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[Refactor] #37353 CAVE_* をgrid.hへ移動。
[hengband/hengband.git] / src / wizard2.c
index 0d78317..10b33b5 100644 (file)
  */
 
 #include "angband.h"
-#include "floor.h"
 #include "selfinfo.h"
-#include "spells-summon.h"
 #include "patron.h"
 #include "mutation.h"
 #include "quest.h"
 #include "artifact.h"
+#include "player-status.h"
 
+#include "spells.h"
+#include "spells-object.h"
+#include "spells-summon.h"
+#include "spells-status.h"
+#include "spells-world.h"
+#include "spells-floor.h"
 
-/*!
- * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate()
- * @return なし
- */
-void do_cmd_rerate_aux(void)
-{
-       /* Minimum hitpoints at highest level */
-       HIT_POINT min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
-
-       /* Maximum hitpoints at highest level */
-       HIT_POINT max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
-
-       int i;
-
-       /* Rerate */
-       while (1)
-       {
-               /* Pre-calculate level 1 hitdice */
-               p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie;
-
-               for (i = 1; i < 4; i++)
-               {
-                       p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
-               }
-
-               /* Roll the hitpoint values */
-               for (i = 1; i < PY_MAX_LEVEL; i++)
-               {
-                       p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
-               }
-
-               /* Require "valid" hitpoints at highest level */
-               if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
-                   (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
-       }
-}
-
-
-/*!
- * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints
- * @param display TRUEならば体力ランクを明示する
- * @return なし
- */
-void do_cmd_rerate(bool display)
-{
-       PERCENTAGE percent;
-
-       /* Rerate */
-       do_cmd_rerate_aux();
-
-       percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
-               (2 * p_ptr->hitdie + ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
-
-
-       /* Update and redraw hitpoints */
-       p_ptr->update |= (PU_HP);
-       p_ptr->redraw |= (PR_HP);
-       p_ptr->window |= (PW_PLAYER);
-       handle_stuff();
-
-       if (display)
-       {
-               msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent);
-               p_ptr->knowledge |= KNOW_HPRATE;
-       }
-       else
-       {
-               msg_print(_("体力ランクが変わった。", "Life rate is changed."));
-               p_ptr->knowledge &= ~(KNOW_HPRATE);
-       }
-}
+#include "object-hook.h"
+#include "monster-status.h"
 
+#include "floor.h"
+#include "floor-save.h"
+#include "grid.h"
 
 #ifdef ALLOW_WIZARD
 
@@ -107,30 +46,6 @@ static bool wiz_dimension_door(void)
        return (TRUE);
 }
 
-
-/*!
- * @brief プレイ日数を変更する / Set gametime.
- * @return 実際に変更を行ったらTRUEを返す
- */
-static bool set_gametime(void)
-{
-       int tmp_int = 0;
-       char ppp[80], tmp_val[40];
-
-       sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
-       sprintf(tmp_val, "%ld", (long)dungeon_turn);
-       if (!get_string(ppp, tmp_val, 10)) return (FALSE);
-       tmp_int = atoi(tmp_val);
-
-       /* Verify */
-       if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1;
-       else if (tmp_int < 0) tmp_int = 0;
-       dungeon_turn = turn = tmp_int;
-       return (TRUE);
-
-}
-
-
 /*!
  * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
  * @return なし
@@ -155,17 +70,6 @@ static void wiz_create_named_art(void)
        msg_print("Allocated.");
 }
 
-
-/*!
- * @brief ウィザードモード用モンスター調査 / Hack -- quick debugging hook
- * @return なし
- */
-static void do_cmd_wiz_hack_ben(void)
-{
-       msg_print("Oops.");
-       (void)probing();
-}
-
 /*!
  * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters
  * @return なし
@@ -395,7 +299,7 @@ static void do_cmd_wiz_change_aux(void)
                else if (tmp_int < 3) tmp_int = 3;
 
                /* Save it */
-               p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int;
+               p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
        }
 
 
@@ -514,7 +418,7 @@ static void do_cmd_wiz_change(void)
  *     thus accepting the default-values for the remaining values.
  *     pval comes first now, since it is most important.
  * - wiz_reroll_item()
- *     apply some magic to the item or turn it into an artifact.
+ *     apply some magic to the item or current_world_ptr->game_turn it into an artifact.
  * - wiz_roll_item()
  *     Get some statistics about the rarity of an item:
  *     We create a lot of fake items and see if they are of the
@@ -862,7 +766,7 @@ static void wiz_tweak_item(object_type *o_ptr)
 
 /*!
  * @brief アイテムの質を選択して再生成する /
- * Apply magic to an item or turn it into an artifact. -Bernd-
+ * Apply magic to an item or current_world_ptr->game_turn it into an artifact. -Bernd-
  * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ
  * @return なし
  */
@@ -925,42 +829,42 @@ static void wiz_reroll_item(object_type *o_ptr)
                        case 'w': case 'W':
                        {
                                object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
+                               apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
                                break;
                        }
                        /* Apply bad magic, but first clear object */
                        case 'c': case 'C':
                        {
                                object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
+                               apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
                                break;
                        }
                        /* Apply normal magic, but first clear object */
                        case 'n': case 'N':
                        {
                                object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
+                               apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART);
                                break;
                        }
                        /* Apply good magic, but first clear object */
                        case 'g': case 'G':
                        {
                                object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
+                               apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD);
                                break;
                        }
                        /* Apply great magic, but first clear object */
                        case 'e': case 'E':
                        {
                                object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
+                               apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
                                break;
                        }
                        /* Apply special magic, but first clear object */
                        case 's': case 'S':
                        {
                                object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
+                               apply_magic(q_ptr, current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
 
                                /* Failed to create artifact; make a random one */
                                if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE);
@@ -1060,7 +964,7 @@ static void wiz_statistics(object_type *o_ptr)
 
                /* Let us know what we are doing */
                msg_format("Creating a lot of %s items. Base level = %d.",
-                                         quality, dun_level);
+                                         quality, current_floor_ptr->dun_level);
                msg_print(NULL);
 
                /* Set counters to zero */
@@ -1177,8 +1081,6 @@ static void wiz_quantity_item(object_type *o_ptr)
        {
                /* Extract */
                tmp_int = atoi(tmp_val);
-
-               /* Paranoia */
                if (tmp_int < 1) tmp_int = 1;
                if (tmp_int > 99) tmp_int = 99;
 
@@ -1384,7 +1286,7 @@ static void wiz_create_item(void)
        q_ptr = &forge;
        object_prep(q_ptr, k_idx);
 
-       apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
+       apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART);
 
        /* Drop the object from heaven */
        (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
@@ -1425,7 +1327,7 @@ static void do_cmd_wiz_jump(void)
                sprintf(ppp, "Jump which dungeon : ");
 
                /* Default */
-               sprintf(tmp_val, "%d", dungeon_type);
+               sprintf(tmp_val, "%d", p_ptr->dungeon_idx);
 
                /* Ask for a level */
                if (!get_string(ppp, tmp_val, 2)) return;
@@ -1438,7 +1340,7 @@ static void do_cmd_wiz_jump(void)
                        (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
 
                /* Default */
-               sprintf(tmp_val, "%d", (int)dun_level);
+               sprintf(tmp_val, "%d", (int)current_floor_ptr->dun_level);
 
                /* Ask for a level */
                if (!get_string(ppp, tmp_val, 10)) return;
@@ -1446,12 +1348,10 @@ static void do_cmd_wiz_jump(void)
                /* Extract request */
                command_arg = (COMMAND_ARG)atoi(tmp_val);
 
-               dungeon_type = tmp_dungeon_type;
+               p_ptr->dungeon_idx = tmp_dungeon_type;
        }
-
-       /* Paranoia */
-       if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
-       if (command_arg > d_info[dungeon_type].maxdepth) command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
+       if (command_arg < d_info[p_ptr->dungeon_idx].mindepth) command_arg = 0;
+       if (command_arg > d_info[p_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[p_ptr->dungeon_idx].maxdepth;
 
        /* Accept request */
        msg_format("You jump to dungeon level %d.", command_arg);
@@ -1459,11 +1359,11 @@ static void do_cmd_wiz_jump(void)
        if (autosave_l) do_cmd_save_game(TRUE);
 
        /* Change level */
-       dun_level = command_arg;
+       current_floor_ptr->dun_level = command_arg;
 
        prepare_change_floor_mode(CFM_RAND_PLACE);
 
-       if (!dun_level) dungeon_type = 0;
+       if (!current_floor_ptr->dun_level) p_ptr->dungeon_idx = 0;
        p_ptr->inside_arena = FALSE;
        p_ptr->wild_mode = FALSE;
 
@@ -1472,7 +1372,7 @@ static void do_cmd_wiz_jump(void)
        if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
 
        p_ptr->inside_quest = 0;
-       p_ptr->energy_use = 0;
+       free_turn(p_ptr);
 
        /* Prevent energy_need from being too lower than 0 */
        p_ptr->energy_need = 0;
@@ -1482,8 +1382,6 @@ static void do_cmd_wiz_jump(void)
         * and create a first saved floor
         */
        prepare_change_floor_mode(CFM_FIRST_FLOOR);
-
-       /* Leaving */
        p_ptr->leaving = TRUE;
 }
 
@@ -1527,7 +1425,7 @@ static void do_cmd_wiz_summon(int num)
        int i;
        for (i = 0; i < num; i++)
        {
-               (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE), '\0');
+               (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE), '\0');
        }
 }
 
@@ -1574,10 +1472,8 @@ static void do_cmd_wiz_zap(void)
        /* Genocide everyone nearby */
        for (i = 1; i < m_max; i++)
        {
-               monster_type *m_ptr = &m_list[i];
-
-               /* Paranoia -- Skip dead monsters */
-               if (!m_ptr->r_idx) continue;
+               monster_type *m_ptr = &current_floor_ptr->m_list[i];
+               if (!monster_is_valid(m_ptr)) continue;
 
                /* Skip the mount */
                if (i == p_ptr->riding) continue;
@@ -1611,10 +1507,8 @@ static void do_cmd_wiz_zap_all(void)
        /* Genocide everyone */
        for (i = 1; i < m_max; i++)
        {
-               monster_type *m_ptr = &m_list[i];
-
-               /* Paranoia -- Skip dead monsters */
-               if (!m_ptr->r_idx) continue;
+               monster_type *m_ptr = &current_floor_ptr->m_list[i];
+               if (!monster_is_valid(m_ptr)) continue;
 
                /* Skip the mount */
                if (i == p_ptr->riding) continue;
@@ -1642,7 +1536,7 @@ static void do_cmd_wiz_create_feature(void)
 {
        static int   prev_feat = 0;
        static int   prev_mimic = 0;
-       cave_type    *c_ptr;
+       grid_type    *g_ptr;
        feature_type *f_ptr;
        char         tmp_val[160];
        IDX          tmp_feat, tmp_mimic;
@@ -1650,7 +1544,7 @@ static void do_cmd_wiz_create_feature(void)
 
        if (!tgt_pt(&x, &y)) return;
 
-       c_ptr = &cave[y][x];
+       g_ptr = &current_floor_ptr->grid_array[y][x];
 
        /* Default */
        sprintf(tmp_val, "%d", prev_feat);
@@ -1675,20 +1569,18 @@ static void do_cmd_wiz_create_feature(void)
        else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
 
        cave_set_feat(y, x, tmp_feat);
-       c_ptr->mimic = (s16b)tmp_mimic;
+       g_ptr->mimic = (s16b)tmp_mimic;
 
-       f_ptr = &f_info[get_feat_mimic(c_ptr)];
+       f_ptr = &f_info[get_feat_mimic(g_ptr)];
 
        if (have_flag(f_ptr->flags, FF_GLYPH) ||
            have_flag(f_ptr->flags, FF_MINOR_GLYPH))
-               c_ptr->info |= (CAVE_OBJECT);
+               g_ptr->info |= (CAVE_OBJECT);
        else if (have_flag(f_ptr->flags, FF_MIRROR))
-               c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
+               g_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
 
        note_spot(y, x);
        lite_spot(y, x);
-
-       /* Update some things */
        p_ptr->update |= (PU_FLOW);
 
        prev_feat = tmp_feat;
@@ -1766,8 +1658,6 @@ static void do_cmd_dump_options(void)
        /* Free the "exist" array (2-dimension) */
        C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
        C_KILL(exist, NUM_O_SET, int *);
-
-       /* Close it */
        my_fclose(fff);
 
        msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
@@ -1900,7 +1790,7 @@ void do_cmd_debug(void)
 
        /* Hitpoint rerating */
        case 'h':
-               do_cmd_rerate(TRUE);
+               roll_hitdice(p_ptr, SPOP_DISPLAY_MES | SPOP_DEBUG);
                break;
 
        case 'H':
@@ -1934,7 +1824,7 @@ void do_cmd_debug(void)
 
        /* Mutation */
        case 'M':
-               (void)gain_random_mutation(command_arg);
+               (void)gain_mutation(p_ptr, command_arg);
                break;
 
        /* Reset Class */
@@ -2013,11 +1903,11 @@ void do_cmd_debug(void)
 
        /* Make every dungeon square "known" to test streamers -KMW- */
        case 'u':
-               for (y = 0; y < cur_hgt; y++)
+               for (y = 0; y < current_floor_ptr->height; y++)
                {
-                       for (x = 0; x < cur_wid; x++)
+                       for (x = 0; x < current_floor_ptr->width; x++)
                        {
-                               cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
+                               current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
                        }
                }
                wiz_lite(FALSE);
@@ -2074,7 +1964,7 @@ void do_cmd_debug(void)
 
        /* Hack -- whatever I desire */
        case '_':
-               do_cmd_wiz_hack_ben();
+               probing();
                break;
 
        /* For temporary test. */
@@ -2161,13 +2051,13 @@ void cheat_death(player_type *creature_ptr)
        /* Hack -- Prevent starvation */
        (void)set_food(PY_FOOD_MAX - 1);
 
-       dun_level = 0;
+       current_floor_ptr->dun_level = 0;
        creature_ptr->inside_arena = FALSE;
        creature_ptr->inside_battle = FALSE;
        leaving_quest = 0;
        creature_ptr->inside_quest = 0;
-       if (dungeon_type) creature_ptr->recall_dungeon = dungeon_type;
-       dungeon_type = 0;
+       if (p_ptr->dungeon_idx) creature_ptr->recall_dungeon = p_ptr->dungeon_idx;
+       p_ptr->dungeon_idx = 0;
        if (lite_town || vanilla_town)
        {
                creature_ptr->wilderness_y = 1;
@@ -2190,8 +2080,6 @@ void cheat_death(player_type *creature_ptr)
                creature_ptr->oldpy = 33;
                creature_ptr->oldpx = 131;
        }
-
-       /* Leaving */
        creature_ptr->wild_mode = FALSE;
        creature_ptr->leaving = TRUE;