else if (p_ptr->inside_battle)
return _("闘技場", "Monster Arena");
else if (!dun_level && p_ptr->town_num)
- return town[p_ptr->town_num].name;
+ return town_info[p_ptr->town_num].name;
else
- return d_name+d_info[dungeon_idx].name;
+ return d_name+d_info[p_ptr->dungeon_idx].name;
}
/*!
{
strcpy(depths, _("地上", "Surf."));
}
- else if (p_ptr->inside_quest && !dungeon_idx)
+ else if (p_ptr->inside_quest && !p_ptr->dungeon_idx)
{
strcpy(depths, _("地上", "Quest"));
}
int i;
for(i=0;i<temp_n;i++){
- cave_type* c_ptr = &cave[temp_y[i]][temp_x[i]];
+ grid_type* c_ptr = &cave[temp_y[i]][temp_x[i]];
if(!c_ptr->m_idx || !m_list[c_ptr->m_idx].ml)continue;//no mons or cannot look
m_ptr = &m_list[c_ptr->m_idx];
if(is_pet(m_ptr))continue;//pet