var EnemyCharacterClass_Farmer = function(stage, args){
- EnemyCharacterClass_Farmer.base.apply(this, [stage, [["farmer1.png","farmer2.png","farmer3.png","farmer4.png","farmeraim.png","farmerfire.png","farmercooldown.png","farmerrelord.png","farmerfire.png","farmercooldown.png","farmerrelord.png","farmerfire.png","farmercooldown.png","farmerrelord.png","farmerfire.png","farmercooldown.png","farmerfire.png","farmer3.png","farmer2.png",]]]);
+ EnemyCharacterClass_Farmer.base.apply(this, [stage, [["farmer1.png","farmer2.png","farmer3.png","farmer4.png","farmeraim.png","farmerfire.png","farmercooldown.png","farmerrelord.png","farmerfire.png","farmercooldown.png","farmerrelord.png","farmer3.png","farmer2.png",]]]);
this.size.x = 50;
this.size.y= 100;
f.size.y = 10;
fireTickInterval= 30
//f.fire(this,192,96);
- f.fire(this,32);
+ f.fire(this,32,50);
this.lastFireTick = this.ownerStage.manager.tickCount;
}
},
var EnemyCharacterClass_PanTank = function(stage, args){
- EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantankaim.png","pantankfire.png","pantankcooldown.png","pantank2.png","pantank3.png",]]]);
+ EnemyCharacterClass_PanTank.base.apply(this, [stage, [["pantank1.png","pantank2.png","pantank3.png","pantankaim.png","pantankfire.png","pantankcooldown.png",]]]);
this.size.x = 128;
this.size.y = 128;
this.touchDamage = 30;
this.hurt = 0;
- this.max_HP = 80;
+ this.max_HP = 85;
this.HP = this.max_HP;
this.isItemCollector = false;
f.size.x = 20;
f.size.y = 20;
f.fire(this, 70,70);
- this.fireTickInterval=100;
+ this.fireTickInterval=85;
this.lastFireTick = this.ownerStage.manager.tickCount;
}
},