protected override D2D.RenderTarget ConstructRender(D2D.Factory1 factory, D2D.RenderTargetProperties prop, double width, double height)
{
this.D2DDevice = new D2D.Device(factory,this.DXGIDevice);
this.D2DContext = new D2D.DeviceContext(this.D2DDevice, D2D.DeviceContextOptions.None);
protected override D2D.RenderTarget ConstructRender(D2D.Factory1 factory, D2D.RenderTargetProperties prop, double width, double height)
{
this.D2DDevice = new D2D.Device(factory,this.DXGIDevice);
this.D2DContext = new D2D.DeviceContext(this.D2DDevice, D2D.DeviceContextOptions.None);