#include "window/display-sub-windows.h"
#include "core/window-redrawer.h"
#include "flavor/flavor-describer.h"
-#include "floor/floor.h"
+#include "floor/cave.h"
#include "game-option/option-flags.h"
#include "game-option/special-options.h"
#include "game-option/text-display-options.h"
#include "inventory/inventory-describer.h"
#include "inventory/inventory-slot-types.h"
#include "inventory/inventory-util.h"
-#include "io/input-key-processor.h"
-#include "io/targeting.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster/monster-flag-types.h"
#include "monster/monster-info.h"
#include "object/item-tester-hooker.h"
#include "object/object-info.h"
+#include "player/player-status-flags.h"
#include "spell-kind/magic-item-recharger.h"
+#include "system/floor-type-definition.h"
#include "system/monster-type-definition.h"
+#include "target/target-preparation.h"
+#include "target/target-setter.h"
+#include "target/target-types.h"
#include "term/gameterm.h"
#include "term/screen-processor.h"
#include "term/term-color-types.h"
#include "view/display-map.h"
#include "view/display-messages.h"
#include "view/display-player.h"
-#include "window/main-window-util.h"
#include "view/object-describer.h"
#include "window/main-window-equipments.h"
+#include "window/main-window-util.h"
#include "world/world.h"
/*!
void fix_inventory(player_type *player_ptr, tval_type item_tester_tval)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
* X : symbol of monster
* LV : monster lv if known
* name: name of monster
- * @return なし
* </pre>
+ * @return なし
*/
static void print_monster_line(TERM_LEN x, TERM_LEN y, monster_type *m_ptr, int n_same)
{
MONRACE_IDX r_idx = m_ptr->ap_r_idx;
monster_race *r_ptr = &r_info[r_idx];
+ term_erase(0, y, 255);
term_gotoxy(x, y);
if (!r_ptr)
return;
}
if (line - y - 1 == max_lines && i != tmp_pos.n) {
+ term_erase(0, line, 255);
term_gotoxy(x, line);
term_addstr(-1, TERM_WHITE, "-- and more --");
} else {
if (last_mons)
print_monster_line(x, line++, last_mons, n_same);
+ for (; line < max_lines; line++)
+ term_erase(0, line, 255);
}
}
void fix_monster_list(player_type *player_ptr)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
- if (!(window_flag[j] & (PW_MONSTER_LIST)))
+ if (!(window_flag[j] & PW_MONSTER_LIST))
+ continue;
+ if (angband_term[j]->never_fresh)
continue;
term_activate(angband_term[j]);
int w, h;
term_get_size(&w, &h);
- term_clear();
- target_set_prepare_look(player_ptr);
+ target_set_prepare(player_ptr, TARGET_LOOK);
print_monster_list(player_ptr->current_floor_ptr, 0, 0, h);
+ target_clear(player_ptr);
term_fresh();
term_activate(old);
}
TERM_COLOR attr = TERM_WHITE;
char tmp_val[80];
GAME_TEXT o_name[MAX_NLEN];
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ for (inventory_slot_type i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
object_type *o_ptr;
o_ptr = &owner_ptr->inventory_list[i];
tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
- if (select_ring_slot ? is_ring_slot(i) : item_tester_okay(owner_ptr, o_ptr, tval)) {
+ if (owner_ptr->select_ring_slot ? is_ring_slot(i) : item_tester_okay(owner_ptr, o_ptr, tval)) {
tmp_val[0] = index_to_label(i);
tmp_val[1] = ')';
}
- term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val);
- if ((((i == INVEN_RARM) && owner_ptr->hidarite) || ((i == INVEN_LARM) && owner_ptr->migite)) && owner_ptr->ryoute) {
+ term_putstr(0, i - INVEN_MAIN_HAND, 3, TERM_WHITE, tmp_val);
+ if ((((i == INVEN_MAIN_HAND) && can_attack_with_sub_hand(owner_ptr)) || ((i == INVEN_SUB_HAND) && can_attack_with_main_hand(owner_ptr)))
+ && has_two_handed_weapons(owner_ptr)) {
strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
attr = TERM_WHITE;
} else {
if (o_ptr->timeout)
attr = TERM_L_DARK;
- term_putstr(3, i - INVEN_RARM, n, attr, o_name);
- term_erase(3 + n, i - INVEN_RARM, 255);
+ term_putstr(3, i - INVEN_MAIN_HAND, n, attr, o_name);
+ term_erase(3 + n, i - INVEN_MAIN_HAND, 255);
if (show_weights) {
int wgt = o_ptr->weight * o_ptr->number;
sprintf(tmp_val, _("%3d.%1d kg", "%3d.%1d lb"), _(lbtokg1(wgt), wgt / 10), _(lbtokg2(wgt), wgt % 10));
- prt(tmp_val, i - INVEN_RARM, wid - (show_labels ? 28 : 9));
+ prt(tmp_val, i - INVEN_MAIN_HAND, wid - (show_labels ? 28 : 9));
}
if (show_labels) {
- term_putstr(wid - 20, i - INVEN_RARM, -1, TERM_WHITE, " <-- ");
- prt(mention_use(owner_ptr, i), i - INVEN_RARM, wid - 15);
+ term_putstr(wid - 20, i - INVEN_MAIN_HAND, -1, TERM_WHITE, " <-- ");
+ prt(mention_use(owner_ptr, i), i - INVEN_MAIN_HAND, wid - 15);
}
}
- for (int i = INVEN_TOTAL - INVEN_RARM; i < hgt; i++)
+ for (int i = INVEN_TOTAL - INVEN_MAIN_HAND; i < hgt; i++)
term_erase(0, i, 255);
}
void fix_equip(player_type *player_ptr, tval_type item_tester_tval)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
if (!(window_flag[j] & (PW_EQUIP)))
void fix_player(player_type *player_ptr)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
void fix_message(void)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
void fix_overhead(player_type *player_ptr)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
TERM_LEN wid, hgt;
if (!angband_term[j])
continue;
void fix_dungeon(player_type *player_ptr)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
void fix_monster(player_type *player_ptr)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
void fix_object(player_type *player_ptr)
{
for (int j = 0; j < 8; j++) {
- term *old = Term;
+ term_type *old = Term;
if (!angband_term[j])
continue;
if (window_flag[j] & (PW_INVEN)) {
window_flag[j] &= ~(PW_INVEN);
window_flag[j] |= (PW_EQUIP);
- owner_ptr->window |= (PW_EQUIP);
+ owner_ptr->window_flags |= (PW_EQUIP);
continue;
}
if (window_flag[j] & PW_EQUIP) {
window_flag[j] &= ~(PW_EQUIP);
window_flag[j] |= PW_INVEN;
- owner_ptr->window |= PW_INVEN;
+ owner_ptr->window_flags |= PW_INVEN;
}
}
}