if (!sn)
{
monster_desc(m_name, m_ptr, 0);
- msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
+ msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s but bumped into a wall."), m_name);
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into a wall"), -1);
return FALSE;
}