#define H_VER_MAJOR 2
#define H_VER_MINOR 1
#define H_VER_PATCH 2
-#define H_VER_EXTRA 2
+#define H_VER_EXTRA 3
#define ANGBAND_2_8_1
#define TR_SHOW_MODS 74 /* Always show Tohit/Todam */
#define TR_SLAY_GOOD 75
#define TR_LEVITATION 76 /* Feather Falling */
+#define TR_LITE_1 77 /* Light Radius 1*/
#define TR_SEE_INVIS 78 /* See Invisible */
#define TR_TELEPATHY 79 /* Telepathy */
#define TR_SLOW_DIGEST 80 /* Item slows down digestion */
#define TR_ADD_H_CURSE 119
#define TR_DRAIN_HP 120
#define TR_DRAIN_MANA 121
-
-#define TR_LITE_1 77 /* Light Radius 1*/
#define TR_LITE_2 122
#define TR_LITE_3 123
#define TR_LITE_M1 124 /* Permanent decrease Light Area (-1) */
#define TR_LITE_M3 126 /* Permanent decrease Light Area (-1) */
#define TR_LITE_FUEL 127 /* Lights need Fuels */
-#define TR_FLAG_MAX 128
+#define TR_CALL_ANIMAL 128
+#define TR_CALL_DEMON 129
+#define TR_CALL_DRAGON 130
+#define TR_CALL_UNDEAD 131
+#define TR_COWARDICE 132
+#define TR_LOW_MELEE 133
+#define TR_LOW_AC 134
+#define TR_LOW_MAGIC 135
+#define TR_FAST_DIGEST 136
+#define TR_SLOW_REGEN 137
+
+#define TR_FLAG_MAX 138
#define TR_FLAG_SIZE 4
#define TRC_FAST_DIGEST 0x00040000L
#define TRC_DRAIN_HP 0x00080000L
#define TRC_DRAIN_MANA 0x00100000L
+#define TRC_CALL_UNDEAD 0x00200000L
#define TRC_TELEPORT_SELF 0x00000001L
#define TRC_CHAINSWORD 0x00000002L
if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
{
char noise[1024];
-#ifdef JP
- if (!get_rnd_line("chainswd_j.txt", 0, noise))
-#else
- if (!get_rnd_line("chainswd.txt", 0, noise))
-#endif
+ if (!get_rnd_line(_("chainswd_j.txt", "chainswd.txt"), 0, noise))
msg_print(noise);
disturb(FALSE, FALSE);
}
object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
o_ptr->curse_flags |= new_curse;
-#ifdef JP
- msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
-#else
- msg_format("There is a malignant black aura surrounding your %s...", o_name);
-#endif
+ msg_format(_("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", "There is a malignant black aura surrounding your %s..."), o_name);
o_ptr->feeling = FEEL_NONE;
object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
o_ptr->curse_flags |= new_curse;
-#ifdef JP
- msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
-#else
- msg_format("There is a malignant black aura surrounding your %s...", o_name);
-#endif
-
+ msg_format(_("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", "There is a malignant black aura surrounding your %s..."), o_name);
o_ptr->feeling = FEEL_NONE;
p_ptr->update |= (PU_BONUS);
char o_name[MAX_NLEN];
object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), (OD_OMIT_PREFIX | OD_NAME_ONLY));
-#ifdef JP
- msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
-#else
- msg_format("Your %s have attracted an animal!", o_name);
-#endif
-
+ msg_format(_("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", "Your %s have attracted an animal!"), o_name);
disturb(0, 1);
}
}
char o_name[MAX_NLEN];
object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
-#ifdef JP
- msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
-#else
- msg_format("Your %s have attracted a demon!", o_name);
-#endif
-
+ msg_format(_("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", "Your %s have attracted a demon!"), o_name);
disturb(0, 1);
}
}
char o_name[MAX_NLEN];
object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
-#ifdef JP
- msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
-#else
- msg_format("Your %s have attracted an animal!", o_name);
-#endif
+ msg_format(_("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", "Your %s have attracted an dragon!"), o_name);
+ disturb(0, 1);
+ }
+ }
+ /* Call undead */
+ if ((p_ptr->cursed & TRC_CALL_UNDEAD) && one_in_(1111))
+ {
+ if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD,
+ (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
+ {
+ char o_name[MAX_NLEN];
+ object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ msg_format(_("%s¤¬»àÎî¤ò°ú¤´ó¤»¤¿¡ª", "Your %s have attracted an undead!"), o_name);
disturb(0, 1);
}
}
if (!p_ptr->resist_fear)
{
disturb(0, 1);
-#ifdef JP
- msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
-#else
- msg_print("It's so dark... so scary!");
-#endif
-
+ msg_print(_("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª", "It's so dark... so scary!"));
set_afraid(p_ptr->afraid + 13 + randint1(26));
}
}
char o_name[MAX_NLEN];
object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), (OD_OMIT_PREFIX | OD_NAME_ONLY));
-#ifdef JP
- msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
-#else
- msg_format("Your %s drains HP from you!", o_name);
-#endif
+ msg_format(_("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", "Your %s drains HP from you!"), o_name);
take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
}
/* Handle mana draining */
char o_name[MAX_NLEN];
object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), (OD_OMIT_PREFIX | OD_NAME_ONLY));
-#ifdef JP
- msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
-#else
- msg_format("Your %s drains mana from you!", o_name);
-#endif
+ msg_format(_("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", "Your %s drains mana from you!"), o_name);
p_ptr->csp -= MIN(p_ptr->lev, 50);
if (p_ptr->csp < 0)
{
"LITE_M2",
"LITE_M3",
"LITE_FUEL",
+
+ "CALL_ANIMAL",
+ "CALL_DEMON",
+ "CALL_DRAGON",
+ "CALL_UNDEAD",
+ "COWARDICE",
+ "LOW_MELEE",
+ "LOW_AC",
+ "LOW_MAGIC",
+ "FAST_DIGEST",
+ "SLOW_REGEN",
};
-
static cptr k_info_gen_flags[] =
{
"INSTA_ART",
{
info[i++] = _("¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£","It adds heavy curses.");
}
- if (o_ptr->curse_flags & TRC_CALL_ANIMAL)
+ if ((have_flag(flgs, TR_CALL_ANIMAL)) || (o_ptr->curse_flags & TRC_CALL_ANIMAL))
{
info[i++] = _("¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts animals.");
}
- if (o_ptr->curse_flags & TRC_CALL_DEMON)
+ if ((have_flag(flgs, TR_CALL_DEMON)) || (o_ptr->curse_flags & TRC_CALL_DEMON))
{
info[i++] = _("¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts demons.");
}
- if (o_ptr->curse_flags & TRC_CALL_DRAGON)
+ if ((have_flag(flgs, TR_CALL_DRAGON)) || (o_ptr->curse_flags & TRC_CALL_DRAGON))
{
info[i++] = _("¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts dragons.");
}
- if (o_ptr->curse_flags & TRC_COWARDICE)
+ if ((have_flag(flgs, TR_CALL_UNDEAD)) || (o_ptr->curse_flags & TRC_CALL_UNDEAD))
+ {
+ info[i++] = _("¤½¤ì¤Ï»àÎî¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts undeads.");
+ }
+ if ((have_flag(flgs, TR_COWARDICE)) || (o_ptr->curse_flags & TRC_COWARDICE))
{
info[i++] = _("¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£", "It makes you subject to cowardice.");
}
{
info[i++] = _("¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£", "It induces random teleportation.");
}
- if (o_ptr->curse_flags & TRC_LOW_MELEE)
+ if ((have_flag(flgs, TR_LOW_MELEE)) || o_ptr->curse_flags & TRC_LOW_MELEE)
{
info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£", "It causes you to miss blows.");
}
- if (o_ptr->curse_flags & TRC_LOW_AC)
+ if ((have_flag(flgs, TR_LOW_AC)) || (o_ptr->curse_flags & TRC_LOW_AC))
{
info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£", "It helps your enemies' blows.");
}
- if (o_ptr->curse_flags & TRC_LOW_MAGIC)
+ if ((have_flag(flgs, TR_LOW_MAGIC)) || (o_ptr->curse_flags & TRC_LOW_MAGIC))
{
info[i++] = _("¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£", "It encumbers you while spellcasting.");
}
- if (o_ptr->curse_flags & TRC_FAST_DIGEST)
+ if ((have_flag(flgs, TR_FAST_DIGEST)) || (o_ptr->curse_flags & TRC_FAST_DIGEST))
{
info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£", "It speeds your metabolism.");
}
if (have_flag(flgs, TR_ADD_H_CURSE)) p_ptr->cursed |= TRC_ADD_H_CURSE;
if (have_flag(flgs, TR_DRAIN_HP)) p_ptr->cursed |= TRC_DRAIN_HP;
if (have_flag(flgs, TR_DRAIN_MANA)) p_ptr->cursed |= TRC_DRAIN_MANA;
+ if (have_flag(flgs, TR_CALL_ANIMAL)) p_ptr->cursed |= TRC_CALL_ANIMAL;
+ if (have_flag(flgs, TR_CALL_DEMON)) p_ptr->cursed |= TRC_CALL_DEMON;
+ if (have_flag(flgs, TR_CALL_DRAGON)) p_ptr->cursed |= TRC_CALL_DRAGON;
+ if (have_flag(flgs, TR_CALL_UNDEAD)) p_ptr->cursed |= TRC_CALL_UNDEAD;
+ if (have_flag(flgs, TR_COWARDICE)) p_ptr->cursed |= TRC_COWARDICE;
+ if (have_flag(flgs, TR_LOW_MELEE)) p_ptr->cursed |= TRC_LOW_MELEE;
+ if (have_flag(flgs, TR_LOW_AC)) p_ptr->cursed |= TRC_LOW_AC;
+ if (have_flag(flgs, TR_LOW_MAGIC)) p_ptr->cursed |= TRC_LOW_MAGIC;
+ if (have_flag(flgs, TR_FAST_DIGEST)) p_ptr->cursed |= TRC_FAST_DIGEST;
+ if (have_flag(flgs, TR_SLOW_REGEN)) p_ptr->cursed |= TRC_SLOW_REGEN;
if (have_flag(flgs, TR_DEC_MANA)) p_ptr->dec_mana = TRUE;
if (have_flag(flgs, TR_BLESSED)) p_ptr->bless_blade = TRUE;
if (have_flag(flgs, TR_XTRA_MIGHT)) p_ptr->xtra_might = TRUE;