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アイテム生成に関わる関数群の変更.
[hengband/hengband.git] / src / xtra2.c
index fcf5733..a478cfd 100644 (file)
@@ -1,15 +1,15 @@
 /* File: xtra2.c */
 
-/* Purpose: effects of various "objects" */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: effects of various "objects" */
+
 #include "angband.h"
 
 #define REWARD_CHANCE 10
  */
 void check_experience(void)
 {
-       int             i;
        bool level_reward = FALSE;
        bool level_mutation = FALSE;
        bool level_inc_stat = FALSE;
        bool android = (p_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
 
 
-       /* Note current level */
-       i = p_ptr->lev;
-
        /* Hack -- lower limit */
        if (p_ptr->exp < 0) p_ptr->exp = 0;
 
@@ -58,7 +54,6 @@ void check_experience(void)
        {
                /* Lose a level */
                p_ptr->lev--;
-               lite_spot(py, px);
 
                /* Update some stuff */
                p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
@@ -80,7 +75,6 @@ void check_experience(void)
        {
                /* Gain a level */
                p_ptr->lev++;
-               lite_spot(py, px);
 
                /* Save the highest level */
                if (p_ptr->lev > p_ptr->max_plv)
@@ -121,12 +115,12 @@ msg_format("
                p_ptr->window |= (PW_PLAYER | PW_SPELL);
 
                /* HP¤ÈMP¤Î¾å¾ºÎ̤òɽ¼¨ */
-                level_up = 1;
+               level_up = 1;
 
                /* Handle stuff */
                handle_stuff();
 
-                level_up = 0;
+               level_up = 0;
 
                if (level_inc_stat)
                {
@@ -319,7 +313,7 @@ static bool kind_is_book(int k_idx)
        object_kind *k_ptr = &k_info[k_idx];
 
        /* Analyze the item type */
-       if ((k_ptr->tval >= TV_LIFE_BOOK) && (k_ptr->tval <= TV_HAJA_BOOK))
+       if ((k_ptr->tval >= TV_LIFE_BOOK) && (k_ptr->tval <= TV_CRUSADE_BOOK))
        {
                return (TRUE);
        }
@@ -337,7 +331,7 @@ static bool kind_is_good_book(int k_idx)
        object_kind *k_ptr = &k_info[k_idx];
 
        /* Analyze the item type */
-       if ((k_ptr->tval >= TV_LIFE_BOOK) && (k_ptr->tval <= TV_HAJA_BOOK) && (k_ptr->tval != TV_ARCANE_BOOK) && (k_ptr->sval > 1))
+       if ((k_ptr->tval >= TV_LIFE_BOOK) && (k_ptr->tval <= TV_CRUSADE_BOOK) && (k_ptr->tval != TV_ARCANE_BOOK) && (k_ptr->sval > 1))
        {
                return (TRUE);
        }
@@ -518,7 +512,7 @@ msg_print("
                                                p_ptr->inside_quest = 0;
                                        }
 
-                                       if (!quest[i].flags & QUEST_FLAG_SILENT)
+                                       if (!(quest[i].flags & QUEST_FLAG_SILENT))
                                        {
 #ifdef JP
 msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
@@ -553,7 +547,7 @@ msg_print("
                                        quest[i].status = QUEST_STATUS_COMPLETED;
                                        quest[i].complev = (byte)p_ptr->lev;
 
-                                       if (!quest[i].flags & QUEST_FLAG_SILENT)
+                                       if (!(quest[i].flags & QUEST_FLAG_SILENT))
                                        {
 #ifdef JP
 msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
@@ -574,7 +568,7 @@ msg_print("
        if (create_stairs)
        {
                /* Stagger around */
-               while (cave_perma_bold(y, x) || cave[y][x].o_idx)
+               while (cave_perma_bold(y, x) || cave[y][x].o_idx || (cave[y][x].info & CAVE_OBJECT) )
                {
                        /* Pick a location */
                        scatter(&ny, &nx, y, x, 1, 0);
@@ -594,9 +588,6 @@ msg_print("
                /* Create stairs down */
                cave_set_feat(y, x, FEAT_MORE);
 
-               /* Delete invisible trap */
-               cave[y][x].info &= ~(CAVE_TRAP);
-
                /* Remember to update everything */
                p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS);
        }
@@ -615,7 +606,7 @@ msg_print("
                        object_wipe(q_ptr);
 
                        /* Make a great object */
-                       make_object(q_ptr, TRUE, TRUE);
+                       make_object(q_ptr, AM_OKAY | AM_GOOD | AM_GREAT);
 
                        /* Drop it in the dungeon */
                        (void)drop_near(q_ptr, -1, y, x);
@@ -652,8 +643,7 @@ void monster_death(int m_idx, bool drop_item)
 
        bool visible = (m_ptr->ml || (r_ptr->flags1 & RF1_UNIQUE));
 
-       bool good = (r_ptr->flags1 & RF1_DROP_GOOD) ? TRUE : FALSE;
-       bool great = (r_ptr->flags1 & RF1_DROP_GREAT) ? TRUE : FALSE;
+       u32b mo_mode = AM_OKAY;
 
        bool do_gold = (!(r_ptr->flags1 & RF1_ONLY_ITEM));
        bool do_item = (!(r_ptr->flags1 & RF1_ONLY_GOLD));
@@ -663,6 +653,9 @@ void monster_death(int m_idx, bool drop_item)
        object_type forge;
        object_type *q_ptr;
 
+       bool drop_chosen_item = drop_item && !cloned && !p_ptr->inside_arena
+               && !p_ptr->inside_battle && !is_pet(m_ptr);
+
 
        if (world_monster) world_monster = FALSE;
 
@@ -691,62 +684,20 @@ void monster_death(int m_idx, bool drop_item)
        /* Let monsters explode! */
        for (i = 0; i < 4; i++)
        {
-               if ((r_ptr->blow[i].method == RBM_EXPLODE) || (m_ptr->r_idx == MON_ROLENTO))
+               if (r_ptr->blow[i].method == RBM_EXPLODE)
                {
                        int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
-                       int typ = GF_MISSILE;
+                       int typ = mbe_info[r_ptr->blow[i].effect].explode_type;
                        int d_dice = r_ptr->blow[i].d_dice;
                        int d_side = r_ptr->blow[i].d_side;
                        int damage = damroll(d_dice, d_side);
 
-                       switch (r_ptr->blow[i].effect)
-                       {
-                               case RBE_HURT:      typ = GF_MISSILE; break;
-                               case RBE_POISON:    typ = GF_POIS; break;
-                               case RBE_UN_BONUS:  typ = GF_DISENCHANT; break;
-                               case RBE_UN_POWER:  typ = GF_MISSILE; break; /* ToDo: Apply the correct effects */
-                               case RBE_EAT_GOLD:  typ = GF_MISSILE; break;
-                               case RBE_EAT_ITEM:  typ = GF_MISSILE; break;
-                               case RBE_EAT_FOOD:  typ = GF_MISSILE; break;
-                               case RBE_EAT_LITE:  typ = GF_MISSILE; break;
-                               case RBE_ACID:      typ = GF_ACID; break;
-                               case RBE_ELEC:      typ = GF_ELEC; break;
-                               case RBE_FIRE:      typ = GF_FIRE; break;
-                               case RBE_COLD:      typ = GF_COLD; break;
-                               case RBE_BLIND:     typ = GF_MISSILE; break;
-                               case RBE_CONFUSE:   typ = GF_CONFUSION; break;
-                               case RBE_TERRIFY:   typ = GF_MISSILE; break;
-                               case RBE_PARALYZE:  typ = GF_MISSILE; break;
-                               case RBE_LOSE_STR:  typ = GF_MISSILE; break;
-                               case RBE_LOSE_DEX:  typ = GF_MISSILE; break;
-                               case RBE_LOSE_CON:  typ = GF_MISSILE; break;
-                               case RBE_LOSE_INT:  typ = GF_MISSILE; break;
-                               case RBE_LOSE_WIS:  typ = GF_MISSILE; break;
-                               case RBE_LOSE_CHR:  typ = GF_MISSILE; break;
-                               case RBE_LOSE_ALL:  typ = GF_MISSILE; break;
-                               case RBE_SHATTER:   typ = GF_ROCKET; break;
-                               case RBE_EXP_10:    typ = GF_MISSILE; break;
-                               case RBE_EXP_20:    typ = GF_MISSILE; break;
-                               case RBE_EXP_40:    typ = GF_MISSILE; break;
-                               case RBE_EXP_80:    typ = GF_MISSILE; break;
-                               case RBE_DISEASE:   typ = GF_POIS; break;
-                               case RBE_TIME:      typ = GF_TIME; break;
-                               case RBE_EXP_VAMP:  typ = GF_MISSILE; break;
-                               case RBE_DR_MANA:   typ = GF_MANA; break;
-                               case RBE_SUPERHURT: typ = GF_MISSILE; break;
-                       }
-                       if (m_ptr->r_idx == MON_ROLENTO)
-                       {
-                               typ = GF_FIRE;
-                               damage = damroll(20,10);
-                       }
-
                        project(m_idx, 3, y, x, damage, typ, flg, -1);
                        break;
                }
        }
 
-       if (m_ptr->mflag2 & MFLAG_CHAMELEON)
+       if (m_ptr->mflag2 & MFLAG2_CHAMELEON)
        {
                choose_new_monster(m_idx, TRUE, MON_CHAMELEON);
                r_ptr = &r_info[m_ptr->r_idx];
@@ -782,15 +733,15 @@ msg_print("
 #endif
                }
 
-               if (arena_shouhin[p_ptr->arena_number])
+               if (arena_info[p_ptr->arena_number].tval)
                {
                        /* Get local object */
                        q_ptr = &forge;
 
-                       /* Prepare to make a Blade of Chaos */
-                       object_prep(q_ptr, lookup_kind(k_info[arena_shouhin[p_ptr->arena_number]].tval, k_info[arena_shouhin[p_ptr->arena_number]].sval));
+                       /* Prepare to make a prize */
+                       object_prep(q_ptr, lookup_kind(arena_info[p_ptr->arena_number].tval, arena_info[p_ptr->arena_number].sval));
 
-                       apply_magic(q_ptr, object_level, FALSE, FALSE, FALSE, FALSE);
+                       apply_magic(q_ptr, object_level, 0L);
 
                        /* Drop it in the dungeon */
                        (void)drop_near(q_ptr, -1, y, x);
@@ -851,7 +802,7 @@ msg_print("
                /* Prepare to make an object */
                object_prep(q_ptr, lookup_kind(TV_CORPSE, (corpse ? SV_CORPSE : SV_SKELETON)));
 
-               apply_magic(q_ptr, object_level, FALSE, FALSE, FALSE, FALSE);
+               apply_magic(q_ptr, object_level, 0L);
 
                q_ptr->pval = m_ptr->r_idx;
 
@@ -862,526 +813,561 @@ msg_print("
        /* Drop objects being carried */
        monster_drop_carried_objects(m_ptr);
 
-       /*
-        * Mega^3-hack: killing a 'Warrior of the Dawn' is likely to
-        * spawn another in the fallen one's place!
-        */
-       if (m_ptr->r_idx == MON_DAWN &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
+       switch (m_ptr->r_idx)
        {
-               if (!one_in_(7))
+       case MON_PINK_HORROR:
+               /* Pink horrors are replaced with 2 Blue horrors */
+               if (!(p_ptr->inside_arena || p_ptr->inside_battle))
                {
-                       int wy = py, wx = px;
-                       int attempts = 100;
-                       bool pet = is_pet(m_ptr);
-
-                       do
-                       {
-                               scatter(&wy, &wx, py, px, 20, 0);
-                       }
-                       while (!(in_bounds(wy, wx) && cave_floor_bold(wy, wx)) && --attempts);
+                       bool notice = FALSE;
 
-                       if (attempts > 0)
+                       for (i = 0; i < 2; i++)
                        {
+                               int wy = y, wx = x;
+                               bool pet = is_pet(m_ptr);
                                u32b mode = 0L;
+
                                if (pet) mode |= PM_FORCE_PET;
 
-                               if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_DAWN, mode))
+                               if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_BLUE_HORROR, mode))
                                {
                                        if (player_can_see_bold(wy, wx))
+                                               notice = TRUE;
+                               }
+                       }
+
+                       if (notice)
 #ifdef JP
-                                               msg_print("¿·¤¿¤ÊÀï»Î¤¬¸½¤ì¤¿¡ª");
+                               msg_print("¥Ô¥ó¥¯¡¦¥Û¥é¡¼¤ÏʬÎö¤·¤¿¡ª");
 #else
-                                               msg_print("A new warrior steps forth!");
+                               msg_print("The Pink horror divides!");
 #endif
-
-                               }
-                       }
                }
-       }
-
-       /* Pink horrors are replaced with 2 Blue horrors */
-       else if (m_ptr->r_idx == MON_PINK_HORROR &&
-                !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
-               bool notice = FALSE;
+               break;
 
-               for (i = 0; i < 2; i++)
+       case MON_BLOODLETTER:
+               /* Bloodletters of Khorne may drop a blade of chaos */
+               if (drop_chosen_item && (randint1(100) < 15))
                {
-                       int wy = y, wx = x;
-                       bool pet = is_pet(m_ptr);
-                       u32b mode = 0L;
+                       /* Get local object */
+                       q_ptr = &forge;
 
-                       if (pet) mode |= PM_FORCE_PET;
+                       /* Prepare to make a Blade of Chaos */
+                       object_prep(q_ptr, lookup_kind(TV_SWORD, SV_BLADE_OF_CHAOS));
 
-                       if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_BLUE_HORROR, mode))
-                       {
-                               if (player_can_see_bold(wy, wx))
-                                       notice = TRUE;
-                       }
-               }
+                       apply_magic(q_ptr, object_level, 0L);
 
-               if (notice)
-#ifdef JP
-                       msg_print("¥Ô¥ó¥¯¡¦¥Û¥é¡¼¤ÏʬÎö¤·¤¿¡ª");
-#else
-                       msg_print("The Pink horror divides!");
-#endif
+                       /* Drop it in the dungeon */
+                       (void)drop_near(q_ptr, -1, y, x);
+               }
+               break;
 
-       }
-       /* One more ultra-hack: An Unmaker goes out with a big bang! */
-       else if (m_ptr->r_idx == MON_UNMAKER)
+       case MON_RAAL:
+               if (drop_chosen_item && (dun_level > 9))
+               {
+                       /* Get local object */
+                       q_ptr = &forge;
 
-       {
-               int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
-               (void)project(m_idx, 6, y, x, 100, GF_CHAOS, flg, -1);
-       }
+                       /* Wipe the object */
+                       object_wipe(q_ptr);
 
-       /* Bloodletters of Khorne may drop a blade of chaos */
-       else if (m_ptr->r_idx == MON_BLOODLETTER &&
+                       /* Activate restriction */
+                       if ((dun_level > 49) && one_in_(5))
+                               get_obj_num_hook = kind_is_good_book;
+                       else
+                               get_obj_num_hook = kind_is_book;
 
-                (randint1(100) < 15) &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
-               /* Get local object */
-               q_ptr = &forge;
+                       /* Prepare allocation table */
+                       get_obj_num_prep();
 
-               /* Prepare to make a Blade of Chaos */
-               object_prep(q_ptr, lookup_kind(TV_SWORD, SV_BLADE_OF_CHAOS));
+                       /* Make a book */
+                       make_object(q_ptr, AM_OKAY);
 
-               apply_magic(q_ptr, object_level, FALSE, FALSE, FALSE, FALSE);
+                       /* Drop it in the dungeon */
+                       (void)drop_near(q_ptr, -1, y, x);
+               }
+               break;
 
-               /* Drop it in the dungeon */
-               (void)drop_near(q_ptr, -1, y, x);
-       }
+       case MON_DAWN:
+               /*
+                * Mega^3-hack: killing a 'Warrior of the Dawn' is likely to
+                * spawn another in the fallen one's place!
+                */
+               if (!p_ptr->inside_arena && !p_ptr->inside_battle)
+               {
+                       if (!one_in_(7))
+                       {
+                               int wy = py, wx = px;
+                               int attempts = 100;
+                               bool pet = is_pet(m_ptr);
 
-       else if (m_ptr->r_idx == MON_RAAL &&
-           (dun_level > 9) &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
-               /* Get local object */
-               q_ptr = &forge;
+                               do
+                               {
+                                       scatter(&wy, &wx, py, px, 20, 0);
+                               }
+                               while (!(in_bounds(wy, wx) && cave_floor_bold(wy, wx)) && --attempts);
 
-               /* Wipe the object */
-               object_wipe(q_ptr);
+                               if (attempts > 0)
+                               {
+                                       u32b mode = 0L;
+                                       if (pet) mode |= PM_FORCE_PET;
 
-               /* Activate restriction */
-               if ((dun_level > 49) && one_in_(5))
-                       get_obj_num_hook = kind_is_good_book;
-               else
-                       get_obj_num_hook = kind_is_book;
+                                       if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_DAWN, mode))
+                                       {
+                                               if (player_can_see_bold(wy, wx))
+#ifdef JP
+                                                       msg_print("¿·¤¿¤ÊÀï»Î¤¬¸½¤ì¤¿¡ª");
+#else
+                                                       msg_print("A new warrior steps forth!");
+#endif
 
-               /* Prepare allocation table */
-               get_obj_num_prep();
+                                       }
+                               }
+                       }
+               }
+               break;
 
-               /* Make a great object */
-               make_object(q_ptr, FALSE, FALSE);
+       case MON_UNMAKER:
+               /* One more ultra-hack: An Unmaker goes out with a big bang! */
+               {
+                       int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
+                       (void)project(m_idx, 6, y, x, 100, GF_CHAOS, flg, -1);
+               }
+               break;
 
-               /* Drop it in the dungeon */
-               (void)drop_near(q_ptr, -1, y, x);
-       }
+       case MON_UNICORN_ORD:
+       case MON_MORGOTH:
+       case MON_ONE_RING:
+               /* Reward for "lazy" player */
+               if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
+               {
+                       int a_idx;
 
-       else if (m_ptr->r_idx == MON_B_DEATH_SWORD &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
-               /* Get local object */
-               q_ptr = &forge;
+                       if (!drop_chosen_item) break;
+                       do
+                       {
+                               switch (randint0(3))
+                               {
+                               case 0:
+                                       a_idx = ART_NAMAKE_HAMMER;
+                                       break;
+                               case 1:
+                                       a_idx = ART_NAMAKE_BOW;
+                                       break;
+                               case 2:
+                                       a_idx = ART_NAMAKE_ARMOR;
+                                       break;
+                               }
+                       }
+                       while (a_info[a_idx].cur_num);
 
-               /* Prepare to make a Blade of Chaos */
-               object_prep(q_ptr, lookup_kind(TV_SWORD, randint1(2)));
+                       if (a_info[a_idx].cur_num == 0)
+                       {
+                               /* Create the artifact */
+                               create_named_art(a_idx, y, x);
+                               a_info[a_idx].cur_num = 1;
+                       }
+               }
+               break;
 
-               /* Drop it in the dungeon */
-               (void)drop_near(q_ptr, -1, y, x);
-       }
+       case MON_SERPENT:
+               if (!drop_chosen_item) break;
 
-       else if ((r_ptr->d_char == '|') && !(m_ptr->r_idx == MON_STORMBRINGER) &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
                /* Get local object */
                q_ptr = &forge;
 
-               /* Wipe the object */
-               object_wipe(q_ptr);
+               /* Mega-Hack -- Prepare to make "Grond" */
+               object_prep(q_ptr, lookup_kind(TV_HAFTED, SV_GROND));
 
-               /* Activate restriction */
-               get_obj_num_hook = kind_is_sword;
+               /* Mega-Hack -- Mark this item as "Grond" */
+               q_ptr->name1 = ART_GROND;
 
-               /* Prepare allocation table */
-               get_obj_num_prep();
-
-               /* Make a great object */
-               make_object(q_ptr, FALSE, FALSE);
+               /* Mega-Hack -- Actually create "Grond" */
+               apply_magic(q_ptr, -1, AM_OKAY | AM_GOOD | AM_GREAT);
 
                /* Drop it in the dungeon */
                (void)drop_near(q_ptr, -1, y, x);
-       }
 
-       else if ((r_ptr->d_char == '(') && (dun_level > 0) &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
                /* Get local object */
                q_ptr = &forge;
 
-               /* Wipe the object */
-               object_wipe(q_ptr);
+               /* Mega-Hack -- Prepare to make "Chaos" */
+               object_prep(q_ptr, lookup_kind(TV_CROWN, SV_CHAOS));
 
-               /* Activate restriction */
-               get_obj_num_hook = kind_is_cloak;
+               /* Mega-Hack -- Mark this item as "Chaos" */
+               q_ptr->name1 = ART_CHAOS;
 
-               /* Prepare allocation table */
-               get_obj_num_prep();
-
-               /* Make a great object */
-               make_object(q_ptr, FALSE, FALSE);
+               /* Mega-Hack -- Actually create "Chaos" */
+               apply_magic(q_ptr, -1, AM_OKAY | AM_GOOD | AM_GREAT);
 
                /* Drop it in the dungeon */
                (void)drop_near(q_ptr, -1, y, x);
-       }
+               break;
 
-       else if ((r_ptr->d_char == '/') && (dun_level > 4) &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
-               /* Get local object */
-               q_ptr = &forge;
+       case MON_B_DEATH_SWORD:
+               if (drop_chosen_item)
+               {
+                       /* Get local object */
+                       q_ptr = &forge;
 
-               /* Wipe the object */
-               object_wipe(q_ptr);
+                       /* Prepare to make a broken sword */
+                       object_prep(q_ptr, lookup_kind(TV_SWORD, randint1(2)));
 
-               /* Activate restriction */
-               get_obj_num_hook = kind_is_polearm;
+                       /* Drop it in the dungeon */
+                       (void)drop_near(q_ptr, -1, y, x);
+               }
+               break;
 
-               /* Prepare allocation table */
-               get_obj_num_prep();
+       case MON_A_GOLD:
+       case MON_A_SILVER:
+               if (drop_chosen_item && ((m_ptr->r_idx == MON_A_GOLD) ||
+                    ((m_ptr->r_idx == MON_A_SILVER) && !((r_ptr->r_pkills + 1) % 5))))
+               {
+                       /* Get local object */
+                       q_ptr = &forge;
 
-               /* Make a great object */
-               make_object(q_ptr, FALSE, FALSE);
+                       /* Prepare to make a Can of Toys */
+                       object_prep(q_ptr, lookup_kind(TV_CHEST, SV_CHEST_KANDUME));
 
-               /* Drop it in the dungeon */
-               (void)drop_near(q_ptr, -1, y, x);
-       }
+                       apply_magic(q_ptr, object_level, 0L);
 
-       else if ((r_ptr->d_char == '[') && (dun_level > 19) &&
-           !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
-               /* Get local object */
-               q_ptr = &forge;
+                       /* Drop it in the dungeon */
+                       (void)drop_near(q_ptr, -1, y, x);
+               }
+               break;
 
-               /* Wipe the object */
-               object_wipe(q_ptr);
+       case MON_ROLENTO:
+               {
+                       int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
+                       (void)project(m_idx, 3, y, x, damroll(20, 10), GF_FIRE, flg, -1);
+               }
+               break;
 
-               /* Activate restriction */
-               get_obj_num_hook = kind_is_armor;
+       default:
+               if (!drop_chosen_item) break;
 
-               /* Prepare allocation table */
-               get_obj_num_prep();
+               switch (r_ptr->d_char)
+               {
+               case '(':
+                       if (dun_level > 0)
+                       {
+                               /* Get local object */
+                               q_ptr = &forge;
 
-               /* Make a great object */
-               make_object(q_ptr, FALSE, FALSE);
+                               /* Wipe the object */
+                               object_wipe(q_ptr);
 
-               /* Drop it in the dungeon */
-               (void)drop_near(q_ptr, -1, y, x);
-       }
+                               /* Activate restriction */
+                               get_obj_num_hook = kind_is_cloak;
 
-       else if ((m_ptr->r_idx == MON_A_GOLD || (m_ptr->r_idx == MON_A_SILVER && !((r_ptr->r_pkills+1)%5))) && !(p_ptr->inside_arena || p_ptr->inside_battle))
-       {
-               /* Get local object */
-               q_ptr = &forge;
+                               /* Prepare allocation table */
+                               get_obj_num_prep();
 
-               /* Prepare to make a Blade of Chaos */
-               object_prep(q_ptr, lookup_kind(TV_CHEST, 50));
+                               /* Make a cloak */
+                               make_object(q_ptr, AM_OKAY);
 
-               apply_magic(q_ptr, object_level, FALSE, FALSE, FALSE, FALSE);
+                               /* Drop it in the dungeon */
+                               (void)drop_near(q_ptr, -1, y, x);
+                       }
+                       break;
 
-               /* Drop it in the dungeon */
-               (void)drop_near(q_ptr, -1, y, x);
-       }
-       /* Mega-Hack -- drop "winner" treasures */
-       else
-       {
-               if (m_ptr->r_idx == MON_SERPENT)
+               case '/':
+                       if (dun_level > 4)
+                       {
+                               /* Get local object */
+                               q_ptr = &forge;
 
-               {
-                       /* Get local object */
-                       q_ptr = &forge;
+                               /* Wipe the object */
+                               object_wipe(q_ptr);
 
-                       /* Mega-Hack -- Prepare to make "Grond" */
-                       object_prep(q_ptr, lookup_kind(TV_HAFTED, SV_GROND));
+                               /* Activate restriction */
+                               get_obj_num_hook = kind_is_polearm;
 
-                       /* Mega-Hack -- Mark this item as "Grond" */
-                       q_ptr->name1 = ART_GROND;
+                               /* Prepare allocation table */
+                               get_obj_num_prep();
 
-                       /* Mega-Hack -- Actually create "Grond" */
-                       apply_magic(q_ptr, -1, TRUE, TRUE, TRUE, FALSE);
+                               /* Make a poleweapon */
+                               make_object(q_ptr, AM_OKAY);
 
-                       /* Drop it in the dungeon */
-                       (void)drop_near(q_ptr, -1, y, x);
+                               /* Drop it in the dungeon */
+                               (void)drop_near(q_ptr, -1, y, x);
+                       }
+                       break;
 
-                       /* Get local object */
-                       q_ptr = &forge;
+               case '[':
+                       if (dun_level > 19)
+                       {
+                               /* Get local object */
+                               q_ptr = &forge;
 
-                       /* Mega-Hack -- Prepare to make "Morgoth" */
-                       object_prep(q_ptr, lookup_kind(TV_CROWN, SV_MORGOTH));
+                               /* Wipe the object */
+                               object_wipe(q_ptr);
 
-                       /* Mega-Hack -- Mark this item as "Morgoth" */
-                       q_ptr->name1 = ART_CHAOS;
+                               /* Activate restriction */
+                               get_obj_num_hook = kind_is_armor;
 
-                       /* Mega-Hack -- Actually create "Morgoth" */
-                       apply_magic(q_ptr, -1, TRUE, TRUE, TRUE, FALSE);
+                               /* Prepare allocation table */
+                               get_obj_num_prep();
 
-                       /* Drop it in the dungeon */
-                       (void)drop_near(q_ptr, -1, y, x);
-               }
-               else
-               {
-                       int a_idx = 0;
-                       int chance = 0;
+                               /* Make a hard armor */
+                               make_object(q_ptr, AM_OKAY);
 
-                       switch (m_ptr->r_idx)
+                               /* Drop it in the dungeon */
+                               (void)drop_near(q_ptr, -1, y, x);
+                       }
+                       break;
+
+               case '|':
+                       if (m_ptr->r_idx != MON_STORMBRINGER)
                        {
-                       case MON_OBERON:
-                               if (one_in_(3))
-                               {
-                                       a_idx = ART_JUDGE;
-                                       chance = 33;
-                               }
-                               else
-                               {
-                                       a_idx = ART_AMBER;
-                                       chance = 50;
-                               }
-                               break;
+                               /* Get local object */
+                               q_ptr = &forge;
 
-                       case MON_UNICORN_ORD:
-                       case MON_MORGOTH:
-                       case MON_ONE_RING:
-                               if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
-                               {
-                                       do
-                                       {
-                                               switch (randint0(3))
-                                               {
-                                               case 0:
-                                                       a_idx = ART_NAMAKE_HAMMER;
-                                                       break;
-                                               case 1:
-                                                       a_idx = ART_NAMAKE_BOW;
-                                                       break;
-                                               case 2:
-                                                       a_idx = ART_NAMAKE_ARMOR;
-                                                       break;
-                                               }
-                                       }
-                                       while (a_info[a_idx].cur_num);
+                               /* Wipe the object */
+                               object_wipe(q_ptr);
 
-                                       chance = 100;
-                               }
-                               break;
+                               /* Activate restriction */
+                               get_obj_num_hook = kind_is_sword;
 
-                       case MON_GHB:
-                               a_idx = ART_GHB;
-                               chance = 100;
-                               break;
+                               /* Prepare allocation table */
+                               get_obj_num_prep();
 
-                       case MON_STORMBRINGER:
-                               a_idx = ART_STORMBRINGER;
-                               chance = 100;
-                               break;
+                               /* Make a sword */
+                               make_object(q_ptr, AM_OKAY);
+
+                               /* Drop it in the dungeon */
+                               (void)drop_near(q_ptr, -1, y, x);
+                       }
+                       break;
+               }
+               break;
+       }
 
-                       case MON_ECHIZEN:
-                               a_idx = ART_CRIMSON;
+       /* Mega-Hack -- drop fixed artifacts */
+       if (drop_chosen_item)
+       {
+               int a_idx = 0;
+               int chance = 0;
+
+               switch (m_ptr->r_idx)
+               {
+               case MON_OBERON:
+                       if (one_in_(3))
+                       {
+                               a_idx = ART_JUDGE;
+                               chance = 33;
+                       }
+                       else
+                       {
+                               a_idx = ART_AMBER;
                                chance = 50;
-                               break;
+                       }
+                       break;
 
-                       case MON_GANDALF:
-                               a_idx = ART_ICANUS;
-                               chance = 20;
-                               break;
+               case MON_GHB:
+                       a_idx = ART_GHB;
+                       chance = 100;
+                       break;
 
-                       case MON_OROCHI:
-                               a_idx = ART_KUSANAGI;
-                               chance = 25;
-                               break;
+               case MON_STORMBRINGER:
+                       a_idx = ART_STORMBRINGER;
+                       chance = 100;
+                       break;
 
-                       case MON_DWORKIN:
-                               a_idx = ART_JUDGE;
-                               chance = 20;
-                               break;
+               case MON_ECHIZEN:
+                       a_idx = ART_CRIMSON;
+                       chance = 50;
+                       break;
 
-                       case MON_SAURON:
-                               if (one_in_(10))
-                               {
-                                       a_idx = ART_POWER;
-                                       chance = 100;
-                               }
-                               else
-                               {
-                                       a_idx = ART_AHO;
-                                       chance = 100;
-                               }
-                               break;
+               case MON_GANDALF:
+                       a_idx = ART_ICANUS;
+                       chance = 20;
+                       break;
 
-                       case MON_BRAND:
-                               if (!one_in_(3))
-                               {
-                                       a_idx = ART_BRAND;
-                                       chance = 25;
-                               }
-                               else
-                               {
-                                       a_idx = ART_WEREWINDLE;
-                                       chance = 33;
-                               }
-                               break;
+               case MON_OROCHI:
+                       a_idx = ART_KUSANAGI;
+                       chance = 25;
+                       break;
 
-                       case MON_CORWIN:
-                               if (!one_in_(3))
-                               {
-                                       a_idx = ART_GRAYSWANDIR;
-                                       chance = 33;
-                               }
-                               else
-                               {
-                                       a_idx = ART_CORWIN;
-                                       chance = 33;
-                               }
-                               break;
+               case MON_DWORKIN:
+                       a_idx = ART_JUDGE;
+                       chance = 20;
+                       break;
 
-                       case MON_SURTUR:
-                               a_idx = ART_TWILIGHT;
-                               chance = 66;
-                               break;
+               case MON_SAURON:
+                       if (one_in_(10))
+                       {
+                               a_idx = ART_POWER;
+                               chance = 100;
+                       }
+                       else
+                       {
+                               a_idx = ART_AHO;
+                               chance = 100;
+                       }
+                       break;
 
-                       case MON_SARUMAN:
-                               a_idx = ART_ELENDIL;
+               case MON_BRAND:
+                       if (!one_in_(3))
+                       {
+                               a_idx = ART_BRAND;
+                               chance = 25;
+                       }
+                       else
+                       {
+                               a_idx = ART_WEREWINDLE;
                                chance = 33;
-                               break;
+                       }
+                       break;
 
-                       case MON_FIONA:
-                               a_idx = ART_FIONA;
-                               chance = 50;
-                               break;
+               case MON_CORWIN:
+                       if (!one_in_(3))
+                       {
+                               a_idx = ART_GRAYSWANDIR;
+                               chance = 33;
+                       }
+                       else
+                       {
+                               a_idx = ART_CORWIN;
+                               chance = 33;
+                       }
+                       break;
 
-                       case MON_JULIAN:
-                               a_idx = ART_JULIAN;
-                               chance = 45;
-                               break;
+               case MON_SURTUR:
+                       a_idx = ART_TWILIGHT;
+                       chance = 66;
+                       break;
 
-                       case MON_KLING:
-                               a_idx = ART_DESTINY;
-                               chance = 40;
-                               break;
+               case MON_SARUMAN:
+                       a_idx = ART_ELENDIL;
+                       chance = 33;
+                       break;
 
-                       case MON_GOEMON:
-                               a_idx = ART_ZANTETSU;
-                               chance = 75;
-                               break;
+               case MON_FIONA:
+                       a_idx = ART_FIONA;
+                       chance = 50;
+                       break;
 
-                       case MON_HAGEN:
-                               a_idx = ART_HAGEN;
-                               chance = 66;
-                               break;
+               case MON_JULIAN:
+                       a_idx = ART_JULIAN;
+                       chance = 45;
+                       break;
 
-                       case MON_CAIN:
-                               a_idx = ART_CAINE;
-                               chance = 50;
-                               break;
+               case MON_KLING:
+                       a_idx = ART_DESTINY;
+                       chance = 40;
+                       break;
 
-                       case MON_BULLGATES:
-                               a_idx = ART_WINBLOWS;
-                               chance = 66;
-                               break;
+               case MON_GOEMON:
+                       a_idx = ART_ZANTETSU;
+                       chance = 75;
+                       break;
 
-                       case MON_LUNGORTHIN:
-                               a_idx = ART_CALRIS;
-                               chance = 50;
-                               break;
+               case MON_HAGEN:
+                       a_idx = ART_HAGEN;
+                       chance = 66;
+                       break;
 
-                       case MON_JACK_SHADOWS:
-                               a_idx = ART_JACK;
-                               chance = 15;
-                               break;
+               case MON_CAINE:
+                       a_idx = ART_CAINE;
+                       chance = 50;
+                       break;
 
-                       case MON_DIO:
-                               a_idx = ART_STONEMASK;
-                               chance = 20;
-                               break;
+               case MON_BULLGATES:
+                       a_idx = ART_WINBLOWS;
+                       chance = 66;
+                       break;
 
-                       case MON_BELD:
-                               a_idx = ART_SOULCRUSH;
-                               chance = 10;
-                               break;
+               case MON_LUNGORTHIN:
+                       a_idx = ART_CALRIS;
+                       chance = 50;
+                       break;
 
-                       case MON_PIP:
-                               a_idx = ART_EXCALIBUR_J;
-                               chance = 50;
-                               break;
+               case MON_JACK_SHADOWS:
+                       a_idx = ART_JACK;
+                       chance = 15;
+                       break;
 
-                       case MON_SHUTEN:
-                               a_idx = ART_SHUTEN_DOJI;
-                               chance = 33;
-                               break;
+               case MON_DIO:
+                       a_idx = ART_STONEMASK;
+                       chance = 20;
+                       break;
 
-                       case MON_GOTHMOG:
-                               a_idx = ART_GOTHMOG;
-                               chance = 33;
-                               break;
+               case MON_BELD:
+                       a_idx = ART_SOULCRUSH;
+                       chance = 10;
+                       break;
+
+               case MON_PIP:
+                       a_idx = ART_EXCALIBUR_J;
+                       chance = 50;
+                       break;
+
+               case MON_SHUTEN:
+                       a_idx = ART_SHUTEN_DOJI;
+                       chance = 33;
+                       break;
+
+               case MON_GOTHMOG:
+                       a_idx = ART_GOTHMOG;
+                       chance = 33;
+                       break;
+
+               case MON_FUNDIN:
+                       a_idx = ART_FUNDIN;
+                       chance = 5;
+                       break;
+               }
 
-                       case MON_FUNDIN:
-                               a_idx = ART_FUNDIN;
-                               chance = 5;
-                               break;
+               if ((a_idx > 0) && ((randint0(100) < chance) || p_ptr->wizard))
+               {
+                       if (a_info[a_idx].cur_num == 0)
+                       {
+                               /* Create the artifact */
+                               create_named_art(a_idx, y, x);
+                               a_info[a_idx].cur_num = 1;
                        }
+               }
+
+               if ((r_ptr->flags7 & RF7_GUARDIAN) && (d_info[dungeon_type].final_guardian == m_ptr->r_idx))
+               {
+                       int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT); /* Acquirement */;
+
+                       if (d_info[dungeon_type].final_object)
+                               k_idx = d_info[dungeon_type].final_object;
 
-                       if ((a_idx > 0) && ((randint0(100) < chance) || (wizard)))
+                       if (d_info[dungeon_type].final_artifact)
                        {
+                               int a_idx = d_info[dungeon_type].final_artifact;
                                if (a_info[a_idx].cur_num == 0)
                                {
                                        /* Create the artifact */
                                        create_named_art(a_idx, y, x);
 
                                        a_info[a_idx].cur_num = 1;
+                                       k_idx = 0;
                                }
                        }
-               }
-       }
-       if ((r_ptr->flags7 & RF7_GUARDIAN) && !p_ptr->inside_battle && (d_info[dungeon_type].final_guardian == m_ptr->r_idx))
-       {
-               int k_idx = 198; /* Acquirement */;
-
-               if (d_info[dungeon_type].final_object)
-                       k_idx = d_info[dungeon_type].final_object;
 
-               if (d_info[dungeon_type].final_artifact)
-               {
-                       int a_idx = d_info[dungeon_type].final_artifact;
-                       if (a_info[a_idx].cur_num == 0)
+                       if (k_idx)
                        {
-                               /* Create the artifact */
-                               create_named_art(a_idx, y, x);
-
-                               a_info[a_idx].cur_num = 1;
-                               k_idx = 0;
-                       }
-               }
+                               /* Get local object */
+                               q_ptr = &forge;
 
-               if (k_idx)
-               {
-                       /* Get local object */
-                       q_ptr = &forge;
-
-                       /* Prepare to make a reward */
-                       object_prep(q_ptr, k_idx);
+                               /* Prepare to make a reward */
+                               object_prep(q_ptr, k_idx);
 
-                       apply_magic(q_ptr, object_level, FALSE, TRUE, FALSE, FALSE);
+                               apply_magic(q_ptr, object_level, AM_GOOD);
 
-                       /* Drop it in the dungeon */
-                       (void)drop_near(q_ptr, -1, y, x);
-               }
+                               /* Drop it in the dungeon */
+                               (void)drop_near(q_ptr, -1, y, x);
+                       }
 #ifdef JP
-               msg_format("¤¢¤Ê¤¿¤Ï%s¤òÀ©ÇƤ·¤¿¡ª",d_name+d_info[dungeon_type].name);
+                       msg_format("¤¢¤Ê¤¿¤Ï%s¤òÀ©ÇƤ·¤¿¡ª",d_name+d_info[dungeon_type].name);
 #else
-               msg_format("You have conquered %s!",d_name+d_info[dungeon_type].name);
+                       msg_format("You have conquered %s!",d_name+d_info[dungeon_type].name);
 #endif
+               }
        }
 
        /* Determine how much we can drop */
@@ -1405,6 +1391,9 @@ msg_print("
        /* Average dungeon and monster levels */
        object_level = (dun_level + r_ptr->level) / 2;
 
+       if (r_ptr->flags1 & RF1_DROP_GOOD) mo_mode |= AM_GOOD;
+       if (r_ptr->flags1 & RF1_DROP_GREAT) mo_mode |= AM_GREAT;
+
        /* Drop some objects */
        for (j = 0; j < number; j++)
        {
@@ -1428,7 +1417,7 @@ msg_print("
                else
                {
                        /* Make an object */
-                       if (!make_object(q_ptr, good, great)) continue;
+                       if (!make_object(q_ptr, mo_mode)) continue;
 
                        /* XXX XXX XXX */
                        dump_item++;
@@ -1457,10 +1446,10 @@ msg_print("
        if (p_ptr->inside_battle) return;
 
        /* Winner? */
-       if (m_ptr->r_idx == MON_SERPENT)
+       if ((m_ptr->r_idx == MON_SERPENT) && !cloned)
        {
                /* Total winner */
-               total_winner = TRUE;
+               p_ptr->total_winner = TRUE;
 
                /* Redraw the "title" */
                p_ptr->redraw |= (PR_TITLE);
@@ -1468,10 +1457,10 @@ msg_print("
 #ifdef JP
                do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¸«»ö¤ËÊѶòÈÚÅܤξ¡Íø¼Ô¤È¤Ê¤Ã¤¿¡ª");
 #else
-               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "become *WINNER* of Hengband finly!");
+               do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "become *WINNER* of Hengband finely!");
 #endif
 
-               if (p_ptr->pclass == CLASS_CHAOS_WARRIOR)
+               if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
                {
 #ifdef JP
                        msg_format("%s¤«¤é¤ÎÀ¼¤¬¶Á¤¤¤¿¡£", chaos_patrons[p_ptr->chaos_patron]);
@@ -1484,23 +1473,22 @@ msg_print("
 
                /* Congratulations */
 #ifdef JP
-msg_print("*** ¤ª¤á¤Ç¤È¤¦ ***");
+               msg_print("*** ¤ª¤á¤Ç¤È¤¦ ***");
 #else
                msg_print("*** CONGRATULATIONS ***");
 #endif
 
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¥²¡¼¥à¤ò¥³¥ó¥×¥ê¡¼¥È¤·¤Þ¤·¤¿¡£");
+               msg_print("¤¢¤Ê¤¿¤Ï¥²¡¼¥à¤ò¥³¥ó¥×¥ê¡¼¥È¤·¤Þ¤·¤¿¡£");
 #else
                msg_print("You have won the game!");
 #endif
 
 #ifdef JP
-msg_print("½àÈ÷¤¬À°¤Ã¤¿¤é°úÂà(¼«»¦¥³¥Þ¥ó¥É)¤·¤Æ¤â·ë¹½¤Ç¤¹¡£");
+               msg_print("½àÈ÷¤¬À°¤Ã¤¿¤é°úÂà(¼«»¦¥³¥Þ¥ó¥É)¤·¤Æ¤â·ë¹½¤Ç¤¹¡£");
 #else
                msg_print("You may retire (commit suicide) when you are ready.");
 #endif
-
        }
 }
 
@@ -1569,8 +1557,8 @@ static void get_exp_from_mon(int dam, monster_type *m_ptr)
                }
                else
                {
-                       m_exp = (long)r_ptr->mexp * r_ptr->level * extract_energy[m_ptr->mspeed];
-                       div = (p_ptr->max_plv+2) * extract_energy[r_ptr->speed];
+                       m_exp = (long)r_ptr->mexp * r_ptr->level * SPEED_TO_ENERGY(m_ptr->mspeed);
+                       div = (p_ptr->max_plv+2) * SPEED_TO_ENERGY(r_ptr->speed);
                }
                m_exp_h = m_exp/0x10000L;
                m_exp_l = m_exp%0x10000L;
@@ -1618,15 +1606,15 @@ static void get_exp_from_mon(int dam, monster_type *m_ptr)
 #define M_INT_RSHIFT63(h1,l1) {l1=(l1>>1)|(h1<<30);h1>>=1;}
 #define M_INT_DIV63(h1,l1,h2,l2,result) \
                do{ \
-                 int bit=1; \
-                  result = 0; \
+                 int bit=1; \
+                 result = 0; \
                  while( M_INT_GREATER63(h1,l1, h2, l2) ){M_INT_LSHIFT63(h2, l2); bit<<=1;} \
                  for(bit>>=1; bit>=1; bit>>=1){ \
                    M_INT_RSHIFT63(h2, l2); \
                    if(M_INT_GREATER63(h1, l1, h2, l2)) \
                      {result|=bit;M_INT_SUB63(h1, l1, h2, l2);} \
                  } \
-                } while(0)
+               } while(0)
 
                /* Give some experience for the kill */
                M_INT_DIV63(m_exp_h, m_exp_l, div_h, div_l, new_exp);
@@ -1728,11 +1716,41 @@ bool mon_take_hit(int m_idx, int dam, bool *fear, cptr note)
 
                if (r_info[m_ptr->r_idx].flags7 & RF7_TANUKI)
                {
+                       /* You might have unmasked Tanuki first time */
                        r_ptr = &r_info[m_ptr->r_idx];
                        m_ptr->ap_r_idx = m_ptr->r_idx;
                        if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
                }
 
+               if (m_ptr->mflag2 & MFLAG2_CHAMELEON)
+               {
+                       /* You might have unmasked Chameleon first time */
+                       r_ptr = real_r_ptr(m_ptr);
+                       if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
+               }
+
+               /* When the player kills a Unique, it stays dead */
+               if (r_ptr->flags1 & RF1_UNIQUE && !(m_ptr->smart & SM_CLONED))
+                       r_ptr->max_num = 0;
+
+               /* When the player kills a Nazgul, it stays dead */
+               if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num--;
+
+               /* Recall even invisible uniques or winners */
+               if (m_ptr->ml || (r_ptr->flags1 & RF1_UNIQUE))
+               {
+                       /* Count kills this life */
+                       if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) r_info[MON_KAGE].r_pkills++;
+                       else if (r_ptr->r_pkills < MAX_SHORT) r_ptr->r_pkills++;
+
+                       /* Count kills in all lives */
+                       if ((m_ptr->mflag2 & MFLAG2_KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) r_info[MON_KAGE].r_tkills++;
+                       else if (r_ptr->r_tkills < MAX_SHORT) r_ptr->r_tkills++;
+
+                       /* Hack -- Auto-recall */
+                       monster_race_track(m_ptr->ap_r_idx);
+               }
+
                /* Extract monster name */
                monster_desc(m_name, m_ptr, 0x100);
 
@@ -1892,8 +1910,16 @@ msg_format("%^s
                        if (one_in_(4)) chg_virtue(V_NATURE, -1);
                }
 
-               if((r_ptr->flags1 & RF1_UNIQUE) && record_destroy_uniq)
-                       do_cmd_write_nikki(NIKKI_UNIQUE, 0, r_name + r_ptr->name);
+               if ((r_ptr->flags1 & RF1_UNIQUE) && record_destroy_uniq)
+               {
+                       char m_name[160];
+#ifdef JP
+                       sprintf(m_name, "%s%s", r_name + r_ptr->name, (m_ptr->smart & SM_CLONED) ? "(¥¯¥í¡¼¥ó)" : "");
+#else
+                       sprintf(m_name, "%s%s", r_name + r_ptr->name, (m_ptr->smart & SM_CLONED) ? "(Clone)" : "");
+#endif
+                       do_cmd_write_nikki(NIKKI_UNIQUE, 0, m_name);
+               }
 
                /* Make a sound */
                sound(SOUND_KILL);
@@ -1966,7 +1992,7 @@ msg_format("%s
                {
                        for (i = 0; i < MAX_KUBI; i++)
                        {
-                               if ((kubi_r_idx[i] == m_ptr->r_idx) && !(m_ptr->mflag2 & MFLAG_CHAMELEON))
+                               if ((kubi_r_idx[i] == m_ptr->r_idx) && !(m_ptr->mflag2 & MFLAG2_CHAMELEON))
                                {
 #ifdef JP
 msg_format("%s¤Î¼ó¤Ë¤Ï¾Þ¶â¤¬¤«¤«¤Ã¤Æ¤¤¤ë¡£", m_name);
@@ -1978,44 +2004,8 @@ msg_format("%s
                        }
                }
 
-               if (r_ptr->flags7 & RF7_KILL_EXP)
-                       get_exp_from_mon((long)m_ptr->max_maxhp*2, &exp_mon);
-               else
-                       get_exp_from_mon(((long)m_ptr->max_maxhp+1L) * 9L / 10L, &exp_mon);
-
                /* Generate treasure */
                monster_death(m_idx, TRUE);
-               if (m_ptr->mflag2 & MFLAG_CHAMELEON)
-               {
-                       if (r_ptr->flags1 & RF1_UNIQUE)
-                               r_ptr = &r_info[MON_CHAMELEON_K];
-                       else
-                               r_ptr = &r_info[MON_CHAMELEON];
-                       if (r_ptr->r_sights < MAX_SHORT) r_ptr->r_sights++;
-               }
-
-               /* When the player kills a Unique, it stays dead */
-               if (r_ptr->flags1 & RF1_UNIQUE && !(m_ptr->smart & SM_CLONED))
-                       r_ptr->max_num = 0;
-
-               /* When the player kills a Nazgul, it stays dead */
-               if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num--;
-
-               /* Recall even invisible uniques or winners */
-               if (m_ptr->ml || (r_ptr->flags1 & RF1_UNIQUE))
-               {
-                       /* Count kills this life */
-                       if ((m_ptr->mflag2 & MFLAG_KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) r_info[MON_KAGE].r_pkills++;
-                       else if (r_ptr->r_pkills < MAX_SHORT) r_ptr->r_pkills++;
-
-                       /* Count kills in all lives */
-                       if ((m_ptr->mflag2 & MFLAG_KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) r_info[MON_KAGE].r_tkills++;
-                       else if (r_ptr->r_tkills < MAX_SHORT) r_ptr->r_tkills++;
-
-                       /* Hack -- Auto-recall */
-                       monster_race_track(m_ptr->ap_r_idx);
-               }
-
                if ((m_ptr->r_idx == MON_BANOR) || (m_ptr->r_idx == MON_LUPART))
                {
                        r_info[MON_BANORLUPART].max_num = 0;
@@ -2061,6 +2051,12 @@ msg_format("%s
                        delete_monster_idx(m_idx);
                }
 
+               /* Prevent bug of chaos patron's reward */
+               if (r_ptr->flags7 & RF7_KILL_EXP)
+                       get_exp_from_mon((long)m_ptr->max_maxhp*2, &exp_mon);
+               else
+                       get_exp_from_mon(((long)m_ptr->max_maxhp+1L) * 9L / 10L, &exp_mon);
+
                /* Not afraid */
                (*fear) = FALSE;
 
@@ -2106,7 +2102,7 @@ msg_format("%s
                 * Run (sometimes) if at 10% or less of max hit points,
                 * or (usually) when hit for half its current hit points
                 */
-               if (((percentage <= 10) && (randint0(10) < percentage)) ||
+               if ((randint1(10) >= percentage) ||
                    ((dam >= m_ptr->hp) && (randint0(100) < 80)))
                {
                        /* Hack -- note fear */
@@ -2114,8 +2110,8 @@ msg_format("%s
 
                        /* XXX XXX XXX Hack -- Add some timed fear */
                        m_ptr->monfear = (randint1(10) +
-                                         (((dam >= m_ptr->hp) && (percentage > 7)) ?
-                                          20 : ((11 - percentage) * 5)));
+                                         (((dam >= m_ptr->hp) && (percentage > 7)) ?
+                                          20 : ((11 - percentage) * 5)));
                }
        }
 
@@ -2426,16 +2422,18 @@ void verify_panel(void)
 /*
  * Monster health description
  */
-cptr look_mon_desc(int m_idx)
+cptr look_mon_desc(int m_idx, u32b mode)
 {
        monster_type *m_ptr = &m_list[m_idx];
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+       monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
        bool         living;
        int          perc;
-       cptr desc = NULL;
+       cptr desc;
+       cptr attitude;
+       cptr clone;
 
        /* Determine if the monster is "living" */
-       living = monster_living(r_ptr);
+       living = monster_living(ap_r_ptr);
 
        /* Calculate a health "percentage" */
        perc = 100L * m_ptr->hp / m_ptr->maxhp;
@@ -2491,21 +2489,64 @@ cptr look_mon_desc(int m_idx)
 #endif
        }
 
+
+       /* Need attitude information? */
+       if (!(mode & 0x01))
+       {
+               /* Full information is not needed */
+               attitude = "";
+       }
+       else if (is_pet(m_ptr))
+       {
+#ifdef JP
+               attitude = ", ¥Ú¥Ã¥È";
+#else
+               attitude = ", pet";
+#endif
+       }
+       else if (is_friendly(m_ptr))
+       {
+#ifdef JP
+               attitude = ", Í§¹¥Åª";
+#else
+               attitude = ", friendly";
+#endif
+       }
+       else
+       {
+#ifdef JP
+               attitude = "";
+#else
+               attitude = "";
+#endif
+       }
+
+
+       /* Clone monster? */
+       if (m_ptr->smart & SM_CLONED)
+       {
+               clone = ", clone";
+       }
+       else
+       {
+               clone = "";
+       }
+
        /* Display monster's level --- idea borrowed from ToME */
-       if (r_ptr->r_tkills)
+       if (ap_r_ptr->r_tkills && !(m_ptr->mflag2 & MFLAG2_KAGE))
        {
 #ifdef JP
-               return format("¥ì¥Ù¥ë%d, %s", r_ptr->level, desc);
+               return format("¥ì¥Ù¥ë%d, %s%s%s", ap_r_ptr->level, desc, attitude, clone);
 #else
-               return format("Level %d, %s", r_ptr->level, desc);
+               return format("Level %d, %s%s%s", ap_r_ptr->level, desc, attitude, clone);
 #endif
        }
        else 
        {
 #ifdef JP
-               return format("¥ì¥Ù¥ë???, %s", desc);
+               return format("¥ì¥Ù¥ë???, %s%s%s", desc, attitude, clone);
 #else
-               return format("Level ???, %s", desc);
+               return format("Level ???, %s%s%s", desc, attitude, clone);
 #endif
        }
 }
@@ -2815,59 +2856,64 @@ static bool target_set_accept(int y, int x)
        /* Interesting memorized features */
        if (c_ptr->info & (CAVE_MARK))
        {
+               byte feat;
+
+               /* Feature code (applying "mimic" field) */
+               feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic;
+
                /* Notice glyphs */
-               if (c_ptr->feat == FEAT_GLYPH) return (TRUE);
-               if (c_ptr->feat == FEAT_MINOR_GLYPH) return (TRUE);
-               if (c_ptr->feat == FEAT_MIRROR) return (TRUE);
+               if (c_ptr->info & CAVE_OBJECT) return (TRUE);
 
                /* Notice the Pattern */
-               if ((c_ptr->feat <= FEAT_PATTERN_XTRA2) &&
-                   (c_ptr->feat >= FEAT_PATTERN_START))
+               if ((feat <= FEAT_PATTERN_XTRA2) &&
+                   (feat >= FEAT_PATTERN_START))
                        return (TRUE);
 
                /* Notice doors */
-               if (c_ptr->feat == FEAT_OPEN) return (TRUE);
-               if (c_ptr->feat == FEAT_BROKEN) return (TRUE);
+               if (feat == FEAT_OPEN) return (TRUE);
+               if (feat == FEAT_BROKEN) return (TRUE);
 
                /* Notice stairs */
-               if (c_ptr->feat == FEAT_LESS) return (TRUE);
-               if (c_ptr->feat == FEAT_MORE) return (TRUE);
-               if (c_ptr->feat == FEAT_LESS_LESS) return (TRUE);
-               if (c_ptr->feat == FEAT_MORE_MORE) return (TRUE);
+               if (feat == FEAT_LESS) return (TRUE);
+               if (feat == FEAT_MORE) return (TRUE);
+               if (feat == FEAT_LESS_LESS) return (TRUE);
+               if (feat == FEAT_MORE_MORE) return (TRUE);
 
                /* Notice shops */
-               if ((c_ptr->feat >= FEAT_SHOP_HEAD) &&
-                   (c_ptr->feat <= FEAT_SHOP_TAIL)) return (TRUE);
+               if ((feat >= FEAT_SHOP_HEAD) &&
+                   (feat <= FEAT_SHOP_TAIL)) return (TRUE);
 
-               if (c_ptr->feat == FEAT_MUSEUM) return (TRUE);
+               if (feat == FEAT_MUSEUM) return (TRUE);
 
                /* Notice buildings -KMW- */
-               if ((c_ptr->feat >= FEAT_BLDG_HEAD) &&
-                   (c_ptr->feat <= FEAT_BLDG_TAIL)) return (TRUE);
+               if ((feat >= FEAT_BLDG_HEAD) &&
+                   (feat <= FEAT_BLDG_TAIL)) return (TRUE);
 
                /* Notice traps */
-               if (is_trap(c_ptr->feat)) return (TRUE);
+               if (is_trap(feat)) return (TRUE);
 
                /* Notice doors */
-               if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                   (c_ptr->feat <= FEAT_DOOR_TAIL)) return (TRUE);
+               if ((feat >= FEAT_DOOR_HEAD) &&
+                   (feat <= FEAT_DOOR_TAIL)) return (TRUE);
 
+#if 0
                /* Notice rubble */
                /* I think FEAT_RUBBLEs should not be "interesting" */
-#if 0
-               if (c_ptr->feat == FEAT_RUBBLE) return (TRUE);
-#endif
+               if (feat == FEAT_RUBBLE) return (TRUE);
+
                /* Notice veins with treasure */
-               if (c_ptr->feat == FEAT_MAGMA_K) return (TRUE);
-               if (c_ptr->feat == FEAT_QUARTZ_K) return (TRUE);
+               /* Now veins with treasure are too many */
+               if (feat == FEAT_MAGMA_K) return (TRUE);
+               if (feat == FEAT_QUARTZ_K) return (TRUE);
+#endif
 
                /* Notice quest features */
-               if (c_ptr->feat == FEAT_QUEST_ENTER) return (TRUE);
-               if (c_ptr->feat == FEAT_QUEST_EXIT) return (TRUE);
-               if (c_ptr->feat == FEAT_QUEST_DOWN) return (TRUE);
-               if (c_ptr->feat == FEAT_QUEST_UP) return (TRUE);
-               if (c_ptr->feat == FEAT_TOWN) return (TRUE);
-               if (c_ptr->feat == FEAT_ENTRANCE) return (TRUE);
+               if (feat == FEAT_QUEST_ENTER) return (TRUE);
+               if (feat == FEAT_QUEST_EXIT) return (TRUE);
+               if (feat == FEAT_QUEST_DOWN) return (TRUE);
+               if (feat == FEAT_QUEST_UP) return (TRUE);
+               if (feat == FEAT_TOWN) return (TRUE);
+               if (feat == FEAT_ENTRANCE) return (TRUE);
        }
 
        /* Nope */
@@ -2936,6 +2982,67 @@ static void target_set_prepare(int mode)
 
 
 /*
+ * Evaluate number of kill needed to gain level
+ */
+static void evaluate_monster_exp(char *buf, monster_type *m_ptr)
+{
+#define M_INT_GREATER(h1,l1,h2,l2)  ( (h1>h2)||( (h1==h2)&&(l1>=l2)))
+#define M_INT_SUB(h1,l1, h2,l2) {h1-=h2;if(l1<l2){l1+=0x10000;h1--;}l1-=l2;}
+#define M_INT_ADD(h1,l1, h2,l2) {h1+=h2;l1+=l2;if(l1>=0x10000L){l1&=0xFFFF;h1++;}}
+#define M_INT_LSHIFT(h1,l1) {h1=(h1<<1)|(l1>>15);l1=(l1<<1)&0xffff;}
+#define M_INT_RSHIFT(h1,l1) {l1=(l1>>1)|((h1&1)<<15);h1>>=1;}
+#define M_INT_MULT(h1,l1,mul,h2,l2) {l2=(l1*mul)&0xffff;h2=((l1*mul)>>16)+h1*mul;}
+
+       monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
+
+       u32b tmp_h,tmp_l;
+       int bit,result;
+       u32b exp_mon= (ap_r_ptr->mexp)*(ap_r_ptr->level);
+       u32b exp_mon_h= exp_mon / (p_ptr->max_plv+2);
+       u32b exp_mon_l= ((exp_mon % (p_ptr->max_plv+2))*0x10000/(p_ptr->max_plv+2))&0xFFFF;
+       
+       u32b exp_adv_h = player_exp[p_ptr->lev -1] * p_ptr->expfact /100;
+       u32b exp_adv_l = ((player_exp[p_ptr->lev -1]%100) * p_ptr->expfact *0x10000/100)&0xFFFF;
+       
+       M_INT_SUB(exp_adv_h, exp_adv_l, p_ptr->exp, p_ptr->exp_frac);
+       if ((p_ptr->lev>=PY_MAX_LEVEL) || (p_ptr->prace == RACE_ANDROID))
+               sprintf(buf,"**");
+       else if (!ap_r_ptr->r_tkills || (m_ptr->mflag2 & MFLAG2_KAGE))
+               sprintf(buf,"??");
+       else if (M_INT_GREATER(exp_mon_h, exp_mon_l, exp_adv_h, exp_adv_l))
+               sprintf(buf,"001");
+       else 
+       {
+               M_INT_MULT(exp_mon_h, exp_mon_l, 1000,tmp_h, tmp_l);
+               if( M_INT_GREATER(exp_adv_h, exp_adv_l, tmp_h, tmp_l) )
+                       sprintf(buf,"999");
+               else
+               {
+                       bit=1; result=0;
+                       M_INT_ADD(exp_adv_h, exp_adv_l, exp_mon_h, exp_mon_l);
+                       M_INT_SUB(exp_adv_h, exp_adv_l, 0, 1);
+                       while(M_INT_GREATER(exp_adv_h, exp_adv_l, exp_mon_h,exp_mon_l))
+                       {
+                               M_INT_LSHIFT(exp_mon_h,exp_mon_l);
+                               bit <<= 1;
+                       }
+                       M_INT_RSHIFT(exp_mon_h,exp_mon_l);bit>>=1;
+                       for(;bit>=1;bit>>=1)
+                       {
+                               if(M_INT_GREATER(exp_adv_h,exp_adv_l,exp_mon_h,exp_mon_l))
+                               {
+                                       result |= bit;
+                                       M_INT_SUB(exp_adv_h,exp_adv_l,exp_mon_h,exp_mon_l);
+                               }
+                               M_INT_RSHIFT(exp_mon_h,exp_mon_l); 
+                       }
+                       sprintf(buf,"%03d",result);
+               }
+       }
+}
+
+
+/*
  * Examine a grid, return a keypress.
  *
  * The "mode" argument contains the "TARGET_LOOK" bit flag, which
@@ -2959,692 +3066,583 @@ static void target_set_prepare(int mode)
 static int target_set_aux(int y, int x, int mode, cptr info)
 {
        cave_type *c_ptr = &cave[y][x];
-
        s16b this_o_idx, next_o_idx = 0;
-
-       cptr s1, s2, s3;
-
-       bool boring;
-
-       int feat;
-
-       int query;
-
+       cptr s1 = "", s2 = "", s3 = "", x_info = "";
+       bool boring = TRUE;
+       byte feat;
+       int query = '\001';
        char out_val[MAX_NLEN+80];
 
+#ifdef ALLOW_EASY_FLOOR
+       int floor_list[23], floor_num = 0;
 
-       /* Repeat forever */
-       while (1)
+       /* Scan all objects in the grid */
+       if (easy_floor)
        {
-               /* Paranoia */
-               query = ' ';
+               floor_num = scan_floor(floor_list, y, x, 0x02);
 
-               /* Assume boring */
-               boring = TRUE;
-
-               /* Default */
+               if (floor_num)
+               {
 #ifdef JP
-s1 = "";
+                       x_info = "xʪ ";
 #else
-               s1 = "You see ";
+                       x_info = "x,";
 #endif
+               }
+       }
 
-               s2 = "";
-               s3 = "";
+#endif /* ALLOW_EASY_FLOOR */
 
-               /* Hack -- under the player */
-               if ((y == py) && (x == px))
-               {
-                       /* Description */
+       /* Hack -- under the player */
+       if ((y == py) && (x == px))
+       {
+               /* Description */
 #ifdef JP
-                       s1 = "¤¢¤Ê¤¿¤Ï";
-                       s2 = "¤Î¾å";
-                       s3 = "¤Ë¤¤¤ë";
+               s1 = "¤¢¤Ê¤¿¤Ï";
+               s2 = "¤Î¾å";
+               s3 = "¤Ë¤¤¤ë";
 #else
-                       s1 = "You are ";
+               s1 = "You are ";
 
-                       /* Preposition */
-                       s2 = "on ";
+               /* Preposition */
+               s2 = "on ";
 #endif
-
-               }
-               else
-               {
+       }
+       else
+       {
 #ifdef JP
-                       s1 = "¥¿¡¼¥²¥Ã¥È:";
+               s1 = "¥¿¡¼¥²¥Ã¥È:";
 #else
-                       s1 = "Target:";
+               s1 = "Target:";
 #endif
-               }
+       }
 
-               /* Hack -- hallucination */
-               if (p_ptr->image)
-               {
+       /* Hack -- hallucination */
+       if (p_ptr->image)
+       {
 #ifdef JP
-cptr name = "²¿¤«´ñ̯¤Êʪ";
+               cptr name = "²¿¤«´ñ̯¤Êʪ";
 #else
-                       cptr name = "something strange";
+               cptr name = "something strange";
 #endif
 
 
-                       /* Display a message */
+               /* Display a message */
 #ifdef JP
-                       sprintf(out_val, "%s%s%s%s [%s]", s1, name, s2, s3, info);
+               sprintf(out_val, "%s%s%s%s [%s]", s1, name, s2, s3, info);
 #else
-                       sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, name, info);
+               sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, name, info);
 #endif
 
-                       prt(out_val, 0, 0);
-                       move_cursor_relative(y, x);
-                       query = inkey();
-
-                       /* Stop on everything but "return" */
-                       if ((query != '\r') && (query != '\n')) break;
-
-                       /* Repeat forever */
-                       continue;
-               }
-
-
-               /* Actual monsters */
-               if (c_ptr->m_idx)
-               {
-                       monster_type *m_ptr = &m_list[c_ptr->m_idx];
-                       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-                       /* Visible */
-                       if (m_ptr->ml)
-                       {
-                               bool recall = FALSE;
-
-                               char m_name[80];
-
-                               /* Not boring */
-                               boring = FALSE;
+               prt(out_val, 0, 0);
+               move_cursor_relative(y, x);
+               query = inkey();
 
-                               /* Get the monster name ("a kobold") */
-                               monster_desc(m_name, m_ptr, 0x08);
+               /* Stop on everything but "return" */
+               if ((query != '\r') && (query != '\n')) return query;
 
-                               /* Hack -- track this monster race */
-                               monster_race_track(m_ptr->ap_r_idx);
+               /* Repeat forever */
+               return 0;
+       }
 
-                               /* Hack -- health bar for this monster */
-                               health_track(c_ptr->m_idx);
 
-                               /* Hack -- handle stuff */
-                               handle_stuff();
+       /* Actual monsters */
+       if (c_ptr->m_idx && m_list[c_ptr->m_idx].ml)
+       {
+               monster_type *m_ptr = &m_list[c_ptr->m_idx];
+               monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
+               char m_name[80];
+               bool recall = FALSE;
 
-                               /* Interact */
-                               while (1)
-                               {
-                                       /* Recall */
-                                       if (recall)
-                                       {
-                                               /* Save */
-                                               screen_save();
+               /* Not boring */
+               boring = FALSE;
 
-                                               /* Recall on screen */
-                                               screen_roff(m_ptr->ap_r_idx, 0);
+               /* Get the monster name ("a kobold") */
+               monster_desc(m_name, m_ptr, 0x08);
 
-                                               /* Hack -- Complete the prompt (again) */
-#ifdef JP
-Term_addstr(-1, TERM_WHITE, format("  [r»× %s]", info));
-#else
-                                               Term_addstr(-1, TERM_WHITE, format("  [r,%s]", info));
-#endif
+               /* Hack -- track this monster race */
+               monster_race_track(m_ptr->ap_r_idx);
 
+               /* Hack -- health bar for this monster */
+               health_track(c_ptr->m_idx);
 
-                                               /* Command */
-                                               query = inkey();
+               /* Hack -- handle stuff */
+               handle_stuff();
 
-                                               /* Restore */
-                                               screen_load();
-                                       }
+               /* Interact */
+               while (1)
+               {
+                       char acount[10];
 
-                                       /* Normal */
-                                       else
-                                       {
-                                               cptr attitude;
-                                               cptr tekitou;
+                       /* Recall */
+                       if (recall)
+                       {
+                               /* Save */
+                               screen_save();
 
-                                               if (p_ptr->riding && (p_ptr->riding == c_ptr->m_idx))
-                                               {
-#ifdef JP
-                                                        tekitou = "(¥Ú¥Ã¥È)";
-#else
-                                                        tekitou = "(pet)";
-#endif
-                                               }
-                                               else
-                                               {
-                                                        tekitou = "";
-                                               }
+                               /* Recall on screen */
+                               screen_roff(m_ptr->ap_r_idx, 0);
 
-                                               if (is_pet(m_ptr) && (p_ptr->riding != c_ptr->m_idx))
+                               /* Hack -- Complete the prompt (again) */
 #ifdef JP
-attitude = " (¥Ú¥Ã¥È) ";
+                               Term_addstr(-1, TERM_WHITE, format("  [r»× %s%s]", x_info, info));
 #else
-                                                       attitude = " (pet) ";
+                               Term_addstr(-1, TERM_WHITE, format("  [r,%s%s]", x_info, info));
 #endif
 
-                                               else if (is_friendly(m_ptr))
-#ifdef JP
-attitude = " (ͧ¹¥Åª) ";
-#else
-                                                       attitude = " (friendly) ";
-#endif
+                               /* Command */
+                               query = inkey();
 
-                                               else
-#ifdef JP
-attitude = " ";
-#else
-                                                       attitude = " ";
-#endif
+                               /* Restore */
+                               screen_load();
 
+                               /* Normal commands */
+                               if (query != 'r') break;
 
-                                               /* Describe, and prompt for recall */
-{
-#define M_INT_GREATER(h1,l1,h2,l2)  ( (h1>h2)||( (h1==h2)&&(l1>=l2)))
-#define M_INT_SUB(h1,l1, h2,l2) {h1-=h2;if(l1<l2){l1+=0x10000;h1--;}l1-=l2;}
-#define M_INT_ADD(h1,l1, h2,l2) {h1+=h2;l1+=l2;if(l1>=0x10000L){l1&=0xFFFF;h1++;}}
-#define M_INT_LSHIFT(h1,l1) {h1=(h1<<1)|(l1>>15);l1=(l1<<1)&0xffff;}
-#define M_INT_RSHIFT(h1,l1) {l1=(l1>>1)|((h1&1)<<15);h1>>=1;}
-#define M_INT_MULT(h1,l1,mul,h2,l2) {l2=(l1*mul)&0xffff;h2=((l1*mul)>>16)+h1*mul;}
-       char acount[10];
-       u32b tmp_h,tmp_l;
-       int bit,result;
-       u32b exp_mon= (r_ptr->mexp)*(r_ptr->level);
-       u32b exp_mon_h= exp_mon / (p_ptr->max_plv+2);
-       u32b exp_mon_l= ((exp_mon % (p_ptr->max_plv+2))*0x10000/(p_ptr->max_plv+2))&0xFFFF;
-       
-       u32b exp_adv_h = player_exp[p_ptr->lev -1] * p_ptr->expfact /100;
-       u32b exp_adv_l = ((player_exp[p_ptr->lev -1]%100) * p_ptr->expfact *0x10000/100)&0xFFFF;
-       
-       M_INT_SUB(exp_adv_h, exp_adv_l, p_ptr->exp, p_ptr->exp_frac);
-       if ((p_ptr->lev>=PY_MAX_LEVEL) || (p_ptr->prace == RACE_ANDROID))
-               sprintf(acount,"[**]");
-       else if (!r_ptr->r_tkills || (m_ptr->mflag2 & MFLAG_KAGE))
-               sprintf(acount,"[??]");
-       else if (M_INT_GREATER(exp_mon_h, exp_mon_l, exp_adv_h, exp_adv_l))
-               sprintf(acount,"[001]");
-       else 
-       {
-               M_INT_MULT(exp_mon_h, exp_mon_l, 1000,tmp_h, tmp_l);
-               if( M_INT_GREATER(exp_adv_h, exp_adv_l, tmp_h, tmp_l) )
-                       sprintf(acount,"[999]");
-               else
-               {
-                       bit=1; result=0;
-                       M_INT_ADD(exp_adv_h, exp_adv_l, exp_mon_h, exp_mon_l);
-                       M_INT_SUB(exp_adv_h, exp_adv_l, 0, 1);
-                       while(M_INT_GREATER(exp_adv_h, exp_adv_l, exp_mon_h,exp_mon_l))
-                       {
-                               M_INT_LSHIFT(exp_mon_h,exp_mon_l);
-                               bit <<= 1;
-                       }
-                       M_INT_RSHIFT(exp_mon_h,exp_mon_l);bit>>=1;
-                       for(;bit>=1;bit>>=1)
-                       {
-                               if(M_INT_GREATER(exp_adv_h,exp_adv_l,exp_mon_h,exp_mon_l))
-                               {
-                                       result |= bit;
-                                       M_INT_SUB(exp_adv_h,exp_adv_l,exp_mon_h,exp_mon_l);
-                               }
-                               M_INT_RSHIFT(exp_mon_h,exp_mon_l); 
+                               /* Toggle recall */
+                               recall = FALSE;
+
+                               /* Cleare recall text and repeat */
+                               continue;
                        }
-                       sprintf(acount,"[%03d]",result);
-               }
-       }
-       sprintf(out_val, 
+
+                       /*** Normal ***/
+
+                       /* Describe, and prompt for recall */
+                       evaluate_monster_exp(acount, m_ptr);
+
 #ifdef JP
-               "%s%s%s(%s)%s%s%s%s%s[r»× %s]",
-               acount, s1, m_name, look_mon_desc(c_ptr->m_idx), tekitou, s2, s3, 
+                       sprintf(out_val, "[%s]%s%s(%s)%s%s [r»× %s%s]", acount, s1, m_name, look_mon_desc(c_ptr->m_idx, 0x01), s2, s3, x_info, info);
 #else
-               "%s%s%s%s%s(%s)%s%s%s[r, %s]",
-               acount, s1, s2, s3, m_name, look_mon_desc(c_ptr->m_idx), tekitou, 
+                       sprintf(out_val, "[%s]%s%s%s%s(%s) [r, %s%s]", acount, s1, s2, s3, m_name, look_mon_desc(c_ptr->m_idx, 0x01), x_info, info);
 #endif
-               (m_ptr->smart & SM_CLONED ? " (clone)": ""),
-               attitude,info);
-}
 
-                                               prt(out_val, 0, 0);
+                       prt(out_val, 0, 0);
 
-                                               /* Place cursor */
-                                               move_cursor_relative(y, x);
+                       /* Place cursor */
+                       move_cursor_relative(y, x);
 
-                                               /* Command */
-                                               query = inkey();
-                                       }
+                       /* Command */
+                       query = inkey();
 
-                                       /* Normal commands */
-                                       if (query != 'r') break;
+                       /* Normal commands */
+                       if (query != 'r') break;
 
-                                       /* Toggle recall */
-                                       recall = !recall;
-                               }
+                       /* Toggle recall */
+                       recall = TRUE;
+               }
 
-                               /* Always stop at "normal" keys */
-                               if ((query != '\r') && (query != '\n') && (query != ' ')) break;
+               /* Always stop at "normal" keys */
+               if ((query != '\r') && (query != '\n') && (query != ' ') && (query != 'x')) return query;
 
-                               /* Sometimes stop at "space" key */
-                               if ((query == ' ') && !(mode & (TARGET_LOOK))) break;
+               /* Sometimes stop at "space" key */
+               if ((query == ' ') && !(mode & (TARGET_LOOK))) return query;
 
-                               /* Change the intro */
+               /* Change the intro */
 #ifdef JP
-s1 = "¤½¤ì¤Ï";
+               s1 = "¤½¤ì¤Ï";
 #else
-                               s1 = "It is ";
+               s1 = "It is ";
 #endif
 
 
-                               /* Hack -- take account of gender */
+               /* Hack -- take account of gender */
 #ifdef JP
-if (r_ptr->flags1 & (RF1_FEMALE)) s1 = "Èà½÷¤Ï";
+               if (ap_r_ptr->flags1 & (RF1_FEMALE)) s1 = "Èà½÷¤Ï";
 #else
-                               if (r_ptr->flags1 & (RF1_FEMALE)) s1 = "She is ";
+               if (ap_r_ptr->flags1 & (RF1_FEMALE)) s1 = "She is ";
 #endif
 
 #ifdef JP
-else if (r_ptr->flags1 & (RF1_MALE)) s1 = "Èà¤Ï";
+               else if (ap_r_ptr->flags1 & (RF1_MALE)) s1 = "Èà¤Ï";
 #else
-                               else if (r_ptr->flags1 & (RF1_MALE)) s1 = "He is ";
+               else if (ap_r_ptr->flags1 & (RF1_MALE)) s1 = "He is ";
 #endif
 
 
-                               /* Use a preposition */
+               /* Use a preposition */
 #ifdef JP
-                               s2 = "¤ò";
-                               s3 = "»ý¤Ã¤Æ¤¤¤ë";
+               s2 = "¤ò";
+               s3 = "»ý¤Ã¤Æ¤¤¤ë";
 #else
-                               s2 = "carrying ";
+               s2 = "carrying ";
 #endif
 
 
-                               /* Scan all objects being carried */
-                               for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
-                               {
-                                       char o_name[MAX_NLEN];
+               /* Scan all objects being carried */
+               for (this_o_idx = m_ptr->hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
+               {
+                       char o_name[MAX_NLEN];
 
-                                       object_type *o_ptr;
+                       object_type *o_ptr;
 
-                                       /* Acquire object */
-                                       o_ptr = &o_list[this_o_idx];
+                       /* Acquire object */
+                       o_ptr = &o_list[this_o_idx];
 
-                                       /* Acquire next object */
-                                       next_o_idx = o_ptr->next_o_idx;
+                       /* Acquire next object */
+                       next_o_idx = o_ptr->next_o_idx;
 
-                                       /* Obtain an object description */
-                                       object_desc(o_name, o_ptr, TRUE, 3);
+                       /* Obtain an object description */
+                       object_desc(o_name, o_ptr, TRUE, 3);
 
-                                       /* Describe the object */
+                       /* Describe the object */
 #ifdef JP
-                                       sprintf(out_val, "%s%s%s%s[%s]", s1, o_name, s2, s3, info);
+                       sprintf(out_val, "%s%s%s%s[%s]", s1, o_name, s2, s3, info);
 #else
-                                       sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, o_name, info);
+                       sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, o_name, info);
 #endif
 
-                                       prt(out_val, 0, 0);
-                                       move_cursor_relative(y, x);
-                                       query = inkey();
+                       prt(out_val, 0, 0);
+                       move_cursor_relative(y, x);
+                       query = inkey();
 
-                                       /* Always stop at "normal" keys */
-                                       if ((query != '\r') && (query != '\n') && (query != ' ')) break;
+                       /* Always stop at "normal" keys */
+                       if ((query != '\r') && (query != '\n') && (query != ' ') && (query != 'x')) return query;
 
-                                       /* Sometimes stop at "space" key */
-                                       if ((query == ' ') && !(mode & (TARGET_LOOK))) break;
+                       /* Sometimes stop at "space" key */
+                       if ((query == ' ') && !(mode & (TARGET_LOOK))) return query;
 
-                                       /* Change the intro */
+                       /* Change the intro */
 #ifdef JP
-s2 = "¤ò¤Þ¤¿";
+                       s2 = "¤ò¤Þ¤¿";
 #else
-                                       s2 = "also carrying ";
+                       s2 = "also carrying ";
 #endif
+               }
 
-                               }
-
-                               /* Double break */
-                               if (this_o_idx) break;
-
-                               /* Use a preposition */
+               /* Use a preposition */
 #ifdef JP
-                              s2 = "¤Î¾å";
-                              s3 = "¤Ë¤¤¤ë";
+               s2 = "¤Î¾å";
+               s3 = "¤Ë¤¤¤ë";
 #else
-                               s2 = "on ";
+               s2 = "on ";
 #endif
-
-                       }
-               }
+       }
 
 
 #ifdef ALLOW_EASY_FLOOR
+       if (floor_num)
+       {
+               int min_width = 0;
 
-               /* Scan all objects in the grid */
-               if (easy_floor)
+               while (1)
                {
-                       int floor_list[23], floor_num;
-                       int min_width = 0;
-
-                       floor_num = scan_floor(floor_list, y, x, 0x02);
-
-                       if (floor_num)
+                       if (floor_num == 1)
                        {
-                               /* Not boring */
-                               boring = FALSE;
-
-                               while (1)
-                               {
-                                       if (floor_num == 1)
-                                       {
-                                               char o_name[MAX_NLEN];
+                               char o_name[MAX_NLEN];
 
-                                               object_type *o_ptr;
+                               object_type *o_ptr;
 
-                                               /* Acquire object */
-                                               o_ptr = &o_list[floor_list[0]];
+                               /* Acquire object */
+                               o_ptr = &o_list[floor_list[0]];
 
-                                               /* Describe the object */
-                                               object_desc(o_name, o_ptr, TRUE, 3);
+                               /* Describe the object */
+                               object_desc(o_name, o_ptr, TRUE, 3);
 
-                                               /* Message */
+                               /* Message */
 #ifdef JP
-sprintf(out_val, "%s%s%s%s[%s]",
-s1, o_name, s2, s3, info);
+                               sprintf(out_val, "%s%s%s%s[%s]",
+                                       s1, o_name, s2, s3, info);
 #else
-                                               sprintf(out_val, "%s%s%s%s [%s]",
-                                                       s1, s2, s3, o_name, info);
+                               sprintf(out_val, "%s%s%s%s [%s]",
+                                       s1, s2, s3, o_name, info);
 #endif
 
-                                       }
-                                       else
-                                       {
-                                               /* Message */
+                               prt(out_val, 0, 0);
+                               move_cursor_relative(y, x);
+
+                               /* Command */
+                               query = inkey();
+
+                               /* End this grid */
+                               return query;
+                       }
+
+                       /* Provide one cushion before item listing  */
+                       if (boring)
+                       {
+                               /* Display rough information about items */
 #ifdef JP
-                                               sprintf(out_val, "%s %d¸Ä¤Î¥¢¥¤¥Æ¥à%s%s ['x'¤Ç°ìÍ÷, %s]",
-                                                       s1, floor_num, s2, s3, info);
+                               sprintf(out_val, "%s %d¸Ä¤Î¥¢¥¤¥Æ¥à%s%s ['x'¤Ç°ìÍ÷, %s]",
+                                       s1, floor_num, s2, s3, info);
 #else
-                                               sprintf(out_val, "%s%s%sa pile of %d items [x,%s]",
-                                                       s1, s2, s3, floor_num, info);
+                               sprintf(out_val, "%s%s%sa pile of %d items [x,%s]",
+                                       s1, s2, s3, floor_num, info);
 #endif
 
-                                       }
+                               prt(out_val, 0, 0);
+                               move_cursor_relative(y, x);
 
-                                       prt(out_val, 0, 0);
-                                       move_cursor_relative(y, x);
+                               /* Command */
+                               query = inkey();
 
-                                       /* Command */
-                                       query = inkey();
+                               /* No request for listing */
+                               if (query != 'x' && query != ' ') return query;
+                       }
 
-                                       /* Display list of items (query == "el", not "won") */
-                                       if (floor_num == 1 || query != 'x')
-                                       {
-                                               /* Stop */
-                                               break;
-                                       }
-                                       else while (1)
-                                       {
-                                               int i, o_idx;
-                                               cave_type *c_ptr;
 
-                                               /* Save screen */
-                                               screen_save();
+                       /** Display list of items **/
+
+                       /* Continue scrolling list if requested */
+                       while (1)
+                       {
+                               int i, o_idx;
+                               cave_type *c_ptr;
+
+                               /* Save screen */
+                               screen_save();
 
-                                               /* Display */
-                                               (void)show_floor(0, y, x, &min_width);
+                               /* Display */
+                               (void)show_floor(0, y, x, &min_width);
 
-                                               /* Prompt */
+                               /* Prompt */
 #ifdef JP
-                                               prt("Enter¤Ç¼¡¤Ø¡¢Â¾¤Î¥­¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹", 0, 0);
+                               sprintf(out_val, "%s %d¸Ä¤Î¥¢¥¤¥Æ¥à%s%s [Enter¤Ç¼¡¤Ø, %s]",
+                                       s1, floor_num, s2, s3, info);
 #else
-                                               prt("Hit Enter to scroll, Hit any other key to continue", 0, 0);
+                               sprintf(out_val, "%s%s%sa pile of %d items [Enter,%s]",
+                                       s1, s2, s3, floor_num, info);
 #endif
+                               prt(out_val, 0, 0);
+
 
-                                               /* Wait */
-                                               query = inkey();
+                               /* Wait */
+                               query = inkey();
 
-                                               /* Load screen */
-                                               screen_load();
+                               /* Load screen */
+                               screen_load();
 
-                                               /* Exit unless 'Enter' */
-                                               if (query != '\n' && query != '\r') break;
+                               /* Exit unless 'Enter' */
+                               if (query != '\n' && query != '\r')
+                               {
+                                       return query;
+                               }
 
-                                               /* Get the object being moved. */
-                                               c_ptr = &cave[y][x];
-                                               o_idx = c_ptr->o_idx;
+                               /* Get the object being moved. */
+                               c_ptr = &cave[y][x];
+                               o_idx = c_ptr->o_idx;
  
-                                               /* Only rotate a pile of two or more objects. */
-                                               if (o_idx && o_list[o_idx].next_o_idx)
-                                               {
+                               /* Only rotate a pile of two or more objects. */
+                               if (!(o_idx && o_list[o_idx].next_o_idx)) continue;
 
-                                                       /* Remove the first object from the list. */
-                                                       excise_object_idx(o_idx);
-       
-                                                       /* Find end of the list. */
-                                                       i = c_ptr->o_idx;
-                                                       while (o_list[i].next_o_idx)
-                                                               i = o_list[i].next_o_idx;
-       
-                                                       /* Add after the last object. */
-                                                       o_list[i].next_o_idx = o_idx;
-                                               }
-                                       }
-                               }
+                               /* Remove the first object from the list. */
+                               excise_object_idx(o_idx);
 
-                               /* Stop */
-                               break;
+                               /* Find end of the list. */
+                               i = c_ptr->o_idx;
+                               while (o_list[i].next_o_idx)
+                                       i = o_list[i].next_o_idx;
+
+                               /* Add after the last object. */
+                               o_list[i].next_o_idx = o_idx;
+
+                               /* Loop and re-display the list */
                        }
                }
 
+               /* NOTREACHED */
+       }
 #endif /* ALLOW_EASY_FLOOR */
 
 
-               /* Scan all objects in the grid */
-               for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
-               {
-                       object_type *o_ptr;
+       /* Scan all objects in the grid */
+       for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+       {
+               object_type *o_ptr;
 
-                       /* Acquire object */
-                       o_ptr = &o_list[this_o_idx];
+               /* Acquire object */
+               o_ptr = &o_list[this_o_idx];
 
-                       /* Acquire next object */
-                       next_o_idx = o_ptr->next_o_idx;
+               /* Acquire next object */
+               next_o_idx = o_ptr->next_o_idx;
 
-                       /* Describe it */
-                       if (o_ptr->marked)
-                       {
-                               char o_name[MAX_NLEN];
+               /* Describe it */
+               if (o_ptr->marked)
+               {
+                       char o_name[MAX_NLEN];
 
-                               /* Not boring */
-                               boring = FALSE;
+                       /* Not boring */
+                       boring = FALSE;
 
-                               /* Obtain an object description */
-                               object_desc(o_name, o_ptr, TRUE, 3);
+                       /* Obtain an object description */
+                       object_desc(o_name, o_ptr, TRUE, 3);
 
-                               /* Describe the object */
+                       /* Describe the object */
 #ifdef JP
-sprintf(out_val, "%s%s%s%s[%s]", s1, o_name, s2, s3, info);
+                       sprintf(out_val, "%s%s%s%s[%s]", s1, o_name, s2, s3, info);
 #else
-                               sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, o_name, info);
+                       sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, o_name, info);
 #endif
 
-                               prt(out_val, 0, 0);
-                               move_cursor_relative(y, x);
-                               query = inkey();
+                       prt(out_val, 0, 0);
+                       move_cursor_relative(y, x);
+                       query = inkey();
 
-                               /* Always stop at "normal" keys */
-                               if ((query != '\r') && (query != '\n') && (query != ' ')) break;
+                       /* Always stop at "normal" keys */
+                       if ((query != '\r') && (query != '\n') && (query != ' ') && (query != 'x')) return query;
 
-                               /* Sometimes stop at "space" key */
-                               if ((query == ' ') && !(mode & TARGET_LOOK)) break;
+                       /* Sometimes stop at "space" key */
+                       if ((query == ' ') && !(mode & TARGET_LOOK)) return query;
 
-                               /* Change the intro */
+                       /* Change the intro */
 #ifdef JP
-s1 = "¤½¤ì¤Ï";
+                       s1 = "¤½¤ì¤Ï";
 #else
-                               s1 = "It is ";
+                       s1 = "It is ";
 #endif
 
 
-                               /* Plurals */
+                       /* Plurals */
 #ifdef JP
-if (o_ptr->number != 1) s1 = "¤½¤ì¤é¤Ï";
+                       if (o_ptr->number != 1) s1 = "¤½¤ì¤é¤Ï";
 #else
-                               if (o_ptr->number != 1) s1 = "They are ";
+                       if (o_ptr->number != 1) s1 = "They are ";
 #endif
 
 
-                               /* Preposition */
+                       /* Preposition */
 #ifdef JP
-                               s2 = "¤Î¾å";
-                               s3 = "¤Ë¸«¤¨¤ë";
+                       s2 = "¤Î¾å";
+                       s3 = "¤Ë¸«¤¨¤ë";
 #else
-                               s2 = "on ";
+                       s2 = "on ";
 #endif
 
-                       }
                }
+       }
 
-               /* Double break */
-               if (this_o_idx) break;
 
-               if (c_ptr->mimic)
-               {
-                       feat = c_ptr->mimic;
-               }
-               else
-               {
-                       feat = f_info[c_ptr->feat].mimic;
-               }
+       /* Feature code (applying "mimic" field) */
+       feat = c_ptr->mimic ? c_ptr->mimic : f_info[c_ptr->feat].mimic;
+
+       /* Require knowledge about grid, or ability to see grid */
+       if (!(c_ptr->info & CAVE_MARK) && !player_can_see_bold(y, x))
+       {
+               /* Forget feature */
+               feat = FEAT_NONE;
+       }
+
+       /* Terrain feature if needed */
+       if (boring || (feat > FEAT_INVIS))
+       {
+               cptr name;
 
-               /* Require knowledge about grid, or ability to see grid */
-               if (!(c_ptr->info & CAVE_MARK) && !player_can_see_bold(y, x))
+               /* Hack -- special handling for building doors */
+               if ((feat >= FEAT_BLDG_HEAD) && (feat <= FEAT_BLDG_TAIL))
                {
-                       /* Forget feature */
-                       feat = FEAT_NONE;
+                       name = building[feat - FEAT_BLDG_HEAD].name;
                }
-
-               /* Terrain feature if needed */
-               if (boring || (feat > FEAT_INVIS))
+               else if (feat == FEAT_ENTRANCE)
                {
-                       cptr name;
-
-                       /* Hack -- special handling for building doors */
-                       if ((feat >= FEAT_BLDG_HEAD) && (feat <= FEAT_BLDG_TAIL))
-                       {
-                               name = building[feat - FEAT_BLDG_HEAD].name;
-                       }
-                       else if (feat == FEAT_ENTRANCE)
-                       {
 #ifdef JP
-                               name = format("%s(%d³¬ÁêÅö)", d_text + d_info[c_ptr->special].text, d_info[c_ptr->special].mindepth);
+                       name = format("%s(%d³¬ÁêÅö)", d_text + d_info[c_ptr->special].text, d_info[c_ptr->special].mindepth);
 #else
-                               name = format("%s(level %d)", d_text + d_info[c_ptr->special].text, d_info[c_ptr->special].mindepth);
+                       name = format("%s(level %d)", d_text + d_info[c_ptr->special].text, d_info[c_ptr->special].mindepth);
 #endif
-                        }
-                       else if (feat == FEAT_TOWN)
-                       {
-                               name = town[c_ptr->special].name;
-                        }
-                       else if (p_ptr->wild_mode && (feat == FEAT_FLOOR))
-                       {
+               }
+               else if (feat == FEAT_TOWN)
+               {
+                       name = town[c_ptr->special].name;
+               }
+               else if (p_ptr->wild_mode && (feat == FEAT_FLOOR))
+               {
 #ifdef JP
-                               name = "ƻ";
+                       name = "ƻ";
 #else
-                               name = "road";
+                       name = "road";
 #endif
-                       }
-                       else
-                       {
-                               name = f_name + f_info[feat].name;
-                       }
+               }
+               else
+               {
+                       name = f_name + f_info[feat].name;
+               }
 
 
-                       /* Pick a prefix */
-                       if (*s2 && ((feat >= FEAT_MINOR_GLYPH) &&
-                          (feat <= FEAT_PATTERN_XTRA2)))
-                       {
+               /* Pick a prefix */
+               if (*s2 && ((feat >= FEAT_MINOR_GLYPH) &&
+                           (feat <= FEAT_PATTERN_XTRA2)))
+               {
 #ifdef JP
-s2 = "¤Î¾å";
+                       s2 = "¤Î¾å";
 #else
-                               s2 = "on ";
+                       s2 = "on ";
 #endif
 
-                       }
-                       else if (*s2 && ((feat >= FEAT_DOOR_HEAD) &&
-                               (feat <= FEAT_PERM_SOLID)))
-                       {
+               }
+               else if (*s2 && ((feat >= FEAT_DOOR_HEAD) &&
+                                (feat <= FEAT_PERM_SOLID)))
+               {
 #ifdef JP
-s2 = "¤ÎÃæ";
+                       s2 = "¤ÎÃæ";
 #else
-                               s2 = "in ";
+                       s2 = "in ";
 #endif
 
-                       }
-                       else if (*s2 && (feat == FEAT_TOWN))
-                       {
+               }
+               else if (*s2 && (feat == FEAT_TOWN))
+               {
 #ifdef JP
-s2 = "¤ÎÃæ";
+                       s2 = "¤ÎÃæ";
 #else
-                               s2 = "in ";
+                       s2 = "in ";
 #endif
 
-                       }
+               }
 
-                       /* Hack -- special introduction for store & building doors -KMW- */
-                       if (((feat >= FEAT_SHOP_HEAD) && (feat <= FEAT_SHOP_TAIL)) ||
-                           ((feat >= FEAT_BLDG_HEAD) && (feat <= FEAT_BLDG_TAIL)) ||
-                           (feat == FEAT_MUSEUM) ||
-                           (feat == FEAT_ENTRANCE))
-                       {
+               /* Hack -- special introduction for store & building doors -KMW- */
+               if (((feat >= FEAT_SHOP_HEAD) && (feat <= FEAT_SHOP_TAIL)) ||
+                   ((feat >= FEAT_BLDG_HEAD) && (feat <= FEAT_BLDG_TAIL)) ||
+                   (feat == FEAT_MUSEUM) ||
+                   (feat == FEAT_ENTRANCE))
+               {
 #ifdef JP
-s2 = "¤ÎÆþ¸ý";
+                       s2 = "¤ÎÆþ¸ý";
 #else
-                               s3 = "";
+                       s3 = "";
 #endif
 
-                       }
-                       else if ((feat == FEAT_TOWN) || (feat == FEAT_FLOOR) || (feat == FEAT_DIRT) || (feat == FEAT_FLOWER))
-                       {
+               }
+               else if ((feat == FEAT_TOWN) || (feat == FEAT_FLOOR) || (feat == FEAT_DIRT) || (feat == FEAT_FLOWER))
+               {
 #ifndef JP
-                               s3 ="";
+                       s3 ="";
 #endif
-                       }
-                       else
-                       {
-                               /* Pick proper indefinite article */
+               }
+               else
+               {
+                       /* Pick proper indefinite article */
 #ifndef JP
-                               s3 = (is_a_vowel(name[0])) ? "an " : "a ";
+                       s3 = (is_a_vowel(name[0])) ? "an " : "a ";
 #endif
-                       }
+               }
 
-                       /* Display a message */
-                       if (wizard)
+               /* Display a message */
+               if (p_ptr->wizard)
 #ifdef JP
                        sprintf(out_val, "%s%s%s%s[%s] %x %d %d %d %d (%d,%d)", s1, name, s2, s3, info, c_ptr->info, c_ptr->feat, c_ptr->dist, c_ptr->cost, c_ptr->when, x, y);
 #else
-                       sprintf(out_val, "%s%s%s%s [%s] %x %d %d %d %d", s1, s2, s3, name, info, c_ptr->info, c_ptr->feat, c_ptr->dist, c_ptr->cost, c_ptr->when);
+               sprintf(out_val, "%s%s%s%s [%s] %x %d %d %d %d (%d,%d)", s1, s2, s3, name, info, c_ptr->info, c_ptr->feat, c_ptr->dist, c_ptr->cost, c_ptr->when, x, y);
 #endif
-                       else
+               else
 #ifdef JP
                        sprintf(out_val, "%s%s%s%s[%s]", s1, name, s2, s3, info);
 #else
-                       sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, name, info);
+               sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, name, info);
 #endif
 
-                       prt(out_val, 0, 0);
-                       move_cursor_relative(y, x);
-                       query = inkey();
-
-                       /* Always stop at "normal" keys */
-                       if ((query != '\r') && (query != '\n') && (query != ' ')) break;
-               }
+               prt(out_val, 0, 0);
+               move_cursor_relative(y, x);
+               query = inkey();
 
-               /* Stop on everything but "return" */
-               if ((query != '\r') && (query != '\n')) break;
+               /* Always stop at "normal" keys */
+               if ((query != '\r') && (query != '\n') && (query != ' ')) return query;
        }
 
-       /* Keep going */
-       return (query);
+       /* Stop on everything but "return" */
+       if ((query != '\r') && (query != '\n')) return query;
+
+       /* Repeat forever */
+       return 0;
 }
 
 
@@ -3707,6 +3705,7 @@ bool target_set(int mode)
 
        int wid, hgt;
 
+
        /* Get size */
        get_screen_size(&wid, &hgt);
 
@@ -3761,7 +3760,7 @@ strcpy(info, "q
                        }
 
                        /* Describe and Prompt */
-                       query = target_set_aux(y, x, mode, info);
+                       while (!(query = target_set_aux(y, x, mode, info)));
 
                        /* Cancel tracking */
                        /* health_track(0); */
@@ -3975,6 +3974,8 @@ strcpy(info, "q
                /* Arbitrary grids */
                else
                {
+                       bool move_fast = FALSE;
+
                        if (!(mode & TARGET_LOOK)) prt_path(y, x);
 
                        /* Access */
@@ -3989,7 +3990,7 @@ strcpy(info, "q
 
 
                        /* Describe and Prompt (enable "TARGET_LOOK") */
-                       query = target_set_aux(y, x, mode | TARGET_LOOK, info);
+                       while (!(query = target_set_aux(y, x, mode | TARGET_LOOK, info)));
 
                        /* Cancel tracking */
                        /* health_track(0); */
@@ -4088,6 +4089,9 @@ strcpy(info, "q
                                        /* Extract the action (if any) */
                                        d = get_keymap_dir(query);
 
+                                       /* XTRA HACK MOVEFAST */
+                                       if (isupper(query)) move_fast = TRUE;
+
                                        if (!d) bell();
                                        break;
                                }
@@ -4099,9 +4103,18 @@ strcpy(info, "q
                                int dx = ddx[d];
                                int dy = ddy[d];
 
-                               /* Move */
-                               x += dx;
-                               y += dy;
+                               /* XTRA HACK MOVEFAST */
+                               if (move_fast)
+                               {
+                                       int mag = MIN(wid / 2, hgt / 2);
+                                       x += dx * mag;
+                                       y += dy * mag;
+                               }
+                               else
+                               {
+                                       x += dx;
+                                       y += dy;
+                               }
 
                                /* Do not move horizontally if unnecessary */
                                if (((x < panel_col_min + wid / 2) && (dx > 0)) ||
@@ -4402,7 +4415,7 @@ if (!get_com("
        else if (p_ptr->riding)
        {
                monster_type *m_ptr = &m_list[p_ptr->riding];
-               monster_race *r_ptr = &r_info[m_ptr->ap_r_idx];
+               monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
                if (m_ptr->confused)
                {
@@ -5361,7 +5374,7 @@ msg_print("
                        msg_print("'Death and destruction! This pleaseth me!'");
 #endif
 
-                       destroy_area(py, px, 25, TRUE);
+                       (void)destroy_area(py, px, 25, FALSE);
 #ifdef JP
                        reward = "¥À¥ó¥¸¥ç¥ó¤¬*Ç˲õ*¤µ¤ì¤¿¡£";
 #else
@@ -5582,15 +5595,18 @@ msg_print("
                                int dx = ddx[d];
                                int dy = ddy[d];
 
-                                /* XTRA HACK MOVEFAST */
-                                if (move_fast)
-                                {
-                                     x += dx * wid / 2;
-                                     y += dy * hgt / 2;
-                                } else {
-                                x += dx;
-                                y += dy;
-                                }
+                               /* XTRA HACK MOVEFAST */
+                               if (move_fast)
+                               {
+                                       int mag = MIN(wid / 2, hgt / 2);
+                                       x += dx * mag;
+                                       y += dy * mag;
+                               }
+                               else
+                               {
+                                       x += dx;
+                                       y += dy;
+                               }
 
                                /* Do not move horizontally if unnecessary */
                                if (((x < panel_col_min + wid / 2) && (dx > 0)) ||
@@ -5931,4 +5947,40 @@ cptr your_alignment(void)
 }
 
 
+/*
+ * Return proficiency level of weapons and misc. skills (except riding)
+ */
+int weapon_exp_level(int weapon_exp)
+{
+       if (weapon_exp < WEAPON_EXP_BEGINNER) return EXP_LEVEL_UNSKILLED;
+       else if (weapon_exp < WEAPON_EXP_SKILLED) return EXP_LEVEL_BEGINNER;
+       else if (weapon_exp < WEAPON_EXP_EXPERT) return EXP_LEVEL_SKILLED;
+       else if (weapon_exp < WEAPON_EXP_MASTER) return EXP_LEVEL_EXPERT;
+       else return EXP_LEVEL_MASTER;
+}
+
+
+/*
+ * Return proficiency level of riding
+ */
+int riding_exp_level(int riding_exp)
+{
+       if (riding_exp < RIDING_EXP_BEGINNER) return EXP_LEVEL_UNSKILLED;
+       else if (riding_exp < RIDING_EXP_SKILLED) return EXP_LEVEL_BEGINNER;
+       else if (riding_exp < RIDING_EXP_EXPERT) return EXP_LEVEL_SKILLED;
+       else if (riding_exp < RIDING_EXP_MASTER) return EXP_LEVEL_EXPERT;
+       else return EXP_LEVEL_MASTER;
+}
+
 
+/*
+ * Return proficiency level of spells
+ */
+int spell_exp_level(int spell_exp)
+{
+       if (spell_exp < SPELL_EXP_BEGINNER) return EXP_LEVEL_UNSKILLED;
+       else if (spell_exp < SPELL_EXP_SKILLED) return EXP_LEVEL_BEGINNER;
+       else if (spell_exp < SPELL_EXP_EXPERT) return EXP_LEVEL_SKILLED;
+       else if (spell_exp < SPELL_EXP_MASTER) return EXP_LEVEL_EXPERT;
+       else return EXP_LEVEL_MASTER;
+}