*/
#include "angband.h"
+#include "floor.h"
#include "selfinfo.h"
+#include "spells-summon.h"
+#include "patron.h"
+#include "mutation.h"
+#include "quest.h"
+#include "artifact.h"
/*!
void do_cmd_rerate_aux(void)
{
/* Minimum hitpoints at highest level */
- int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
+ HIT_POINT min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
/* Maximum hitpoints at highest level */
- int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
+ HIT_POINT max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
int i;
do_cmd_rerate_aux();
percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * p_ptr->hitdie +
- ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
+ (2 * p_ptr->hitdie + ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
/* Update and redraw hitpoints */
p_ptr->update |= (PU_HP);
p_ptr->redraw |= (PR_HP);
-
p_ptr->window |= (PW_PLAYER);
handle_stuff();
int tmp_int = 0;
char ppp[80], tmp_val[40];
- /* Prompt */
sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
-
- /* Default */
sprintf(tmp_val, "%ld", (long)dungeon_turn);
-
- /* Query */
if (!get_string(ppp, tmp_val, 10)) return (FALSE);
-
- /* Extract */
tmp_int = atoi(tmp_val);
/* Verify */
u32b rarity[K_MAX_DEPTH];
u32b total[K_MAX_DEPTH];
s32b display[22];
- cptr r = "+---Rate---+";
+ concptr r = "+---Rate---+";
object_kind *k_ptr;
/* Save */
p_ptr->au = tmp_long;
-
/* Default */
sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
typedef struct tval_desc
{
int tval; /*!< 大項目のID */
- cptr desc; /*!< 大項目名 */
+ concptr desc; /*!< 大項目名 */
} tval_desc;
/*!
object_kind *k_ptr = &k_info[k_idx];
- cptr str = (k_name + k_ptr->name);
+ concptr str = (k_name + k_ptr->name);
/* Skip past leading characters */
TERM_LEN col, row;
OBJECT_TYPE_VALUE tval;
- cptr tval_desc;
+ concptr tval_desc;
char ch;
KIND_OBJECT_IDX choice[80];
*/
static void wiz_tweak_item(object_type *o_ptr)
{
- cptr p;
+ concptr p;
char tmp_val[80];
/* Hack -- leave artifacts alone */
/* Apply changes */
object_copy(o_ptr, q_ptr);
p_ptr->update |= (PU_BONUS);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
u32b test_roll = 1000000;
char ch;
- cptr quality;
+ concptr quality;
BIT_FLAGS mode;
object_type forge;
object_type *q_ptr;
- cptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
+ concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
- cptr p = "Enter number of items to roll: ";
+ concptr p = "Enter number of items to roll: ";
char tmp_val[80];
/* Interact */
while (TRUE)
{
- cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
+ concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
/* Display item */
wiz_display_item(o_ptr);
object_type *o_ptr;
char ch;
bool changed;
- cptr q, s;
+ concptr q, s;
q = "Play with which object? ";
s = "You have nothing to play with.";
object_copy(o_ptr, q_ptr);
p_ptr->update |= (PU_BONUS);
-
- /* Combine / Reorder the pack (later) */
p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
break;
}
+ case 'V':
+ do_cmd_wiz_reset_class();
+ break;
+
/* Not a Wizard Command */
default:
msg_print("That is not a valid debug command.");