*/
#ifdef JP
- { "¥Õ¥ì¥ó¥É¥ê¡¼¤Ê¥Ó¥ë¥Ü", 200, 170, 108, 5, 15, RACE_HOBBIT},
+ { "¥Õ¥ì¥ó¥É¥ê¡¼¤Ê¥Ó¥ë¥Ü", 200, 170, 108, 5, 15, RACE_HOBBIT},
/* { "²±É¼ԥ饹¥È¥ê¥ó", 200, 175, 108, 4, 12, RACE_HUMAN}, */
- { "²±É¼ԥê¥ó¥¹¥¦¥£¥ó¥É", 200, 175, 108, 4, 12, RACE_HUMAN},
- { "ÇؤÎÄ㤤¥µ¥ë¥¿¥ó", 300, 170, 107, 5, 15, RACE_GNOME},
- { "¥Ï¥ó¥µ¥à¤Ê¥é¥¤¥¢=¥¨¥ë", 300, 165, 107, 6, 18, RACE_ELF},
+ { "²±É¼ԥê¥ó¥¹¥¦¥£¥ó¥É", 200, 175, 108, 4, 12, RACE_HUMAN},
+ { "ÇؤÎÄ㤤¥µ¥ë¥¿¥ó", 300, 170, 107, 5, 15, RACE_GNOME},
+ { "¥Ï¥ó¥µ¥à¤Ê¥é¥¤¥¢=¥¨¥ë", 300, 165, 107, 6, 18, RACE_ELF},
#else
{ "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT},
/* { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN}, */
{
/* Armoury - 28 unique names */
#ifdef JP
- { "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
- { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
- { "¸¼Ô¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_DUNADAN},
- { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
+ { "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "¸¼Ô¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_DUNADAN},
+ { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
#else
{ "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
{ "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
{ "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
#endif
#ifdef JP
- { "¥¨¥í¡¼¡¦¥É¥é¥´¥ó¥¹¥±¥¤¥ë", 30000, 200, 112, 4, 5, RACE_ELF},
+ { "¥¨¥í¡¼¡¦¥É¥é¥´¥ó¥¹¥±¥¤¥ë", 30000, 200, 112, 4, 5, RACE_ELF},
#else
- { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
+ { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
#endif
#ifdef JP
{ "¥Ç¥ê¥«¥È¥¹", 10000, 210, 115, 5, 7, RACE_SPRITE},
{ "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM},
#endif
#ifdef JP
- { "¥Þ¥ë¥ô¥¡¥¹", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
+ { "¥Þ¥ë¥ô¥¡¥¹", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
#else
- { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
+ { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
#endif
#ifdef JP
{ "¥»¥é¥¯¥·¥¹", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
{ "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE},
#endif
#ifdef JP
- { "Î䤿¤¤¥Ð¥¹¥ê¥Ã¥¯", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
+ { "Î䤿¤¤¥Ð¥¹¥ê¥Ã¥¯", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
#else
- { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
+ { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
#endif
#ifdef JP
{ "Îä¹ó¥ô¥§¥ó¥¸¥§¥é", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
{ "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF},
#endif
#ifdef JP
- { "Í¥¤·¤¤¥é¥Ê¥é¡¼", 30000, 200, 112, 4, 5, RACE_AMBERITE},
+ { "Í¥¤·¤¤¥é¥Ê¥é¡¼", 30000, 200, 112, 4, 5, RACE_AMBERITE},
#else
- { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
+ { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
#endif
#ifdef JP
{ "ÉÔ¾ô¤Î¥Û¥ë¥Ð¥°", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
{ "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE},
#endif
#ifdef JP
- { "°ì¤ÄÌÜ¥ô¥§¥°¥Ê¡¼", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
+ { "°ì¤ÄÌÜ¥ô¥§¥°¥Ê¡¼", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
#else
- { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
+ { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
#endif
#ifdef JP
{ "º®Æ٤Υí¥Ç¥£¥Ã¥·¥å", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
{ "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¥¤¥ó¥×¤Î¥¶¥µ¥¹", 30000, 200, 112, 4, 5, RACE_IMP},
+ { "¥¤¥ó¥×¤Î¥¶¥µ¥¹", 30000, 200, 112, 4, 5, RACE_IMP},
#else
- { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
+ { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
#endif
#ifdef JP
{ "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
{
/* Weapon Smith - 28 unique names */
#ifdef JP
- { "»ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
- { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
- { "½Ã¥Þ¥¹¥¿¡¼¤Î¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HOBBIT},
- { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "»ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
+ { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "½Ã¥Þ¥¹¥¿¡¼¤Î¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HOBBIT},
+ { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
#else
{ "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
{ "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
{
/* Temple - 22 unique names */
#ifdef JP
- { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN},
- { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN},
- { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF},
- { "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF},
+ { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN},
+ { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN},
+ { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF},
+ { "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF},
#else
{ "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
{ "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
{
/* Alchemist - 26 unique names */
#ifdef JP
- { "²½³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
- { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
- { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
- { "Éϼ奸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
+ { "²½³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Éϼ奸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
#else
{ "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
{ "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
#endif
#ifdef JP
- { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
#else
- { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
#else
- { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
#endif
#ifdef JP
{ "ÍÑ¿´¿¼¤¤¥Õ¥¡¥Í¥é¥¹", 10000, 190, 111, 5, 8, RACE_DWARF},
{ "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN},
#endif
#ifdef JP
- { "¥°¥é¥ó¥Ö¥ë¥ï¡¼¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "¥°¥é¥ó¥Ö¥ë¥ï¡¼¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
#else
- { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
#endif
#ifdef JP
- { "¥Õ¥ê¥Ã¥¿¡¼", 15000, 220, 111, 4, 9, RACE_SPRITE},
+ { "¥Õ¥ê¥Ã¥¿¡¼", 15000, 220, 111, 4, 9, RACE_SPRITE},
#else
- { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
+ { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
#endif
#ifdef JP
{ "¥¶¥ê¥ë¥¹", 10000, 190, 111, 5, 8, RACE_HUMAN},
{ "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF},
#endif
#ifdef JP
- { "¸Ø¤ê¹â¤¥ô¥¡¥ê¥ó¥É¥é", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "¸Ø¤ê¹â¤¥ô¥¡¥ê¥ó¥É¥é", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
#else
- { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¿¥¨¥ó", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "Ï£¶â½Ñ»Õ¥¿¥¨¥ó", 15000, 220, 111, 4, 9, RACE_HUMAN},
#else
- { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
#endif
#ifdef JP
{ "¹ª¸À¥«¥¤¥É", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
{ "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
#endif
#ifdef JP
- { "¼ÁÁǤʥɥà¥ê", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "¼ÁÁǤʥɥà¥ê", 15000, 200, 116, 6, 9, RACE_DWARF},
#else
- { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
#endif
#ifdef JP
- { "Ëâ¤Î»Ò¥ä¥¡¥¸¥å¥Ã¥«", 15000, 220, 111, 4, 9, RACE_IMP},
+ { "Ëâ¤Î»Ò¥ä¥¡¥¸¥å¥Ã¥«", 15000, 220, 111, 4, 9, RACE_IMP},
#else
- { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
+ { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
#endif
#ifdef JP
{ "ÌôÁð»Õ¥¸¥§¥é¥é¥ë¥É¡¼¥ë", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
{ "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
#endif
#ifdef JP
- { "¥Ç¥â¥Ë¥·¥¹¥È¤Î¥Õ¥¾¥°¥í", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "¥Ç¥â¥Ë¥·¥¹¥È¤Î¥Õ¥¾¥°¥í", 15000, 200, 116, 6, 9, RACE_IMP},
#else
- { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥É¥¥¥ê¥¢¥·¥å", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
+ { "Ï£¶â½Ñ»Õ¥É¥¥¥ê¥¢¥·¥å", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
#else
- { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
+ { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
#endif
#ifdef JP
{ "¶¯¼Ô¥Í¥ê¥¢", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
{ "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
#endif
#ifdef JP
- { "¥Æ¥£¥ë¥Ð", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "¥Æ¥£¥ë¥Ð", 15000, 200, 116, 6, 9, RACE_HOBBIT},
#else
- { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
#endif
#ifdef JP
- { "¶â»ý¤Á¥ß¥ê¥ë¥É¥ê¥Ã¥¯", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "¶â»ý¤Á¥ß¥ê¥ë¥É¥ê¥Ã¥¯", 15000, 220, 111, 4, 9, RACE_HUMAN},
#else
- { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
#endif
#ifdef JP
{ "²Ê³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
{ "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
#endif
#ifdef JP
- { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
#else
- { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
#endif
#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
#else
- { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
#endif
},
{
/* Magic Shop - 23 unique names */
#ifdef JP
- { "¥½¡¼¥µ¥é¡¼¤Î¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
- { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
- { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
- { "»àÎî»È¤¤¥ê¥ã¥¯",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
+ { "¥½¡¼¥µ¥é¡¼¤Î¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "»àÎî»È¤¤¥ê¥ã¥¯",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
#else
{ "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
{ "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
#endif
#ifdef JP
- { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#else
- { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#endif
#ifdef JP
- { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
#else
- { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
#else
- { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
#endif
#ifdef JP
{ "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
{ "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
#endif
#ifdef JP
- { "µ®Â²¤Î¥«¥¶", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "µ®Â²¤Î¥«¥¶", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#else
- { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#endif
#ifdef JP
- { "°Å¤¥Õ¥¡¥¸¥ë", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "°Å¤¥Õ¥¡¥¸¥ë", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "°ÎÂç¤Ê¤ë¥±¥ë¥É¡¼¥ó", 15000, 200, 110, 7, 8, RACE_DWARF},
+ { "°ÎÂç¤Ê¤ë¥±¥ë¥É¡¼¥ó", 15000, 200, 110, 7, 8, RACE_DWARF},
#else
- { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
+ { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
#endif
#ifdef JP
{ "¥Õ¥£¥é¥ó¥¹¥í¥×¥¹", 20000, 215, 113, 6, 10, RACE_HOBBIT},
{ "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT},
#endif
#ifdef JP
- { "Ëâ½÷¤Î¥¢¥°¥Ê¡¼", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Ëâ½÷¤Î¥¢¥°¥Ê¡¼", 30000, 200, 110, 7, 10, RACE_HUMAN},
#else
- { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ó¥å¥ê¥¢¥ó¥¹", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "»àÎî½Ñ»Õ¥Ó¥å¥ê¥¢¥ó¥¹", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
#else
- { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
#endif
#ifdef JP
- { "¥Ï¥¤¥á¥¤¥¸¤Î¥ô¥¤¥é¥¯", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
+ { "¥Ï¥¤¥á¥¤¥¸¤Î¥ô¥¤¥é¥¯", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
#else
- { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
+ { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
#endif
#ifdef JP
{ "Ãηüԥޥǥ£¥Ã¥·¥å", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
{ "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
#endif
#ifdef JP
- { "¥Õ¥¡¥ì¥Ö¥ê¥ó¥Ü¡¼¥ë", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "¥Õ¥¡¥ì¥Ö¥ê¥ó¥Ü¡¼¥ë", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#else
- { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
#endif
#ifdef JP
- { "±¢¸±¥Õ¥§¥ê¥ë=¥¬¥ó¥É", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "±¢¸±¥Õ¥§¥ê¥ë=¥¬¥ó¥É", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¼ö½Ñ»Õ¥µ¥ì¥´¡¼¥É", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
+ { "¼ö½Ñ»Õ¥µ¥ì¥´¡¼¥É", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
#else
- { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
+ { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
#endif
#ifdef JP
{ "¿ÀÈë²È¥¯¥È¥¥¥¢¥í¥¹", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
{ "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
#endif
#ifdef JP
- { "¸¸½Ñ»Õ¥¤¥Ù¥ê", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "¸¸½Ñ»Õ¥¤¥Ù¥ê", 30000, 200, 110, 7, 10, RACE_SKELETON},
#else
- { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ø¥È¡¼", 30000, 175, 110, 5, 11, RACE_YEEK},
+ { "»àÎî½Ñ»Õ¥Ø¥È¡¼", 30000, 175, 110, 5, 11, RACE_YEEK},
#else
- { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
+ { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
#endif
#ifdef JP
{ "Ëâ½Ñ»Õ¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
{ "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#else
- { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
#endif
#ifdef JP
- { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
#else
- { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
#endif
#ifdef JP
- { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#else
- { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
- { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
#else
- { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
#endif
#ifdef JP
{ "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
{
/* Black Market - 32 unique names */
#ifdef JP
- { "¥¬¥ê¡¼=¥®¥¬¥º", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
- { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
- { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN},
- { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF},
+ { "¥¬¥ê¡¼=¥®¥¬¥º", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
+ { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF},
#else
{ "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
{ "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
{
{
#ifdef JP
- "½÷À",
- "¥¯¥¤¡¼¥ó",
+ "½÷À",
+ "¥¯¥¤¡¼¥ó",
#endif
"Female",
"Queen"
},
{
#ifdef JP
- "ÃËÀ",
- "¥¥ó¥°",
+ "ÃËÀ",
+ "¥¥ó¥°",
#endif
"Male",
"King"
72, 6, 180, 25,
66, 4, 150, 20,
0,
- 0x7FFFFFF,
+ 0x7FFFFFF,
},
{
#ifdef JP
- "¥Ï¡¼¥Õ¥¨¥ë¥Õ",
+ "¥Ï¡¼¥Õ¥¨¥ë¥Õ",
#endif
"Half-Elf",
66, 6, 130, 15,
62, 6, 100, 10,
2,
- 0x677E7FF,
+ 0x677E7FF,
},
{
#ifdef JP
- "¥¨¥ë¥Õ",
+ "¥¨¥ë¥Õ",
#endif
"Elf",
60, 4, 100, 6,
54, 4, 80, 6,
3,
- 0x677E75B,
+ 0x677E75B,
},
{
36, 3, 60, 3,
33, 3, 50, 3,
4,
- 0x76FFC0B,
+ 0x76FFC0B,
},
{
#ifdef JP
42, 3, 90, 6,
39, 3, 75, 3,
4,
- 0x767D60F,
+ 0x767D60F,
},
{
#ifdef JP
48, 3, 150, 10,
46, 3, 120, 10,
5,
- 0x1890005,
+ 0x1890005,
},
{
#ifdef JP
66, 1, 150, 5,
62, 1, 120, 5,
3,
- 0x5D8818D,
+ 0x5D8818D,
},
{
#ifdef JP
96, 10, 250, 50,
84, 8, 225, 40,
3,
- 0x0880005,
+ 0x0880005,
},
{
#ifdef JP
- "¥¢¥ó¥Ð¥é¥¤¥È",
+ "¥¢¥ó¥Ð¥é¥¤¥È",
#endif
"Amberite",
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0x7FFF7FF,
},
{
#ifdef JP
- "¥Ï¥¤¥¨¥ë¥Õ",
+ "¥Ï¥¤¥¨¥ë¥Õ",
#endif
"High-Elf",
111, 11, 255, 50,
99, 11, 250, 45,
0,
- 0x0010005,
+ 0x0010005,
},
{
#ifdef JP
- "¥¢¥ë¥³¥ó",
+ "¥¢¥ë¥³¥ó",
#endif
"Archon",
82, 5, 190, 20,
78, 6, 180, 15,
3,
- 0x779F777,
+ 0x779F777,
},
{
#ifdef JP
- "¥Ð¥ë¥í¥°",
+ "¥Ð¥ë¥í¥°",
"Balrog",
#else
"Balrog",
100,10, 255, 65,
80, 10, 240, 64,
5,
- 0x7EDC4DB,
+ 0x7EDC4DB,
},
{
#ifdef JP
- "¥É¥¥¥Ê¥À¥ó",
+ "¥É¥¥¥Ê¥À¥ó",
#endif
"Dunadan",
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0x7FFF7FF,
},
{
#ifdef JP
48, 6, 150, 25,
44, 4, 130, 20,
0,
- 0x418B7AD,
+ 0x418B7AD,
},
{
#ifdef JP
#ifdef JP
"¶ãÍ·»í¿Í",
#endif
- "Bard", /* Note : spell stat is Charisma */
- {-2, 1, 2, -1, -2, 4},
- 20, 33, 34, -5, 16, 20, 34, 20,
- 8, 13, 11, 0, 0, 0, 10, 8,
- 2, 40, 25
+ "Bard", /* Note : spell stat is Charisma */
+ {-2, 1, 2, -1, -2, 4},
+ 20, 33, 34, -5, 16, 20, 34, 20,
+ 8, 13, 11, 0, 0, 0, 10, 8,
+ 2, 40, 25
},
{
0, 0, 0, 0,
0, 0, 0, 0,
0,
- 0x000000,
+ 0x000000,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
5,
- 0x000003,
+ 0x000003,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
20,
- 0x000003,
+ 0x000003,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
5,
- 0x000005,
+ 0x000005,
},
};
};
-s32b realm_choices1[] =
+s32b realm_choices1[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON), /* Mage */
- (CH_LIFE | CH_DEATH | CH_DAEMON), /* Priest */
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Mage */
+ (CH_LIFE | CH_DEATH | CH_DAEMON |
+ CH_CRUSADE), /* Priest */
(CH_SORCERY | CH_DEATH | CH_TRUMP |
CH_ARCANE | CH_ENCHANT), /* Rogue */
(CH_NATURE), /* Ranger */
- (CH_LIFE | CH_DEATH), /* Paladin */
+ (CH_CRUSADE | CH_DEATH), /* Paladin */
(CH_ARCANE), /* Warrior-Mage */
(CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
(CH_LIFE | CH_NATURE | CH_DEATH |
(CH_NONE), /* Mindcrafter */
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON), /* High-Mage */
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* High-Mage */
(CH_ARCANE), /* Tourist */
(CH_NONE), /* Imitation */
(CH_TRUMP), /* Beastmaster */
(CH_NONE), /* Red Mage */
(CH_HISSATSU), /* Samurai */
(CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT), /* ForceTrainer */
+ CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
(CH_NONE), /* Blue Mage */
(CH_NONE), /* Kihei */
(CH_NONE), /* Berserker */
(CH_NONE), /* Kaji */
(CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
};
-s32b realm_choices2[] =
+s32b realm_choices2[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON), /* Mage */
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Mage */
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON), /* Priest */
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Priest */
(CH_NONE), /* Rogue */
(CH_SORCERY | CH_CHAOS | CH_DEATH |
CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
(CH_NONE), /* Paladin */
(CH_LIFE | CH_NATURE | CH_CHAOS |
CH_DEATH | CH_TRUMP | CH_ARCANE |
- CH_SORCERY | CH_ENCHANT | CH_DAEMON), /* Warrior-Mage */
+ CH_SORCERY | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Warrior-Mage */
(CH_NONE), /* Chaos-Warrior */
(CH_NONE), /* Monk */
(CH_NONE), /* Mindcrafter */
(CH_NONE), /* Berserker */
(CH_NONE), /* Kaji */
(CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
};
"Èë½Ñ",
"¾¢",
"°Ëâ",
- "ÉÔÌÀ",
+ "Ç˼Ù",
"ÉÔÌÀ",
"ÉÔÌÀ",
"ÉÔÌÀ",
"Arcane",
"Craft",
"Daemon",
- "unknown",
+ "Crusade",
"unknown",
"unknown",
"unknown",
/*** Life Spells ***/
{
/* Common Life Spellbooks */
-"¼Ù°Â¸ºß´¶ÃÎ",
"·Ú½ý¤Î¼£Ìþ",
"½ËÊ¡",
-"¶²Éݽüµî",
+"·Ú½ý",
"¸÷¤Î¾¤´",
"æ« & ±£¤·Èâ´¶ÃÎ",
"½Å½ý¤Î¼£Ìþ",
+"²òÆÇ",
"¶õÊ¢½¼Â",
"²ò¼ö",
-"²òÆÇ",
+"½Å½ý",
"Ã×Ì¿½ý¤Î¼£Ìþ",
-"Æ©ÌÀ»ëǧ",
-"À»¤Ê¤ë¸÷µå",
-"Âмٰ·ë³¦",
+"ÂÑÇ®ÂÑ´¨",
+"¼þÊÕ´¶ÃÎ",
+"¥Ñ¥Ë¥Ã¥¯¡¦¥¢¥ó¥Ç¥Ã¥É",
"ÂÎÎϲóÉü",
"·ë³¦¤ÎÌæ¾Ï",
/* Rare Life Spellbooks */
-"°Ëâʧ¤¤",
"*²ò¼ö*",
-"¥¢¥ó¥Ç¥Ã¥É & °ËâÂ໶",
+"´Õ¼±",
+"¥¢¥ó¥Ç¥Ã¥ÉÂ໶",
"Æä¤Î¹ï",
-"¼Ù°Â໶",
-"¼Ù°ÄÉÊü",
-"À»¤Ê¤ë¸æ¸ÀÍÕ",
+"Ã×Ì¿½ý",
+"µ¢´Ô¤Î¾Û",
+"¿¿¼Â¤Îº×ÃÅ",
"¿¿¡¦·ë³¦",
-"»Îµ¤¹âÍÈ",
-"µ§¤ê",
+"ÉÔÌÓ²½",
+"Á´´¶ÃÎ",
"¥¢¥ó¥Ç¥Ã¥É¾ÃÌÇ",
+"ÀéΤ´ã",
"Á´Éü³è",
"*ÂÎÎϲóÉü*",
"À»¤Ê¤ë¥Ó¥¸¥ç¥ó",
-"¿À°Ò",
"µæ¶Ë¤ÎÂÑÀ"
},
},
+ /*** Crusade Spells ***/
+
+ {
+ /* Common Crusade Spellbooks */
+"Ĩȳ",
+"¼Ù°Â¸ºß´¶ÃÎ",
+"¶²Éݽüµî",
+"°Ò°µ",
+"À»°è",
+"Æþ¸ý",
+"¥¹¥¿¡¼¥À¥¹¥È",
+"¿ÈÂξô²½",
+
+"¼Ù°Èô¤Ð¤·",
+"À»¤Ê¤ë¸÷µå",
+"°Ëâʧ¤¤",
+"²ò¼ö",
+"Æ©ÌÀ»ëǧ",
+"Âмٰ·ë³¦",
+"ºÛ¤¤ÎÍë",
+"À»¤Ê¤ë¸æ¸ÀÍÕ",
+
+ /* Rare Crusade Spellbooks */
+"³«¤«¤ì¤¿Æ»",
+"ÉõËâ",
+"À»¤Ê¤ë¥ª¡¼¥é",
+"¥¢¥ó¥Ç¥Ã¥É&°ËâÂ໶",
+"¼Ù°Â໶",
+"À»¤Ê¤ë¿Ï",
+"¥¹¥¿¡¼¥Ð¡¼¥¹¥È",
+"Å·»È¾¤´",
+
+"»Îµ¤¹âÍÈ",
+"¼ö¤¤Â໶",
+"¼Ù°ÄÉÊü",
+"¥Ï¥ë¥Þ¥²¥É¥ó",
+"ÌܤˤÏÌܤò",
+"¿À¤ÎÅܤê",
+"¿À°Ò",
+"À»Àï",
+
+ },
+
/*** Music Spells ***/
/* Ìõ¸ì
/*** Life Spells ***/
{
/* Common Life Spellbooks */
- "Detect Evil",
"Cure Light Wounds",
"Bless",
- "Remove Fear",
+ "Cause Light Wounds",
"Call Light",
"Detect Doors & Traps",
"Cure Medium Wounds",
+ "Cure Poison",
"Satisfy Hunger",
"Remove Curse",
- "Cure Poison",
+ "Cause Medium Wounds",
"Cure Critical Wounds",
- "Sense Unseen",
- "Holy Orb",
- "Protection from Evil",
+ "Resist Heat and Cold",
+ "Sense Surroundings",
+ "Turn Undead",
"Healing",
"Glyph of Warding",
/* Rare Life Spellbooks */
- "Exorcism",
"Dispel Curse",
- "Dispel Undead & Demons",
+ "Perception",
+ "Dispel Undead",
"Day of the Dove",
- "Dispel Evil",
- "Banishment",
- "Holy Word",
+ "Cause Critical Wounds",
+ "Word of Recall",
+ "Alter Reality",
"Warding True",
- "Heroism",
- "Prayer",
- "Turn Undead",
+ "Sterilization",
+ "Detection",
+ "Annihilate Undead",
+ "Clairvoyance",
"Restoration",
"Healing True",
"Holy Vision",
- "Divine Intervention",
"Ultimate Resistance",
},
"Resistance",
"Haste Self",
"Walk through Wall",
- "Pulish Shield",
+ "Polish Shield",
"Create Golem",
"Magical armor",
"Plasma Ball",
"Polymorph Demon",
"Nather Wave",
- "Kiss of Saccubus",
+ "Kiss of Succubus",
"Doom Hand",
"Raise the Morale",
"Polymorph Demonlord",
},
+ /*** Crusade Spells ***/
+
+ {
+ /* Common Crusade Spellbooks */
+ "Punishment",
+ "Detect Evil",
+ "Remove Fear",
+ "Scare Monster",
+ "Sanctuary",
+ "Portal",
+ "Star Dust",
+ "Purify",
+
+ "Scatter Evil",
+ "Holy Orb",
+ "Exorcism",
+ "Remove Curse",
+ "Sense Unseen",
+ "Protection from Evil",
+ "Judgment Thunder",
+ "Holy Word",
+
+ /* Rare Crusade Spellbooks */
+ "Unbarring Ways",
+ "Arrest",
+ "Holy Aura",
+ "Dispel Undead & Demons",
+ "Dispel Evil",
+ "Holy Blade",
+ "Star Burst",
+ "Summon Angel",
+
+ "Heroism",
+ "Dispel Curse",
+ "Banish Evil",
+ "Armageddon",
+ "An Eye for an Eye",
+ "Wrath of the God",
+ "Divine Intervention",
+ "Crusade",
+ },
+
/*** Music Spells ***/
{
"Finrod's Resistance", /* ¸µÁÇÂÑÀ */
"Hobbit Melodies", /* ¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£ */
"World Contortion", /* ÏĤó¤ÀÀ¤³¦ */
- "Dispeling chant", /* Â໶¤Î²Î */
+ "Dispelling chant", /* Â໶¤Î²Î */
"The Voice of Saruman", /* ¥µ¥ë¥Þ¥ó¤Î´Å¸À */
"Song of the Tempest", /* Íò¤Î²»¿§ */
"Ambarkanta", /* ¤â¤¦°ì¤Ä¤ÎÀ¤³¦ */
"Wrecking Pattern", /* Ç˲õ¤ÎÀûΧ */
"Stationary Shriek", /* ÄäÂڤβΠ*/
"Endurance", /* ¼é¤ê¤Î²Î */
- "The Helo's Poem", /* ±Ñͺ¤Î»í */
+ "The Hero's Poem", /* ±Ñͺ¤Î»í */
"Relief of Yavanna", /* "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±" */
"Goddess' rebirth", /* "ºÆÀ¸¤Î²Î" */
"Wizardry of Sauron", /* "¥µ¥¦¥í¥ó¤ÎËâ½Ñ", */
(CHEST_LOSE_STR),
(CHEST_LOSE_CON), /* 5 == best small wooden */
0,
- (CHEST_POISON),
- (CHEST_POISON),
+ (CHEST_ALARM),
+ (CHEST_ALARM),
(CHEST_LOSE_STR),
(CHEST_LOSE_CON),
(CHEST_POISON),
(CHEST_LOSE_STR | CHEST_LOSE_CON),
(CHEST_SUMMON), /* 15 == best large wooden */
0,
- (CHEST_LOSE_STR),
+ (CHEST_ALARM),
(CHEST_SCATTER),
(CHEST_PARALYZE),
(CHEST_LOSE_STR | CHEST_LOSE_CON),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_BIRD_STORM),
(CHEST_POISON | CHEST_SUMMON),
- (CHEST_E_SUMMON),
+ (CHEST_E_SUMMON | CHEST_ALARM),
(CHEST_EXPLODE),
(CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */
0,
- (CHEST_SUMMON),
+ (CHEST_SUMMON | CHEST_ALARM),
(CHEST_EXPLODE),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_POISON | CHEST_PARALYZE),
(CHEST_EXPLODE),
(CHEST_BIRD_STORM),
- (CHEST_EXPLODE | CHEST_E_SUMMON),
+ (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM),
(CHEST_H_SUMMON), /* 45 == best small steel */
0,
- (CHEST_EXPLODE | CHEST_SUMMON),
+ (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
(CHEST_BIRD_STORM),
(CHEST_RUNES_OF_EVIL),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_BIRD_STORM),
- (CHEST_H_SUMMON),
+ (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
+ (CHEST_BIRD_STORM | CHEST_ALARM),
+ (CHEST_H_SUMMON | CHEST_ALARM),
(CHEST_RUNES_OF_EVIL),
- (CHEST_H_SUMMON | CHEST_SCATTER),
+ (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM),
(CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_EXPLODE | CHEST_SUMMON),
{
/* Warrior */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
},
/* Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Priest */
{
- "¿®¼Ô", /*¿®ÅÌ */
- "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */
- "½ÏÎýÁÎ",
- "À»¿¦¼Ô", /*À»¿¦¼Ô */
- "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */
- "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */
- "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */
- "º×»Ê", /*º×»Ê¡¢»Êº× */
- "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */
- "¶µ¹Ä",
+ "¿®¼Ô", /*¿®ÅÌ */
+ "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */
+ "½ÏÎýÁÎ",
+ "À»¿¦¼Ô", /*À»¿¦¼Ô */
+ "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */
+ "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */
+ "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */
+ "º×»Ê", /*º×»Ê¡¢»Êº× */
+ "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */
+ "¶µ¹Ä",
},
/* Rogues */
{
/* "¤´¤í¤Ä¤",*/ /*¤´¤í¤Ä¤¡¢É÷ÍèË·¡¢Éâϲ¼Ô */
- "¤¹¤ê",
- "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */
- "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */
- "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */
- "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
- "¥í¥¦¥·¡¼¥Õ",
- "¥Ï¥¤¥·¡¼¥Õ",
- "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ",
- "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
- "¥®¥ë¥É¥Þ¥¹¥¿¡¼",
+ "¤¹¤ê",
+ "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */
+ "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */
+ "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */
+ "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
+ "¥í¥¦¥·¡¼¥Õ",
+ "¥Ï¥¤¥·¡¼¥Õ",
+ "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ",
+ "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
+ "¥®¥ë¥É¥Þ¥¹¥¿¡¼",
},
/* Rangers */
{
- "»È¤¤Áö¤ê",
- "ÃÚÉ×",
- "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */
- "¼í¿Í",
- "ÄÉÀ×¼Ô",
- "ÀèƳ¼Ô",
- "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */
- "ÌîÉú",
- "ÌîÉúƬ",
- "ÌîÉú¤ÎÁíÎÎ",
+ "»È¤¤Áö¤ê",
+ "ÃÚÉ×",
+ "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */
+ "¼í¿Í",
+ "ÄÉÀ×¼Ô",
+ "ÀèƳ¼Ô",
+ "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */
+ "ÌîÉú",
+ "ÌîÉúƬ",
+ "ÌîÉú¤ÎÁíÎÎ",
},
/* Paladins */
{
- "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */
- "±Ò»Î",
- "Êݸî¼Ô",
- "ËɱҼÔ",
- "¸î±Ò¼Ô",
- "µ³»Î",
- "½Åµ³»Î",
- "À»µ³»Î",
- "¾åµéÀ»µ³»Î",
- "À»µ³»ÎĹ",
+ "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */
+ "±Ò»Î",
+ "Êݸî¼Ô",
+ "ËɱҼÔ",
+ "¸î±Ò¼Ô",
+ "µ³»Î",
+ "½Åµ³»Î",
+ "À»µ³»Î",
+ "¾åµéÀ»µ³»Î",
+ "À»µ³»ÎĹ",
},
/* Warrior-Mage */
/* Chaos Warrior */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "º®Æ٤αÑͺ",
- "º®ÆÙ¤ÎÃ˼ß",
- "º®Æ٤θø¼ß",
- "º®Æ٤β¦¼Ô",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "º®Æ٤αÑͺ",
+ "º®ÆÙ¤ÎÃ˼ß",
+ "º®Æ٤θø¼ß",
+ "º®Æ٤β¦¼Ô",
},
/* Monk */
/* High Mage; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Tourist */
/* Sorcerer; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Archer */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
},
/* Magic eater */
{
- "̵ÃΤʤë¼Ô",
- "ÆþÌç¼Ô",
- "´ñ½Ñ»Õ",
- "Èë½Ñ»Õ",
- "Èë½Ñ»Õ",
- "½ÏÎý¼Ô",
- "ã¿Í",
- "ã¿Í",
- "ËâÆ»»Õ",
- "Á´¤Æ¤òÃΤë¼Ô",
- },
-
- /* Harper */
- {
- "¸«½¬¤¤", /*"Apprentice"*/
- "ºî¶Ê²È", /*"Songsmith"*/
- "¶ãÍ·»í¿Í", /*"Bard"*/
- "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/
- "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/
- "è¶×»Õ", /*"Harper"*/
- "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/
- "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/
- "̴ˤ®", /*"Dreamweaver"*/
- "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/
+ "̵ÃΤʤë¼Ô",
+ "ÆþÌç¼Ô",
+ "´ñ½Ñ»Õ",
+ "Èë½Ñ»Õ",
+ "Èë½Ñ»Õ",
+ "½ÏÎý¼Ô",
+ "ã¿Í",
+ "ã¿Í",
+ "ËâÆ»»Õ",
+ "Á´¤Æ¤òÃΤë¼Ô",
+ },
+
+ /* Harper */
+ {
+ "¸«½¬¤¤", /*"Apprentice"*/
+ "ºî¶Ê²È", /*"Songsmith"*/
+ "¶ãÍ·»í¿Í", /*"Bard"*/
+ "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/
+ "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/
+ "è¶×»Õ", /*"Harper"*/
+ "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/
+ "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/
+ "̴ˤ®", /*"Dreamweaver"*/
+ "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/
},
/* Red Mage; same as Warrior-Mage */
/* Blue Mage; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Kihei */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
},
/* Berserker */
/* Magic eater */
{
- "Apprentice",
- "Beginner",
- "Jagguler",
- "Skilled",
- "Conjurer",
- "Magician",
- "Master",
- "Master",
- "Wizard",
- "Almighty",
+ "Apprentice",
+ "Beginner",
+ "Jagguler",
+ "Skilled",
+ "Conjurer",
+ "Magician",
+ "Master",
+ "Master",
+ "Wizard",
+ "Almighty",
},
- /* Harper */
+ /* Harper */
{
- "Apprentice", /*"Apprentice"*/
- "Songsmith", /*"Songsmith"*/
- "Bard", /*"Bard"*/
- "Companion", /*"Companion"*/
- "Minstrel", /*"Minstrel"*/
- "Harper", /*"Harper"*/
- "Loreweaver", /*"Loreweaver"*/
- "Muse", /*"Muse"*/
- "Dreamweaver", /*"Dreamweaver"*/
- "Master Harper", /*"Master Harper"*/
+ "Apprentice", /*"Apprentice"*/
+ "Songsmith", /*"Songsmith"*/
+ "Bard", /*"Bard"*/
+ "Companion", /*"Companion"*/
+ "Minstrel", /*"Minstrel"*/
+ "Harper", /*"Harper"*/
+ "Loreweaver", /*"Loreweaver"*/
+ "Muse", /*"Muse"*/
+ "Dreamweaver", /*"Dreamweaver"*/
+ "Master Harper", /*"Master Harper"*/
},
/* Red Mage */
/* Kaji */
{
- "Copper smith",
- "Iron smith",
- "Steel smith",
- "Silver smith",
- "Dragon smith",
- "Spirit smith",
- "Magic smith",
- "Soul smith",
- "God smith",
- "AlmightySmith",
+ "Copper smith",
+ "Iron smith",
+ "Steel smith",
+ "Silver smith",
+ "Dragon smith",
+ "Spirit smith",
+ "Magic smith",
+ "Soul smith",
+ "God smith",
+ "AlmightySmith",
},
/* Mirror Master */
cptr color_names[16] =
{
#ifdef JP
- "¹õ",
- "Çò",
- "Àij¥¿§",
- "¥ª¥ì¥ó¥¸",
- "ÀÖ",
- "ÎÐ",
- "ÀÄ",
- "àèàῧ",
- "³¥¿§",
- "ÌÀÀij¥¿§",
- "ȍ",
- "²«",
- "ÌÀ¤ë¤¤ÀÖ",
- "ÌÀ¤ë¤¤ÎÐ",
- "ÌÀ¤ë¤¤ÀÄ",
- "ÌÀàèàῧ",
+ "¹õ",
+ "Çò",
+ "Àij¥¿§",
+ "¥ª¥ì¥ó¥¸",
+ "ÀÖ",
+ "ÎÐ",
+ "ÀÄ",
+ "àèàῧ",
+ "³¥¿§",
+ "ÌÀÀij¥¿§",
+ "ȍ",
+ "²«",
+ "ÌÀ¤ë¤¤ÀÖ",
+ "ÌÀ¤ë¤¤ÎÐ",
+ "ÌÀ¤ë¤¤ÀÄ",
+ "ÌÀàèàῧ",
#else
"Dark",
"White",
cptr stat_names[6] =
{
#ifdef JP
- "ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
+ "ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
#else
"STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
#endif
cptr stat_names_reduced[6] =
{
#ifdef JP
- "ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
+ "ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
#else
"Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
#endif
cptr window_flag_desc[32] =
{
#ifdef JP
- "»ý¤Áʪ/ÁõÈ÷°ìÍ÷",
+ "»ý¤Áʪ/ÁõÈ÷°ìÍ÷",
#else
"Display inven/equip",
#endif
#ifdef JP
- "ÁõÈ÷/»ý¤Áʪ°ìÍ÷",
+ "ÁõÈ÷/»ý¤Áʪ°ìÍ÷",
#else
"Display equip/inven",
#endif
#ifdef JP
- "¼öʸ°ìÍ÷",
+ "¼öʸ°ìÍ÷",
#else
"Display spell list",
#endif
#ifdef JP
- "¥¥ã¥é¥¯¥¿¾ðÊó",
+ "¥¥ã¥é¥¯¥¿¾ðÊó",
#else
"Display character",
#endif
NULL,
NULL,
#ifdef JP
- "¥á¥Ã¥»¡¼¥¸",
+ "¥á¥Ã¥»¡¼¥¸",
#else
"Display messages",
#endif
#ifdef JP
- "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ",
+ "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ",
#else
"Display overhead view",
#endif
#ifdef JP
- "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð",
+ "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð",
#else
"Display monster recall",
#endif
#ifdef JP
- "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ",
+ "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ",
#else
"Display object recall",
#endif
#ifdef JP
- "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨",
+ "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨",
#else
"Display dungeon view",
#endif
#ifdef JP
- "µÇ°»£±Æ",
+ "µÇ°»£±Æ",
#else
"Display snap-shot",
#endif
NULL,
NULL,
#ifdef JP
- "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸",
+ "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸",
#else
"Display borg messages",
#endif
#ifdef JP
- "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹",
+ "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹",
#else
"Display borg status",
#endif
#ifdef JP
{ &rogue_like_commands, FALSE, 1, 0, 0,
- "rogue_like_commands", "¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" },
+ "rogue_like_commands", "¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" },
#else
{ &rogue_like_commands, FALSE, 1, 0, 0,
"rogue_like_commands", "Rogue-like commands" },
#ifdef JP
{ &always_pickup, FALSE, 1, 0, 5,
- "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
+ "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
#else
{ &always_pickup, FALSE, 1, 0, 5,
"always_pickup", "Pick things up by default" },
#ifdef JP
{ &auto_more, FALSE, 1, 2, 6,
- "auto_more", "¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" },
+ "auto_more", "¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" },
#else
{ &auto_more, FALSE, 1, 2, 6,
"auto_more", "Automatically clear '-more-' prompts" },
#ifdef JP
{ &command_menu, TRUE, 1, 2, 7,
- "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë" },
+ "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë" },
#else
{ &command_menu, TRUE, 1, 2, 7,
"command_menu", "Enable command selection menu" },
#ifdef JP
{ &always_repeat, TRUE, 1, 0, 6,
- "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
+ "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
#else
{ &always_repeat, TRUE, 1, 0, 6,
"always_repeat", "Repeat obvious commands" },
#ifdef JP
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "Confirm to wear/wield known cursed items" },
#endif
#ifdef JP
- { &confirm_stairs, FALSE, 1, 5, 5,
- "confirm_stairs", "Ê̤γ¬¤Ë¹Ô¤¯»þ³Îǧ¤¹¤ë" },
+ { &confirm_quest, TRUE, 1, 1, 9,
+ "confirm_quest", "¥¯¥¨¥¹¥È¤òÄü¤á¤Æ³¬ÃʤÇƨ¤²¤ëÁ°¤Ë³Îǧ¤¹¤ë" },
#else
- { &confirm_stairs, FALSE, 1, 5, 5,
- "confirm_stairs", "Prompt before exiting a dungeon level" },
+ { &confirm_quest, TRUE, 1, 1, 9,
+ "confirm_quest", "Prompt before exiting a quest level" },
#endif
#ifdef JP
- { &target_pet, TRUE, 1, 2, 5,
- "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
+ { &target_pet, FALSE, 1, 2, 5,
+ "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
#else
- { &target_pet, TRUE, 1, 2, 5,
+ { &target_pet, FALSE, 1, 2, 5,
"target_pet", "Allow targetting pets" },
#endif
#ifdef JP
{ &depth_in_feet, FALSE, 2, 0, 7,
- "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
+ "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
#else
{ &depth_in_feet, FALSE, 2, 0, 7,
"depth_in_feet", "Show dungeon level in feet" },
#ifdef JP
{ &show_labels, TRUE, 2, 0, 10,
- "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
+ "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
#else
{ &show_labels, TRUE, 2, 0, 10,
"show_labels", "Show labels in object listings" },
#ifdef JP
{ &show_weights, TRUE, 2, 0, 11,
- "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
+ "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
#else
{ &show_weights, TRUE, 2, 0, 11,
"show_weights", "Show weights in object listings" },
#ifdef JP
{ &show_choices, TRUE, 2, 0, 12,
- "show_choices", "»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨" },
+ "show_choices", "»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨" },
#else
{ &show_choices, TRUE, 2, 0, 12,
"show_choices", "Show choices in certain sub-windows" },
#ifdef JP
{ &plain_pickup, FALSE, 2, 6, 6,
- "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
+ "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
#else
{ &plain_pickup, FALSE,99, 6, 6,
"plain_pickup", "Plain pickup messages(japanese only)" },
#ifdef JP
- { &skip_mutations, FALSE, 2, 5, 0,
- "skip_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
+ { &display_mutations, FALSE, 2, 5, 0,
+ "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
#else
- { &skip_mutations, FALSE, 2, 5, 0,
- "skip_mutations", "Display mutations in 'C'haracter Display" },
+ { &display_mutations, FALSE, 2, 5, 0,
+ "display_mutations", "Display mutations in 'C'haracter Display" },
#endif
#ifdef JP
- { ¢er_player, FALSE, 2, 5, 11,
- "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
+ { ¢er_player, FALSE, 2, 5, 11,
+ "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
#else
{ ¢er_player, FALSE, 2, 5, 11,
"center_player", "Center map while walking (*slow*)" },
#ifdef JP
- { ¢er_running, TRUE, 2, 5, 12,
- "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
+ { ¢er_running, TRUE, 2, 5, 12,
+ "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
#else
{ ¢er_running, TRUE, 2, 5, 12,
"center_running", "Centering even while running" },
#ifdef JP
{ &view_yellow_lite, TRUE, 2, 1, 28,
- "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
+ "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
#else
{ &view_yellow_lite, TRUE, 2, 1, 28,
"view_yellow_lite", "Use special colors for torch-lit grids" },
#ifdef JP
{ &view_bright_lite, TRUE, 2, 1, 29,
- "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
+ "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
#else
{ &view_bright_lite, TRUE, 2, 1, 29,
"view_bright_lite", "Use special colors for 'viewable' grids" },
#ifdef JP
{ &view_granite_lite, TRUE, 2, 1, 30,
- "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
+ "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
#else
{ &view_granite_lite, TRUE, 2, 1, 30,
"view_granite_lite", "Use special colors for wall grids (slow)" },
#ifdef JP
{ &view_special_lite, TRUE, 2, 1, 31,
- "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
+ "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
#else
{ &view_special_lite, TRUE, 2, 1, 31,
"view_special_lite", "Use special colors for floor grids (slow)" },
#ifdef JP
{ &new_ascii_graphics, FALSE, 2, 2, 4,
- "new_ascii_graphics", "ÃÏ·Á¤ÎÌÀ°Å¤ò¤Ï¤Ã¤¤ê¤Èɽ¼¨¤¹¤ë" },
+ "new_ascii_graphics", "ÃÏ·Á¤ÎÌÀ°Å¤ò¤Ï¤Ã¤¤ê¤Èɽ¼¨¤¹¤ë" },
#else
{ &new_ascii_graphics, FALSE, 2, 2, 4,
"new_ascii_graphics", "Show a clear contrast between light and dark" },
#ifdef JP
{ &display_path, FALSE, 2, 2, 8,
- "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
+ "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
#else
{ &display_path, FALSE, 2, 2, 8,
"display_path", "Display actual path before shooting" },
#ifdef JP
{ &always_show_list, TRUE, 2, 4, 0,
- "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
+ "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
#else
{ &always_show_list, TRUE, 2, 4, 0,
- "always_show_list", "Always show list at first when select items" },
+ "always_show_list", "Always show list at first when select items" },
#endif
#ifdef JP
- { &old_way_of_kaz, TRUE, 2, 4, 5,
- "old_way_of_kaz", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
+ { &change_numeral, TRUE, 2, 4, 5,
+ "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
#else
- { &old_way_of_kaz, TRUE, 99, 4, 5,
- "old_way_of_kaz", "Change a way to counting (japanese only)" },
+ { &change_numeral, TRUE, 99, 4, 5,
+ "change_numeral", "Change a way to counting (japanese only)" },
#endif
/*** Game-Play ***/
#ifdef JP
- { &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
-#else
- { &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Manualy haggle in stores" },
-#endif
-
-
-#ifdef JP
{ &auto_scum, FALSE, 3, 1, 1,
- "auto_scum", "³¬¤ÎÊ·°Ïµ¤¼«Æ°Áª¤ê¹¥¤ß" },
+ "auto_scum", "³¬¤ÎÊ·°Ïµ¤¼«Æ°Áª¤ê¹¥¤ß" },
#else
{ &auto_scum, FALSE, 3, 1, 1,
"auto_scum", "Auto-scum for good levels" },
#ifdef JP
{ &stack_force_notes, TRUE, 3, 0, 8,
- "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
+ "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
#else
{ &stack_force_notes, TRUE, 3, 0, 8,
"stack_force_notes", "Merge inscriptions when stacking" },
#ifdef JP
{ &stack_force_costs, FALSE, 3, 0, 9,
- "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
+ "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
#else
{ &stack_force_costs, FALSE, 3, 0, 9,
"stack_force_costs", "Merge discounts when stacking" },
#ifdef JP
- { &stack_allow_wands, TRUE, 3, 1, 3,
- "stack_allow_wands", "Ʊ¼ï¤Î¥í¥Ã¥É/¾ó/ËâË¡ËÀ¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_allow_wands, TRUE, 3, 1, 3,
- "stack_allow_wands", "Allow wands/staffs/rods to stack" },
-#endif
-
-
-#ifdef JP
{ &expand_look, TRUE, 3, 1, 4,
- "expand_look", "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+ "expand_look", "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
#else
{ &expand_look, TRUE, 3, 1, 4,
"expand_look", "Expand the power of the look command" },
#ifdef JP
{ &expand_list, TRUE, 3, 1, 5,
- "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+ "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
#else
{ &expand_list, TRUE, 3, 1, 5,
"expand_list", "Expand the power of the list commands" },
#ifdef JP
{ &view_perma_grids, TRUE, 3, 1, 6,
- "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
+ "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
#else
{ &view_perma_grids, TRUE, 3, 1, 6,
"view_perma_grids", "Map remembers all perma-lit grids" },
#ifdef JP
{ &view_torch_grids, FALSE, 3, 1, 7,
- "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
+ "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
#else
{ &view_torch_grids, FALSE, 3, 1, 7,
"view_torch_grids", "Map remembers all torch-lit grids" },
#ifdef JP
- { &dungeon_stair, TRUE, 3, 1, 9,
- "dungeon_stair", "³¬Ãʤò¤Ä¤Ê¤²¤Æ¥À¥ó¥¸¥ç¥ó¤òÀ¸À®¤¹¤ë" },
+ { &view_unsafe_grids, FALSE, 3, 1, 8,
+ "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
#else
- { &dungeon_stair, TRUE, 3, 1, 9,
- "dungeon_stair", "Generate dungeons with connected stairs" },
+ { &view_unsafe_grids, FALSE, 3, 1, 8,
+ "view_unsafe_grids", "Map marked by detect traps" },
#endif
#ifdef JP
{ &empty_levels, TRUE, 3, 0, 31,
- "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
+ "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
#else
{ &empty_levels, TRUE, 3, 0, 31,
"empty_levels", "Allow empty 'arena' levels" },
#ifdef JP
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
#else
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "Leave last words when your character dies" },
#endif
#ifdef WORLD_SCORE
#ifdef JP
{ &send_score, TRUE, 3, 4, 6,
- "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
+ "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
#else
{ &send_score, TRUE, 3, 4, 6,
- "send_score", "Send score dump to the world score server" },
+ "send_score", "Send score dump to the world score server" },
#endif
#endif
+#ifdef JP
+ { &allow_debug_opts, FALSE, 3, 6, 11,
+ "allow_debug_opts", "¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë" },
+#else
+ { &allow_debug_opts, FALSE, 3, 6, 11,
+ "allow_debug_opts", "Allow use of debug/cheat options" },
+#endif
+
+
+
+
/*** Disturbance ***/
#ifdef JP
#ifdef JP
{ &find_cut, FALSE, 4, 0, 18,
- "find_cut", "´ûÃΤζʤê³Ñ¤ÏÄ̲᤹¤ë" },
+ "find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" },
#else
{ &find_cut, FALSE, 4, 0, 18,
"find_cut", "Run past known corners" },
#ifdef JP
{ &find_examine, TRUE, 4, 0, 19,
- "find_examine", "¶Ê¤ê³Ñ¤«¤â¤·¤ì¤Ê¤¤¾ì¹çÄ̲᤹¤ë" },
+ "find_examine", "ÄÌÏ©¤¬°Å¤¤»þ¤Ë¤Ê¤ë¤Ù¤¯¶Ê¤ê³Ñ¤È²¾Äꤷ¤ÆÄ̲᤹¤ë" },
#else
{ &find_examine, TRUE, 4, 0, 19,
"find_examine", "Run into potential corners" },
#ifdef JP
- { &disturb_move, TRUE, 4, 0, 20,
- "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+ { &disturb_move, FALSE, 4, 0, 20,
+ "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_move, TRUE, 4, 0, 20,
+ { &disturb_move, FALSE, 4, 0, 20,
"disturb_move", "Disturb whenever any monster moves" },
#endif
#ifdef JP
+ { &disturb_high, FALSE, 4, 1, 3,
+ "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë"},
+#else
+ { &disturb_high, FALSE, 4, 1, 3,
+ "disturb_high", "Disturb whenever high-level monster moves" },
+#endif
+
+
+#ifdef JP
{ &disturb_near, TRUE, 4, 0, 21,
- "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+ "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
{ &disturb_near, TRUE, 4, 0, 21,
"disturb_near", "Disturb whenever viewable monster moves" },
#ifdef JP
{ &disturb_panel, TRUE, 4, 0, 22,
- "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+ "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
{ &disturb_panel, TRUE, 4, 0, 22,
"disturb_panel", "Disturb whenever map panel changes" },
#ifdef JP
{ &disturb_state, TRUE, 4, 0, 23,
- "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+ "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
{ &disturb_state, TRUE, 4, 0, 23,
"disturb_state", "Disturb whenever player state changes" },
#ifdef JP
{ &disturb_minor, TRUE, 4, 0, 24,
- "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+ "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
{ &disturb_minor, TRUE, 4, 0, 24,
"disturb_minor", "Disturb whenever boring things happen" },
#ifdef JP
{ &ring_bell, FALSE, 4, 0, 14,
- "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
+ "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
#else
{ &ring_bell, FALSE, 4, 0, 14,
"ring_bell", "Audible bell (on errors, etc)" },
#ifdef JP
- { &alert_hitpoint, FALSE, 4, 0, 26,
- "alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
+ { &alert_hitpoint, TRUE, 4, 0, 26,
+ "alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
#else
- { &alert_hitpoint, FALSE, 4, 0, 26,
+ { &alert_hitpoint, TRUE, 4, 0, 26,
"alert_hitpoint", "Alert user to critical hitpoints" },
#endif
+#ifdef JP
+ { &disturb_trap_detect, TRUE, 4, 0, 27,
+ "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+#else
+ { &disturb_trap_detect, TRUE, 4, 0, 27,
+ "disturb_trap_detect", "Disturb when leaving trap detected area"},
+#endif
+
+#ifdef JP
+ { &alert_trap_detect, FALSE, 4, 0, 25,
+ "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" },
+#else
+ { &alert_trap_detect, FALSE, 4, 0, 25,
+ "alert_trap_detect", "Alert when leaving trap detected area"},
+#endif
+
+
/*** Efficiency ***/
#ifdef JP
#ifdef JP
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
#else
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Check for user abort while continuous command" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Check for user abort while continuous command" },
#endif
#ifdef JP
{ &flush_failure, TRUE, 5, 1, 20,
- "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
+ "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
#else
{ &flush_failure, TRUE, 5, 1, 20,
"flush_failure", "Flush input on various failures" },
#ifdef JP
{ &flush_disturb, FALSE, 5, 1, 21,
- "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
+ "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
#else
{ &flush_disturb, FALSE, 5, 1, 21,
"flush_disturb", "Flush input whenever disturbed" },
#ifdef JP
{ &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
+ "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
#else
{ &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Flush output while continuous command" },
+ "fresh_before", "Flush output while continuous command" },
#endif
#ifdef JP
{ &fresh_after, FALSE, 5, 1, 24,
- "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
+ "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
#else
{ &fresh_after, FALSE, 5, 1, 24,
"fresh_after", "Flush output after monster's move" },
#ifdef JP
{ &compress_savefile, FALSE, 5, 1, 26,
- "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
+ "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
#else
{ &compress_savefile, FALSE, 5, 1, 26,
"compress_savefile", "Compress messages in savefiles" },
#ifdef JP
- { &hilite_player, TRUE, 5, 1, 27,
+ { &hilite_player, FALSE, 5, 1, 27,
"hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
#else
- { &hilite_player, TRUE, 5, 1, 27,
+ { &hilite_player, FALSE, 5, 1, 27,
"hilite_player", "Hilite the player with the cursor" },
#endif
/*** Birth Options ***/
#ifdef JP
+ { &manual_haggle, FALSE, 6, 1, 0,
+ "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
+#else
+ { &manual_haggle, FALSE, 6, 1, 0,
+ "manual_haggle", "Manually haggle in stores" },
+#endif
+
+
+#ifdef JP
{ &easy_band, FALSE, 6, 6, 31,
- "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
+ "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
#else
{ &easy_band, FALSE, 6, 6, 31,
"easy_band", "Easy Mode (*)" },
#ifdef JP
{ &smart_learn, TRUE, 6, 1, 14,
- "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
+ "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
#else
{ &smart_learn, TRUE, 6, 1, 14,
"smart_learn", "Monsters learn from their mistakes (*)" },
#ifdef JP
{ &smart_cheat, FALSE, 6, 1, 15,
- "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
+ "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
#else
{ &smart_cheat, FALSE, 6, 1, 15,
"smart_cheat", "Monsters exploit players weaknesses (*)" },
#ifdef JP
- { &stupid_monsters, FALSE, 6, 5, 2,
- "stupid_monsters", "¥â¥ó¥¹¥¿¡¼¤¬´ÖÈ´¤±¤Ê¹ÔÆ°¤ò¤È¤ë(*)" },
-#else
- { &stupid_monsters, FALSE, 6, 5, 2,
- "stupid_monsters", "Monsters behave stupidly (*)" },
-#endif
-
-
-
-#ifdef JP
{ &vanilla_town, FALSE, 6, 6, 0,
"vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" },
#else
#ifdef JP
- { &terrain_streams, TRUE, 6, 6, 9,
- "terrain_streams", "Àî¤ä¿¹¤Ê¤É¤ò¥À¥ó¥¸¥ç¥ó¤ËÀ¸À®(*)" },
-#else
- { &terrain_streams, TRUE, 6, 6, 9,
- "terrain_streams", "Create terrain 'streamers' in the dungeon (*)" },
-#endif
-
-
-#ifdef JP
- { &munchkin_death, FALSE, 6, 6, 11,
- "munchkin_death", "¡Ê¤¤¤ó¤Á¤¡Ë»à¤ó¤À»þ¥»¡¼¥Ö¤¹¤ë¤«³Îǧ¤¹¤ë(*)" },
-#else
- { &munchkin_death, FALSE, 6, 6, 11,
- "munchkin_death", "(Cheating) Ask for death saves (*)" },
-#endif
-
-
-#ifdef JP
{ &ironman_rooms, FALSE, 6, 6, 12,
"ironman_rooms", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
#else
#ifdef JP
{ &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "¡ÊÅ´¿ÍÍÑ¡Ë°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
+ "ironman_nightmare", "¡ÊÅ´¿ÍÍÑ¡Ë°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
#else
{ &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
+ "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
#endif
#ifdef JP
- { &left_hander, FALSE, 6, 6, 13,
- "left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
+ { &left_hander, FALSE, 6, 6, 13,
+ "left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
#else
{ &left_hander, FALSE, 6, 6, 13,
"left_hander", "Left-Hander" },
#ifdef JP
- { &preserve_mode, TRUE, 6, 6, 14,
- "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
+ { &preserve_mode, TRUE, 6, 6, 14,
+ "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
#else
{ &preserve_mode, TRUE, 6, 6, 14,
"preserve_mode", "Preserve artifacts (*)" },
#ifdef JP
- { &autoroller, TRUE, 6, 6, 15,
- "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
+ { &autoroller, TRUE, 6, 6, 15,
+ "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
#else
{ &autoroller, TRUE, 6, 6, 15,
"autoroller", "Allow use of autoroller for stats (*)" },
#ifdef JP
- { &autochara, FALSE, 6, 6, 16,
- "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
+ { &autochara, FALSE, 6, 6, 16,
+ "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
#else
{ &autochara, FALSE, 6, 6, 16,
- "autochara", "Autorole for weight, height and social status" },
+ "autochara", "Autoroll for weight, height and social status" },
#endif
#ifdef JP
{ &powerup_home, TRUE, 6, 4, 3,
- "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
+ "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
#else
{ &powerup_home, TRUE, 6, 4, 3,
- "powerup_home", "Increase capacity of your home (*)" },
+ "powerup_home", "Increase capacity of your home (*)" },
#endif
/*** Easy Object Auto-Destroyer ***/
#ifdef JP
- { &destroy_items, FALSE, 7, 7, 0,
- "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
+ { &destroy_items, FALSE, 7, 7, 0,
+ "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
+#else
+ { &destroy_items, FALSE, 7, 7, 0,
+ "destroy_items", "Use easy auto-destroyer" },
+#endif
+
+#ifdef JP
+ { &destroy_feeling, FALSE, 7, 7, 8,
+ "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
+#else
+ { &destroy_feeling, FALSE, 7, 7, 8,
+ "destroy_feeling", "Apply auto-destroy as sense feeling" },
+#endif
+
+#ifdef JP
+ { &destroy_identify, FALSE, 7, 7, 9,
+ "destroy_identify", "´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
+#else
+ { &destroy_identify, FALSE, 7, 7, 9,
+ "destroy_identify", "Apply auto-destroy as identify an item" },
+#endif
+
+#ifdef JP
+ { &leave_worth, TRUE, 7, 7, 2,
+ "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &destroy_items, FALSE, 7, 7, 0,
- "destroy_items", "Use easy auto-destroyer" },
+ { &leave_worth, TRUE, 7, 7, 2,
+ "leave_worth", "Auto-destroyer leaves known worthy items" },
#endif
#ifdef JP
- { &leave_worth, FALSE, 7, 7, 2,
- "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_equip, FALSE, 7, 7, 3,
+ "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_worth, FALSE, 7, 7, 2,
- "leave_worth", "Auto-destroyer leaves known worthy items" },
+ { &leave_equip, FALSE, 7, 7, 3,
+ "leave_equip", "Auto-destroyer leaves weapons and armour" },
#endif
#ifdef JP
- { &leave_equip, FALSE, 7, 7, 3,
- "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_chest, TRUE, 7, 7, 7,
+ "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_equip, FALSE, 7, 7, 3,
- "leave_equip", "Auto-destroyer leaves weapons and armour" },
+ { &leave_chest, TRUE, 7, 7, 7,
+ "leave_chest", "Auto-destroyer leaves closed chests" },
#endif
#ifdef JP
- { &leave_chest, FALSE, 7, 7, 7,
- "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_wanted, TRUE, 7, 7, 4,
+ "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_chest, FALSE, 7, 7, 7,
- "leave_chest", "Auto-destroyer leaves closed chests" },
+ { &leave_wanted, TRUE, 7, 7, 4,
+ "leave_wanted", "Auto-destroyer leaves wanted corpses" },
#endif
#ifdef JP
- { &leave_wanted, FALSE, 7, 7, 4,
- "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_corpse, FALSE, 7, 7, 5,
+ "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_wanted, FALSE, 7, 7, 4,
- "leave_wanted", "Auto-destroyer leaves wanted corpses" },
+ { &leave_corpse, FALSE, 7, 7, 5,
+ "leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
#endif
#ifdef JP
- { &leave_corpse, FALSE, 7, 7, 5,
- "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_junk, FALSE, 7, 7, 6,
+ "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_corpse, FALSE, 7, 7, 5,
- "leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
+ { &leave_junk, FALSE, 7, 7, 6,
+ "leave_junk", "Auto-destroyer leaves junk" },
#endif
#ifdef JP
- { &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
+ { &leave_special, TRUE, 7, 7, 1,
+ "leave_special", "¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "Auto-destroyer leaves junks" },
+ { &leave_special, TRUE, 7, 7, 1,
+ "leave_special", "Auto-destroyer leaves items your race/class needs" },
#endif
/*** Play-record Options ***/
#ifdef JP
- { &record_fix_art, TRUE, 10, 4, 11,
- "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
+ { &record_fix_art, TRUE, 10, 4, 11,
+ "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
#else
- { &record_fix_art, TRUE, 10, 4, 11,
- "record_fix_art", "Record fixed artifacts" },
+ { &record_fix_art, TRUE, 10, 4, 11,
+ "record_fix_art", "Record fixed artifacts" },
#endif
#ifdef JP
- { &record_rand_art, TRUE, 10, 4, 12,
- "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
+ { &record_rand_art, TRUE, 10, 4, 12,
+ "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
#else
- { &record_rand_art, TRUE, 10, 4, 12,
- "record_rand_art", "Record random artifacts" },
+ { &record_rand_art, TRUE, 10, 4, 12,
+ "record_rand_art", "Record random artifacts" },
#endif
#ifdef JP
- { &record_destroy_uniq, TRUE, 10, 4, 13,
- "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
+ { &record_destroy_uniq, TRUE, 10, 4, 13,
+ "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
#else
- { &record_destroy_uniq, TRUE, 10, 4, 13,
- "record_destroy_uniq", "Record when destroy unique monster" },
+ { &record_destroy_uniq, TRUE, 10, 4, 13,
+ "record_destroy_uniq", "Record when destroy unique monster" },
#endif
#ifdef JP
- { &record_fix_quest, TRUE, 10, 4, 14,
- "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
+ { &record_fix_quest, TRUE, 10, 4, 14,
+ "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
#else
- { &record_fix_quest, TRUE, 10, 4, 14,
- "record_fix_quest", "Record fixed quests" },
+ { &record_fix_quest, TRUE, 10, 4, 14,
+ "record_fix_quest", "Record fixed quests" },
#endif
#ifdef JP
- { &record_rand_quest, TRUE, 10, 4, 15,
- "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
+ { &record_rand_quest, TRUE, 10, 4, 15,
+ "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
#else
- { &record_rand_quest, TRUE, 10, 4, 15,
- "record_rand_quest", "Record random quests" },
+ { &record_rand_quest, TRUE, 10, 4, 15,
+ "record_rand_quest", "Record random quests" },
#endif
#ifdef JP
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
+ { &record_maxdeapth, TRUE, 10, 4, 16,
+ "record_maxdeapth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
#else
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "Record movements to deepest level" },
+ { &record_maxdeapth, TRUE, 10, 4, 16,
+ "record_maxdeapth", "Record movements to deepest level" },
#endif
#ifdef JP
- { &record_stair, TRUE, 10, 4, 17,
- "record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
+ { &record_stair, TRUE, 10, 4, 17,
+ "record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
#else
- { &record_stair, TRUE, 10, 4, 17,
- "record_stair", "Record recall and stair movements" },
+ { &record_stair, TRUE, 10, 4, 17,
+ "record_stair", "Record recall and stair movements" },
#endif
#ifdef JP
- { &record_buy, TRUE, 10, 4, 18,
- "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
+ { &record_buy, TRUE, 10, 4, 18,
+ "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
#else
- { &record_buy, TRUE, 10, 4, 18,
- "record_buy", "Record purchased items" },
+ { &record_buy, TRUE, 10, 4, 18,
+ "record_buy", "Record purchased items" },
#endif
#ifdef JP
- { &record_sell, FALSE, 10, 4, 19,
- "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
+ { &record_sell, FALSE, 10, 4, 19,
+ "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
#else
- { &record_sell, FALSE, 10, 4, 19,
- "record_sell", "Record sold items" },
+ { &record_sell, FALSE, 10, 4, 19,
+ "record_sell", "Record sold items" },
#endif
#ifdef JP
- { &record_danger, TRUE, 10, 4, 20,
- "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
+ { &record_danger, TRUE, 10, 4, 20,
+ "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
#else
- { &record_danger, TRUE, 10, 4, 20,
- "record_danger", "Record hitpoint warning" },
+ { &record_danger, TRUE, 10, 4, 20,
+ "record_danger", "Record hitpoint warning" },
#endif
#ifdef JP
- { &record_arena, TRUE, 10, 4, 21,
- "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
+ { &record_arena, TRUE, 10, 4, 21,
+ "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
#else
- { &record_arena, TRUE, 10, 4, 21,
- "record_arena", "Record arena victories" },
+ { &record_arena, TRUE, 10, 4, 21,
+ "record_arena", "Record arena victories" },
#endif
#ifdef JP
- { &record_ident, TRUE, 10, 4, 22,
- "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
+ { &record_ident, TRUE, 10, 4, 22,
+ "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
#else
- { &record_ident, TRUE, 10, 4, 22,
- "record_ident", "Record first identified items" },
+ { &record_ident, TRUE, 10, 4, 22,
+ "record_ident", "Record first identified items" },
#endif
#ifdef JP
- { &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
+ { &record_named_pet, FALSE, 10, 4, 23,
+ "record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
#else
- { &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "Record infomations of named pets" },
+ { &record_named_pet, FALSE, 10, 4, 23,
+ "record_named_pet", "Record informations of named pets" },
#endif
"¶²¤í¤·¤¤", /* FEEL_TERRIBLE */
"̵²ÁÃÍ", /* FEEL_WORTHLESS */
"¼ö¤ï¤ì¤Æ¤¤¤ë", /* FEEL_CURSED */
- "¼ö¤¤¤Ê¤·", /* FEEL_UNCURSED */
+ "¾å¼Á°Ê¾å", /* FEEL_UNCURSED */
"ÊÂ", /* FEEL_AVERAGE */
"¾å¼Á", /* FEEL_GOOD */
"¹âµéÉÊ", /* FEEL_EXCELLENT */
{"ÀÄε", 35, ""},
{"¼ë¿ý", 40, ""},
#else
- {"Baihu", 25, "(Black Turtle) "},
- {"Zuan-wu", 30, "(White Tiger) "},
- {"Qinglong", 35, "(Blue Chinese Dragon) "},
- {"Zhuque", 40, "(Red Chinese Phoenix) "},
+ {"Genbu", 25, "(Black Tortoise) "},
+ {"Byakko", 30, "(White Tiger) "},
+ {"Seiryuu", 35, "(Blue Dragon) "},
+ {"Suzaku", 40, "(Red Phoenix) "},
#endif
};
#ifdef JP
{"[½é¿´¼Ô]", "[ÆþÌç¼Ô]", "[½ÏÎý¼Ô]", "[¥¨¥¥¹¥Ñ¡¼¥È]", "[ã¿Í]"};
#else
-{"[Unskilled]", "[Beginer]", "[Skilled]", "[Expert]", "[Master]"};
+{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
#endif
byte conv_terrain2feat[MAX_WILDERNESS] =