--- /dev/null
+// Copyright ©2016 The Gonum Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package testlapack
+
+import (
+ "math"
+ "testing"
+
+ "golang.org/x/exp/rand"
+
+ "gonum.org/v1/gonum/floats"
+)
+
+type Dlaqr1er interface {
+ Dlaqr1(n int, h []float64, ldh int, sr1, si1, sr2, si2 float64, v []float64)
+}
+
+func Dlaqr1Test(t *testing.T, impl Dlaqr1er) {
+ rnd := rand.New(rand.NewSource(1))
+
+ for _, n := range []int{2, 3} {
+ for _, ldh := range []int{n, n + 1, n + 10} {
+ for _, cas := range []int{1, 2} {
+ for k := 0; k < 100; k++ {
+ v := make([]float64, n)
+ for i := range v {
+ v[i] = math.NaN()
+ }
+ h := make([]float64, n*(n-1)*ldh)
+ for i := range h {
+ h[i] = math.NaN()
+ }
+ for i := 0; i < n; i++ {
+ for j := 0; j < n; j++ {
+ h[i*ldh+j] = rnd.NormFloat64()
+ }
+ }
+ var sr1, sr2, si1, si2 float64
+ if cas == 1 {
+ sr1 = rnd.NormFloat64()
+ sr2 = sr1
+ si1 = rnd.NormFloat64()
+ si2 = -si1
+ } else {
+ sr1 = rnd.NormFloat64()
+ sr2 = rnd.NormFloat64()
+ si1 = 0
+ si2 = 0
+ }
+ impl.Dlaqr1(n, h, ldh, sr1, si1, sr2, si2, v)
+
+ // Matrix H - s1*I.
+ h1 := make([]complex128, n*n)
+ for i := 0; i < n; i++ {
+ for j := 0; j < n; j++ {
+ h1[i*n+j] = complex(h[i*ldh+j], 0)
+ if i == j {
+ h1[i*n+j] -= complex(sr1, si1)
+ }
+ }
+ }
+ // First column of H - s2*I.
+ h2 := make([]complex128, n)
+ for i := 0; i < n; i++ {
+ h2[i] = complex(h[i*ldh], 0)
+ }
+ h2[0] -= complex(sr2, si2)
+
+ wantv := make([]float64, n)
+ // Multiply (H-s1*I)*(H-s2*I) to get a tentative
+ // wantv.
+ for i := 0; i < n; i++ {
+ for j := 0; j < n; j++ {
+ wantv[i] += real(h1[i*n+j] * h2[j])
+ }
+ }
+ // Get the unknown scale.
+ scale := v[0] / wantv[0]
+ // Compute the actual wantv.
+ floats.Scale(scale, wantv)
+
+ // The scale must be the same for all elements.
+ if floats.Distance(wantv, v, math.Inf(1)) > 1e-13 {
+ t.Errorf("n = %v, ldh = %v, case = %v: Unexpected value of v: got %v, want %v", n, ldh, cas, v, wantv)
+ }
+ }
+ }
+ }
+ }
+}