{
/* Get local object */
o_ptr = &forge;
-
- /* Wipe the object */
object_wipe(o_ptr);
/* Make a great object */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Make Gold */
{
int wid, hgt;
- /* Get size */
get_screen_size(&wid, &hgt);
panel_row_max = panel_row_min + hgt - 1;
/* Hack -- update */
handle_stuff();
-
- /* Redraw */
Term_redraw();
/*
if (!character_dungeon) return;
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
/* Hack -- update */
handle_stuff();
-
- /* Redraw */
Term_redraw();
}
POSITION y, x;
TERM_LEN wid, hgt;
- /* Get size */
get_screen_size(&wid, &hgt);
/* Apply the motion */
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
/* Handle stuff */
POSITION dy = 0, dx = 0;
TERM_LEN wid, hgt;
- /* Get size */
get_screen_size(&wid, &hgt);
if (y < panel_row_min) dy = -1;
int max_prow_min;
int max_pcol_min;
- /* Get size */
get_screen_size(&wid, &hgt);
max_prow_min = cur_hgt - hgt;
panel_col_min = pcol_min;
/* Hack -- optional disturb on "panel change" */
- if (disturb_panel && !center_player) disturb(0, 0);
+ if (disturb_panel && !center_player) disturb(FALSE, FALSE);
/* Recalculate the boundaries */
panel_bounds_center();
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Track best */
b_i = i; b_v = v;
}
-
- /* Result */
return (b_i);
}
feature_type *f_ptr;
char query = '\001';
char out_val[MAX_NLEN+80];
-
-#ifdef ALLOW_EASY_FLOOR
OBJECT_IDX floor_list[23];
ITEM_NUMBER floor_num = 0;
}
}
-#endif /* ALLOW_EASY_FLOOR */
-
/* Hack -- under the player */
if (player_bold(y, x))
{
/* Obtain an object description */
object_desc(o_name, o_ptr, 0);
- /* Describe the object */
#ifdef JP
sprintf(out_val, "%s%s%s%s[%s]", s1, o_name, s2, s3, info);
#else
#endif
}
-
-#ifdef ALLOW_EASY_FLOOR
if (floor_num)
{
int min_width = 0;
/* Acquire object */
o_ptr = &o_list[floor_list[0]];
- /* Describe the object */
object_desc(o_name, o_ptr, 0);
#ifdef JP
- sprintf(out_val, "%s%s%s%s[%s]",
- s1, o_name, s2, s3, info);
+ sprintf(out_val, "%s%s%s%s[%s]", s1, o_name, s2, s3, info);
#else
- sprintf(out_val, "%s%s%s%s [%s]",
- s1, s2, s3, o_name, info);
+ sprintf(out_val, "%s%s%s%s [%s]", s1, s2, s3, o_name, info);
#endif
prt(out_val, 0, 0);
/* NOTREACHED */
}
-#endif /* ALLOW_EASY_FLOOR */
-
/* Scan all objects in the grid */
for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
/* Obtain an object description */
object_desc(o_name, o_ptr, 0);
- /* Describe the object */
#ifdef JP
sprintf(out_val, "%s%s%s%s[%s]", s1, o_name, s2, s3, info);
#else
* some form of "scrolling" the map around the cursor.
* That is, consider the possibility of "auto-scrolling" the screen
* while the cursor moves around. This may require changes in the
- * "update_mon()" code to allow "visibility" even if off panel, and
+ * "update_monster()" code to allow "visibility" even if off panel, and
* may require dynamic recalculation of the "temp" grid set.
*
* Hack -- targeting/observing an "outer border grid" may induce
int wid, hgt;
- /* Get size */
get_screen_size(&wid, &hgt);
/* Cancel target */
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
int wid, hgt;
- /* Get size */
get_screen_size(&wid, &hgt);
x = p_ptr->x;
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);