<ClCompile Include="..\..\src\cmd\object-group-table.c" />\r
<ClCompile Include="..\..\src\combat\melee.c" />\r
<ClCompile Include="..\..\src\combat\shoot.c" />\r
- <ClCompile Include="..\..\src\core.c" />\r
+ <ClCompile Include="..\..\src\core\system-variables.c" />\r
<ClCompile Include="..\..\src\core\show-file.c" />\r
<ClCompile Include="..\..\src\creature.c" />\r
<ClCompile Include="..\..\src\dungeon\dungeon-file.c" />\r
</ItemGroup>\r
<ItemGroup>\r
<ClInclude Include="..\..\src\angband.h" />\r
- <ClInclude Include="..\..\src\core.h" />\r
+ <ClInclude Include="..\..\src\core\system-variables.h" />\r
<ClInclude Include="..\..\src\creature.h" />\r
<ClInclude Include="..\..\src\dungeon\dungeon-file.h" />\r
<ClInclude Include="..\..\src\dungeon\dungeon.h" />\r
<ClCompile Include="..\..\src\player-sex.c">
<Filter>player</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\core.c">
- <Filter>core</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\history.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\game-play.c">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\core\system-variables.c">
+ <Filter>core</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\player-sex.h">
<Filter>player</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\core.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\angband.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\game-play.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\core\system-variables.h">
+ <Filter>core</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
io/uid-checker.c io/uid-checker.h \
io/input-key-processor.c io/input-key-processor.h \
\
- character-dump.c character-dump.h core.c core.h files.c files.h \
+ character-dump.c character-dump.h files.c files.h \
+ core/system-variables.c core/system-variables.h \
core/game-play.c core/game-play.h \
core/show-file.c core/show-file.h \
core/stuff-handler.c core/stuff-handler.h \
*/
#include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/show-file.h"
#include "gameterm.h"
#include "io/read-pref-file.h"
#include "angband.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
#include "scores.h"
#include "targeting.h"
#include "view/display-main-window.h"
-#include "core.h"
+#include "core/system-variables.h"
/*!
* @brief 1ゲームプレイの主要ルーチン / Actually play a game
*/
#include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
/*!
* todo どこからも呼ばれていない。main関数辺りに移設するか、そもそもコメントでいいと思われる
#include "angband.h"
#include "util.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "io/tokenizer.h"
#include "files.h"
#include "angband.h"
#include "io/uid-checker.h"
#include "files.h"
-#include "core.h" // 暫定。後で消す.
+#include "core/system-variables.h" // 暫定。後で消す.
#include "character-dump.h"
concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
#include "angband.h"
#include "util.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "market/building.h"
#include "io/write-diary.h"
#include "angband.h"
#include "market/building.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "load.h"
#include "util.h"
#include "util.h"
#include "gameterm.h"
-#include "core.h"
+#include "core/system-variables.h"
/*
#include "util.h"
#include "io/uid-checker.h"
#include "files.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/angband-version.h"
#include "io/read-pref-file.h"
#include "gameterm.h"
#include "autopick/autopick-pref-processor.h"
#include "files.h" // 暫定。コールバック化して後で消す.
#include "world/world.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "autopick/autopick-reader-writer.h"
// todo コールバック関数に変更するので、いずれ消す.
*/
#include "io/signal-handlers.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/game-closer.h"
#include "save.h"
#include "world/world.h"
*/
#include "io/write-diary.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "quest.h"
#include "files.h"
#include "dungeon/dungeon.h"
#include "knowledge-quests.h"
#include "cmd/dump-util.h"
#include "quest.h"
-#include "core.h" // 暫定、init_flagsのため。後で消すかも.
+#include "core/system-variables.h" // 暫定、init_flagsのため。後で消すかも.
#include "artifact.h"
#include "object-flavor.h"
#include "dungeon/dungeon.h"
#include "angband.h"
#include "util.h"
-#include "core.h" // 暫定、init_flags の扱いを決めた上で消す.
+#include "core/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
#include "core/angband-version.h"
#include "load.h"
#include "scores.h"
#include "quest.h"
#include "files.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/game-play.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
#include "angband.h"
#include "main/sound-definitions-table.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "files.h"
#include "gameterm.h"
*/
#include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "uid-checker.h"
#include "signal-handlers.h"
#include "files.h"
#include "main/music-definitions-table.h"
#include "gameterm.h"
-#include "core.h" // 暫定、init_flags のため。後で消すかも.
+#include "core/system-variables.h" // 暫定、init_flags のため。後で消すかも.
#include "core/stuff-handler.h"
#include "core/show-file.h"
#include "core/special-internal-keys.h"
#include "angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
*/
#include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "io/read-pref-file.h"
#include "util.h"
#include "util.h"
#include "main/music-definitions-table.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "dungeon/dungeon.h"
#include "floor.h"
#include "floor-save.h"
*/
#include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "cmd/cmd-pet.h"
*/
#include "angband.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "angband.h"
#include "util.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
#include "targeting.h"
#include "angband.h"
#include "main/music-definitions-table.h"
#include "io/signal-handlers.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
#include "util.h"
#include "gameterm.h"
#include "market/building.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "core/stuff-handler.h"
#include "files.h"
#include "world/world.h"
#include "patron.h"
#include "world/world.h"
#include "quest.h"
-#include "core.h" // 暫定。後で消す
+#include "core/system-variables.h" // 暫定。後で消す
#include "knowledge/knowledge-mutations.h"
#include "dungeon/dungeon-file.h"
#include "object/object-kind.h"
#include "angband.h"
#include "util.h"
-#include "core.h"
+#include "core/system-variables.h"
#include "dungeon/dungeon.h"
#include "floor.h"