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[bytom/vapor.git] / vendor / golang.org / x / text / encoding / simplifiedchinese / hzgb2312.go
diff --git a/vendor/golang.org/x/text/encoding/simplifiedchinese/hzgb2312.go b/vendor/golang.org/x/text/encoding/simplifiedchinese/hzgb2312.go
new file mode 100644 (file)
index 0000000..eb3157f
--- /dev/null
@@ -0,0 +1,245 @@
+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package simplifiedchinese
+
+import (
+       "unicode/utf8"
+
+       "golang.org/x/text/encoding"
+       "golang.org/x/text/encoding/internal"
+       "golang.org/x/text/encoding/internal/identifier"
+       "golang.org/x/text/transform"
+)
+
+// HZGB2312 is the HZ-GB2312 encoding.
+var HZGB2312 encoding.Encoding = &hzGB2312
+
+var hzGB2312 = internal.Encoding{
+       internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},
+       "HZ-GB2312",
+       identifier.HZGB2312,
+}
+
+func hzGB2312NewDecoder() transform.Transformer {
+       return new(hzGB2312Decoder)
+}
+
+func hzGB2312NewEncoder() transform.Transformer {
+       return new(hzGB2312Encoder)
+}
+
+const (
+       asciiState = iota
+       gbState
+)
+
+type hzGB2312Decoder int
+
+func (d *hzGB2312Decoder) Reset() {
+       *d = asciiState
+}
+
+func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
+       r, size := rune(0), 0
+loop:
+       for ; nSrc < len(src); nSrc += size {
+               c0 := src[nSrc]
+               if c0 >= utf8.RuneSelf {
+                       r, size = utf8.RuneError, 1
+                       goto write
+               }
+
+               if c0 == '~' {
+                       if nSrc+1 >= len(src) {
+                               if !atEOF {
+                                       err = transform.ErrShortSrc
+                                       break loop
+                               }
+                               r = utf8.RuneError
+                               goto write
+                       }
+                       size = 2
+                       switch src[nSrc+1] {
+                       case '{':
+                               *d = gbState
+                               continue
+                       case '}':
+                               *d = asciiState
+                               continue
+                       case '~':
+                               if nDst >= len(dst) {
+                                       err = transform.ErrShortDst
+                                       break loop
+                               }
+                               dst[nDst] = '~'
+                               nDst++
+                               continue
+                       case '\n':
+                               continue
+                       default:
+                               r = utf8.RuneError
+                               goto write
+                       }
+               }
+
+               if *d == asciiState {
+                       r, size = rune(c0), 1
+               } else {
+                       if nSrc+1 >= len(src) {
+                               if !atEOF {
+                                       err = transform.ErrShortSrc
+                                       break loop
+                               }
+                               r, size = utf8.RuneError, 1
+                               goto write
+                       }
+                       size = 2
+                       c1 := src[nSrc+1]
+                       if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
+                               // error
+                       } else if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {
+                               r = rune(decode[i])
+                               if r != 0 {
+                                       goto write
+                               }
+                       }
+                       if c1 > utf8.RuneSelf {
+                               // Be consistent and always treat non-ASCII as a single error.
+                               size = 1
+                       }
+                       r = utf8.RuneError
+               }
+
+       write:
+               if nDst+utf8.RuneLen(r) > len(dst) {
+                       err = transform.ErrShortDst
+                       break loop
+               }
+               nDst += utf8.EncodeRune(dst[nDst:], r)
+       }
+       return nDst, nSrc, err
+}
+
+type hzGB2312Encoder int
+
+func (d *hzGB2312Encoder) Reset() {
+       *d = asciiState
+}
+
+func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
+       r, size := rune(0), 0
+       for ; nSrc < len(src); nSrc += size {
+               r = rune(src[nSrc])
+
+               // Decode a 1-byte rune.
+               if r < utf8.RuneSelf {
+                       size = 1
+                       if r == '~' {
+                               if nDst+2 > len(dst) {
+                                       err = transform.ErrShortDst
+                                       break
+                               }
+                               dst[nDst+0] = '~'
+                               dst[nDst+1] = '~'
+                               nDst += 2
+                               continue
+                       } else if *e != asciiState {
+                               if nDst+3 > len(dst) {
+                                       err = transform.ErrShortDst
+                                       break
+                               }
+                               *e = asciiState
+                               dst[nDst+0] = '~'
+                               dst[nDst+1] = '}'
+                               nDst += 2
+                       } else if nDst >= len(dst) {
+                               err = transform.ErrShortDst
+                               break
+                       }
+                       dst[nDst] = uint8(r)
+                       nDst += 1
+                       continue
+
+               }
+
+               // Decode a multi-byte rune.
+               r, size = utf8.DecodeRune(src[nSrc:])
+               if size == 1 {
+                       // All valid runes of size 1 (those below utf8.RuneSelf) were
+                       // handled above. We have invalid UTF-8 or we haven't seen the
+                       // full character yet.
+                       if !atEOF && !utf8.FullRune(src[nSrc:]) {
+                               err = transform.ErrShortSrc
+                               break
+                       }
+               }
+
+               // func init checks that the switch covers all tables.
+               switch {
+               case encode0Low <= r && r < encode0High:
+                       if r = rune(encode0[r-encode0Low]); r != 0 {
+                               goto writeGB
+                       }
+               case encode1Low <= r && r < encode1High:
+                       if r = rune(encode1[r-encode1Low]); r != 0 {
+                               goto writeGB
+                       }
+               case encode2Low <= r && r < encode2High:
+                       if r = rune(encode2[r-encode2Low]); r != 0 {
+                               goto writeGB
+                       }
+               case encode3Low <= r && r < encode3High:
+                       if r = rune(encode3[r-encode3Low]); r != 0 {
+                               goto writeGB
+                       }
+               case encode4Low <= r && r < encode4High:
+                       if r = rune(encode4[r-encode4Low]); r != 0 {
+                               goto writeGB
+                       }
+               }
+
+       terminateInASCIIState:
+               // Switch back to ASCII state in case of error so that an ASCII
+               // replacement character can be written in the correct state.
+               if *e != asciiState {
+                       if nDst+2 > len(dst) {
+                               err = transform.ErrShortDst
+                               break
+                       }
+                       dst[nDst+0] = '~'
+                       dst[nDst+1] = '}'
+                       nDst += 2
+               }
+               err = internal.ErrASCIIReplacement
+               break
+
+       writeGB:
+               c0 := uint8(r>>8) - 0x80
+               c1 := uint8(r) - 0x80
+               if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
+                       goto terminateInASCIIState
+               }
+               if *e == asciiState {
+                       if nDst+4 > len(dst) {
+                               err = transform.ErrShortDst
+                               break
+                       }
+                       *e = gbState
+                       dst[nDst+0] = '~'
+                       dst[nDst+1] = '{'
+                       nDst += 2
+               } else if nDst+2 > len(dst) {
+                       err = transform.ErrShortDst
+                       break
+               }
+               dst[nDst+0] = c0
+               dst[nDst+1] = c1
+               nDst += 2
+               continue
+       }
+       // TODO: should one always terminate in ASCII state to make it safe to
+       // concatenate two HZ-GB2312-encoded strings?
+       return nDst, nSrc, err
+}