auto &rfu = RedrawingFlagsUpdater::get_instance();
rfu.set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
- player_ptr->redraw |= (PR_MAP);
+ rfu.set_flag(MainWindowRedrawingFlag::MAP);
player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON | PW_FOUND_ITEMS);
- if (player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].info & CAVE_GLOW) {
+ if (floor.grid_array[player_ptr->y][player_ptr->x].info & CAVE_GLOW) {
set_superstealth(player_ptr, false);
}
}