/* Display inventory */
display_inven();
-
- /* Fresh */
Term_fresh();
/* Restore */
target_set_prepare_look();//モンスター一覧を生成,ソート
print_monster_list(0, 0, h);
-
- /* Fresh */
Term_fresh();
/* Restore */
/* Display equipment */
display_equip();
-
- /* Fresh */
Term_fresh();
/* Restore */
/* Display spell list */
display_spell_list();
-
- /* Fresh */
Term_fresh();
/* Restore */
/* Display player */
display_player(0);
-
- /* Fresh */
Term_fresh();
/* Restore */
/* Clear to end of line */
Term_erase(x, y, 255);
}
-
- /* Fresh */
Term_fresh();
/* Restore */
static void fix_overhead(void)
{
int j;
-
int cy, cx;
/* Scan windows */
Term_get_size(&wid, &hgt);
if (wid > COL_MAP + 2 && hgt > ROW_MAP + 2)
{
- /* Redraw map */
- display_map(&cy, &cx);
- /* Fresh */
+ display_map(&cy, &cx);
Term_fresh();
}
/* Redraw dungeon view */
display_dungeon();
-
- /* Fresh */
Term_fresh();
/* Restore */
/* Display monster race info */
if (p_ptr->monster_race_idx) display_roff(p_ptr->monster_race_idx);
-
- /* Fresh */
Term_fresh();
/* Restore */
/* Display monster race info */
if (p_ptr->object_kind_idx) display_koff(p_ptr->object_kind_idx);
-
- /* Fresh */
Term_fresh();
/* Restore */
{
monster_type *riding_m_ptr = &m_list[p_ptr->riding];
monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
- int speed = riding_m_ptr->mspeed;
+ SPEED speed = riding_m_ptr->mspeed;
if (riding_m_ptr->mspeed > 110)
{
p_ptr->icky_wield[i] = FALSE;
p_ptr->riding_wield[i] = FALSE;
- if (!buki_motteruka(INVEN_RARM+i)) {p_ptr->num_blow[i]=1;continue;}
+ if (!buki_motteruka(INVEN_RARM+i))
+ {
+ p_ptr->num_blow[i] = 1;
+ continue;
+ }
/* It is hard to hold a heavy weapon */
if (hold < o_ptr->weight / 10)
{
/* Redraw armor (if needed) */
if ((p_ptr->dis_ac != old_dis_ac) || (p_ptr->dis_to_a != old_dis_to_a))
{
- /* Redraw */
p_ptr->redraw |= (PR_ARMOR);
-
p_ptr->window |= (PW_PLAYER);
}
-
if (p_ptr->ryoute && !omoi)
{
int bonus_to_h=0, bonus_to_d=0;