*/
static grouper group_item[] =
{
-#ifdef JP
- { TV_SHOT, "射撃物" },
-#else
- { TV_SHOT, "Ammo" },
-#endif
-
+ { TV_SHOT, _("射撃物", "Ammo") },
{ TV_ARROW, NULL },
{ TV_BOLT, NULL },
-
-#ifdef JP
- { TV_BOW, "弓" },
-#else
- { TV_BOW, "Bows" },
-#endif
-
-#ifdef JP
- { TV_DIGGING, "武器" },
-#else
- { TV_DIGGING, "Weapons" },
-#endif
-
+ { TV_BOW, _("弓", "Bows") },
+ { TV_DIGGING, _("武器", "Weapons") },
{ TV_POLEARM, NULL },
{ TV_HAFTED, NULL },
{ TV_SWORD, NULL },
-
-#ifdef JP
- { TV_SOFT_ARMOR, "防具 (体)" },
-#else
- { TV_SOFT_ARMOR, "Armour (Body)" },
-#endif
-
+ { TV_SOFT_ARMOR, _("防具 (体)", "Armour (Body)") },
{ TV_HARD_ARMOR, NULL },
{ TV_DRAG_ARMOR, NULL },
-
-#ifdef JP
- { TV_BOOTS, "防具 (その他)" },
-#else
- { TV_BOOTS, "Armour (Misc)" },
-#endif
-
+ { TV_BOOTS, _("防具 (その他)", "Armour (Misc)") },
{ TV_GLOVES, NULL },
{ TV_HELM, NULL },
{ TV_CROWN, NULL },
{ TV_CARD, "Express Card" },
#endif
-#ifdef JP
- { TV_CHEST, "箱" },
-#else
- { TV_CHEST, "Chests" },
-#endif
+ { TV_CHEST, _("箱", "Chests") },
#ifdef JP
{ TV_FIGURINE, "人形" },
{ TV_CORPSE, "Corpses" },
#endif
-#ifdef JP
- { TV_SKELETON, "その他" },
-#else
- { TV_SKELETON, "Misc" },
-#endif
-
+ { TV_SKELETON, _("その他", "Misc") },
{ TV_BOTTLE, NULL },
{ TV_JUNK, NULL },
{ TV_SPIKE, NULL },
* @param dam ダメージダイス記述を返すバッファ参照ポインタ
* @param wgt 重量記述を返すバッファ参照ポインタ
* @param lev 生成階記述を返すバッファ参照ポインタ
+ * @param chance 生成機会を返すバッファ参照ポインタ
* @param val 価値を返すバッファ参照ポインタ
* @param k ベースアイテムID
* @return なし
*/
-static void kind_info(char *buf, char *dam, char *wgt, int *lev, s32b *val, int k)
+static void kind_info(char *buf, char *dam, char *wgt, char *chance, DEPTH *lev, PRICE *val, OBJECT_IDX k)
{
object_type forge;
object_type *q_ptr;
-
+ int i;
/* Get local object */
q_ptr = &forge;
/* Hack */
- if (!buf || !dam || !wgt) return;
+ if (!buf || !dam || !chance || !wgt) return;
/* Description (too brief) */
}
}
+ /* Chance */
+ strcpy(chance, "");
+ for(i = 0; i < 4; i++)
+ {
+ char chance_aux[20] = "";
+ if(k_info[q_ptr->k_idx].chance[i] > 0)
+ {
+ sprintf(chance_aux, "%s%3dF:%+4d", (i != 0 ? "/" : ""),
+ (int)k_info[q_ptr->k_idx].locale[i], 100/k_info[q_ptr->k_idx].chance[i]);
+ strcat(chance, chance_aux);
+ }
+ }
+
/* Weight */
- sprintf(wgt, "%3d.%d", q_ptr->weight / 10, q_ptr->weight % 10);
+ sprintf(wgt, "%3d.%d", (int)(q_ptr->weight / 10), (int)(q_ptr->weight % 10));
}
{
int i, k, s, t, n = 0, group_start = 0;
- u16b who[200];
+ OBJECT_IDX who[200];
char buf[1024];
char wgt[80];
+ char chance[80];
char dam[80];
/* Header */
- fprintf(fff, "Spoiler File -- Basic Items (Hengband %d.%d.%d)\n\n\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ fprintf(fff, "Spoiler File -- Basic Items (Hengband %d.%d.%d.%d)\n\n\n",
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
/* More Header */
- fprintf(fff, "%-45s %8s%7s%5s%9s\n",
- "Description", "Dam/AC", "Wgt", "Lev", "Cost");
- fprintf(fff, "%-45s %8s%7s%5s%9s\n",
- "----------------------------------------",
- "------", "---", "---", "----");
+ fprintf(fff, "%-37s%8s%7s%5s %40s%9s\n",
+ "Description", "Dam/AC", "Wgt", "Lev", "Chance", "Cost");
+ fprintf(fff, "%-37s%8s%7s%5s %40s%9s\n",
+ "-------------------------------------", "------", "---", "---", "----------------", "----");
/* List the groups */
for (i = 0; TRUE; i++)
int i1 = t;
int i2 = t + 1;
- int e1;
- int e2;
+ DEPTH e1;
+ DEPTH e2;
- s32b t1;
- s32b t2;
+ PRICE t1;
+ PRICE t2;
- kind_info(NULL, NULL, NULL, &e1, &t1, who[i1]);
- kind_info(NULL, NULL, NULL, &e2, &t2, who[i2]);
+ kind_info(NULL, NULL, NULL, NULL, &e1, &t1, who[i1]);
+ kind_info(NULL, NULL, NULL, NULL, &e2, &t2, who[i2]);
if ((t1 > t2) || ((t1 == t2) && (e1 > e2)))
{
- int tmp = who[i1];
+ u16b tmp = who[i1];
who[i1] = who[i2];
who[i2] = tmp;
}
/* Spoil each item */
for (s = 0; s < n; s++)
{
- int e;
- s32b v;
+ DEPTH e;
+ PRICE v;
/* Describe the kind */
- kind_info(buf, dam, wgt, &e, &v, who[s]);
+ kind_info(buf, dam, wgt, chance, &e, &v, who[s]);
/* Dump it */
- fprintf(fff, " %-45s%8s%7s%5d%9ld\n",
- buf, dam, wgt, e, (long)(v));
+ fprintf(fff, " %-35s%8s%7s%5d %-40s%9ld\n",
+ buf, dam, wgt, (int)e, chance, (long)(v));
}
/* Start a new set */
if (k_ptr->gen_flags & (TRG_INSTA_ART)) continue;
/* Save the index */
- who[n++] = k;
+ who[n++] = (u16b)k;
}
}
* @param p_ptr pval修正構造体の参照ポインタ
* @return なし
*/
-static void analyze_pval(object_type *o_ptr, pval_info_type *p_ptr)
+static void analyze_pval(object_type *o_ptr, pval_info_type *pi_ptr)
{
u32b flgs[TR_FLAG_SIZE];
if (!o_ptr->pval)
{
/* An "empty" pval description indicates that pval == 0 */
- p_ptr->pval_desc[0] = '\0';
+ pi_ptr->pval_desc[0] = '\0';
return;
}
/* Extract the flags */
object_flags(o_ptr, flgs);
- affects_list = p_ptr->pval_affects;
+ affects_list = pi_ptr->pval_affects;
/* Create the "+N" string */
- sprintf(p_ptr->pval_desc, "%s%d", POSITIZE(o_ptr->pval), o_ptr->pval);
+ sprintf(pi_ptr->pval_desc, "%s%d", POSITIZE(o_ptr->pval), o_ptr->pval);
/* First, check to see if the pval affects all stats */
if (have_flag(flgs, TR_STR) && have_flag(flgs, TR_INT) &&
have_flag(flgs, TR_WIS) && have_flag(flgs, TR_DEX) &&
have_flag(flgs, TR_CON) && have_flag(flgs, TR_CHR))
{
-#ifdef JP
- *affects_list++ = "全能力";
-#else
- *affects_list++ = "All stats";
-#endif
+ *affects_list++ = _("全能力", "All stats");
}
/* Are any stats affected? */
have_flag(flgs, TR_SUST_WIS) && have_flag(flgs, TR_SUST_DEX) &&
have_flag(flgs, TR_SUST_CON) && have_flag(flgs, TR_SUST_CHR))
{
-#ifdef JP
- *sustain_list++ = "全能力";
-#else
- *sustain_list++ = "All stats";
-#endif
+ *sustain_list++ = _("全能力", "All stats");
}
/* Should we bother? */
artifact_type *a_ptr = &a_info[o_ptr->name1];
#ifdef JP
- sprintf(misc_desc, "レベル %u, 希少度 %u, %d.%d kg, $%ld",
- a_ptr->level, a_ptr->rarity,
+ sprintf(misc_desc, "レベル %d, 希少度 %u, %d.%d kg, $%ld",
+ (int)a_ptr->level, a_ptr->rarity,
lbtokg1(a_ptr->weight), lbtokg2(a_ptr->weight), (long int)a_ptr->cost);
#else
- sprintf(misc_desc, "Level %u, Rarity %u, %d.%d lbs, %ld Gold",
- a_ptr->level, a_ptr->rarity,
+ sprintf(misc_desc, "Level %d, Rarity %u, %d.%d lbs, %ld Gold",
+ (int)a_ptr->level, a_ptr->rarity,
a_ptr->weight / 10, a_ptr->weight % 10, a_ptr->cost);
#endif
}
if (pval_ptr->pval_desc[0])
{
/* Mention the effects of pval */
-#ifdef JP
- sprintf(buf, "%sの修正:", pval_ptr->pval_desc);
-#else
- sprintf(buf, "%s to", pval_ptr->pval_desc);
-#endif
+ sprintf(buf, _("%sの修正:", "%s to"), pval_ptr->pval_desc);
spoiler_outlist(buf, pval_ptr->pval_affects, ITEM_SEP);
}
if (art_ptr->addition[0])
{
-#ifdef JP
- fprintf(fff, "%s追加: %s\n", INDENT1, art_ptr->addition);
-#else
- fprintf(fff, "%sAdditional %s\n", INDENT1, art_ptr->addition);
-#endif
+ fprintf(fff, _("%s追加: %s\n", "%sAdditional %s\n"), INDENT1, art_ptr->addition);
}
/* Write out the possible activation at the primary indention level */
if (art_ptr->activation)
{
-#ifdef JP
- fprintf(fff, "%s発動: %s\n", INDENT1, art_ptr->activation);
-#else
- fprintf(fff, "%sActivates for %s\n", INDENT1, art_ptr->activation);
-#endif
+ fprintf(fff, _("%s発動: %s\n", "%sActivates for %s\n"), INDENT1, art_ptr->activation);
}
/* End with the miscellaneous facts */
* @param name1 生成するアーティファクトID
* @return 生成が成功した場合TRUEを返す
*/
-static bool make_fake_artifact(object_type *o_ptr, int name1)
+static bool make_fake_artifact(object_type *o_ptr, IDX name1)
{
- int i;
+ IDX i;
artifact_type *a_ptr = &a_info[name1];
object_prep(o_ptr, i);
/* Save the name */
- o_ptr->name1 = name1;
+ o_ptr->name1 = (byte_hack)name1;
/* Extract the fields */
o_ptr->pval = a_ptr->pval;
*/
static void spoil_artifact(cptr fname)
{
- int i, j;
+ int i;
+ IDX j;
object_type forge;
object_type *q_ptr;
monster_race *r_ptr = &r_info[i];
/* Use that monster */
- if (r_ptr->name) who[n++] = i;
+ if (r_ptr->name) who[n++] = (s16b)i;
}
/* Select the sort method */
/* Get the "name" */
/*
- else if (r_ptr->flags1 & (RF1_QUESTOR))
+ else if (r_ptr->flags3 & (RF3_NO_CONF))
{
- sprintf(nam, "[Q] %s", name);
+ sprintf(nam, "[*] %s", name);
}
*/
else if (r_ptr->flags1 & (RF1_UNIQUE))
}
else
{
-#ifdef JP
- sprintf(nam, " %s", name);
-#else
- sprintf(nam, "The %s", name);
-#endif
+ sprintf(nam, _(" %s", "The %s"), name);
}
/* Level */
- sprintf(lev, "%d", r_ptr->level);
+ sprintf(lev, "%d", (int)r_ptr->level);
/* Rarity */
- sprintf(rar, "%d", r_ptr->rarity);
+ sprintf(rar, "%d", (int)r_ptr->rarity);
/* Speed */
if (r_ptr->speed >= 110)
bool wrap = (ch == '\n');
#ifdef JP
- if (!isprint(ch) && !k_flag && !iskanji_flag) ch = ' ';
+ if (!isprint((unsigned char)ch) && !k_flag && !iskanji_flag) ch = ' ';
iskanji_flag = k_flag && !iskanji_flag;
#else
if (!isprint(ch)) ch = ' ';
#ifdef JP
k_flag_local = iskanji((unsigned char)(*tail));
- if (isprint(*tail) || k_flag_local || iskanji_flag_local) break;
+ if (isprint((unsigned char)*tail) || k_flag_local || iskanji_flag_local) break;
iskanji_flag_local = k_flag_local && !iskanji_flag_local;
#else
if (isprint(*tail)) break;
monster_race *r_ptr = &r_info[i];
/* Use that monster */
- if (r_ptr->name) who[n++] = i;
+ if (r_ptr->name) who[n++] = (s16b)i;
}
/* Select the sort method */
}
/* Name */
-#ifdef JP
- sprintf(buf, "%s/%s (", (r_name + r_ptr->name),(r_name+r_ptr->E_name)); /* ---)--- */
-#else
- sprintf(buf, "%s (", (r_name + r_ptr->name)); /* ---)--- */
-#endif
+ sprintf(buf, _("%s/%s (", "%s ("), (r_name + r_ptr->name), _(r_name+r_ptr->E_name, "")); /* ---)--- */
spoil_out(buf);
spoil_out(buf);
/* Level */
- sprintf(buf, "Lev:%d ", r_ptr->level);
+ sprintf(buf, "Lev:%d ", (int)r_ptr->level);
spoil_out(buf);
/* Rarity */
/* Trace the evolution tree */
r_ptr = &r_info[r_idx];
-#ifdef JP
- fprintf(fff, "[%d]: %s (レベル%d, '%c')\n", r_idx,
- r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
-#else
- fprintf(fff, "[%d]: %s (Level %d, '%c')\n", r_idx,
- r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
-#endif
+ fprintf(fff, _("[%d]: %s (レベル%d, '%c')\n", "[%d]: %s (Level %d, '%c')\n"),
+ r_idx, r_name + r_ptr->name, (int)r_ptr->level, r_ptr->d_char);
+
for (n = 1; r_ptr->next_exp; n++)
{
fprintf(fff, "%*s-(%ld)-> ", n * 2, "", (long int)r_ptr->next_exp);
fprintf(fff, "[%d]: ", r_ptr->next_r_idx);
r_ptr = &r_info[r_ptr->next_r_idx];
-#ifdef JP
- fprintf(fff, "%s (レベル%d, '%c')\n",
- r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
-#else
- fprintf(fff, "%s (Level %d, '%c')\n",
- r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
-#endif
+ fprintf(fff, _("%s (レベル%d, '%c')\n", "%s (Level %d, '%c')\n"),
+ r_name + r_ptr->name, (int)r_ptr->level, r_ptr->d_char);
}
/* End of evolution tree */
prt("Create a spoiler file.", 2, 0);
/* Prompt for a file */
- prt("(1) Brief Object Info (obj-desc.spo)", 5, 5);
- prt("(2) Brief Artifact Info (artifact.spo)", 6, 5);
- prt("(3) Brief Monster Info (mon-desc.spo)", 7, 5);
- prt("(4) Full Monster Info (mon-info.spo)", 8, 5);
- prt("(5) Monster Evolution Info (mon-evol.spo)", 9, 5);
+ prt("(1) Brief Object Info (obj-desc.txt)", 5, 5);
+ prt("(2) Brief Artifact Info (artifact.txt)", 6, 5);
+ prt("(3) Brief Monster Info (mon-desc.txt)", 7, 5);
+ prt("(4) Full Monster Info (mon-info.txt)", 8, 5);
+ prt("(5) Monster Evolution Info (mon-evol.txt)", 9, 5);
/* Prompt */
-#ifdef JP
- prt("コマンド:", 18, 0);
-#else
- prt("Command: ", 12, 0);
-#endif
+ prt(_("コマンド:", "Command: "), _(18, 12), 0);
/* Get a choice */
switch (inkey())
/* Option (1) */
case '1':
- spoil_obj_desc("obj-desc.spo");
+ spoil_obj_desc("obj-desc.txt");
break;
/* Option (2) */
case '2':
- spoil_artifact("artifact.spo");
+ spoil_artifact("artifact.txt");
break;
/* Option (3) */
case '3':
- spoil_mon_desc("mon-desc.spo");
+ spoil_mon_desc("mon-desc.txt");
break;
/* Option (4) */
case '4':
- spoil_mon_info("mon-info.spo");
+ spoil_mon_info("mon-info.txt");
break;
/* Option (5) */
case '5':
- spoil_mon_evol("mon-evol.spo");
+ spoil_mon_evol("mon-evol.txt");
break;
/* Oops */
/* unidentified */
if (!(o_ptr->ident & (IDENT_MENTAL)))
{
-#ifdef JP
- fprintf(fff, "%s不明\n",INDENT1);
-#else
- fprintf(fff, "%sUnknown\n",INDENT1);
-#endif
+ fprintf(fff, _("%s不明\n", "%sUnknown\n"),INDENT1);
}
else {
/* An "empty" pval description indicates that the pval affects nothing */
if (pval_ptr->pval_desc[0])
{
/* Mention the effects of pval */
-#ifdef JP
- sprintf(buf, "%sの修正:", pval_ptr->pval_desc);
-#else
- sprintf(buf, "%s to", pval_ptr->pval_desc);
-#endif
+ sprintf(buf, _("%sの修正:", "%s to"), pval_ptr->pval_desc);
spoiler_outlist(buf, pval_ptr->pval_affects, ITEM_SEP);
}
/* Write out the possible activation at the primary indention level */
if (art_ptr->activation)
{
-#ifdef JP
- fprintf(fff, "%s発動: %s\n", INDENT1, art_ptr->activation);
-#else
- fprintf(fff, "%sActivates for %s\n", INDENT1, art_ptr->activation);
-#endif
+ fprintf(fff, _("%s発動: %s\n", "%sActivates for %s\n"), INDENT1, art_ptr->activation);
}
}
/* End with the miscellaneous facts */