MONRACE_IDX r_idx = m_ptr->ap_r_idx;
monster_race *r_ptr = &r_info[r_idx];
+ term_erase(0, y, 255);
term_gotoxy(x, y);
if (!r_ptr)
return;
}
if (line - y - 1 == max_lines && i != tmp_pos.n) {
+ term_erase(0, line, 255);
term_gotoxy(x, line);
term_addstr(-1, TERM_WHITE, "-- and more --");
} else {
if (last_mons)
print_monster_line(x, line++, last_mons, n_same);
+ for (; line < max_lines; line++)
+ term_erase(0, line, 255);
}
}
* @param player_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-void fix_monster_list(player_type *player_ptr, bool force_term_fresh)
+void fix_monster_list(player_type *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
continue;
if (!(window_flag[j] & PW_MONSTER_LIST))
continue;
- if (angband_term[j]->never_fresh && !force_term_fresh)
+ if (angband_term[j]->never_fresh)
continue;
- angband_term[j]->never_fresh = FALSE;
term_activate(angband_term[j]);
int w, h;
term_get_size(&w, &h);
- term_clear();
target_set_prepare(player_ptr, TARGET_LOOK);
print_monster_list(player_ptr->current_floor_ptr, 0, 0, h);
target_clear(player_ptr);