}
},
draw: function(x, y){
+ EnemyCharacterClass.base.prototype.draw.apply(this, arguments);
if(this.hurt > 0)
{
- EnemyCharacterClass.base.prototype.draw.apply(this, arguments);
this.ownerStage.mainContext.save();
- //this.ownerStage.mainContext.fillStyle = "rgba(255,255,255,0.5)";
- //this.ownerStage.mainContext.strokeStyle = "rgba(0, 0, 0, 1)";
- //this.ownerStage.mainContext.font = "normal 12px sans-serif";
- //drawText(this.ownerStage.mainContext, this.HP, x, y - 20);
-
-
var backColor = "gray";
var thickness = 4;
var barWidth = this.max_HP;
// これがないと攻撃を受けたことが分かりにくくなる
this.isDamageDefenseMode = false;
this.damageDefenseModeTimeStamp = 0;
- this.damageDefenseModeLong = 100;
+ this.damageDefenseModeLong = 500;
// 探し回ってしまった。こんな時間の無駄を今後はしないようにするため記述しておく
this.max_HP = 100;