+++ /dev/null
-package main
-
-import (
- "fmt"
-
- "gopkg.in/go-playground/validator.v9"
-)
-
-// MyStruct ..
-type MyStruct struct {
- String string `validate:"is-awesome"`
-}
-
-// use a single instance of Validate, it caches struct info
-var validate *validator.Validate
-
-func main() {
-
- validate = validator.New()
- validate.RegisterValidation("is-awesome", ValidateMyVal)
-
- s := MyStruct{String: "awesome"}
-
- err := validate.Struct(s)
- if err != nil {
- fmt.Printf("Err(s):\n%+v\n", err)
- }
-
- s.String = "not awesome"
- err = validate.Struct(s)
- if err != nil {
- fmt.Printf("Err(s):\n%+v\n", err)
- }
-}
-
-// ValidateMyVal implements validator.Func
-func ValidateMyVal(fl validator.FieldLevel) bool {
- return fl.Field().String() == "awesome"
-}