {
- /* Common Chaos Spellbooks */
- "Magic Missile",
- "Trap / Door Destruction",
- "Flash of Light",
- "Touch of Confusion",
- "Mana Burst",
- "Fire Bolt",
- "Fist of Force",
- "Teleport Self",
-
- "Wonder",
- "Chaos Bolt",
- "Sonic Boom",
- "Doom Bolt",
- "Fire Ball",
- "Teleport Other",
- "Word of Destruction",
- "Invoke Logrus",
-
- /* Rare Chaos Spellbooks */
- "Polymorph Other",
- "Chain Lightning",
- "Arcane Binding",
- "Disintegrate",
- "Alter Reality",
- "Magic Rocket",
- "Chaos Branding",
- "Summon Demon",
-
- "Beam of Gravity",
- "Meteor Swarm",
- "Flame Strike",
- "Call Chaos",
- "Polymorph Self",
- "Mana Storm",
- "Breathe Logrus",
- "Call the Void",
- },
-
- /*** Death Spells ***/
-
- {
- /* Common Death Spellbooks */
- "Detect Unlife",
- "Malediction",
- "Detect Evil",
- "Stinking Cloud",
- "Black Sleep",
- "Resist Poison",
- "Horrify",
- "Enslave Undead",
-
- "Orb of Entropy",
- "Nether Bolt",
- "Cloud kill",
- "Genocide One",
- "Poison Branding",
- "Vampiric Drain",
- "Animate dead",
- "Genocide",
-
- /* Rare Death Spellbooks */
- "Berserk",
- "Invoke Spirits",
- "Dark Bolt",
- "Battle Frenzy",
- "Vampiric Branding",
- "Vampirism True",
- "Nether Wave",
- "Darkness Storm",
-
- "Death Ray",
- "Raise the Dead",
- "Esoteria",
- "Polymorph Vampire",
- "Restore Life",
- "Mass Genocide",
- "Hellfire",
- "Wraithform",
- },
-
- /*** Trump Spells ***/
-
- {
- /* Common Trump Spellbooks */
- "Phase Door",
- "Trump Spiders",
- "Shuffle",
- "Reset Recall",
- "Teleport",
- "Trump Spying",
- "Teleport Away",
- "Trump Animals",
-
- "Trump Reach",
- "Trump Kamikaze",
- "Phantasmal Servant",
- "Haste Monster",
- "Teleport Level",
- "Dimension Door",
- "Word of Recall",
- "Banish",
-
- /* Rare Trump Spellbooks */
- "Swap Position",
- "Trump Undead",
- "Trump Reptiles",
- "Trump Monsters",
- "Trump Hounds",
- "Trump Branding",
- "Living Trump",
- "Trump Cyberdemon",
-
- "Trump Divination",
- "Trump Lore",
- "Heal Monster",
- "Trump Dragon",
- "Trump Meteor",
- "Trump Demon",
- "Trump Greater Undead",
- "Trump Ancient Dragon",
- },
-
- /*** Arcane Spells (_only_ common spells) ***/
-
- {
- "Zap",
- "Wizard Lock",
- "Detect Invisibility",
- "Detect Monsters",
- "Blink",
- "Light Area",
- "Trap & Door Destruction",
- "Cure Light Wounds",
-
- "Detect Doors & Traps",
- "Phlogiston",
- "Detect Treasure",
- "Detect Enchantment",
- "Detect Objects",
- "Cure Poison",
- "Resist Cold",
- "Resist Fire",
-
- "Resist Lightning",
- "Resist Acid",
- "Cure Medium Wounds",
- "Teleport",
- "Identify",
- "Stone to Mud",
- "Ray of Light",
- "Satisfy Hunger",
-
- "See Invisible",
- "Conjure Elemental",
- "Teleport Level",
- "Teleport Away",
- "Elemental Ball",
- "Detection",
- "Word of Recall",
- "Clairvoyance",
- },
-
- /*** Craft Spells ***/
-
- {
- /* Common Craft Spellbooks */
- "Infravision",
- "Regeneration",
- "Satisfy Hunger",
- "Resist Cold",
- "Resist Fire",
- "Heroism",
- "Resist Lightning",
- "Resist Acid",
-
- "See Invisibility",
- "Remove Curse",
- "Resist Poison",
- "Berserk",
- "Self Knowledge",
- "Protection from Evil",
- "Cure",
- "Mana Branding",
-
- /* Rare Craft Spellbooks */
- "Telepathy",
- "Stone Skin",
- "Resistance",
- "Haste Self",
- "Walk through Wall",
- "Polish Shield",
- "Create Golem",
- "Magical armor",
-
- "Remove Enchantment",
- "Remove All Curse",
- "Knowledge True", /* "Total Knowledge", */
- "Enchant Weapon",
- "Enchant Armor",
- "Brand Weapon",
- "Living Trump",
- "Immunity",
- },
-
- /*** Daemon Spells ***/
-
- {
- /* Common Daemon Spellbooks */
- "Magic Missile",
- "Detect Unlife",
- "Evil Bless",
- "Resist Fire",
- "Horrify",
- "Nether Bolt",
- "Summon Manes",
- "Hellish Flame",
-
- "Dominate Demon",
- "Vision",
- "Resist Nether",
- "Plasma bolt",
- "Fire Ball",
- "Fire Branding",
- "Nether Ball",
- "Summon Demon",
-
- /* Rare Daemon Spellbooks */
- "Devilish Eye",
- "Devil Cloak",
- "The Flow of Lava",
- "Plasma Ball",
- "Polymorph Demon",
- "Nather Wave",
- "Kiss of Succubus",
- "Doom Hand",
-
- "Raise the Morale",
- "Immortal Body",
- "Insanity Circle",
- "Explode Pets",
- "Summon Greater Demon",
- "Nether Storm",
- "Bloody Curse",
- "Polymorph Demonlord",
- },
-
- /*** Crusade Spells ***/
-
- {
- /* Common Crusade Spellbooks */
- "Punishment",
- "Detect Evil",
- "Remove Fear",
- "Scare Monster",
- "Sanctuary",
- "Portal",
- "Star Dust",
- "Purify",
-
- "Scatter Evil",
- "Holy Orb",
- "Exorcism",
- "Remove Curse",
- "Sense Unseen",
- "Protection from Evil",
- "Judgment Thunder",
- "Holy Word",
-
- /* Rare Crusade Spellbooks */
- "Unbarring Ways",
- "Arrest",
- "Holy Aura",
- "Dispel Undead & Demons",
- "Dispel Evil",
- "Holy Blade",
- "Star Burst",
- "Summon Angel",
-
- "Heroism",
- "Dispel Curse",
- "Banish Evil",
- "Armageddon",
- "An Eye for an Eye",
- "Wrath of the God",
- "Divine Intervention",
- "Crusade",
- },
-
- /*** Music Spells ***/
-
- {
- /******* Apprentice Handbook *******/
- "Song of Holding",
- "Song of Blessing",
- "Wrecking Note",
- "Stun Pattern",
- "Flow of Life",
- "Song of the Sun",
- "Song of Fear", /* ¶²ÉݤβΠ*/
- "Heroic Ballad",
-
- /******* Minstrel's Music *******/
- "Clairaudience",
- "Soul Shriek", /* º²¤Î²Î */
- "Song of Lore",
- "Hiding Tune", /* "±£ÆۤβÎ", */
- "Illusion Pattern",
- "Doomcall",
- "Firiel's Song",
- "Fellowship Chant", /* "ι¤ÎÃç´Ö" */
-
- /******* Harps of Rivendell *******/
- "Sound of disintegration", /* ʬ²ò²»ÇÈ */
- "Finrod's Resistance", /* ¸µÁÇÂÑÀ */
- "Hobbit Melodies", /* ¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£ */
- "World Contortion", /* ÏĤó¤ÀÀ¤³¦ */
- "Dispelling chant", /* Â໶¤Î²Î */
- "The Voice of Saruman", /* ¥µ¥ë¥Þ¥ó¤Î´Å¸À */
- "Song of the Tempest", /* Íò¤Î²»¿§ */
- "Ambarkanta", /* ¤â¤¦°ì¤Ä¤ÎÀ¤³¦ */
-
- /******* Lays of Beleriand *******/
- "Wrecking Pattern", /* Ç˲õ¤ÎÀûΧ */
- "Stationary Shriek", /* ÄäÂڤβΠ*/
- "Endurance", /* ¼é¤ê¤Î²Î */
- "The Hero's Poem", /* ±Ñͺ¤Î»í */
- "Relief of Yavanna", /* "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±" */
- "Goddess' rebirth", /* "ºÆÀ¸¤Î²Î" */
- "Wizardry of Sauron", /* "¥µ¥¦¥í¥ó¤ÎËâ½Ñ", */
- "Fingolfin's Challenge", /* "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï", */
- },
-
- /*** Hissatsuwaza ***/
- {
- "Tobi-Izuna",
- "3-Way Attack",
- "Boomerang",
- "Burning Strike",
- "Detect Ferocity",
- "Strike to Stun",
- "Counter",
- "Harainuke",
-
- "Serpent's Tongue",
- "Zammaken",
- "Wind Blast",
- "Judge",
- "Rock Smash",
- "Midare-Setsugekka",
- "Spot Aiming",
- "Majingiri",
-
- "Desperate Attack",
- "Lightning Eagle",
- "Rush Attack",
- "Bloody Maelstrom",
- "Earthquake Blow",
- "Crack",
- "War Cry",
- "Musou-Sandan",
-
- "Vampire's Fang",
- "Moon Dazzling",
- "Hundred Slaughter",
- "Dragonic Flash",
- "Twin Slash",
- "Kofuku-Zettousei",
- "Keiun-Kininken",
- "Harakiri",
- },
-};
-#endif
/*
* Each chest has a certain set of traps, determined by pval
{
/* Warrior */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "·¯¼ç",
},
/* Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Priest */
{
- "¿®¼Ô", /*¿®ÅÌ */
- "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */
- "½ÏÎýÁÎ",
- "À»¿¦¼Ô", /*À»¿¦¼Ô */
- "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */
- "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */
- "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */
- "º×»Ê", /*º×»Ê¡¢»Êº× */
- "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */
- "¶µ¹Ä",
+ "¿®¼Ô", /*¿®ÅÌ */
+ "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */
+ "½ÏÎýÁÎ",
+ "À»¿¦¼Ô", /*À»¿¦¼Ô */
+ "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */
+ "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */
+ "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */
+ "º×»Ê", /*º×»Ê¡¢»Êº× */
+ "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */
+ "¶µ¹Ä",
},
/* Rogues */
{
/* "¤´¤í¤Ä¤",*/ /*¤´¤í¤Ä¤¡¢É÷ÍèË·¡¢Éâϲ¼Ô */
- "¤¹¤ê",
- "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */
- "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */
- "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */
- "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
- "¥í¥¦¥·¡¼¥Õ",
- "¥Ï¥¤¥·¡¼¥Õ",
- "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ",
- "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
- "¥®¥ë¥É¥Þ¥¹¥¿¡¼",
+ "¤¹¤ê",
+ "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */
+ "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */
+ "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */
+ "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
+ "¥í¥¦¥·¡¼¥Õ",
+ "¥Ï¥¤¥·¡¼¥Õ",
+ "¥Þ¥¹¥¿¡¼", /* "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ", */
+ "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
+ "ƬÎÎ", /*"¥®¥ë¥É¥Þ¥¹¥¿¡¼",*/
},
/* Rangers */
{
- "»È¤¤Áö¤ê",
- "ÃÚÉ×",
- "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */
- "¼í¿Í",
- "ÄÉÀ×¼Ô",
- "ÀèƳ¼Ô",
- "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */
- "ÌîÉú",
- "ÌîÉúƬ",
- "ÌîÉú¤ÎÁíÎÎ",
+ "»È¤¤Áö¤ê",
+ "ÃÚÉ×",
+ "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */
+ "¼í¿Í",
+ "ÄÉÀ×¼Ô",
+ "ÀèƳ¼Ô",
+ "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */
+ "ÌîÉú",
+ "ÌîÉúƬ",
+ "ÌîÉú¤ÎÁíÎÎ",
},
/* Paladins */
{
- "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */
- "±Ò»Î",
- "Êݸî¼Ô",
- "ËɱҼÔ",
- "¸î±Ò¼Ô",
- "µ³»Î",
- "½Åµ³»Î",
- "À»µ³»Î",
- "¾åµéÀ»µ³»Î",
- "À»µ³»ÎĹ",
+ "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */
+ "±Ò»Î",
+ "Êݸî¼Ô",
+ "ËɱҼÔ",
+ "¸î±Ò¼Ô",
+ "µ³»Î",
+ "½Åµ³»Î",
+ "À»µ³»Î",
+ "¾åµéÀ»µ³»Î",
+ "À»µ³»ÎÃÄĹ",
},
/* Warrior-Mage */
"ËâÃ˼ß",
/* "Ëâ¸ø¼ß", */
"ÀïÆ®Ëâ½Ñ»Î",
- "¥¦¥£¥¶¡¼¥É¥í¡¼¥É",
+ "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
},
/* Chaos Warrior */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "º®Æ٤αÑͺ",
- "º®ÆÙ¤ÎÃ˼ß",
- "º®Æ٤θø¼ß",
- "º®Æ٤β¦¼Ô",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "º®Æ٤αÑͺ",
+ "º®ÆÙ¤ÎÃ˼ß",
+ "º®Æ٤θø¼ß",
+ "º®Æ٤β¦¼Ô",
},
/* Monk */
"¥µ¥¤¥¥Ã¥¯",
"¥µ¥¤¥ª¥Ë¥Ã¥¯",
"ĶǽÎϼÔ",
- "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼",
+ "Àº¿À¤Î»ÙÇÛ¼Ô", /* "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼", */
},
/* High Mage; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Tourist */
/* Sorcerer; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Archer */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
},
/* Magic eater */
{
- "̵ÃΤʤë¼Ô",
- "ÆþÌç¼Ô",
- "´ñ½Ñ»Õ",
- "Èë½Ñ»Õ",
- "Èë½Ñ»Õ",
- "½ÏÎý¼Ô",
- "ã¿Í",
- "ã¿Í",
- "ËâÆ»»Õ",
- "Á´¤Æ¤òÃΤë¼Ô",
- },
-
- /* Harper */
- {
- "¸«½¬¤¤", /*"Apprentice"*/
- "ºî¶Ê²È", /*"Songsmith"*/
- "¶ãÍ·»í¿Í", /*"Bard"*/
- "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/
- "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/
- "è¶×»Õ", /*"Harper"*/
- "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/
- "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/
- "̴ˤ®", /*"Dreamweaver"*/
- "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/
+ "̵ÃΤʤë¼Ô",
+ "ÆþÌç¼Ô",
+ "´ñ½Ñ»Õ",
+ "Èë½Ñ»Õ",
+ "Èë½Ñ»Õ",
+ "½ÏÎý¼Ô",
+ "ã¿Í",
+ "ã¿Í",
+ "ËâÆ»»Õ",
+ "Á´¤Æ¤òÃΤë¼Ô",
+ },
+
+ /* Harper */
+ {
+ "¸«½¬¤¤", /*"Apprentice"*/
+ "ºî¶Ê²È", /*"Songsmith"*/
+ "¶ãÍ·»í¿Í", /*"Bard"*/
+ "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/
+ "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/
+ "è¶×»Õ", /*"Harper"*/
+ "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/
+ "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/
+ "̴ˤ®", /*"Dreamweaver"*/
+ "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/
},
/* Red Mage; same as Warrior-Mage */
"ËâÃ˼ß",
/* "Ëâ¸ø¼ß", */
"ÀïÆ®Ëâ½Ñ»Î",
- "¥¦¥£¥¶¡¼¥É¥í¡¼¥É",
+ "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
},
/* Samurai */
/* Blue Mage; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Kihei */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
},
/* Berserker */
"Soldier",
"Mercenary",
"Veteran",
- "Swordsman",
+ "Bowman",
"Champion",
"Hero",
"Baron",
/* Magic eater */
{
- "Apprentice",
- "Beginner",
- "Jagguler",
- "Skilled",
- "Conjurer",
- "Magician",
- "Master",
- "Master",
- "Wizard",
- "Almighty",
+ "Apprentice",
+ "Beginner",
+ "Jagguler",
+ "Skilled",
+ "Conjurer",
+ "Magician",
+ "Master",
+ "Master",
+ "Wizard",
+ "Almighty",
},
- /* Harper */
+ /* Harper */
{
- "Apprentice", /*"Apprentice"*/
- "Songsmith", /*"Songsmith"*/
- "Bard", /*"Bard"*/
- "Companion", /*"Companion"*/
- "Minstrel", /*"Minstrel"*/
- "Harper", /*"Harper"*/
- "Loreweaver", /*"Loreweaver"*/
- "Muse", /*"Muse"*/
- "Dreamweaver", /*"Dreamweaver"*/
- "Master Harper", /*"Master Harper"*/
+ "Apprentice", /*"Apprentice"*/
+ "Songsmith", /*"Songsmith"*/
+ "Bard", /*"Bard"*/
+ "Companion", /*"Companion"*/
+ "Minstrel", /*"Minstrel"*/
+ "Harper", /*"Harper"*/
+ "Loreweaver", /*"Loreweaver"*/
+ "Muse", /*"Muse"*/
+ "Dreamweaver", /*"Dreamweaver"*/
+ "Master Harper", /*"Master Harper"*/
},
/* Red Mage */
/* Kaji */
{
- "Copper smith",
- "Iron smith",
- "Steel smith",
- "Silver smith",
- "Dragon smith",
- "Spirit smith",
- "Magic smith",
- "Soul smith",
- "God smith",
- "AlmightySmith",
+ "Copper smith",
+ "Iron smith",
+ "Steel smith",
+ "Silver smith",
+ "Dragon smith",
+ "Spirit smith",
+ "Magic smith",
+ "Soul smith",
+ "God smith",
+ "AlmightySmith",
},
/* Mirror Master */
{
"Mirrorstarer",
- "Mirrorpolisher",
+ "Mirrorcleaner",
"Mirrormaker",
"Mirrormagician",
- "Guru of Mirror ",
+ "Mirror Guru",
"Mirror Mage",
"Mirror King",
- "Mirror Emperror",
- "Avatar of Mirror",
+ "Mirror Emperor",
+ "Mirror Avatar",
"Ruffnor King",
},
};
+cptr monster_powers_short[MAX_MONSPELLS] = {
+#ifdef JP
+
+ "¶«¤Ö", "²¿¤«", "ËâÎϾõî", "¥í¥±¥Ã¥È", "¼Í·â", "²¿¤«", "²¿¤«", "²¿¤«",
+ "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "ÆÇ", "ÃϹö", "Á®¸÷", "°Å¹õ",
+ "º®Íð", "¹ì²»", "¥«¥ª¥¹", "Îô²½", "°ø²Ìº®Íð", "»þ´ÖµÕž", "ÃÙÆß", "½ÅÎÏ",
+ "ÇËÊÒ", "¥×¥é¥º¥Þ", "¥Õ¥©¡¼¥¹", "ËâÎÏ", "Êü¼Íǽµå", "Êü¼ÍÀÇÑ´þʪ", "½ã¥í¥°¥ë¥¹", "ʬ²ò",
+
+ "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "°½±À", "ÃϹöµå", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÍò",
+ "°Å¹õ¤ÎÍò", "ËâÎϵۼý", "Àº¿À¹¶·â", "Ǿ¹¶·â", "·Ú½ý", "½Å½ý", "Ã×Ì¿½ý", "È빦¤òÆͤ¯",
+ "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "¥¹¥¿¡¼¥Ð¡¼¥¹¥È", "ÃϹö¤ÎÌð", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÌð",
+ "¥×¥é¥º¥Þ", "¶Ë´¨", "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë", "¶²¹²", "ÌÕÌÜ", "º®Íð", "¸ºÂ®", "¿ç̲",
+
+ "²Ã®", "ÇËÌǤμê", "ÂÎÎϲóÉü", "̵½ý¤Îµå", "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È", "¥Æ¥ì¥Ý¡¼¥È", "»þ¤ò»ß¤á¤ë", "²¿¤«",
+ "°ú¤¤è¤»¤ë", "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤", "¥Æ¥ì¥Ý¡¼¥È¥ì¥Ù¥ë", "¸÷¤Î·õ", "°Å°Ç", "¥È¥é¥Ã¥×ÁϤ", "µ²±ÁÓ¼º", "»à¼ÔÉü³è",
+ "±ç·³", "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó", "¥â¥ó¥¹¥¿¡¼", "Ê£¿ô¤Î¥â¥ó¥¹¥¿¡¼", "µÂ", "ÃØéá", "¥Ï¥¦¥ó¥É", "¥Ò¥É¥é",
+ "Å·»È", "°Ëâ", "¥¢¥ó¥Ç¥Ã¥É", "¥É¥é¥´¥ó", "¾åµé¥¢¥ó¥Ç¥Ã¥É", "¸ÅÂå¥É¥é¥´¥ó", "¥¢¥ó¥Ð¡¼¤Î²¦Â²", "¥æ¥Ë¡¼¥¯"
+
+#else
+
+ "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
+ "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
+ "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
+ "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",
+
+ "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
+ "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
+ "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
+ "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",
+
+ "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
+ "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
+ "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
+ "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"
+
+#endif
+};
+
/*
* Hack -- the "basic" color names (see "TERM_xxx")
cptr color_names[16] =
{
#ifdef JP
- "¹õ",
- "Çò",
- "Àij¥¿§",
- "¥ª¥ì¥ó¥¸",
- "ÀÖ",
- "ÎÐ",
- "ÀÄ",
- "àèàῧ",
- "³¥¿§",
- "ÌÀÀij¥¿§",
- "ȍ",
- "²«",
- "ÌÀ¤ë¤¤ÀÖ",
- "ÌÀ¤ë¤¤ÎÐ",
- "ÌÀ¤ë¤¤ÀÄ",
- "ÌÀàèàῧ",
+ "¹õ",
+ "Çò",
+ "Àij¥¿§",
+ "¥ª¥ì¥ó¥¸",
+ "ÀÖ",
+ "ÎÐ",
+ "ÀÄ",
+ "àèàῧ",
+ "³¥¿§",
+ "ÌÀÀij¥¿§",
+ "ȍ",
+ "²«",
+ "ÌÀ¤ë¤¤ÀÖ",
+ "ÌÀ¤ë¤¤ÎÐ",
+ "ÌÀ¤ë¤¤ÀÄ",
+ "ÌÀàèàῧ",
#else
"Dark",
"White",
cptr stat_names[6] =
{
#ifdef JP
- "ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
+ "ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
#else
"STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
#endif
cptr stat_names_reduced[6] =
{
#ifdef JP
- "ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
+ "ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
#else
"Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
#endif
cptr window_flag_desc[32] =
{
#ifdef JP
- "»ý¤Áʪ/ÁõÈ÷°ìÍ÷",
+ "»ý¤Áʪ/ÁõÈ÷°ìÍ÷",
#else
"Display inven/equip",
#endif
#ifdef JP
- "ÁõÈ÷/»ý¤Áʪ°ìÍ÷",
+ "ÁõÈ÷/»ý¤Áʪ°ìÍ÷",
#else
"Display equip/inven",
#endif
#ifdef JP
- "¼öʸ°ìÍ÷",
+ "¼öʸ°ìÍ÷",
#else
"Display spell list",
#endif
#ifdef JP
- "¥¥ã¥é¥¯¥¿¾ðÊó",
+ "¥¥ã¥é¥¯¥¿¾ðÊó",
#else
"Display character",
#endif
NULL,
NULL,
#ifdef JP
- "¥á¥Ã¥»¡¼¥¸",
+ "¥á¥Ã¥»¡¼¥¸",
#else
"Display messages",
#endif
#ifdef JP
- "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ",
+ "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ",
#else
"Display overhead view",
#endif
#ifdef JP
- "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð",
+ "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð",
#else
"Display monster recall",
#endif
#ifdef JP
- "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ",
+ "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ",
#else
"Display object recall",
#endif
#ifdef JP
- "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨",
+ "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨",
#else
"Display dungeon view",
#endif
#ifdef JP
- "µÇ°»£±Æ",
+ "µÇ°»£±Æ",
#else
"Display snap-shot",
#endif
NULL,
NULL,
#ifdef JP
- "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸",
+ "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸",
#else
"Display borg messages",
#endif
#ifdef JP
- "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹",
+ "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹",
#else
"Display borg status",
#endif
/*** Input Options ***/
#ifdef JP
- { &rogue_like_commands, FALSE, 1, 0, 0,
- "rogue_like_commands", "¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" },
+ { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
+ "rogue_like_commands", "¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" },
#else
- { &rogue_like_commands, FALSE, 1, 0, 0,
+ { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
"rogue_like_commands", "Rogue-like commands" },
#endif
-
#ifdef JP
- { &always_pickup, FALSE, 1, 0, 5,
- "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
+ { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
+ "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
#else
- { &always_pickup, FALSE, 1, 0, 5,
+ { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
"always_pickup", "Pick things up by default" },
#endif
-
#ifdef JP
- { &carry_query_flag, FALSE, 1, 0, 3,
- "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
+ { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
+ "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
#else
- { &carry_query_flag, FALSE, 1, 0, 3,
+ { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
"carry_query_flag", "Prompt before picking things up" },
#endif
-
#ifdef JP
- { &quick_messages, TRUE, 1, 0, 1,
- "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" },
+ { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
+ "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" },
#else
- { &quick_messages, TRUE, 1, 0, 1,
+ { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
"quick_messages", "Activate quick messages" },
#endif
-
#ifdef JP
- { &auto_more, FALSE, 1, 2, 6,
- "auto_more", "¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" },
+ { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
+ "auto_more", "¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" },
#else
- { &auto_more, FALSE, 1, 2, 6,
+ { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
"auto_more", "Automatically clear '-more-' prompts" },
#endif
-
#ifdef JP
- { &command_menu, TRUE, 1, 2, 7,
- "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë" },
+ { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
+ "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë" },
#else
- { &command_menu, TRUE, 1, 2, 7,
+ { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
"command_menu", "Enable command selection menu" },
#endif
-
#ifdef JP
- { &other_query_flag, FALSE, 1, 0, 2,
+ { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
"other_query_flag", "¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò»ÈÍѤ¹¤ë¤È¤¤Ë³Îǧ¤¹¤ë" },
#else
- { &other_query_flag, FALSE, 1, 0, 2,
+ { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
"other_query_flag", "Prompt for floor item selection" },
#endif
-
#ifdef JP
- { &use_old_target, FALSE, 1, 0, 4,
- "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" },
+ { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
+ "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" },
#else
- { &use_old_target, FALSE, 1, 0, 4,
+ { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
"use_old_target", "Use old target by default" },
#endif
-
#ifdef JP
- { &always_repeat, TRUE, 1, 0, 6,
- "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
+ { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
+ "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
#else
- { &always_repeat, TRUE, 1, 0, 6,
+ { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
"always_repeat", "Repeat obvious commands" },
#endif
-
#ifdef JP
- { &confirm_destroy, FALSE, 1, 5, 3,
+ { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
"confirm_destroy", "¡Ö̵²ÁÃ͡פʥ¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &confirm_destroy, FALSE, 1, 5, 3,
+ { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
"confirm_destroy", "Prompt for destruction of known worthless items" },
#endif
-
#ifdef JP
- { &confirm_wear, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
"confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &confirm_wear, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
"confirm_wear", "Confirm to wear/wield known cursed items" },
#endif
-
#ifdef JP
- { &confirm_stairs, FALSE, 1, 5, 5,
- "confirm_stairs", "Ê̤γ¬¤Ë¹Ô¤¯»þ³Îǧ¤¹¤ë" },
+ { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
+ "confirm_quest", "¥¯¥¨¥¹¥È¤òÄü¤á¤Æ³¬ÃʤÇƨ¤²¤ëÁ°¤Ë³Îǧ¤¹¤ë" },
#else
- { &confirm_stairs, FALSE, 1, 5, 5,
- "confirm_stairs", "Prompt before exiting a dungeon level" },
+ { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
+ "confirm_quest", "Prompt before exiting a quest level" },
#endif
-
#ifdef JP
- { &target_pet, FALSE, 1, 2, 5,
- "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
+ { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
+ "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
#else
- { &target_pet, FALSE, 1, 2, 5,
+ { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
"target_pet", "Allow targetting pets" },
#endif
-
#ifdef ALLOW_EASY_OPEN
#ifdef JP
- { &easy_open, TRUE, 1, 5, 7,
+ { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
"easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" },
#else
- { &easy_open, TRUE, 1, 5, 7,
+ { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
"easy_open", "Automatically open doors" },
#endif
#endif /* ALLOW_EASY_OPEN */
-
#ifdef ALLOW_EASY_DISARM
#ifdef JP
- { &easy_disarm, TRUE, 1, 5, 8,
+ { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
"easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" },
#else
- { &easy_disarm, TRUE, 1, 5, 8,
+ { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
"easy_disarm", "Automatically disarm traps" },
#endif
#endif /* ALLOW_EASY_DISARM */
-
#ifdef ALLOW_EASY_FLOOR /* TNB */
#ifdef JP
- { &easy_floor, FALSE, 1, 5, 9,
+ { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
"easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" },
#else
- { &easy_floor, FALSE, 1, 5, 9,
+ { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
"easy_floor", "Display floor stacks in a list" },
#endif
#endif /* ALLOW_EASY_FLOOR -- TNB */
-
#ifdef JP
- { &use_command, FALSE, 1, 5, 10,
+ { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
"use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" },
#else
- { &use_command, FALSE, 1, 5, 10,
+ { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
"use_command", "Allow unified use command" },
#endif
-
#ifdef JP
- { &over_exert, FALSE, 1, 0, 29,
+ { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
"over_exert", "MP¤¬Â¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" },
#else
- { &over_exert, FALSE, 1, 0, 29,
+ { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
"over_exert", "Allow casting spells when short of mana" },
#endif
-
- /*** Output Options ***/
-
#ifdef JP
- { &depth_in_feet, FALSE, 2, 0, 7,
- "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
+ { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
+ "numpad_as_cursorkey", "¥¨¥Ç¥£¥¿Æâ¤Ç¥Æ¥ó¥¡¼¤ò¥«¡¼¥½¥ë¥¡¼¤È¤·¤Æ»È¤¦" },
#else
- { &depth_in_feet, FALSE, 2, 0, 7,
- "depth_in_feet", "Show dungeon level in feet" },
+ { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
+ "numpad_as_cursorkey", "Use numpad keys as cursor keys in editor mode" },
#endif
+ /*** Map Screen Options ***/
#ifdef JP
- { &show_labels, TRUE, 2, 0, 10,
- "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
+ { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
+ "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
#else
- { &show_labels, TRUE, 2, 0, 10,
- "show_labels", "Show labels in object listings" },
+ { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
+ "center_player", "Center map while walking (*slow*)" },
#endif
-
#ifdef JP
- { &show_weights, TRUE, 2, 0, 11,
- "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
+ { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
+ "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
#else
- { &show_weights, TRUE, 2, 0, 11,
- "show_weights", "Show weights in object listings" },
+ { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
+ "center_running", "Centering even while running" },
#endif
-
#ifdef JP
- { &show_item_graph, TRUE, 2, 2, 0,
- "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" },
+ { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
+ "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
#else
- { &show_item_graph, TRUE, 2, 2, 0,
- "show_item_graph", "Show items graphics" },
+ { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
+ "view_yellow_lite", "Use special colors for torch-lit grids" },
#endif
-
#ifdef JP
- { &show_choices, TRUE, 2, 0, 12,
- "show_choices", "»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨" },
+ { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
+ "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
#else
- { &show_choices, TRUE, 2, 0, 12,
- "show_choices", "Show choices in certain sub-windows" },
+ { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
+ "view_bright_lite", "Use special colors for 'viewable' grids" },
#endif
-
#ifdef JP
- { &plain_pickup, FALSE, 2, 6, 6,
- "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
+ { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
+ "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
#else
- { &plain_pickup, FALSE,99, 6, 6,
- "plain_pickup", "Plain pickup messages(japanese only)" },
+ { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
+ "view_granite_lite", "Use special colors for wall grids (slow)" },
#endif
-
#ifdef JP
- { &player_symbols, FALSE, 2, 1, 13,
- "player_symbols", "¥×¥ì¥¤¥ä¡¼¤òÆÃÊ̤ʵ¹æ¤Çɽ¼¨¤¹¤ë"},
+ { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
+ "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
#else
- { &player_symbols, FALSE, 2, 1, 13,
- "player_symbols", "Use special symbols for the player char"},
+ { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
+ "view_special_lite", "Use special colors for floor grids (slow)" },
#endif
-
#ifdef JP
- { &equippy_chars, TRUE, 2, 1, 12,
- "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
+ { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
+ "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
#else
- { &equippy_chars, TRUE, 2, 1, 12,
- "equippy_chars", "Display 'equippy' chars" },
+ { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
+ "view_perma_grids", "Map remembers all perma-lit grids" },
#endif
-
#ifdef JP
- { &display_mutations, FALSE, 2, 5, 0,
- "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
+ { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
+ "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
#else
- { &display_mutations, FALSE, 2, 5, 0,
- "display_mutations", "Display mutations in 'C'haracter Display" },
+ { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
+ "view_torch_grids", "Map remembers all torch-lit grids" },
#endif
-
#ifdef JP
- { &plain_descriptions, TRUE, 2, 5, 1,
- "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë" },
+ { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
+ "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
#else
- { &plain_descriptions, TRUE, 2, 5, 1,
- "plain_descriptions", "Plain object descriptions" },
+ { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
+ "view_unsafe_grids", "Map marked by detect traps" },
#endif
-
#ifdef JP
- { ¢er_player, FALSE, 2, 5, 11,
- "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
+ { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
+ "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
#else
- { ¢er_player, FALSE, 2, 5, 11,
- "center_player", "Center map while walking (*slow*)" },
+ { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
+ "view_reduce_view", "Reduce view-radius in town" },
#endif
-
#ifdef JP
- { ¢er_running, TRUE, 2, 5, 12,
- "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
+ { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
+ "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
#else
- { ¢er_running, TRUE, 2, 5, 12,
- "center_running", "Centering even while running" },
+ { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
+ "fresh_before", "Flush output while continuous command" },
#endif
-
#ifdef JP
- { &view_yellow_lite, TRUE, 2, 1, 28,
- "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
+ { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
+ "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
#else
- { &view_yellow_lite, TRUE, 2, 1, 28,
- "view_yellow_lite", "Use special colors for torch-lit grids" },
+ { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
+ "fresh_after", "Flush output after monster's move" },
#endif
-
#ifdef JP
- { &view_bright_lite, TRUE, 2, 1, 29,
- "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
+ { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
+ "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" },
#else
- { &view_bright_lite, TRUE, 2, 1, 29,
- "view_bright_lite", "Use special colors for 'viewable' grids" },
+ { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
+ "fresh_message", "Flush output after every message" },
#endif
+#ifdef JP
+ { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
+ "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
+#else
+ { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
+ "hilite_player", "Hilite the player with the cursor" },
+#endif
#ifdef JP
- { &view_granite_lite, TRUE, 2, 1, 30,
- "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
+ { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
+ "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
#else
- { &view_granite_lite, TRUE, 2, 1, 30,
- "view_granite_lite", "Use special colors for wall grids (slow)" },
+ { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
+ "display_path", "Display actual path before shooting" },
#endif
+ /*** Text Display Options ***/
#ifdef JP
- { &view_special_lite, TRUE, 2, 1, 31,
- "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
+ { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
+ "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë" },
#else
- { &view_special_lite, TRUE, 2, 1, 31,
- "view_special_lite", "Use special colors for floor grids (slow)" },
+ { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
+ "plain_descriptions", "Plain object descriptions" },
#endif
#ifdef JP
- { &new_ascii_graphics, FALSE, 2, 2, 4,
- "new_ascii_graphics", "ÃÏ·Á¤ÎÌÀ°Å¤ò¤Ï¤Ã¤¤ê¤Èɽ¼¨¤¹¤ë" },
+ { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,
+ "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
#else
- { &new_ascii_graphics, FALSE, 2, 2, 4,
- "new_ascii_graphics", "Show a clear contrast between light and dark" },
+ { &plain_pickup, FALSE, OPT_PAGE_JAPANESE_ONLY, 6, 6,
+ "plain_pickup", "Plain pickup messages(japanese only)" },
#endif
#ifdef JP
- { &display_path, FALSE, 2, 2, 8,
- "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
+ { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
+ "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
#else
- { &display_path, FALSE, 2, 2, 8,
- "display_path", "Display actual path before shooting" },
+ { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
+ "always_show_list", "Always show list when choosing items" },
#endif
-
#ifdef JP
- { &always_show_list, TRUE, 2, 4, 0,
- "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
+ { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
+ "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
#else
- { &always_show_list, TRUE, 2, 4, 0,
- "always_show_list", "Always show list at first when select items" },
+ { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
+ "depth_in_feet", "Show dungeon level in feet" },
#endif
-
#ifdef JP
- { &change_numeral, TRUE, 2, 4, 5,
- "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
+ { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
+ "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
#else
- { &change_numeral, TRUE, 99, 4, 5,
- "change_numeral", "Change a way to counting (japanese only)" },
+ { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
+ "show_labels", "Show labels in object listings" },
#endif
-
- /*** Game-Play ***/
-
#ifdef JP
- { &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
+ { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
+ "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
#else
- { &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Manually haggle in stores" },
+ { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
+ "show_weights", "Show weights in object listings" },
#endif
-
#ifdef JP
- { &auto_scum, FALSE, 3, 1, 1,
- "auto_scum", "³¬¤ÎÊ·°Ïµ¤¼«Æ°Áª¤ê¹¥¤ß" },
+ { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
+ "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" },
#else
- { &auto_scum, FALSE, 3, 1, 1,
- "auto_scum", "Auto-scum for good levels" },
+ { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
+ "show_item_graph", "Show items graphics" },
#endif
-
#ifdef JP
- { &stack_force_notes, TRUE, 3, 0, 8,
- "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
+ { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
+ "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
#else
- { &stack_force_notes, TRUE, 3, 0, 8,
- "stack_force_notes", "Merge inscriptions when stacking" },
+ { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
+ "equippy_chars", "Display 'equippy' chars" },
#endif
-
#ifdef JP
- { &stack_force_costs, FALSE, 3, 0, 9,
- "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
+ { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
+ "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
#else
- { &stack_force_costs, FALSE, 3, 0, 9,
- "stack_force_costs", "Merge discounts when stacking" },
+ { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
+ "display_mutations", "Display mutations in 'C'haracter Display" },
#endif
-
#ifdef JP
- { &stack_allow_items, TRUE, 3, 1, 2,
- "stack_allow_items", "Ʊ¼ï¤ÎÉð´ï¤äËɶñ¤ò¤Þ¤È¤á¤ë" },
+ { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
+ "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
#else
- { &stack_allow_items, TRUE, 3, 1, 2,
- "stack_allow_items", "Allow weapons and armor to stack" },
+ { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
+ "compress_savefile", "Compress messages in savefiles" },
#endif
-
#ifdef JP
- { &expand_look, TRUE, 3, 1, 4,
- "expand_look", "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+ { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
+ "abbrev_extra", "¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
#else
- { &expand_look, TRUE, 3, 1, 4,
- "expand_look", "Expand the power of the look command" },
+ { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
+ "abbrev_extra", "Describe obj's extra resistances by abbreviation" },
#endif
-
#ifdef JP
- { &expand_list, TRUE, 3, 1, 5,
- "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+ { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
+ "abbrev_all", "¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
#else
- { &expand_list, TRUE, 3, 1, 5,
- "expand_list", "Expand the power of the list commands" },
+ { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
+ "abbrev_all", "Describe obj's all resistances by abbreviation" },
#endif
-
#ifdef JP
- { &view_perma_grids, TRUE, 3, 1, 6,
- "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
+ { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
+ "exp_need", "¼¡¤Î¥ì¥Ù¥ë¤ËɬÍפʷи³Ãͤòɽ¼¨¤¹¤ë" },
#else
- { &view_perma_grids, TRUE, 3, 1, 6,
- "view_perma_grids", "Map remembers all perma-lit grids" },
+ { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
+ "exp_need", "Show the experience needed for next level" },
#endif
-
#ifdef JP
- { &view_torch_grids, FALSE, 3, 1, 7,
- "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
+ { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
+ "ignore_unview", "»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤" },
#else
- { &view_torch_grids, FALSE, 3, 1, 7,
- "view_torch_grids", "Map remembers all torch-lit grids" },
+ { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
+ "ignore_unview", "Ignore whenever any monster does" },
#endif
+ /*** Game-Play ***/
#ifdef JP
- { &view_unsafe_grids, FALSE, 3, 1, 8,
- "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
+ { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
+ "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
#else
- { &view_unsafe_grids, FALSE, 3, 1, 8,
- "view_unsafe_grids", "Map marked by detect traps" },
+ { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
+ "stack_force_notes", "Merge inscriptions when stacking" },
#endif
-
#ifdef JP
- { &dungeon_stair, TRUE, 3, 1, 9,
- "dungeon_stair", "³¬Ãʤò¤Ä¤Ê¤²¤Æ¥À¥ó¥¸¥ç¥ó¤òÀ¸À®¤¹¤ë" },
+ { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
+ "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
#else
- { &dungeon_stair, TRUE, 3, 1, 9,
- "dungeon_stair", "Generate dungeons with connected stairs" },
+ { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
+ "stack_force_costs", "Merge discounts when stacking" },
#endif
+#ifdef JP
+ { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
+ "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+#else
+ { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
+ "expand_list", "Expand the power of the list commands" },
+#endif
#ifdef JP
- { &small_levels, TRUE, 3, 0, 30,
+ { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
"small_levels", "Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
#else
- { &small_levels, TRUE, 3, 0, 30,
+ { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
"small_levels", "Allow unusually small dungeon levels" },
#endif
-
#ifdef JP
- { &always_small_levels, FALSE, 3, 2, 3,
+ { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
"always_small_levels", "¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë" },
#else
- { &always_small_levels, FALSE, 3, 2, 3,
+ { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
"always_small_levels", "Always create unusually small dungeon levels" },
#endif
-
#ifdef JP
- { &empty_levels, TRUE, 3, 0, 31,
- "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
+ { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
+ "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
#else
- { &empty_levels, TRUE, 3, 0, 31,
+ { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
"empty_levels", "Allow empty 'arena' levels" },
#endif
+#ifdef JP
+ { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
+ "bound_walls_perm", "¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë" },
+#else
+ { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
+ "bound_walls_perm", "Boundary walls become 'permanent wall'" },
+#endif
#ifdef JP
- { &last_words, TRUE, 3, 0, 28,
+ { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
"last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
#else
- { &last_words, TRUE, 3, 0, 28,
+ { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
"last_words", "Leave last words when your character dies" },
#endif
-
#ifdef WORLD_SCORE
#ifdef JP
- { &send_score, TRUE, 3, 4, 6,
- "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
+ { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
+ "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
#else
- { &send_score, TRUE, 3, 4, 6,
- "send_score", "Send score dump to the world score server" },
+ { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
+ "send_score", "Send score dump to the world score server" },
#endif
#endif
+#ifdef JP
+ { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
+ "allow_debug_opts", "¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë" },
+#else
+ { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
+ "allow_debug_opts", "Allow use of debug/cheat options" },
+#endif
/*** Disturbance ***/
#ifdef JP
- { &find_ignore_stairs, FALSE, 4, 0, 16,
+ { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
"find_ignore_stairs", "³¬ÃʤÏÄ̲᤹¤ë" },
#else
- { &find_ignore_stairs, FALSE, 4, 0, 16,
+ { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
"find_ignore_stairs", "Run past stairs" },
#endif
-
#ifdef JP
- { &find_ignore_doors, TRUE, 4, 0, 17,
+ { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
"find_ignore_doors", "¥É¥¢¤ÏÄ̲᤹¤ë" },
#else
- { &find_ignore_doors, TRUE, 4, 0, 17,
+ { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
"find_ignore_doors", "Run through open doors" },
#endif
-
#ifdef JP
- { &find_cut, FALSE, 4, 0, 18,
+ { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
"find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" },
#else
- { &find_cut, FALSE, 4, 0, 18,
+ { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
"find_cut", "Run past known corners" },
#endif
-
-#ifdef JP
- { &find_examine, TRUE, 4, 0, 19,
- "find_examine", "ÄÌÏ©¤¬°Å¤¤»þ¤Ë¤Ê¤ë¤Ù¤¯¶Ê¤ê³Ñ¤È²¾Äꤷ¤ÆÄ̲᤹¤ë" },
-#else
- { &find_examine, TRUE, 4, 0, 19,
- "find_examine", "Run into potential corners" },
-#endif
-
-
-#ifdef JP
- { &disturb_move, FALSE, 4, 0, 20,
- "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_move, FALSE, 4, 0, 20,
- "disturb_move", "Disturb whenever any monster moves" },
-#endif
-
-
-#ifdef JP
- { &disturb_near, TRUE, 4, 0, 21,
- "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_near, TRUE, 4, 0, 21,
- "disturb_near", "Disturb whenever viewable monster moves" },
-#endif
-
-
-#ifdef JP
- { &disturb_pets, FALSE, 4, 5, 6,
- "disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_pets, FALSE, 4, 5, 6,
- "disturb_pets", "Disturb when visible pets move" },
-#endif
-
-
-#ifdef JP
- { &disturb_panel, TRUE, 4, 0, 22,
- "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_panel, TRUE, 4, 0, 22,
- "disturb_panel", "Disturb whenever map panel changes" },
-#endif
-
-
#ifdef JP
- { &disturb_state, TRUE, 4, 0, 23,
- "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+ { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
+ "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
#else
- { &disturb_state, TRUE, 4, 0, 23,
- "disturb_state", "Disturb whenever player state changes" },
-#endif
-
-
-#ifdef JP
- { &disturb_minor, TRUE, 4, 0, 24,
- "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_minor, TRUE, 4, 0, 24,
- "disturb_minor", "Disturb whenever boring things happen" },
-#endif
-
-
-#ifdef JP
- { &ring_bell, FALSE, 4, 0, 14,
- "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
-#else
- { &ring_bell, FALSE, 4, 0, 14,
- "ring_bell", "Audible bell (on errors, etc)" },
+ { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
+ "check_abort", "Check for user abort while continuous command" },
#endif
-
#ifdef JP
- { &alert_hitpoint, TRUE, 4, 0, 26,
- "alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
+ { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
+ "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
#else
- { &alert_hitpoint, TRUE, 4, 0, 26,
- "alert_hitpoint", "Alert user to critical hitpoints" },
+ { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
+ "flush_failure", "Flush input on various failures" },
#endif
-
#ifdef JP
- { &disturb_trap_detect, TRUE, 4, 0, 27,
- "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+ { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
+ "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
#else
- { &disturb_trap_detect, TRUE, 4, 0, 27,
- "disturb_trap_detect", "Disturb when leaving trap detected area"},
+ { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
+ "flush_disturb", "Flush input whenever disturbed" },
#endif
#ifdef JP
- { &alert_trap_detect, FALSE, 4, 0, 25,
- "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" },
+ { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
+ "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &alert_trap_detect, FALSE, 4, 0, 25,
- "alert_trap_detect", "Alert when leaving trap detected area"},
+ { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
+ "disturb_move", "Disturb whenever any monster moves" },
#endif
-
- /*** Efficiency ***/
-
#ifdef JP
- { &view_reduce_lite, FALSE, 5, 1, 16,
- "view_reduce_lite", "Áö¤Ã¤Æ¤¤¤ë¤È¤¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¸º¾¯¤¹¤ë" },
+ { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
+ "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &view_reduce_lite, FALSE, 5, 1, 16,
- "view_reduce_lite", "Reduce lite-radius when running" },
+ { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
+ "disturb_high", "Disturb whenever high-level monster moves" },
#endif
-
#ifdef JP
- { &view_reduce_view, FALSE, 5, 1, 17,
- "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
+ { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
+ "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &view_reduce_view, FALSE, 5, 1, 17,
- "view_reduce_view", "Reduce view-radius in town" },
+ { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
+ "disturb_near", "Disturb whenever viewable monster moves" },
#endif
-
#ifdef JP
- { &check_abort, TRUE, 5, 1, 18,
- "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
+ { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
+ "disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &check_abort, TRUE, 5, 1, 18,
- "check_abort", "Check for user abort while continuous command" },
+ { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
+ "disturb_pets", "Disturb when visible pets move" },
#endif
-
#ifdef JP
- { &flush_failure, TRUE, 5, 1, 20,
- "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
+ { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
+ "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &flush_failure, TRUE, 5, 1, 20,
- "flush_failure", "Flush input on various failures" },
+ { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
+ "disturb_panel", "Disturb whenever map panel changes" },
#endif
-
#ifdef JP
- { &flush_disturb, FALSE, 5, 1, 21,
- "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
+ { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
+ "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &flush_disturb, FALSE, 5, 1, 21,
- "flush_disturb", "Flush input whenever disturbed" },
+ { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
+ "disturb_state", "Disturb whenever player state changes" },
#endif
-
#ifdef JP
- { &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
+ { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
+ "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Flush output while continuous command" },
+ { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
+ "disturb_minor", "Disturb whenever boring things happen" },
#endif
-
#ifdef JP
- { &fresh_after, FALSE, 5, 1, 24,
- "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
+ { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
+ "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
#else
- { &fresh_after, FALSE, 5, 1, 24,
- "fresh_after", "Flush output after monster's move" },
+ { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
+ "ring_bell", "Audible bell (on errors, etc)" },
#endif
-
#ifdef JP
- { &fresh_message, FALSE, 5, 1, 25,
- "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" },
+ { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
+ "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &fresh_message, FALSE, 5, 1, 25,
- "fresh_message", "Flush output after every message" },
+ { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
+ "disturb_trap_detect", "Disturb when leaving trap detected area" },
#endif
-
#ifdef JP
- { &compress_savefile, FALSE, 5, 1, 26,
- "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
+ { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
+ "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" },
#else
- { &compress_savefile, FALSE, 5, 1, 26,
- "compress_savefile", "Compress messages in savefiles" },
+ { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
+ "alert_trap_detect", "Alert when leaving trap detected area" },
#endif
+ /*** Birth Options ***/
#ifdef JP
- { &hilite_player, FALSE, 5, 1, 27,
- "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
+ { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
+ "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
#else
- { &hilite_player, FALSE, 5, 1, 27,
- "hilite_player", "Hilite the player with the cursor" },
+ { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
+ "manual_haggle", "Manually haggle in stores" },
#endif
-
- /*** Birth Options ***/
-
#ifdef JP
- { &easy_band, FALSE, 6, 6, 31,
- "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
+ { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
+ "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
#else
- { &easy_band, FALSE, 6, 6, 31,
+ { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
"easy_band", "Easy Mode (*)" },
#endif
-
#ifdef JP
- { &smart_learn, TRUE, 6, 1, 14,
- "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
+ { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
+ "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
#else
- { &smart_learn, TRUE, 6, 1, 14,
+ { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
"smart_learn", "Monsters learn from their mistakes (*)" },
#endif
-
#ifdef JP
- { &smart_cheat, FALSE, 6, 1, 15,
- "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
+ { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
+ "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
#else
- { &smart_cheat, FALSE, 6, 1, 15,
+ { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
"smart_cheat", "Monsters exploit players weaknesses (*)" },
#endif
-
-#ifdef JP
- { &stupid_monsters, FALSE, 6, 5, 2,
- "stupid_monsters", "¥â¥ó¥¹¥¿¡¼¤¬´ÖÈ´¤±¤Ê¹ÔÆ°¤ò¤È¤ë(*)" },
-#else
- { &stupid_monsters, FALSE, 6, 5, 2,
- "stupid_monsters", "Monsters behave stupidly (*)" },
-#endif
-
-
-
#ifdef JP
- { &vanilla_town, FALSE, 6, 6, 0,
+ { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
"vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" },
#else
- { &vanilla_town, FALSE, 6, 6, 0,
+ { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
"vanilla_town", "Use 'vanilla' town without quests and wilderness" },
#endif
-
#ifdef JP
- { &lite_town, FALSE, 6, 6, 1,
+ { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
"lite_town", "¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·" },
#else
- { &lite_town, FALSE, 6, 6, 1,
+ { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
"lite_town", "Use 'lite' town without a wilderness" },
#endif
-
#ifdef JP
- { &ironman_shops, FALSE, 6, 6, 2,
- "ironman_shops", "¡ÊÅ´¿ÍÍÑ¡ËŹ¤ò»ÈÍѤ·¤Ê¤¤(*)" },
+ { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
+ "ironman_shops", "(Å´¿ÍÍÑ)Ź¤ò»ÈÍѤ·¤Ê¤¤(*)" },
#else
- { &ironman_shops, FALSE, 6, 6, 2,
+ { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
"ironman_shops", "Stores are permanently closed (*)" },
#endif
-
#ifdef JP
- { &ironman_small_levels, FALSE, 6, 6, 3,
- "ironman_small_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" },
+ { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
+ "ironman_small_levels", "(Å´¿ÍÍÑ)¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" },
#else
- { &ironman_small_levels, FALSE, 6, 6, 3,
+ { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
"ironman_small_levels", "Always create unusually small dungeon levels (*)" },
#endif
-
#ifdef JP
- { &ironman_downward, FALSE, 6, 6, 4,
- "ironman_downward", "¡ÊÅ´¿ÍÍѡ˵¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" },
+ { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
+ "ironman_downward", "(Å´¿ÍÍÑ)µ¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" },
#else
- { &ironman_downward, FALSE, 6, 6, 4,
+ { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
"ironman_downward", "Disable recall and use of up stairs (*)" },
#endif
-
#ifdef JP
- { &ironman_autoscum, FALSE, 6, 6, 5,
- "ironman_autoscum", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë³¬¤ÎÊ·°Ïµ¤¤ò¼«Æ°Áª¤ê¹¥¤ß¤¹¤ë" },
+ { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
+ "ironman_empty_levels", "(Å´¿ÍÍÑ)¾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" },
#else
- { &ironman_autoscum, FALSE, 6, 6, 5,
- "ironman_autoscum", "Permanently enable the autoscummer" },
+ { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
+ "ironman_empty_levels", "Always create empty 'arena' levels (*)" },
#endif
-
#ifdef JP
- { &ironman_empty_levels, FALSE, 6, 6, 8,
- "ironman_empty_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" },
+ { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
+ "ironman_rooms", "(Å´¿ÍÍÑ)¾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
#else
- { &ironman_empty_levels, FALSE, 6, 6, 8,
- "ironman_empty_levels", "Always create empty 'arena' levels (*)" },
+ { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
+ "ironman_rooms", "Always generate very unusual rooms (*)" },
#endif
-
#ifdef JP
- { &terrain_streams, TRUE, 6, 6, 9,
- "terrain_streams", "Àî¤ä¿¹¤Ê¤É¤ò¥À¥ó¥¸¥ç¥ó¤ËÀ¸À®(*)" },
+ { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
+ "ironman_nightmare", "(Å´¿ÍÍÑ)°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
#else
- { &terrain_streams, TRUE, 6, 6, 9,
- "terrain_streams", "Create terrain 'streamers' in the dungeon (*)" },
+ { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
+ "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
#endif
-
#ifdef JP
- { &munchkin_death, FALSE, 6, 6, 11,
- "munchkin_death", "¡Ê¤¤¤ó¤Á¤¡Ë»à¤ó¤À»þ¥»¡¼¥Ö¤¹¤ë¤«³Îǧ¤¹¤ë(*)" },
+ { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
+ "left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
#else
- { &munchkin_death, FALSE, 6, 6, 11,
- "munchkin_death", "(Cheating) Ask for death saves (*)" },
+ { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
+ "left_hander", "Left-Hander" },
#endif
-
#ifdef JP
- { &ironman_rooms, FALSE, 6, 6, 12,
- "ironman_rooms", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
+ { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
+ "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
#else
- { &ironman_rooms, FALSE, 6, 6, 12,
- "ironman_rooms", "Always generate very unusual rooms (*)" },
+ { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
+ "preserve_mode", "Preserve artifacts (*)" },
#endif
-
#ifdef JP
- { &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "¡ÊÅ´¿ÍÍÑ¡Ë°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
+ { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
+ "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
#else
- { &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
+ { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
+ "autoroller", "Allow use of autoroller for stats (*)" },
#endif
#ifdef JP
- { &left_hander, FALSE, 6, 6, 13,
- "left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
+ { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
+ "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
#else
- { &left_hander, FALSE, 6, 6, 13,
- "left_hander", "Left-Hander" },
+ { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
+ "autochara", "Autoroll for weight, height and social status" },
#endif
-
#ifdef JP
- { &preserve_mode, TRUE, 6, 6, 14,
- "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
+ { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
+ "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
#else
- { &preserve_mode, TRUE, 6, 6, 14,
- "preserve_mode", "Preserve artifacts (*)" },
+ { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
+ "powerup_home", "Increase capacity of your home (*)" },
#endif
+ /*** Easy Object Auto-Destroyer ***/
#ifdef JP
- { &autoroller, TRUE, 6, 6, 15,
- "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
+ { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
+ "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
#else
- { &autoroller, TRUE, 6, 6, 15,
- "autoroller", "Allow use of autoroller for stats (*)" },
+ { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
+ "destroy_items", "Use easy auto-destroyer" },
#endif
-
#ifdef JP
- { &autochara, FALSE, 6, 6, 16,
- "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
+ { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
+ "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
#else
- { &autochara, FALSE, 6, 6, 16,
- "autochara", "Autoroll for weight, height and social status" },
+ { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
+ "destroy_feeling", "Apply auto-destroy as sense feeling" },
#endif
-
#ifdef JP
- { &powerup_home, TRUE, 6, 4, 3,
- "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
-
+ { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
+ "destroy_identify", "´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
#else
- { &powerup_home, TRUE, 6, 4, 3,
- "powerup_home", "Increase capacity of your home (*)" },
+ { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
+ "destroy_identify", "Apply auto-destroy as identify an item" },
#endif
-
- /*** Easy Object Auto-Destroyer ***/
-
#ifdef JP
- { &destroy_items, FALSE, 7, 7, 0,
- "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
+ { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
+ "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &destroy_items, FALSE, 7, 7, 0,
- "destroy_items", "Use easy auto-destroyer" },
+ { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
+ "leave_worth", "Auto-destroyer leaves known worthy items" },
#endif
#ifdef JP
- { &leave_worth, TRUE, 7, 7, 2,
- "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
+ "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_worth, TRUE, 7, 7, 2,
- "leave_worth", "Auto-destroyer leaves known worthy items" },
+ { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
+ "leave_equip", "Auto-destroyer leaves weapons and armour" },
#endif
#ifdef JP
- { &leave_equip, FALSE, 7, 7, 3,
- "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
+ "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_equip, FALSE, 7, 7, 3,
- "leave_equip", "Auto-destroyer leaves weapons and armour" },
+ { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
+ "leave_chest", "Auto-destroyer leaves closed chests" },
#endif
#ifdef JP
- { &leave_chest, TRUE, 7, 7, 7,
- "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
+ "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_chest, TRUE, 7, 7, 7,
- "leave_chest", "Auto-destroyer leaves closed chests" },
+ { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
+ "leave_wanted", "Auto-destroyer leaves wanted corpses" },
#endif
#ifdef JP
- { &leave_wanted, TRUE, 7, 7, 4,
- "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
+ "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_wanted, TRUE, 7, 7, 4,
- "leave_wanted", "Auto-destroyer leaves wanted corpses" },
+ { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
+ "leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
#endif
#ifdef JP
- { &leave_corpse, FALSE, 7, 7, 5,
- "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
+ "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_corpse, FALSE, 7, 7, 5,
- "leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
+ { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
+ "leave_junk", "Auto-destroyer leaves junk" },
#endif
#ifdef JP
- { &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
+ "leave_special", "¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "Auto-destroyer leaves junk" },
+ { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
+ "leave_special", "Auto-destroyer leaves items your race/class needs" },
#endif
-
/*** Play-record Options ***/
#ifdef JP
- { &record_fix_art, TRUE, 10, 4, 11,
- "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
+ { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
+ "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
#else
- { &record_fix_art, TRUE, 10, 4, 11,
- "record_fix_art", "Record fixed artifacts" },
+ { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
+ "record_fix_art", "Record fixed artifacts" },
#endif
#ifdef JP
- { &record_rand_art, TRUE, 10, 4, 12,
- "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
+ { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
+ "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
#else
- { &record_rand_art, TRUE, 10, 4, 12,
- "record_rand_art", "Record random artifacts" },
+ { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
+ "record_rand_art", "Record random artifacts" },
#endif
#ifdef JP
- { &record_destroy_uniq, TRUE, 10, 4, 13,
- "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
+ { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
+ "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
#else
- { &record_destroy_uniq, TRUE, 10, 4, 13,
- "record_destroy_uniq", "Record when destroy unique monster" },
+ { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
+ "record_destroy_uniq", "Record when destroy unique monster" },
#endif
#ifdef JP
- { &record_fix_quest, TRUE, 10, 4, 14,
- "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
+ { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
+ "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
#else
- { &record_fix_quest, TRUE, 10, 4, 14,
- "record_fix_quest", "Record fixed quests" },
+ { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
+ "record_fix_quest", "Record fixed quests" },
#endif
#ifdef JP
- { &record_rand_quest, TRUE, 10, 4, 15,
- "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
+ { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
+ "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
#else
- { &record_rand_quest, TRUE, 10, 4, 15,
- "record_rand_quest", "Record random quests" },
+ { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
+ "record_rand_quest", "Record random quests" },
#endif
#ifdef JP
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
+ { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
+ "record_maxdepth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
#else
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "Record movements to deepest level" },
+ { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
+ "record_maxdepth", "Record movements to deepest level" },
#endif
#ifdef JP
- { &record_stair, TRUE, 10, 4, 17,
- "record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
+ { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
+ "record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
#else
- { &record_stair, TRUE, 10, 4, 17,
- "record_stair", "Record recall and stair movements" },
+ { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
+ "record_stair", "Record recall and stair movements" },
#endif
#ifdef JP
- { &record_buy, TRUE, 10, 4, 18,
- "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
+ { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
+ "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
#else
- { &record_buy, TRUE, 10, 4, 18,
- "record_buy", "Record purchased items" },
+ { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
+ "record_buy", "Record purchased items" },
#endif
#ifdef JP
- { &record_sell, FALSE, 10, 4, 19,
- "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
+ { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
+ "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
#else
- { &record_sell, FALSE, 10, 4, 19,
- "record_sell", "Record sold items" },
+ { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
+ "record_sell", "Record sold items" },
#endif
#ifdef JP
- { &record_danger, TRUE, 10, 4, 20,
- "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
+ { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
+ "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
#else
- { &record_danger, TRUE, 10, 4, 20,
- "record_danger", "Record hitpoint warning" },
+ { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
+ "record_danger", "Record hitpoint warning" },
#endif
#ifdef JP
- { &record_arena, TRUE, 10, 4, 21,
- "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
+ { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
+ "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
#else
- { &record_arena, TRUE, 10, 4, 21,
- "record_arena", "Record arena victories" },
+ { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
+ "record_arena", "Record arena victories" },
#endif
#ifdef JP
- { &record_ident, TRUE, 10, 4, 22,
- "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
+ { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
+ "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
#else
- { &record_ident, TRUE, 10, 4, 22,
- "record_ident", "Record first identified items" },
+ { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
+ "record_ident", "Record first identified items" },
#endif
#ifdef JP
- { &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
+ { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
+ "record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
#else
- { &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "Record informations of named pets" },
+ { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
+ "record_named_pet", "Record informations of named pets" },
#endif
-
/*** End of Table ***/
{ NULL, 0, 0, 0, 0,
"¶²¤í¤·¤¤", /* FEEL_TERRIBLE */
"̵²ÁÃÍ", /* FEEL_WORTHLESS */
"¼ö¤ï¤ì¤Æ¤¤¤ë", /* FEEL_CURSED */
- "¼ö¤¤¤Ê¤·", /* FEEL_UNCURSED */
+ "¾å¼Á°Ê¾å", /* FEEL_UNCURSED */
"ÊÂ", /* FEEL_AVERAGE */
"¾å¼Á", /* FEEL_GOOD */
"¹âµéÉÊ", /* FEEL_EXCELLENT */
{"ÀÄε", 35, ""},
{"¼ë¿ý", 40, ""},
#else
- {"Baihu", 25, "(Black Turtle) "},
- {"Zuan-wu", 30, "(White Tiger) "},
- {"Qinglong", 35, "(Blue Chinese Dragon) "},
- {"Zhuque", 40, "(Red Chinese Phoenix) "},
+ {"Genbu", 25, "(Black Tortoise) "},
+ {"Byakko", 30, "(White Tiger) "},
+ {"Seiryuu", 35, "(Blue Dragon) "},
+ {"Suzaku", 40, "(Red Phoenix) "},
#endif
};
#endif
};
-cptr shougou_moji[5]=
+cptr exp_level_str[5]=
#ifdef JP
{"[½é¿´¼Ô]", "[ÆþÌç¼Ô]", "[½ÏÎý¼Ô]", "[¥¨¥¥¹¥Ñ¡¼¥È]", "[ã¿Í]"};
#else
{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
#endif
-byte conv_terrain2feat[MAX_WILDERNESS] =
+/* Weird melee attack types when hallucinating */
+#ifdef JP
+cptr silly_attacks[MAX_SILLY_ATTACK] =
{
- FEAT_PERM_EXTRA,
- FEAT_TOWN,
- FEAT_DEEP_WATER,
- FEAT_SHAL_WATER,
- FEAT_SWAMP,
- FEAT_DIRT,
- FEAT_GRASS,
- FEAT_TREES,
- FEAT_DIRT,
- FEAT_SHAL_LAVA,
- FEAT_DEEP_LAVA,
- FEAT_MOUNTAIN
+ "¤Ë¾®Êؤò¤«¤±¤é¤ì¤¿¡£",
+ "¤¬¤¢¤Ê¤¿¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
+ "¤Ë¤·¤Ð¤¤Þ¤ï¤µ¤ì¤¿¡£",
+ "¤Ë·¤¤ò¤Ê¤á¤µ¤»¤é¤ì¤¿¡£",
+ "¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤µ¤ì¤¿¡£",
+ "¤Ë¥¸¥ã¥ó·ý¤Ç¹¶·â¤µ¤ì¤¿¡£",
+ "¤¬¤¢¤Ê¤¿¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
+ "¤¬¤¢¤Ê¤¿¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
+ "¤Ë¥¢¥«¥ó¥Ù¡¼¤µ¤ì¤¿¡£",
+ "¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤é¤ì¤¿¡£",
+ "¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤µ¤ì¤¿¡£",
+ "¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤é¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ÈÍ٤ä¿¡£",
+ "¤Ë´é¤Ë¤é¤¯½ñ¤¤ò¤µ¤ì¤¿¡£",
+ "¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤é¤ì¤¿¡£",
+ "¤Ë¥¹¥«¡¼¥È¤ò¤á¤¯¤é¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
+ "¤«¤éÌòËþ¤ò¾å¤¬¤é¤ì¤¿¡£",
+ "¤«¤é°¦¤Î¹ðÇò¤ò¤µ¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
+ "¤¬¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
+ "¤Ë¾¯¤·¤«¤¸¤é¤ì¤¿¡£",
+ "¤Ï¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
+ "¤Ï¤¢¤Ê¤¿¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
+ "¤Ï¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
+ "¤Ï¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
+ "¤Ï³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
+ "¤Ï¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
+ "¤Ë¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤µ¤ì¤¿¡£",
+ "¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤é¤ì¤¿¡£",
+ "¤Ï¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
+ "¤Ï¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
+ "¤Ë¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤é¤ì¤¿¡£",
+ "¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤é¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
+ "¤Ï¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
+ "¤¬¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
+ "¤Ï¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×",
};
-#ifdef JP
-cptr silly_attacks[MAX_SILLY_ATTACK] =
+/* Note: %s for strfmt() */
+cptr silly_attacks2[MAX_SILLY_ATTACK] =
{
- "¤Ë¾®Êؤò¤«¤±¤é¤ì¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
- "¤Ë¤·¤Ð¤¤Þ¤ï¤µ¤ì¤¿¡£",
- "¤Ë·¤¤ò¤Ê¤á¤µ¤»¤é¤ì¤¿¡£",
- "¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤µ¤ì¤¿¡£",
- "¤Ë¥¸¥ã¥ó·ý¤Ç¹¶·â¤µ¤ì¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
- "¤Ë¥¢¥«¥ó¥Ù¡¼¤µ¤ì¤¿¡£",
- "¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤é¤ì¤¿¡£",
- "¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤µ¤ì¤¿¡£",
- "¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ÈÍ٤ä¿¡£",
- "¤Ë´é¤Ë¤é¤¯½ñ¤¤ò¤µ¤ì¤¿¡£",
- "¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤é¤ì¤¿¡£",
- "¤Ë¥¹¥«¡¼¥È¤ò¤á¤¯¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
- "¤«¤éÌòËþ¤ò¾å¤¬¤é¤ì¤¿¡£",
- "¤«¤é°¦¤Î¹ðÇò¤ò¤µ¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
- "¤¬¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
- "¤Ë¾¯¤·¤«¤¸¤é¤ì¤¿¡£",
- "¤Ï¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
- "¤Ï¤¢¤Ê¤¿¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
- "¤Ï¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
- "¤Ï¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
- "¤Ï³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
- "¤Ï¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
- "¤Ë¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤µ¤ì¤¿¡£",
- "¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤é¤ì¤¿¡£",
- "¤Ï¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
- "¤Ï¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
- "¤Ë¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤é¤ì¤¿¡£",
- "¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
- "¤Ï¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
- "¤¬¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
- "¤Ï¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×¡£",
+ "%s¤Ë¾®Êؤò¤«¤±¤¿¡£",
+ "%s¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
+ "%s¤ò¤·¤Ð¤¤Þ¤ï¤·¤¿¡£",
+ "%s¤Ë·¤¤ò¤Ê¤á¤µ¤»¤¿¡£",
+ "%s¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤·¤¿¡£",
+ "%s¤ò¥¸¥ã¥ó·ý¤Ç¹¶·â¤·¤¿¡£",
+ "%s¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
+ "%s¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
+ "%s¤Ë¥¢¥«¥ó¥Ù¡¼¤·¤¿¡£",
+ "%s¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤¿¡£",
+ "%s¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤»¤¿¡£",
+ "%s¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤¿¡£",
+ "%s¤ÈÍ٤ä¿¡£",
+ "%s¤Î´é¤Ë¤é¤¯½ñ¤¤ò¤·¤¿¡£",
+ "%s¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤Ã¤¿¡£",
+ "%s¤Î¥¹¥«¡¼¥È¤ò¤á¤¯¤Ã¤¿¡£",
+ "%s¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
+ "%s¤«¤éÌòËþ¤ò¾å¤¬¤Ã¤¿¡£",
+ "%s¤Ë°¦¤Î¹ðÇò¤ò¤·¤¿¡£",
+ "%s¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
+ "%s¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
+ "¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
+ "%s¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
+ "%s¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
+ "%s¤ò¾¯¤·¤«¤¸¤Ã¤¿¡£",
+ "¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
+ "%s¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
+ "¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
+ "¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
+ "%s¤Ë³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
+ "%s¤Ë¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
+ "%s¤ò¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤·¤¿¡£",
+ "%s¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤¿¡£",
+ "¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
+ "%s¤Ë¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
+ "%s¤ò¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤¿¡£",
+ "%s¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤¿¡£",
+ "%s¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
+ "¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
+ "¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
+ "¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×",
};
#else
-
-/* Weird melee attack types when hallucinating */
cptr silly_attacks[MAX_SILLY_ATTACK] =
{
"smothers",
"falsifies",
"disbelieves",
"molests",
- "pusupusu"
+ "pusupusu",
};
#endif
+
+
+/*
+ * The table of "symbol info" -- each entry is a string of the form
+ * "X:desc" where "X" is the trigger, and "desc" is the "info".
+ */
+cptr ident_info[] =
+{
+#ifdef JP
+ " :°Å°Ç",
+ "!:Ìô, ¥ª¥¤¥ë",
+ "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê",
+ "#:ÊÉ(±£¤·¥É¥¢)/¿¢Êª/µ¤ÂÎ",
+ "$:ºâÊõ(¶â¤«ÊõÀÐ)",
+ "%:¹ÛÌ®(Íϴ䤫ÀбÑ)",
+ "&:Ȣ",
+ "':³«¤¤¤¿¥É¥¢",
+ "(:Æð¤é¤«¤¤Ëɶñ",
+ "):½â",
+ "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ",
+ "+:ÊĤ¸¤¿¥É¥¢",
+ ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥¥Î¥³",
+ "-:ËâË¡ËÀ, ¥í¥Ã¥É",
+ ".:¾²",
+ "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)",
+ "0:Çîʪ´Û¤ÎÆþ¸ý",
+ "1:»¨²ß²°¤ÎÆþ¸ý",
+ "2:Ëɶñ²°¤ÎÆþ¸ý",
+ "3:Éð´ïÀìÌ珤ÎÆþ¸ý",
+ "4:»û±¡¤ÎÆþ¸ý",
+ "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý",
+ "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý",
+ "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý",
+ "8:²æ¤¬²È¤ÎÆþ¸ý",
+ "9:½ñŹ¤ÎÆþ¸ý",
+ "::´äÀÐ",
+ ";:²óÈò¤ÎĦÁü/Çúȯ¤Î¥ë¡¼¥ó",
+ "<:¾å¤ê³¬ÃÊ",
+ "=:»ØÎØ",
+ ">:²¼¤ê³¬ÃÊ",
+ "?:´¬Êª",
+ "@:¥×¥ì¥¤¥ä¡¼",
+ "A:Å·»È",
+ "B:Ļ",
+ "C:¸¤",
+ "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à",
+ "E:¥¨¥ì¥á¥ó¥¿¥ë",
+ "F:¥È¥ó¥Ü",
+ "G:¥´¡¼¥¹¥È",
+ "H:»¨¼ï",
+ "I:º«Ãî",
+ "J:¥Ø¥Ó",
+ "K:¥¥é¡¼¡¦¥Ó¡¼¥È¥ë",
+ "L:¥ê¥Ã¥Á",
+ "M:¿¼ó¤Îà¨ÃîÎà",
+ "N:Ææ¤ÎÀ¸Êª",
+ "O:¥ª¡¼¥¬",
+ "P:µðÂç¿Í´Ö·¿À¸Êª",
+ "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)",
+ "R:à¨ÃîÎà/ξÀ¸Îà",
+ "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë",
+ "T:¥È¥í¥ë",
+ "U:¾åµé¥Ç¡¼¥â¥ó",
+ "V:¥Ð¥ó¥Ñ¥¤¥¢",
+ "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
+ "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
+ "Y:¥¤¥¨¥Æ¥£",
+ "Z:¥Ï¥¦¥ó¥É",
+ "[:·ø¤¤¥¢¡¼¥Þ¡¼",
+ "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)",
+ "]:¼ï¡¹¤ÎËɶñ",
+ "^:¥È¥é¥Ã¥×",
+ "_:¾ó",
+ "`:¿Í·Á¡¤Ä¦Áü",
+ "a:¥¢¥ê",
+ "b:¥³¥¦¥â¥ê",
+ "c:¥à¥«¥Ç",
+ "d:¥É¥é¥´¥ó",
+ "e:ÌܶÌ",
+ "f:¥Í¥³",
+ "g:¥´¡¼¥ì¥à",
+ "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ",
+ "i:¥Ù¥È¥Ù¥È",
+ "j:¥¼¥ê¡¼",
+ "k:¥³¥Ü¥ë¥É",
+ "l:¿åÀ³À¸Êª",
+ "m:¥â¥ë¥É",
+ "n:¥Ê¡¼¥¬",
+ "o:¥ª¡¼¥¯",
+ "p:¿Í´Ö",
+ "q:»Í½Ã",
+ "r:¥Í¥º¥ß",
+ "s:¥¹¥±¥ë¥È¥ó",
+ "t:Ä®¤Î¿Í",
+ "u:²¼µé¥Ç¡¼¥â¥ó",
+ "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹",
+ "w:¥¤¥â¥à¥·/Âç·²",
+ /* "x:unused", */
+ "y:¥¤¡¼¥¯",
+ "z:¥¾¥ó¥Ó/¥ß¥¤¥é",
+ "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)",
+ "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)",
+ "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)",
+ "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)",
+#else
+ " :A dark grid",
+ "!:A potion (or oil)",
+ "\":An amulet (or necklace)",
+ "#:A wall (or secret door) / a plant / a gas",
+ "$:Treasure (gold or gems)",
+ "%:A vein (magma or quartz)",
+ "&:A chest",
+ "':An open door",
+ "(:Soft armor",
+ "):A shield",
+ "*:A vein with treasure or a ball monster",
+ "+:A closed door",
+ ",:Food (or mushroom patch)",
+ "-:A wand (or rod)",
+ ".:Floor",
+ "/:A polearm (Axe/Pike/etc)",
+ "0:Entrance to Museum",
+ "1:Entrance to General Store",
+ "2:Entrance to Armory",
+ "3:Entrance to Weaponsmith",
+ "4:Entrance to Temple",
+ "5:Entrance to Alchemy shop",
+ "6:Entrance to Magic store",
+ "7:Entrance to Black Market",
+ "8:Entrance to your home",
+ "9:Entrance to the bookstore",
+ "::Rubble",
+ ";:A glyph of warding / an explosive rune",
+ "<:An up staircase",
+ "=:A ring",
+ ">:A down staircase",
+ "?:A scroll",
+ "@:You",
+ "A:Angel",
+ "B:Bird",
+ "C:Canine",
+ "D:Ancient Dragon/Wyrm",
+ "E:Elemental",
+ "F:Dragon Fly",
+ "G:Ghost",
+ "H:Hybrid",
+ "I:Insect",
+ "J:Snake",
+ "K:Killer Beetle",
+ "L:Lich",
+ "M:Multi-Headed Reptile",
+ "N:Mystery Living",
+ "O:Ogre",
+ "P:Giant Humanoid",
+ "Q:Quylthulg (Pulsing Flesh Mound)",
+ "R:Reptile/Amphibian",
+ "S:Spider/Scorpion/Tick",
+ "T:Troll",
+ "U:Major Demon",
+ "V:Vampire",
+ "W:Wight/Wraith/etc",
+ "X:Xorn/Xaren/etc",
+ "Y:Yeti",
+ "Z:Zephyr Hound",
+ "[:Hard armor",
+ "\\:A hafted weapon (mace/whip/etc)",
+ "]:Misc. armor",
+ "^:A trap",
+ "_:A staff",
+ "`:A figurine or statue",
+ "a:Ant",
+ "b:Bat",
+ "c:Centipede",
+ "d:Dragon",
+ "e:Floating Eye",
+ "f:Feline",
+ "g:Golem",
+ "h:Hobbit/Elf/Dwarf",
+ "i:Icky Thing",
+ "j:Jelly",
+ "k:Kobold",
+ "l:Aquatic monster",
+ "m:Mold",
+ "n:Naga",
+ "o:Orc",
+ "p:Person/Human",
+ "q:Quadruped",
+ "r:Rodent",
+ "s:Skeleton",
+ "t:Townsperson",
+ "u:Minor Demon",
+ "v:Vortex",
+ "w:Worm/Worm-Mass",
+ /* "x:unused", */
+ "y:Yeek",
+ "z:Zombie/Mummy",
+ "{:A missile (arrow/bolt/shot)",
+ "|:An edged weapon (sword/dagger/etc)",
+ "}:A launcher (bow/crossbow/sling)",
+ "~:Fluid terrain (or miscellaneous item)",
+#endif
+
+ NULL
+};
+
+
+/*
+ * The table of monsters' blow effects
+ */
+mbe_info_type mbe_info[] =
+{
+ { 0, 0, }, /* None */
+ { 60, GF_MISSILE, }, /* HURT */
+ { 5, GF_POIS, }, /* POISON */
+ { 20, GF_DISENCHANT, }, /* UN_BONUS */
+ { 15, GF_MISSILE, }, /* UN_POWER */ /* ToDo: Apply the correct effects */
+ { 5, GF_MISSILE, }, /* EAT_GOLD */
+ { 5, GF_MISSILE, }, /* EAT_ITEM */
+ { 5, GF_MISSILE, }, /* EAT_FOOD */
+ { 5, GF_MISSILE, }, /* EAT_LITE */
+ { 0, GF_ACID, }, /* ACID */
+ { 10, GF_ELEC, }, /* ELEC */
+ { 10, GF_FIRE, }, /* FIRE */
+ { 10, GF_COLD, }, /* COLD */
+ { 2, GF_MISSILE, }, /* BLIND */
+ { 10, GF_CONFUSION, }, /* CONFUSE */
+ { 10, GF_MISSILE, }, /* TERRIFY */
+ { 2, GF_MISSILE, }, /* PARALYZE */
+ { 0, GF_MISSILE, }, /* LOSE_STR */
+ { 0, GF_MISSILE, }, /* LOSE_INT */
+ { 0, GF_MISSILE, }, /* LOSE_WIS */
+ { 0, GF_MISSILE, }, /* LOSE_DEX */
+ { 0, GF_MISSILE, }, /* LOSE_CON */
+ { 0, GF_MISSILE, }, /* LOSE_CHR */
+ { 2, GF_MISSILE, }, /* LOSE_ALL */
+ { 60, GF_ROCKET, }, /* SHATTER */
+ { 5, GF_MISSILE, }, /* EXP_10 */
+ { 5, GF_MISSILE, }, /* EXP_20 */
+ { 5, GF_MISSILE, }, /* EXP_40 */
+ { 5, GF_MISSILE, }, /* EXP_80 */
+ { 5, GF_POIS, }, /* DISEASE */
+ { 5, GF_TIME, }, /* TIME */
+ { 5, GF_MISSILE, }, /* EXP_VAMP */
+ { 5, GF_MANA, }, /* DR_MANA */
+ { 60, GF_MISSILE, }, /* SUPERHURT */
+};
+
+
+/*
+ * The table of features' actions
+ */
+byte feature_action_flags[FF_FLAG_MAX] =
+{
+ 0, /* LOS */
+ 0, /* PROJECT */
+ 0, /* MOVE */
+ 0, /* PLACE */
+ 0, /* DROP */
+ 0, /* SECRET */
+ 0, /* NOTICE */
+ 0, /* REMEMBER */
+ 0, /* OPEN */
+ 0, /* CLOSE */
+ FAF_CRASH_GLASS, /* BASH */
+ 0, /* SPIKE */
+ FAF_DESTROY, /* DISARM */
+ 0, /* STORE */
+ FAF_DESTROY | FAF_CRASH_GLASS, /* TUNNEL */
+ 0, /* MAY_HAVE_GOLD */
+ 0, /* HAS_GOLD */
+ 0, /* HAS_ITEM */
+ 0, /* DOOR */
+ 0, /* TRAP */
+ 0, /* STAIRS */
+ 0, /* GLYPH */
+ 0, /* LESS */
+ 0, /* MORE */
+ 0, /* RUN */
+ 0, /* FLOOR */
+ 0, /* WALL */
+ 0, /* PERMANENT */
+ 0, /* INNER */
+ 0, /* OUTER */
+ 0, /* SOLID */
+ 0, /* HIT_TRAP */
+
+ 0, /* BRIDGE */
+ 0, /* RIVER */
+ 0, /* LAKE */
+ 0, /* BRIDGED */
+ 0, /* COVERED */
+ 0, /* GLOW */
+ 0, /* ENSECRET */
+ 0, /* WATER */
+ 0, /* LAVA */
+ 0, /* SHALLOW */
+ 0, /* DEEP */
+ 0, /* FILLED */
+ FAF_DESTROY | FAF_CRASH_GLASS, /* HURT_ROCK */
+ 0, /* HURT_FIRE */
+ 0, /* HURT_COLD */
+ 0, /* HURT_ACID */
+ 0, /* ICE */
+ 0, /* ACID */
+ 0, /* OIL */
+ 0, /* XXX04 */
+ 0, /* CAN_CLIMB */
+ 0, /* CAN_FLY */
+ 0, /* CAN_SWIM */
+ 0, /* CAN_PASS */
+ 0, /* CAN_OOZE */
+ 0, /* CAN_DIG */
+ 0, /* HIDE_ITEM */
+ 0, /* HIDE_SNEAK */
+ 0, /* HIDE_SWIM */
+ 0, /* HIDE_DIG */
+ 0, /* KILL_HUGE */
+ 0, /* KILL_MOVE */
+
+ 0, /* PICK_TRAP */
+ 0, /* PICK_DOOR */
+ 0, /* ALLOC */
+ 0, /* CHEST */
+ 0, /* DROP_1D2 */
+ 0, /* DROP_2D2 */
+ 0, /* DROP_GOOD */
+ 0, /* DROP_GREAT */
+ 0, /* HURT_POIS */
+ 0, /* HURT_ELEC */
+ 0, /* HURT_WATER */
+ 0, /* HURT_BWATER */
+ 0, /* USE_FEAT */
+ 0, /* GET_FEAT */
+ 0, /* GROUND */
+ 0, /* OUTSIDE */
+ 0, /* EASY_HIDE */
+ 0, /* EASY_CLIMB */
+ 0, /* MUST_CLIMB */
+ 0, /* TREE */
+ 0, /* NEED_TREE */
+ 0, /* BLOOD */
+ 0, /* DUST */
+ 0, /* SLIME */
+ 0, /* PLANT */
+ 0, /* XXX2 */
+ 0, /* INSTANT */
+ 0, /* EXPLODE */
+ 0, /* TIMED */
+ 0, /* ERUPT */
+ 0, /* STRIKE */
+ 0, /* SPREAD */
+
+ 0, /* SPECIAL */
+ FAF_DESTROY | FAF_NO_DROP | FAF_CRASH_GLASS, /* HURT_DISI */
+ 0, /* QUEST_ENTER */
+ 0, /* QUEST_EXIT */
+ 0, /* QUEST */
+ 0, /* SHAFT */
+ 0, /* MOUNTAIN */
+ 0, /* BLDG */
+ 0, /* MINOR_GLYPH */
+ 0, /* PATTERN */
+ 0, /* TOWN */
+ 0, /* ENTRANCE */
+ 0, /* MIRROR */
+ 0, /* UNPERM */
+ 0, /* TELEPORTABLE */
+ 0, /* CONVERT */
+ 0, /* GLASS */
+};