* @date 2020/02/25
* @author Hourier
* @details
- * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
+ * ここにこれ以上関数を引っ越してくるのは禁止
*/
#include "display-player.h"
+#include "player/mimic-info-table.h"
#include "player-personality.h"
-#include "term.h"
+#include "gameterm.h"
#include "status-first-page.h"
#include "player-sex.h"
#include "patron.h"
-#include "world.h"
+#include "world/world.h"
#include "quest.h"
-#include "core.h" // 暫定。後で消す
-#include "mutation.h"
-#include "player-skill.h"
-#include "player-effects.h"
-#include "realm-song.h"
-#include "object-hook.h"
-#include "shoot.h"
-#include "dungeon-file.h"
-#include "objectkind.h"
+#include "core/system-variables.h" // 暫定。後で消す
+#include "knowledge/knowledge-mutations.h"
+#include "dungeon/dungeon-file.h"
+#include "object/object-kind.h"
#include "view/display-util.h"
#include "view/display-characteristic.h"
#include "view/display-player-stat-info.h"
#include "view/display-player-misc-info.h"
+#include "view/display-player-middle.h"
/*!
- * @brief プレイヤーの打撃能力修正を表示する
+ * @brief
* @param creature_ptr プレーヤーへの参照ポインタ
- * @param hand 武器の装備部位ID
- * @param hand_entry 項目ID
- * @return なし
+ * @param mode ステータス表示モード
+ * @return どれかの処理をこなしたらTRUE、何もしなかったらFALSE
*/
-static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
+static bool display_player_info(player_type *creature_ptr, int mode)
{
- HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
- HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
-
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+ if (mode == 2)
+ {
+ display_player_misc_info(creature_ptr);
+ display_player_stat_info(creature_ptr);
+ display_player_flag_info_1(creature_ptr, display_player_equippy);
+ return TRUE;
+ }
- show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
+ if (mode == 3)
+ {
+ display_player_flag_info_2(creature_ptr, display_player_equippy);
+ return TRUE;
+ }
- char buf[160];
- sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
+ if (mode == 4)
+ {
+ do_cmd_knowledge_mutations(creature_ptr);
+ return TRUE;
+ }
- if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
- display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if (creature_ptr->ryoute)
- display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
- else
- display_player_one_line(hand_entry, buf, TERM_L_BLUE);
+ return FALSE;
}
/*!
- * @brief å\8f³æ\89\8bã\81«æ¯\94ã\81¹ã\81¦å·¦æ\89\8bã\81®è¡¨ç¤ºã\83«ã\83¼ã\83\81ã\83³ã\81\8cè¤\87é\9b\91ã\81ªã\81®ã\81§å\88\86é\9b¢
+ * @brief å\90\8då\89\8dã\80\81æ\80§å\88¥ã\80\81種æ\97\8fã\80\81è\81·æ¥ã\82\92表示ã\81\99ã\82\8b
* @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
*/
-static void display_left_hand(player_type *creature_ptr)
+static void display_player_basic_info(player_type *creature_ptr)
{
- if (creature_ptr->hidarite)
- {
- display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
- return;
- }
-
- if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
- return;
-
- if ((creature_ptr->special_defense & KAMAE_MASK) == 0)
- {
- display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
- return;
- }
-
- int kamae_num;
- for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++)
- {
- if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
- break;
- }
+ char tmp[64];
+#ifdef JP
+ sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
+#else
+ sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
+#endif
- if (kamae_num < MAX_KAMAE)
- {
- display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[kamae_num].desc), TERM_YELLOW);
- }
+ display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
+ display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
+ display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
+ display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
}
/*!
- * @brief 武器による命中率とダメージの補正を表示する
+ * @brief 魔法領域を表示する
* @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-static void display_hit_damage(player_type *creature_ptr)
+static void display_magic_realms(player_type *creature_ptr)
{
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
- HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
- HIT_POINT show_todam = 0;
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
- show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
- else
- show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
+ if (creature_ptr->realm1 == 0) return;
- show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
+ char tmp[64];
+ if (creature_ptr->realm2)
+ sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
+ else
+ strcpy(tmp, realm_names[creature_ptr->realm1]);
- display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
+ display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
}
/*!
- * @brief 射撃武器倍率を表示する
+ * @ brief 年齢、身長、体重、社会的地位を表示する
* @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
+ * @details
+ * 日本語版では、身長はcmに、体重はkgに変更してある
*/
-static void display_shoot_magnification(player_type *creature_ptr)
+static void display_phisique(player_type *creature_ptr)
{
- int tmul = 0;
- if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
- {
- tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
- if (creature_ptr->xtra_might) tmul++;
-
- tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
- }
-
- display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
+#ifdef JP
+ display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
+ display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
+ display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
+#else
+ display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
+ display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
+ display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
+#endif
+ display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
}
/*!
- * @brief プレーヤーの速度から表示色を決める
+ * @brief 能力値を (減少していたら色を変えて)表示する
* @param creature_ptr プレーヤーへの参照ポインタ
- * @param base_speed プレーヤーの速度
*/
-static TERM_COLOR decide_speed_color(player_type *creature_ptr, const int base_speed)
+static void display_player_stats(player_type *creature_ptr)
{
- TERM_COLOR attr;
- if (base_speed > 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_GREEN;
- else
- attr = TERM_GREEN;
- }
- else if (base_speed == 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_BLUE;
- else
- attr = TERM_GREEN;
- }
- else
+ char buf[80];
+ for (int i = 0; i < A_MAX; i++)
{
- if (!creature_ptr->riding)
- attr = TERM_L_UMBER;
+ if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
+ {
+ put_str(stat_names_reduced[i], 3 + i, 53);
+ int value = creature_ptr->stat_use[i];
+ cnv_stat(value, buf);
+ c_put_str(TERM_YELLOW, buf, 3 + i, 60);
+ value = creature_ptr->stat_top[i];
+ cnv_stat(value, buf);
+ c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
+ }
else
- attr = TERM_RED;
- }
+ {
+ put_str(stat_names[i], 3 + i, 53);
+ cnv_stat(creature_ptr->stat_use[i], buf);
+ c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
+ }
- return attr;
+ if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
+ c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
+ }
}
/*!
- * @brief ã\83\97ã\83¬ã\82¤ã\83¤ã\83¼ã\82¹ã\83\86ã\83¼ã\82¿ã\82¹è¡¨ç¤ºã\81®ä¸å¤®é\83¨å\88\86ã\82\92表示ã\81\99ã\82\8bã\82µã\83\96ã\83«ã\83¼ã\83\81ã\83³
+ * @brief ã\82²ã\83¼ã\83 ã\82ªã\83¼ã\83\90ã\83¼ã\81®å\8e\9få\9b ã\82\92æ\8e¢ã\82\8b (ç\94\9fã\81\8dã\81¦ã\81\84ã\81\9fã\82\89ä½\95ã\82\82ã\81\97ã\81ªã\81\84)
* @param creature_ptr プレーヤーへの参照ポインタ
- * Prints the following information on the screen.
- * @return なし
+ * @param statmsg メッセージバッファ
+ * @param map_name マップ名へのコールバック
+ * @return 生きていたらFALSE、死んでいたらTRUE
*/
-static void display_player_middle(player_type *creature_ptr)
+static bool search_death_cause(player_type *creature_ptr, char *statmsg, map_name_pf map_name)
{
- if (creature_ptr->migite)
- {
- display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
- }
-
- display_left_hand(creature_ptr);
- display_hit_damage(creature_ptr);
- display_shoot_magnification(creature_ptr);
- display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
-
- int base_speed = creature_ptr->pspeed - 110;
- if (creature_ptr->action == ACTION_SEARCH) base_speed += 10;
-
- TERM_COLOR attr = decide_speed_color(creature_ptr, base_speed);
+ floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+ if (!creature_ptr->is_dead) return FALSE;
- int tmp_speed = 0;
- if (!creature_ptr->riding)
- {
- if (IS_FAST(creature_ptr)) tmp_speed += 10;
- if (creature_ptr->slow) tmp_speed -= 10;
- if (creature_ptr->lightspeed) tmp_speed = 99;
- }
- else
+ if (current_world_ptr->total_winner)
{
- if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
- if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
- }
+ sprintf(statmsg, _("…あなたは勝利の後%sした。", "...You %s after winning."),
+ streq(creature_ptr->died_from, "Seppuku") ? _("切腹", "committed seppuku") : _("引退", "retired from the adventure"));
- char buf[160];
- if (tmp_speed)
+ return TRUE;
+ }
+
+ if (!floor_ptr->dun_level)
{
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d%+d)", base_speed - tmp_speed, tmp_speed);
- else
- sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), base_speed - tmp_speed, tmp_speed);
-
- if (tmp_speed > 0)
- attr = TERM_YELLOW;
- else
- attr = TERM_VIOLET;
+#ifdef JP
+ sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
+#else
+ sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
+#endif
+ return TRUE;
}
- else
+
+ if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
{
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d)", base_speed);
- else
- sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), base_speed);
+ /* Get the quest text */
+ /* Bewere that INIT_ASSIGN resets the cur_num. */
+ init_flags = INIT_NAME_ONLY;
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+#ifdef JP
+ sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
+#else
+ sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
+#endif
+ return TRUE;
}
- display_player_one_line(ENTRY_SPEED, buf, attr);
- display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
+#ifdef JP
+ sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
+#else
+ sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
+#endif
- int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
- if (creature_ptr->exp >= creature_ptr->max_exp)
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
+ return TRUE;
+}
- if (creature_ptr->prace != RACE_ANDROID)
- display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
- e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
+/*!
+ * @brief クエストフロアで生きている場合、クエスト名をバッファに詰める
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param statmsg メッセージバッファ
+ * @return クエスト内であればTRUE、いなければFALSE
+ */
+static bool decide_death_in_quest(player_type *creature_ptr, char *statmsg)
+{
+ floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+ if (!floor_ptr->inside_quest || !is_fixed_quest_idx(floor_ptr->inside_quest))
+ return FALSE;
- if (creature_ptr->lev >= PY_MAX_LEVEL)
- display_player_one_line(e, "*****", TERM_L_GREEN);
- else if (creature_ptr->prace == RACE_ANDROID)
- display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+ for (int i = 0; i < 10; i++)
+ quest_text[i][0] = '\0';
- display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
+ quest_text_line = 0;
+ init_flags = INIT_NAME_ONLY;
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+ sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
+ return TRUE;
+}
- int day, hour, min;
- extract_day_hour_min(creature_ptr, &day, &hour, &min);
- if (day < MAX_DAYS)
- sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
- else
- sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
+/*!
+ * @brief 現在いるフロアを、または死んでいたらどこでどう死んだかをバッファに詰める
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param statmsg メッセージバッファ
+ * @param map_name マップ名へのコールバック
+ * @return なし
+ */
+static void decide_current_floor(player_type *creature_ptr, char *statmsg, map_name_pf map_name)
+{
+ if (search_death_cause(creature_ptr, statmsg, map_name)) return;
+ if (!current_world_ptr->character_dungeon) return;
- display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
+ floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+ if (floor_ptr->dun_level == 0)
+ {
+ sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
+ return;
+ }
+
+ if (decide_death_in_quest(creature_ptr, statmsg)) return;
- if (creature_ptr->chp >= creature_ptr->mhp)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
- else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
+#ifdef JP
+ sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
+#else
+ sprintf(statmsg, "...Now, you are exploring level %d of %s.", (int)floor_ptr->dun_level, map_name(creature_ptr));
+#endif
+}
- if (creature_ptr->csp >= creature_ptr->msp)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
- else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
- u32b play_hour = current_world_ptr->play_time / (60 * 60);
- u32b play_min = (current_world_ptr->play_time / 60) % 60;
- u32b play_sec = current_world_ptr->play_time % 60;
- display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
+/*!
+ * @brief 今いる、または死亡した場所を表示する
+ * @param statmsg メッセージバッファ
+ * @return なし
+ */
+static void display_current_floor(char *statmsg)
+{
+ char temp[128];
+ roff_to_buf(statmsg, 60, temp, sizeof(temp));
+ char *t;
+ t = temp;
+ for (int i = 0; i < 2; i++)
+ {
+ if (t[0] == 0) return;
+
+ put_str(t, i + 5 + 12, 10);
+ t += strlen(t) + 1;
+ }
}
mode = (mode % 4);
clear_from(0);
+ if (display_player_info(creature_ptr, mode)) return;
- if (mode == 2)
- {
- display_player_misc_info(creature_ptr);
- display_player_stat_info(creature_ptr);
- display_player_flag_info_1(creature_ptr, display_player_equippy);
- return;
- }
-
- if (mode == 3)
- {
- display_player_flag_info_2(creature_ptr, display_player_equippy);
- return;
- }
-
- if (mode == 4)
- {
- do_cmd_knowledge_mutations(creature_ptr);
- return;
- }
-
- char tmp[64];
- if ((mode != 0) && (mode != 1)) return;
-
- /* Name, Sex, Race, Class */
-#ifdef JP
- sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
-#else
- sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
-#endif
-
- display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
- display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
- display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
- display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
-
- if (creature_ptr->realm1)
- {
- if (creature_ptr->realm2)
- sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
- else
- strcpy(tmp, realm_names[creature_ptr->realm1]);
- display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
- }
+ display_player_basic_info(creature_ptr);
+ display_magic_realms(creature_ptr);
if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
- /* Age, Height, Weight, Social */
- /* 身長はセンチメートルに、体重はキログラムに変更してあります */
-#ifdef JP
- display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
-#else
- display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
-#endif
- display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
-
- char buf[80];
- for (int i = 0; i < A_MAX; i++)
- {
- if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
- {
- put_str(stat_names_reduced[i], 3 + i, 53);
- int value = creature_ptr->stat_use[i];
- cnv_stat(value, buf);
- c_put_str(TERM_YELLOW, buf, 3 + i, 60);
- value = creature_ptr->stat_top[i];
- cnv_stat(value, buf);
- c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
- }
- else
- {
- put_str(stat_names[i], 3 + i, 53);
- cnv_stat(creature_ptr->stat_use[i], buf);
- c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
- }
-
- if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
- {
- c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
- }
- }
+ display_phisique(creature_ptr);
+ display_player_stats(creature_ptr);
- floor_type *floor_ptr = creature_ptr->current_floor_ptr;
if (mode == 0)
{
display_player_middle(creature_ptr);
char statmsg[1000];
put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
-
for (int i = 0; i < 4; i++)
- {
put_str(creature_ptr->history[i], i + 12, 10);
- }
*statmsg = '\0';
-
- if (creature_ptr->is_dead)
- {
- if (current_world_ptr->total_winner)
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
-#else
- sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
-#endif
- }
- else if (!floor_ptr->dun_level)
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
-#endif
- }
- else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
- {
- /* Get the quest text */
- /* Bewere that INIT_ASSIGN resets the cur_num. */
- init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-
-#ifdef JP
- sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
-#endif
- }
- else
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
-#endif
- }
- }
- else if (current_world_ptr->character_dungeon)
- {
- if (!floor_ptr->dun_level)
- {
- sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
- }
- else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
- {
- /* Clear the text */
- /* Must be done before doing INIT_SHOW_TEXT */
- for (int i = 0; i < 10; i++)
- {
- quest_text[i][0] = '\0';
- }
-
- quest_text_line = 0;
- init_flags = INIT_NAME_ONLY;
- process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
- sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
- }
- else
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
-#else
- sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
-#endif
- }
- }
-
+ decide_current_floor(creature_ptr, statmsg, map_name);
if (!*statmsg) return;
- char temp[64 * 2];
- roff_to_buf(statmsg, 60, temp, sizeof(temp));
- char *t;
- t = temp;
- for (int i = 0; i < 2; i++)
- {
- if (t[0] == 0) return;
-
- put_str(t, i + 5 + 12, 10);
- t += strlen(t) + 1;
- }
+ display_current_floor(statmsg);
}