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[h58pcdgame/GameScriptCoreLibrary.git] / www / corelib / classes / EnemyCharacters / EnemyCharacterClass_PanTank.js
index 092bfbb..74c044f 100644 (file)
@@ -1,5 +1,5 @@
 var EnemyCharacterClass_PanTank = function(stage, args){
-       EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantankaim.png","pantankfire.png","pantankcooldown.png","pantank2.png","pantank3.png",]]]);
+       EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantank2.png","pantank3.png","pantankaim.png","pantankfire.png","pantankcooldown.png",]]]);
 
        this.size.x = 128;
        this.size.y = 128;
@@ -12,7 +12,7 @@ var EnemyCharacterClass_PanTank = function(stage, args){
        
        this.touchDamage = 30;
        this.hurt = 0;
-       this.max_HP = 80;
+       this.max_HP = 85;
        this.HP = this.max_HP;
        
        this.isItemCollector = false;
@@ -29,7 +29,7 @@ var EnemyCharacterClass_PanTank = function(stage, args){
                        f.size.x = 20;
                        f.size.y = 20;
                        f.fire(this, 70,70);
-                       this.fireTickInterval=100;
+                       this.fireTickInterval=85;
                        this.lastFireTick = this.ownerStage.manager.tickCount;
                }
        },