var EnemyCharacterClass_PanTank = function(stage, args){
- EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantankaim.png","pantankfire.png","pantankcooldown.png","pantank2.png","pantank3.png",]]]);
+ EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantank2.png","pantank3.png","pantankaim.png","pantankfire.png","pantankcooldown.png",]]]);
this.size.x = 128;
this.size.y = 128;
this.touchDamage = 30;
this.hurt = 0;
- this.max_HP = 80;
+ this.max_HP = 85;
this.HP = this.max_HP;
this.isItemCollector = false;
f.size.x = 20;
f.size.y = 20;
f.fire(this, 70,70);
- this.fireTickInterval=100;
+ this.fireTickInterval=85;
this.lastFireTick = this.ownerStage.manager.tickCount;
}
},