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無敵のキャラが表示されないバグ修正
authorttwilb <ttwilb@users.sourceforge.jp>
Thu, 5 Sep 2013 06:54:39 +0000 (15:54 +0900)
committerttwilb <ttwilb@users.sourceforge.jp>
Thu, 5 Sep 2013 06:54:39 +0000 (15:54 +0900)
www/corelib/classes/EnemyCharacterClass.js
www/corelib/classes/MainCharacterClass.js

index bb18c86..d0639e8 100644 (file)
@@ -124,16 +124,10 @@ var EnemyCharacterClass = function(stage, args){
                }
        },
        draw: function(x, y){
+               EnemyCharacterClass.base.prototype.draw.apply(this, arguments);
                if(this.hurt > 0)
                {
-                       EnemyCharacterClass.base.prototype.draw.apply(this, arguments);
                        this.ownerStage.mainContext.save();
-                       //this.ownerStage.mainContext.fillStyle = "rgba(255,255,255,0.5)";
-                       //this.ownerStage.mainContext.strokeStyle = "rgba(0, 0, 0, 1)";
-                       //this.ownerStage.mainContext.font = "normal 12px sans-serif";
-                       //drawText(this.ownerStage.mainContext, this.HP, x, y - 20);
-                       
-                       
                        var backColor = "gray";
                        var thickness = 4;
                        var barWidth = this.max_HP;
index f9963d9..7fe69c4 100644 (file)
@@ -15,7 +15,7 @@ var MainCharacterClass = function(stage, args, isFromNetwork){
        // これがないと攻撃を受けたことが分かりにくくなる
        this.isDamageDefenseMode = false;
        this.damageDefenseModeTimeStamp = 0;
-       this.damageDefenseModeLong = 100;
+       this.damageDefenseModeLong = 500;
        
        // 探し回ってしまった。こんな時間の無駄を今後はしないようにするため記述しておく
        this.max_HP = 100;