void effect_player_abyss(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
auto effect_mes = player_ptr->blind ? _("身体が沈み込む気がする!", "You feel you are sinking into something!")
- : _("深淵があなたを誘い込んでいる!", "You are falling in abyss!");
+ : _("深淵があなたを誘い込んでいる!", "You are falling into the abyss!");
msg_print(effect_mes);
ep_ptr->dam = ep_ptr->dam * calc_abyss_damage_rate(player_ptr, CALC_RAND) / 100;
BadStatusSetter bss(player_ptr);
return;
}
- msg_print(_("深淵から何かがあなたを覗き込んでいる!", "Something gazes you from abyss!"));
+ msg_print(_("深淵から何かがあなたを覗き込んでいる!", "Something gazes at you from the abyss!"));
if (!has_resist_chaos(player_ptr)) {
(void)bss.mod_hallucination(randint1(10));
}