4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Object code, part 1 */
15 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
21 * Reset the "visual" lists
23 * This involves resetting various things to their "default" state.
25 * If the "prefs" flag is TRUE, then we will also load the appropriate
26 * "user pref file" based on the current setting of the "use_graphics"
27 * flag. This is useful for switching "graphics" on/off.
29 * The features, objects, and monsters, should all be encoded in the
30 * relevant "font.pref" and/or "graf.prf" files. XXX XXX XXX
32 * The "prefs" parameter is no longer meaningful. XXX XXX XXX
34 void reset_visuals(void)
38 /* Extract some info about terrain features */
39 for (i = 0; i < max_f_idx; i++)
41 feature_type *f_ptr = &f_info[i];
43 /* Assume we will use the underlying values */
44 for (j = 0; j < F_LIT_MAX; j++)
46 f_ptr->x_attr[j] = f_ptr->d_attr[j];
47 f_ptr->x_char[j] = f_ptr->d_char[j];
51 /* Extract default attr/char code for objects */
52 for (i = 0; i < max_k_idx; i++)
54 object_kind *k_ptr = &k_info[i];
56 /* Default attr/char */
57 k_ptr->x_attr = k_ptr->d_attr;
58 k_ptr->x_char = k_ptr->d_char;
61 /* Extract default attr/char code for monsters */
62 for (i = 0; i < max_r_idx; i++)
64 monster_race *r_ptr = &r_info[i];
66 /* Default attr/char */
67 r_ptr->x_attr = r_ptr->d_attr;
68 r_ptr->x_char = r_ptr->d_char;
75 /* Process "graf.prf" */
76 process_pref_file("graf.prf");
78 /* Access the "character" pref file */
79 sprintf(buf, "graf-%s.prf", player_base);
81 /* Process "graf-<playername>.prf" */
82 process_pref_file(buf);
90 /* Process "font.prf" */
91 process_pref_file("font.prf");
93 /* Access the "character" pref file */
94 sprintf(buf, "font-%s.prf", player_base);
96 /* Process "font-<playername>.prf" */
97 process_pref_file(buf);
103 * Obtain the "flags" for an item
105 void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
107 object_kind *k_ptr = &k_info[o_ptr->k_idx];
111 for (i = 0; i < TR_FLAG_SIZE; i++)
112 flgs[i] = k_ptr->flags[i];
115 if (object_is_fixed_artifact(o_ptr))
117 artifact_type *a_ptr = &a_info[o_ptr->name1];
119 for (i = 0; i < TR_FLAG_SIZE; i++)
120 flgs[i] = a_ptr->flags[i];
124 if (object_is_ego(o_ptr))
126 ego_item_type *e_ptr = &e_info[o_ptr->name2];
128 for (i = 0; i < TR_FLAG_SIZE; i++)
129 flgs[i] |= e_ptr->flags[i];
131 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
133 remove_flag(flgs, TR_SH_FIRE);
135 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
137 remove_flag(flgs, TR_INFRA);
139 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
141 remove_flag(flgs, TR_RES_BLIND);
142 remove_flag(flgs, TR_SEE_INVIS);
146 /* Random artifact ! */
147 for (i = 0; i < TR_FLAG_SIZE; i++)
148 flgs[i] |= o_ptr->art_flags[i];
150 if (object_is_smith(o_ptr))
152 int add = o_ptr->xtra3 - 1;
154 if (add < TR_FLAG_MAX)
158 else if (add == ESSENCE_TMP_RES_ACID)
160 add_flag(flgs, TR_RES_ACID);
161 add_flag(flgs, TR_ACTIVATE);
163 else if (add == ESSENCE_TMP_RES_ELEC)
165 add_flag(flgs, TR_RES_ELEC);
166 add_flag(flgs, TR_ACTIVATE);
168 else if (add == ESSENCE_TMP_RES_FIRE)
170 add_flag(flgs, TR_RES_FIRE);
171 add_flag(flgs, TR_ACTIVATE);
173 else if (add == ESSENCE_TMP_RES_COLD)
175 add_flag(flgs, TR_RES_COLD);
176 add_flag(flgs, TR_ACTIVATE);
178 else if (add == ESSENCE_SH_FIRE)
180 add_flag(flgs, TR_RES_FIRE);
181 add_flag(flgs, TR_SH_FIRE);
183 else if (add == ESSENCE_SH_ELEC)
185 add_flag(flgs, TR_RES_ELEC);
186 add_flag(flgs, TR_SH_ELEC);
188 else if (add == ESSENCE_SH_COLD)
190 add_flag(flgs, TR_RES_COLD);
191 add_flag(flgs, TR_SH_COLD);
193 else if (add == ESSENCE_RESISTANCE)
195 add_flag(flgs, TR_RES_ACID);
196 add_flag(flgs, TR_RES_ELEC);
197 add_flag(flgs, TR_RES_FIRE);
198 add_flag(flgs, TR_RES_COLD);
200 else if (add == TR_IMPACT)
202 add_flag(flgs, TR_ACTIVATE);
210 * Obtain the "flags" for an item which are known to the player
212 void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
217 object_kind *k_ptr = &k_info[o_ptr->k_idx];
220 for (i = 0; i < TR_FLAG_SIZE; i++)
223 if (!object_is_aware(o_ptr)) return;
226 for (i = 0; i < TR_FLAG_SIZE; i++)
227 flgs[i] = k_ptr->flags[i];
229 /* Must be identified */
230 if (!object_is_known(o_ptr)) return;
232 /* Ego-item (known basic flags) */
233 if (object_is_ego(o_ptr))
235 ego_item_type *e_ptr = &e_info[o_ptr->name2];
237 for (i = 0; i < TR_FLAG_SIZE; i++)
238 flgs[i] |= e_ptr->flags[i];
240 if ((o_ptr->name2 == EGO_LITE_AURA_FIRE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
242 remove_flag(flgs, TR_SH_FIRE);
244 else if ((o_ptr->name2 == EGO_LITE_INFRA) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
246 remove_flag(flgs, TR_INFRA);
248 else if ((o_ptr->name2 == EGO_LITE_EYE) && !o_ptr->xtra4 && (o_ptr->sval <= SV_LITE_LANTERN))
250 remove_flag(flgs, TR_RES_BLIND);
251 remove_flag(flgs, TR_SEE_INVIS);
256 #ifdef SPOIL_ARTIFACTS
257 /* Full knowledge for some artifacts */
258 if (object_is_artifact(o_ptr)) spoil = TRUE;
259 #endif /* SPOIL_ARTIFACTS */
261 #ifdef SPOIL_EGO_ITEMS
262 /* Full knowledge for some ego-items */
263 if (object_is_ego(o_ptr)) spoil = TRUE;
264 #endif /* SPOIL_EGO_ITEMS */
266 /* Need full knowledge or spoilers */
267 if (spoil || (o_ptr->ident & IDENT_MENTAL))
270 if (object_is_fixed_artifact(o_ptr))
272 artifact_type *a_ptr = &a_info[o_ptr->name1];
274 for (i = 0; i < TR_FLAG_SIZE; i++)
275 flgs[i] = a_ptr->flags[i];
278 /* Random artifact ! */
279 for (i = 0; i < TR_FLAG_SIZE; i++)
280 flgs[i] |= o_ptr->art_flags[i];
283 if (object_is_smith(o_ptr))
285 int add = o_ptr->xtra3 - 1;
287 if (add < TR_FLAG_MAX)
291 else if (add == ESSENCE_TMP_RES_ACID)
293 add_flag(flgs, TR_RES_ACID);
295 else if (add == ESSENCE_TMP_RES_ELEC)
297 add_flag(flgs, TR_RES_ELEC);
299 else if (add == ESSENCE_TMP_RES_FIRE)
301 add_flag(flgs, TR_RES_FIRE);
303 else if (add == ESSENCE_TMP_RES_COLD)
305 add_flag(flgs, TR_RES_COLD);
307 else if (add == ESSENCE_SH_FIRE)
309 add_flag(flgs, TR_RES_FIRE);
310 add_flag(flgs, TR_SH_FIRE);
312 else if (add == ESSENCE_SH_ELEC)
314 add_flag(flgs, TR_RES_ELEC);
315 add_flag(flgs, TR_SH_ELEC);
317 else if (add == ESSENCE_SH_COLD)
319 add_flag(flgs, TR_RES_COLD);
320 add_flag(flgs, TR_SH_COLD);
322 else if (add == ESSENCE_RESISTANCE)
324 add_flag(flgs, TR_RES_ACID);
325 add_flag(flgs, TR_RES_ELEC);
326 add_flag(flgs, TR_RES_FIRE);
327 add_flag(flgs, TR_RES_COLD);
333 static cptr item_activation_dragon_breath(object_type *o_ptr)
335 static char desc[256];
336 u32b flgs[4]; /* for resistance flags */
339 object_flags(o_ptr, flgs);
340 strcpy(desc, _("", "breath "));
342 for (i = 0; dragonbreath_info[i].flag != 0; i++)
344 if (have_flag(flgs, dragonbreath_info[i].flag))
346 if (n > 0) strcat(desc, _("¡¢", ", "));
347 strcat(desc, dragonbreath_info[i].name);
352 strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", ""));
357 static cptr item_activation_aux(object_type *o_ptr)
359 static char activation_detail[256];
363 const activation_type* const act_ptr = find_activation_info(o_ptr);
365 if (!act_ptr) return _("̤ÄêµÁ", "something undefined");
367 desc = act_ptr->desc;
369 /* Overwrite description if it is special */
370 switch (act_ptr->index) {
372 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
373 desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ", "breath of fire (200) and resist fire");
376 if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
377 desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "breath of cold (200) and resist cold");
380 desc = item_activation_dragon_breath(o_ptr);
383 if (o_ptr->name1 == ART_HYOUSIGI)
384 desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers");
386 case ACT_RESIST_ACID:
387 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
388 desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ", "ball of acid (100) and resist acid");
390 case ACT_RESIST_FIRE:
391 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
392 desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ", "ball of fire (100) and resist fire");
394 case ACT_RESIST_COLD:
395 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
396 desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "ball of cold (100) and resist cold");
398 case ACT_RESIST_ELEC:
399 if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
400 desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ", "ball of elec (100) and resist elec");
402 case ACT_RESIST_POIS:
403 if (o_ptr->name2 == EGO_BRAND_POIS)
404 desc = _("°½±À (100) ¤ÈÆǤؤÎÂÑÀ", "ball of poison (100) and resist elec");
408 /* Timeout description */
409 constant = act_ptr->timeout.constant;
410 dice = act_ptr->timeout.dice;
411 if (constant == 0 && dice == 0) {
412 /* We can activate it every turn */
413 strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn"));
414 } else if (constant < 0) {
415 /* Activations that have special timeout */
416 switch (act_ptr->index) {
418 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
419 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
422 sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
423 ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
426 strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns"));
429 strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)"));
432 strcpy(timeout, "undefined");
436 /* Normal timeout activations */
437 char constant_str[16], dice_str[16];
438 sprintf(constant_str, "%d", constant);
439 sprintf(dice_str, "d%d", dice);
440 sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"),
441 (constant > 0) ? constant_str : "",
442 (constant > 0 && dice > 0) ? "+" : "",
443 (dice > 0) ? dice_str : "");
446 /* Build detail activate description */
447 sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
449 return activation_detail;
453 * Determine the "Activation" (if any) for an artifact
454 * Return a string, or NULL for "no activation"
456 cptr item_activation(object_type *o_ptr)
458 u32b flgs[TR_FLAG_SIZE];
460 /* Extract the flags */
461 object_flags(o_ptr, flgs);
463 /* Require activation ability */
465 if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
467 if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
470 /* Get an explain of an activation */
471 if (activation_index(o_ptr))
473 return item_activation_aux(o_ptr);
477 if (o_ptr->tval == TV_WHISTLE)
480 return "¥Ú¥Ã¥È¸Æ¤Ó´ó¤» : 100+d100¥¿¡¼¥óËè";
482 return "call pet every 100+d100 turns";
486 if (o_ptr->tval == TV_CAPTURE)
489 return "¥â¥ó¥¹¥¿¡¼¤òÊᤨ¤ë¡¢Ëô¤Ï²òÊü¤¹¤ë¡£";
491 return "captures or releases a monster.";
497 return "²¿¤âµ¯¤¤Ê¤¤";
505 * Describe a "fully identified" item
507 bool screen_object(object_type *o_ptr, u32b mode)
511 u32b flgs[TR_FLAG_SIZE];
515 char o_name[MAX_NLEN];
520 int trivial_info = 0;
522 /* Extract the flags */
523 object_flags(o_ptr, flgs);
525 /* Extract the description */
527 roff_to_buf(o_ptr->name1 ? (a_text + a_info[o_ptr->name1].text) :
528 (k_text + k_info[o_ptr->k_idx].text),
529 77 - 15, temp, sizeof(temp));
530 for (j = 0; temp[j]; j += 1 + strlen(&temp[j]))
531 { info[i] = &temp[j]; i++;}
534 if (object_is_equipment(o_ptr))
536 /* Descriptions of a basic equipment is just a flavor */
540 /* Mega-Hack -- describe activation */
541 if (have_flag(flgs, TR_ACTIVATE))
544 info[i++] = "»ÏÆ°¤·¤¿¤È¤¤Î¸ú²Ì...";
546 info[i++] = "It can be activated for...";
549 info[i++] = item_activation(o_ptr);
551 info[i++] = "...¤¿¤À¤·ÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£";
553 info[i++] = "...if it is being worn.";
558 /* Figurines, a hack */
559 if (o_ptr->tval == TV_FIGURINE)
562 info[i++] = "¤½¤ì¤ÏÅꤲ¤¿»þ¥Ú¥Ã¥È¤ËÊѲ½¤¹¤ë¡£";
564 info[i++] = "It will transform into a pet when thrown.";
569 /* Figurines, a hack */
570 if (o_ptr->name1 == ART_STONEMASK)
573 info[i++] = "¤½¤ì¤òÁõÈ÷¤·¤¿¼Ô¤ÏµÛ·ìµ´¤Ë¤Ê¤ë¡£";
575 info[i++] = "It makes you turn into a vampire permanently.";
580 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
583 info[i++] = "¤½¤ì¤ÏÁê¼ê¤ò°ì·â¤ÇÅݤ¹¤³¤È¤¬¤¢¤ë¡£";
585 info[i++] = "It will attempt to kill a monster instantly.";
590 if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_DEATH_SCYTHE))
593 info[i++] = "¤½¤ì¤Ï¼«Ê¬¼«¿È¤Ë¹¶·â¤¬Ê֤äƤ¯¤ë¤³¤È¤¬¤¢¤ë¡£";
595 info[i++] = "It causes you to strike yourself sometimes.";
599 info[i++] = "¤½¤ì¤Ï̵Ũ¤Î¥Ð¥ê¥¢¤òÀÚ¤êÎö¤¯¡£";
601 info[i++] = "It always penetrates invulnerability barriers.";
605 if (o_ptr->name2 == EGO_2WEAPON)
608 info[i++] = "¤½¤ì¤ÏÆóÅáή¤Ç¤ÎÌ¿ÃæΨ¤ò¸þ¾å¤µ¤»¤ë¡£";
610 info[i++] = "It affects your ability to hit when you are wielding two weapons.";
615 if (have_flag(flgs, TR_EASY_SPELL))
618 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò²¼¤²¤ë¡£";
620 info[i++] = "It affects your ability to cast spells.";
624 if (o_ptr->name2 == EGO_AMU_FOOL)
627 info[i++] = "¤½¤ì¤ÏËâË¡¤ÎÆñ°×ÅÙ¤ò¾å¤²¤ë¡£";
629 info[i++] = "It interferes with casting spells.";
633 if (o_ptr->name2 == EGO_RING_THROW)
636 info[i++] = "¤½¤ì¤Ïʪ¤ò¶¯¤¯Åꤲ¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
638 info[i++] = "It provides great strength when you throw an item.";
642 if (o_ptr->name2 == EGO_AMU_NAIVETY)
645 info[i++] = "¤½¤ì¤ÏËâË¡Äñ¹³ÎϤò²¼¤²¤ë¡£";
647 info[i++] = "It decreases your magic resistance.";
651 if (o_ptr->tval == TV_STATUE)
653 monster_race *r_ptr = &r_info[o_ptr->pval];
655 if (o_ptr->pval == MON_BULLGATES)
657 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤ÈÃѤº¤«¤·¤¤¡£";
659 info[i++] = "It is shameful.";
661 else if ( r_ptr->flags2 & (RF2_ELDRITCH_HORROR))
663 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È¶²¤¤¡£";
665 info[i++] = "It is fearful.";
669 info[i++] = "¤½¤ì¤ÏÉô²°¤Ë¾þ¤ë¤È³Ú¤·¤¤¡£";
671 info[i++] = "It is cheerful.";
675 /* Hack -- describe lite's */
677 if (o_ptr->name2 == EGO_LITE_DARKNESS) info[i++] = _("¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£", "It provides no light.");
680 if (have_flag(flgs, TR_LITE_1)) rad += 1;
681 if (have_flag(flgs, TR_LITE_2)) rad += 2;
682 if (have_flag(flgs, TR_LITE_3)) rad += 3;
683 if (have_flag(flgs, TR_LITE_M1)) rad -= 1;
684 if (have_flag(flgs, TR_LITE_M2)) rad -= 2;
685 if (have_flag(flgs, TR_LITE_M3)) rad -= 3;
687 if(o_ptr->name2 == EGO_LITE_SHINE) rad++;
689 if (have_flag(flgs, TR_LITE_FUEL))
691 if(rad > 0) sprintf(desc, _("¤½¤ì¤ÏdzÎÁÊäµë¤Ë¤è¤Ã¤ÆÌÀ¤«¤ê(Ⱦ·Â %d)¤ò¼ø¤±¤ë¡£", "It provides light (radius %d) when fueled."), rad);
695 if(rad > 0) sprintf(desc, _("¤½¤ì¤Ï±Ê±ó¤Ê¤ëÌÀ¤«¤ê(Ⱦ·Â %d)¤ò¼ø¤±¤ë¡£", "It provides light (radius %d) forever."), rad);
696 if(rad < 0) sprintf(desc, _("¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-%d)¡£", "It decreases radius of light source by %d."), -rad);
699 if(rad != 0) info[i++] = desc;
702 if (o_ptr->name2 == EGO_LITE_LONG)
704 info[i++] = _("¤½¤ì¤ÏŤ¤¥¿¡¼¥óÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£", "It provides light for much longer time.");
707 /* And then describe it fully */
709 if (have_flag(flgs, TR_RIDING))
711 if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
713 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤ÏÈó¾ï¤Ë»È¤¤¤ä¤¹¤¤¡£";
715 info[i++] = "It is made for use while riding.";
720 info[i++] = "¤½¤ì¤Ï¾èÇÏÃæ¤Ç¤â»È¤¤¤ä¤¹¤¤¡£";
722 info[i++] = "It is suitable for use while riding.";
724 /* This information is not important enough */
728 if (have_flag(flgs, TR_STR))
731 info[i++] = "¤½¤ì¤ÏÏÓÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
733 info[i++] = "It affects your strength.";
737 if (have_flag(flgs, TR_INT))
740 info[i++] = "¤½¤ì¤ÏÃÎǽ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
742 info[i++] = "It affects your intelligence.";
746 if (have_flag(flgs, TR_WIS))
749 info[i++] = "¤½¤ì¤Ï¸¤µ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
751 info[i++] = "It affects your wisdom.";
755 if (have_flag(flgs, TR_DEX))
758 info[i++] = "¤½¤ì¤Ï´ïÍѤµ¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
760 info[i++] = "It affects your dexterity.";
764 if (have_flag(flgs, TR_CON))
767 info[i++] = "¤½¤ì¤ÏÂѵ×ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
769 info[i++] = "It affects your constitution.";
773 if (have_flag(flgs, TR_CHR))
776 info[i++] = "¤½¤ì¤ÏÌ¥ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
778 info[i++] = "It affects your charisma.";
783 if (have_flag(flgs, TR_MAGIC_MASTERY))
786 info[i++] = "¤½¤ì¤ÏËâË¡Æ»¶ñ»ÈÍÑǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
788 info[i++] = "It affects your ability to use magic devices.";
792 if (have_flag(flgs, TR_STEALTH))
795 info[i++] = "¤½¤ì¤Ï±£Ì©¹ÔưǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
797 info[i++] = "It affects your stealth.";
801 if (have_flag(flgs, TR_SEARCH))
804 info[i++] = "¤½¤ì¤Ïõº÷ǽÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
806 info[i++] = "It affects your searching.";
810 if (have_flag(flgs, TR_INFRA))
813 info[i++] = "¤½¤ì¤ÏÀÖ³°Àþ»ëÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
815 info[i++] = "It affects your infravision.";
819 if (have_flag(flgs, TR_TUNNEL))
822 info[i++] = "¤½¤ì¤ÏºÎ·¡Ç½ÎϤ˱ƶÁ¤òµÚ¤Ü¤¹¡£";
824 info[i++] = "It affects your ability to tunnel.";
828 if (have_flag(flgs, TR_SPEED))
831 info[i++] = "¤½¤ì¤Ï¥¹¥Ô¡¼¥É¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
833 info[i++] = "It affects your speed.";
837 if (have_flag(flgs, TR_BLOWS))
840 info[i++] = "¤½¤ì¤ÏÂÇ·â²ó¿ô¤Ë±Æ¶Á¤òµÚ¤Ü¤¹¡£";
842 info[i++] = "It affects your attack speed.";
847 if (have_flag(flgs, TR_BRAND_ACID))
850 info[i++] = "¤½¤ì¤Ï»À¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
852 info[i++] = "It does extra damage from acid.";
856 if (have_flag(flgs, TR_BRAND_ELEC))
859 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
861 info[i++] = "It does extra damage from electricity.";
865 if (have_flag(flgs, TR_BRAND_FIRE))
868 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
870 info[i++] = "It does extra damage from fire.";
874 if (have_flag(flgs, TR_BRAND_COLD))
877 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ë¤è¤Ã¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£";
879 info[i++] = "It does extra damage from frost.";
884 if (have_flag(flgs, TR_BRAND_POIS))
887 info[i++] = "¤½¤ì¤ÏŨ¤òÆǤ¹¤ë¡£";
889 info[i++] = "It poisons your foes.";
894 if (have_flag(flgs, TR_CHAOTIC))
897 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òµÚ¤Ü¤¹¡£";
899 info[i++] = "It produces chaotic effects.";
904 if (have_flag(flgs, TR_VAMPIRIC))
907 info[i++] = "¤½¤ì¤ÏŨ¤«¤é¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤òµÛ¼ý¤¹¤ë¡£";
909 info[i++] = "It drains life from your foes.";
914 if (have_flag(flgs, TR_IMPACT))
917 info[i++] = "¤½¤ì¤ÏÃϿ̤òµ¯¤³¤¹¤³¤È¤¬¤Ç¤¤ë¡£";
919 info[i++] = "It can cause earthquakes.";
924 if (have_flag(flgs, TR_VORPAL))
927 info[i++] = "¤½¤ì¤ÏÈó¾ï¤ËÀÚ¤ìÌ£¤¬±Ô¤¯Å¨¤òÀÚÃǤ¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
929 info[i++] = "It is very sharp and can cut your foes.";
934 if (have_flag(flgs, TR_KILL_DRAGON))
937 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
939 info[i++] = "It is a great bane of dragons.";
943 else if (have_flag(flgs, TR_SLAY_DRAGON))
946 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
948 info[i++] = "It is especially deadly against dragons.";
953 if (have_flag(flgs, TR_KILL_ORC))
956 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
958 info[i++] = "It is a great bane of orcs.";
962 if (have_flag(flgs, TR_SLAY_ORC))
965 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
967 info[i++] = "It is especially deadly against orcs.";
972 if (have_flag(flgs, TR_KILL_TROLL))
975 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
977 info[i++] = "It is a great bane of trolls.";
981 if (have_flag(flgs, TR_SLAY_TROLL))
984 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
986 info[i++] = "It is especially deadly against trolls.";
991 if (have_flag(flgs, TR_KILL_GIANT))
994 info[i++] = "¤½¤ì¤Ïµð¿Í¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
996 info[i++] = "It is a great bane of giants.";
999 else if (have_flag(flgs, TR_SLAY_GIANT))
1002 info[i++] = "¤½¤ì¤Ï¥¸¥ã¥¤¥¢¥ó¥È¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1004 info[i++] = "It is especially deadly against giants.";
1009 if (have_flag(flgs, TR_KILL_DEMON))
1012 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1014 info[i++] = "It is a great bane of demons.";
1018 if (have_flag(flgs, TR_SLAY_DEMON))
1021 info[i++] = "¤½¤ì¤Ï¥Ç¡¼¥â¥ó¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1023 info[i++] = "It strikes at demons with holy wrath.";
1028 if (have_flag(flgs, TR_KILL_UNDEAD))
1031 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1033 info[i++] = "It is a great bane of undead.";
1037 if (have_flag(flgs, TR_SLAY_UNDEAD))
1040 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤòȯ´ø¤¹¤ë¡£";
1042 info[i++] = "It strikes at undead with holy wrath.";
1047 if (have_flag(flgs, TR_KILL_EVIL))
1050 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1052 info[i++] = "It is a great bane of evil monsters.";
1056 if (have_flag(flgs, TR_SLAY_EVIL))
1059 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¤ë¸ºß¤ËÂФ·¤ÆÀ»¤Ê¤ëÎϤǹ¶·â¤¹¤ë¡£";
1061 info[i++] = "It fights against evil with holy fury.";
1066 if (have_flag(flgs, TR_KILL_ANIMAL))
1069 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1071 info[i++] = "It is a great bane of natural creatures.";
1075 if (have_flag(flgs, TR_SLAY_ANIMAL))
1078 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤Îưʪ¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1080 info[i++] = "It is especially deadly against natural creatures.";
1085 if (have_flag(flgs, TR_KILL_HUMAN))
1088 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤Ë¤È¤Ã¤Æ¤ÎŷŨ¤Ç¤¢¤ë¡£";
1090 info[i++] = "It is a great bane of humans.";
1094 if (have_flag(flgs, TR_SLAY_HUMAN))
1097 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ËÂФ·¤ÆÆä˶²¤ë¤Ù¤ÎϤòȯ´ø¤¹¤ë¡£";
1099 info[i++] = "It is especially deadly against humans.";
1104 if (have_flag(flgs, TR_FORCE_WEAPON))
1107 info[i++] = "¤½¤ì¤Ï»ÈÍѼԤÎËâÎϤò»È¤Ã¤Æ¹¶·â¤¹¤ë¡£";
1109 info[i++] = "It powerfully strikes at a monster using your mana.";
1113 if (have_flag(flgs, TR_DEC_MANA))
1116 info[i++] = "¤½¤ì¤ÏËâÎϤξÃÈñ¤ò²¡¤µ¤¨¤ë¡£";
1118 info[i++] = "It decreases your mana consumption.";
1122 if (have_flag(flgs, TR_SUST_STR))
1125 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÏÓÎϤò°Ý»ý¤¹¤ë¡£";
1127 info[i++] = "It sustains your strength.";
1131 if (have_flag(flgs, TR_SUST_INT))
1134 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÃÎǽ¤ò°Ý»ý¤¹¤ë¡£";
1136 info[i++] = "It sustains your intelligence.";
1140 if (have_flag(flgs, TR_SUST_WIS))
1143 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¸¤µ¤ò°Ý»ý¤¹¤ë¡£";
1145 info[i++] = "It sustains your wisdom.";
1149 if (have_flag(flgs, TR_SUST_DEX))
1152 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î´ïÍѤµ¤ò°Ý»ý¤¹¤ë¡£";
1154 info[i++] = "It sustains your dexterity.";
1158 if (have_flag(flgs, TR_SUST_CON))
1161 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂѵ×ÎϤò°Ý»ý¤¹¤ë¡£";
1163 info[i++] = "It sustains your constitution.";
1167 if (have_flag(flgs, TR_SUST_CHR))
1170 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÌ¥ÎϤò°Ý»ý¤¹¤ë¡£";
1172 info[i++] = "It sustains your charisma.";
1177 if (have_flag(flgs, TR_IM_ACID))
1180 info[i++] = "¤½¤ì¤Ï»À¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1182 info[i++] = "It provides immunity to acid.";
1186 if (have_flag(flgs, TR_IM_ELEC))
1189 info[i++] = "¤½¤ì¤ÏÅÅ·â¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1191 info[i++] = "It provides immunity to electricity.";
1195 if (have_flag(flgs, TR_IM_FIRE))
1198 info[i++] = "¤½¤ì¤Ï²Ð¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1200 info[i++] = "It provides immunity to fire.";
1204 if (have_flag(flgs, TR_IM_COLD))
1207 info[i++] = "¤½¤ì¤Ï´¨¤µ¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1209 info[i++] = "It provides immunity to cold.";
1214 if (have_flag(flgs, TR_THROW))
1217 info[i++] = "¤½¤ì¤ÏŨ¤ËÅꤲ¤ÆÂ礤ʥÀ¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1219 info[i++] = "It is perfectly balanced for throwing.";
1223 if (have_flag(flgs, TR_FREE_ACT))
1226 info[i++] = "¤½¤ì¤ÏËãáã¤ËÂФ¹¤ë´°Á´¤ÊÌȱ֤ò¼ø¤±¤ë¡£";
1228 info[i++] = "It provides immunity to paralysis.";
1232 if (have_flag(flgs, TR_HOLD_LIFE))
1235 info[i++] = "¤½¤ì¤ÏÀ¸Ì¿Îϵۼý¤ËÂФ¹¤ëÂÑÀ¤ò¼ø¤±¤ë¡£";
1237 info[i++] = "It provides resistance to life draining.";
1241 if (have_flag(flgs, TR_RES_FEAR))
1244 info[i++] = "¤½¤ì¤Ï¶²Éݤؤδ°Á´¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1246 info[i++] = "It makes you completely fearless.";
1250 if (have_flag(flgs, TR_RES_ACID))
1253 info[i++] = "¤½¤ì¤Ï»À¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1255 info[i++] = "It provides resistance to acid.";
1259 if (have_flag(flgs, TR_RES_ELEC))
1262 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1264 info[i++] = "It provides resistance to electricity.";
1268 if (have_flag(flgs, TR_RES_FIRE))
1271 info[i++] = "¤½¤ì¤Ï²Ð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1273 info[i++] = "It provides resistance to fire.";
1277 if (have_flag(flgs, TR_RES_COLD))
1280 info[i++] = "¤½¤ì¤Ï´¨¤µ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1282 info[i++] = "It provides resistance to cold.";
1286 if (have_flag(flgs, TR_RES_POIS))
1289 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1291 info[i++] = "It provides resistance to poison.";
1296 if (have_flag(flgs, TR_RES_LITE))
1299 info[i++] = "¤½¤ì¤ÏÁ®¸÷¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1301 info[i++] = "It provides resistance to light.";
1305 if (have_flag(flgs, TR_RES_DARK))
1308 info[i++] = "¤½¤ì¤Ï°Å¹õ¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1310 info[i++] = "It provides resistance to dark.";
1315 if (have_flag(flgs, TR_RES_BLIND))
1318 info[i++] = "¤½¤ì¤ÏÌÕÌܤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1320 info[i++] = "It provides resistance to blindness.";
1324 if (have_flag(flgs, TR_RES_CONF))
1327 info[i++] = "¤½¤ì¤Ïº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1329 info[i++] = "It provides resistance to confusion.";
1333 if (have_flag(flgs, TR_RES_SOUND))
1336 info[i++] = "¤½¤ì¤Ï¹ì²»¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1338 info[i++] = "It provides resistance to sound.";
1342 if (have_flag(flgs, TR_RES_SHARDS))
1345 info[i++] = "¤½¤ì¤ÏÇËÊҤؤÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1347 info[i++] = "It provides resistance to shards.";
1352 if (have_flag(flgs, TR_RES_NETHER))
1355 info[i++] = "¤½¤ì¤ÏÃϹö¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1357 info[i++] = "It provides resistance to nether.";
1361 if (have_flag(flgs, TR_RES_NEXUS))
1364 info[i++] = "¤½¤ì¤Ï°ø²Ìº®Íð¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1366 info[i++] = "It provides resistance to nexus.";
1370 if (have_flag(flgs, TR_RES_CHAOS))
1373 info[i++] = "¤½¤ì¤Ï¥«¥ª¥¹¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1375 info[i++] = "It provides resistance to chaos.";
1379 if (have_flag(flgs, TR_RES_DISEN))
1382 info[i++] = "¤½¤ì¤ÏÎô²½¤Ø¤ÎÂÑÀ¤ò¼ø¤±¤ë¡£";
1384 info[i++] = "It provides resistance to disenchantment.";
1389 if (have_flag(flgs, TR_LEVITATION))
1392 info[i++] = "¤½¤ì¤ÏÃè¤ËÉ⤯¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
1394 info[i++] = "It allows you to levitate.";
1399 if (have_flag(flgs, TR_SEE_INVIS))
1401 info[i++] = _("¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£", "It allows you to see invisible monsters.");
1403 if (have_flag(flgs, TR_TELEPATHY))
1406 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò¼ø¤±¤ë¡£";
1408 info[i++] = "It gives telepathic powers.";
1412 if (have_flag(flgs, TR_ESP_ANIMAL))
1415 info[i++] = "¤½¤ì¤Ï¼«Á³³¦¤ÎÀ¸Êª¤ò´¶ÃΤ¹¤ë¡£";
1417 info[i++] = "It senses natural creatures.";
1421 if (have_flag(flgs, TR_ESP_UNDEAD))
1424 info[i++] = "¤½¤ì¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò´¶ÃΤ¹¤ë¡£";
1426 info[i++] = "It senses undead.";
1430 if (have_flag(flgs, TR_ESP_DEMON))
1433 info[i++] = "¤½¤ì¤Ï°Ëâ¤ò´¶ÃΤ¹¤ë¡£";
1435 info[i++] = "It senses demons.";
1439 if (have_flag(flgs, TR_ESP_ORC))
1442 info[i++] = "¤½¤ì¤Ï¥ª¡¼¥¯¤ò´¶ÃΤ¹¤ë¡£";
1444 info[i++] = "It senses orcs.";
1448 if (have_flag(flgs, TR_ESP_TROLL))
1451 info[i++] = "¤½¤ì¤Ï¥È¥í¥ë¤ò´¶ÃΤ¹¤ë¡£";
1453 info[i++] = "It senses trolls.";
1457 if (have_flag(flgs, TR_ESP_GIANT))
1460 info[i++] = "¤½¤ì¤Ïµð¿Í¤ò´¶ÃΤ¹¤ë¡£";
1462 info[i++] = "It senses giants.";
1466 if (have_flag(flgs, TR_ESP_DRAGON))
1469 info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò´¶ÃΤ¹¤ë¡£";
1471 info[i++] = "It senses dragons.";
1475 if (have_flag(flgs, TR_ESP_HUMAN))
1478 info[i++] = "¤½¤ì¤Ï¿Í´Ö¤ò´¶ÃΤ¹¤ë¡£";
1480 info[i++] = "It senses humans.";
1484 if (have_flag(flgs, TR_ESP_EVIL))
1487 info[i++] = "¤½¤ì¤Ï¼Ù°¤Ê¸ºß¤ò´¶ÃΤ¹¤ë¡£";
1489 info[i++] = "It senses evil creatures.";
1493 if (have_flag(flgs, TR_ESP_GOOD))
1496 info[i++] = "¤½¤ì¤ÏÁ±Îɤʸºß¤ò´¶ÃΤ¹¤ë¡£";
1498 info[i++] = "It senses good creatures.";
1502 if (have_flag(flgs, TR_ESP_NONLIVING))
1505 info[i++] = "¤½¤ì¤Ï³èÆ°¤¹¤ë̵À¸ÊªÂΤò´¶ÃΤ¹¤ë¡£";
1507 info[i++] = "It senses non-living creatures.";
1511 if (have_flag(flgs, TR_ESP_UNIQUE))
1514 info[i++] = "¤½¤ì¤ÏÆÃÊ̤ʶ¯Å¨¤ò´¶ÃΤ¹¤ë¡£";
1516 info[i++] = "It senses unique monsters.";
1520 if (have_flag(flgs, TR_SLOW_DIGEST))
1523 info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤òÃÙ¤¯¤¹¤ë¡£";
1525 info[i++] = "It slows your metabolism.";
1529 if (have_flag(flgs, TR_REGEN))
1532 info[i++] = "¤½¤ì¤ÏÂÎÎϲóÉüÎϤò¶¯²½¤¹¤ë¡£";
1534 info[i++] = "It speeds your regenerative powers.";
1538 if (have_flag(flgs, TR_WARNING))
1541 info[i++] = "¤½¤ì¤Ï´í¸±¤ËÂФ·¤Æ·Ù¹ð¤òȯ¤¹¤ë¡£";
1543 info[i++] = "It warns you of danger";
1547 if (have_flag(flgs, TR_REFLECT))
1549 info[i++] = _("¤½¤ì¤ÏÌð¤Î¼öʸ¤òÈ¿¼Í¤¹¤ë¡£", "It reflects bolt spells.");
1551 if (have_flag(flgs, TR_SH_FIRE))
1553 info[i++] = _("¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£", "It produces a fiery sheath.");
1555 if (have_flag(flgs, TR_SH_ELEC))
1557 info[i++] = _("¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£", "It produces an electric sheath.");
1559 if (have_flag(flgs, TR_SH_COLD))
1562 info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1564 info[i++] = "It produces a sheath of coldness.";
1568 if (have_flag(flgs, TR_NO_MAGIC))
1571 info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
1573 info[i++] = "It produces an anti-magic shell.";
1577 if (have_flag(flgs, TR_NO_TELE))
1580 info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£";
1582 info[i++] = "It prevents teleportation.";
1586 if (have_flag(flgs, TR_XTRA_MIGHT))
1589 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1591 info[i++] = "It fires missiles with extra might.";
1595 if (have_flag(flgs, TR_XTRA_SHOTS))
1598 info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
1600 info[i++] = "It fires missiles excessively fast.";
1605 if (have_flag(flgs, TR_BLESSED))
1608 info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£";
1610 info[i++] = "It has been blessed by the gods.";
1615 if (object_is_cursed(o_ptr))
1617 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
1620 info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1622 info[i++] = "It is permanently cursed.";
1626 else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
1629 info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
1631 info[i++] = "It is heavily cursed.";
1638 info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£";
1640 info[i++] = "It is cursed.";
1644 * It's a trivial infomation since there is
1645 * fake inscription {cursed}
1651 if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE))
1653 info[i++] = _("¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£", "It carries an ancient foul curse.");
1655 if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE))
1657 info[i++] = _("¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£", "It aggravates nearby creatures.");
1659 if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP))
1661 info[i++] = _("¤½¤ì¤Ï·Ð¸³ÃͤòµÛ¤¤¼è¤ë¡£", "It drains experience.");
1663 if (o_ptr->curse_flags & TRC_SLOW_REGEN)
1665 info[i++] = _("¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£", "It slows your regenerative powers.");
1667 if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE))
1669 info[i++] = _("¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£","It adds weak curses.");
1671 if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
1673 info[i++] = _("¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£","It adds heavy curses.");
1675 if ((have_flag(flgs, TR_CALL_ANIMAL)) || (o_ptr->curse_flags & TRC_CALL_ANIMAL))
1677 info[i++] = _("¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts animals.");
1679 if ((have_flag(flgs, TR_CALL_DEMON)) || (o_ptr->curse_flags & TRC_CALL_DEMON))
1681 info[i++] = _("¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts demons.");
1683 if ((have_flag(flgs, TR_CALL_DRAGON)) || (o_ptr->curse_flags & TRC_CALL_DRAGON))
1685 info[i++] = _("¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts dragons.");
1687 if ((have_flag(flgs, TR_CALL_UNDEAD)) || (o_ptr->curse_flags & TRC_CALL_UNDEAD))
1689 info[i++] = _("¤½¤ì¤Ï»àÎî¤ò¸Æ¤Ó´ó¤»¤ë¡£", "It attracts undeads.");
1691 if ((have_flag(flgs, TR_COWARDICE)) || (o_ptr->curse_flags & TRC_COWARDICE))
1693 info[i++] = _("¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£", "It makes you subject to cowardice.");
1695 if ((have_flag(flgs, TR_TELEPORT)) || (o_ptr->curse_flags & TRC_TELEPORT))
1697 info[i++] = _("¤½¤ì¤Ï¥é¥ó¥À¥à¤Ê¥Æ¥ì¥Ý¡¼¥È¤ò°ú¤µ¯¤³¤¹¡£", "It induces random teleportation.");
1699 if ((have_flag(flgs, TR_LOW_MELEE)) || o_ptr->curse_flags & TRC_LOW_MELEE)
1701 info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£", "It causes you to miss blows.");
1703 if ((have_flag(flgs, TR_LOW_AC)) || (o_ptr->curse_flags & TRC_LOW_AC))
1705 info[i++] = _("¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£", "It helps your enemies' blows.");
1707 if ((have_flag(flgs, TR_LOW_MAGIC)) || (o_ptr->curse_flags & TRC_LOW_MAGIC))
1709 info[i++] = _("¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£", "It encumbers you while spellcasting.");
1711 if ((have_flag(flgs, TR_FAST_DIGEST)) || (o_ptr->curse_flags & TRC_FAST_DIGEST))
1713 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£", "It speeds your metabolism.");
1715 if ((have_flag(flgs, TR_DRAIN_HP)) || (o_ptr->curse_flags & TRC_DRAIN_HP))
1717 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£", "It drains you.");
1719 if ((have_flag(flgs, TR_DRAIN_MANA)) || (o_ptr->curse_flags & TRC_DRAIN_MANA))
1721 info[i++] = _("¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£", "It drains your mana.");
1724 /* Describe about this kind of object instead of THIS fake object */
1725 if (mode & SCROBJ_FAKE_OBJECT)
1727 switch (o_ptr->tval)
1730 switch (o_ptr->sval)
1732 case SV_RING_LORDLY:
1734 info[i++] = "¤½¤ì¤Ï´ö¤Ä¤«¤Î¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë¡£";
1736 info[i++] = "It provides some random resistances.";
1739 case SV_RING_WARNING:
1741 info[i++] = "¤½¤ì¤Ï¤Ò¤È¤Ä¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1743 info[i++] = "It may provide a low rank ESP.";
1750 switch (o_ptr->sval)
1752 case SV_AMULET_RESISTANCE:
1754 info[i++] = "¤½¤ì¤ÏÆǤؤÎÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1756 info[i++] = "It may provides resistance to poison.";
1759 info[i++] = "¤½¤ì¤Ï¥é¥ó¥À¥à¤ÊÂÑÀ¤ò¼ø¤±¤ë»ö¤¬¤¢¤ë¡£";
1761 info[i++] = "It may provide a random resistances.";
1764 case SV_AMULET_THE_MAGI:
1766 info[i++] = "¤½¤ì¤ÏºÇÂç¤Ç£³¤Ä¤Þ¤Ç¤ÎÄãµé¤ÊESP¤ò¼ø¤±¤ë¡£";
1768 info[i++] = "It provides up to three low rank ESPs.";
1776 if (have_flag(flgs, TR_IGNORE_ACID) &&
1777 have_flag(flgs, TR_IGNORE_ELEC) &&
1778 have_flag(flgs, TR_IGNORE_FIRE) &&
1779 have_flag(flgs, TR_IGNORE_COLD))
1782 info[i++] = "¤½¤ì¤Ï»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1784 info[i++] = "It cannot be harmed by the elements.";
1789 if (have_flag(flgs, TR_IGNORE_ACID))
1792 info[i++] = "¤½¤ì¤Ï»À¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1794 info[i++] = "It cannot be harmed by acid.";
1797 if (have_flag(flgs, TR_IGNORE_ELEC))
1800 info[i++] = "¤½¤ì¤ÏÅÅ·â¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1802 info[i++] = "It cannot be harmed by electricity.";
1805 if (have_flag(flgs, TR_IGNORE_FIRE))
1808 info[i++] = "¤½¤ì¤Ï²Ð±ê¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1810 info[i++] = "It cannot be harmed by fire.";
1813 if (have_flag(flgs, TR_IGNORE_COLD))
1816 info[i++] = "¤½¤ì¤ÏÎ䵤¤Ç¤Ï½ý¤Ä¤«¤Ê¤¤¡£";
1818 info[i++] = "It cannot be harmed by cold.";
1823 if (mode & SCROBJ_FORCE_DETAIL) trivial_info = 0;
1825 /* No relevant informations */
1826 if (i <= trivial_info) return (FALSE);
1828 /* Save the screen */
1832 Term_get_size(&wid, &hgt);
1834 /* Display Item name */
1835 if (!(mode & SCROBJ_FAKE_OBJECT))
1836 object_desc(o_name, o_ptr, 0);
1838 object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE));
1842 /* Erase the screen */
1843 for (k = 1; k < hgt; k++) prt("", k, 13);
1845 /* Label the information */
1846 if ((o_ptr->tval == TV_STATUE) && (o_ptr->sval == SV_PHOTO))
1848 monster_race *r_ptr = &r_info[o_ptr->pval];
1849 int namelen = strlen(r_name + r_ptr->name);
1850 prt(format("%s: '", r_name + r_ptr->name), 1, 15);
1851 Term_queue_bigchar(18 + namelen, 1, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1852 prt("'", 1, (use_bigtile ? 20 : 19) + namelen);
1856 prt(" ¥¢¥¤¥Æ¥à¤ÎǽÎÏ:", 1, 15);
1858 prt(" Item Attributes:", 1, 15);
1861 /* We will print on top of the map (column 13) */
1862 for (k = 2, j = 0; j < i; j++)
1865 prt(info[j], k++, 15);
1867 /* Every 20 entries (lines 2 to 21), start over */
1868 if ((k == hgt - 2) && (j+1 < i))
1871 prt("-- ³¤¯ --", k, 15);
1873 prt("-- more --", k, 15);
1876 for (; k > 2; k--) prt("", k, 15);
1882 prt("[²¿¤«¥¡¼¤ò²¡¤¹¤È¥²¡¼¥à¤ËÌá¤ê¤Þ¤¹]", k, 15);
1884 prt("[Press any key to continue]", k, 15);
1889 /* Restore the screen */
1892 /* Gave knowledge */
1899 * Convert an inventory index into a one character label
1900 * Note that the label does NOT distinguish inven/equip.
1902 char index_to_label(int i)
1904 /* Indexes for "inven" are easy */
1905 if (i < INVEN_RARM) return (I2A(i));
1907 /* Indexes for "equip" are offset */
1908 return (I2A(i - INVEN_RARM));
1913 * Convert a label into the index of an item in the "inven"
1914 * Return "-1" if the label does not indicate a real item
1916 s16b label_to_inven(int c)
1921 i = (islower(c) ? A2I(c) : -1);
1923 /* Verify the index */
1924 if ((i < 0) || (i > INVEN_PACK)) return (-1);
1926 /* Empty slots can never be chosen */
1927 if (!inventory[i].k_idx) return (-1);
1929 /* Return the index */
1935 extern bool select_ring_slot;
1938 static bool is_ring_slot(int i)
1940 return (i == INVEN_RIGHT) || (i == INVEN_LEFT);
1945 * Convert a label into the index of a item in the "equip"
1946 * Return "-1" if the label does not indicate a real item
1948 s16b label_to_equip(int c)
1953 i = (islower(c) ? A2I(c) : -1) + INVEN_RARM;
1955 /* Verify the index */
1956 if ((i < INVEN_RARM) || (i >= INVEN_TOTAL)) return (-1);
1958 if (select_ring_slot) return is_ring_slot(i) ? i : -1;
1960 /* Empty slots can never be chosen */
1961 if (!inventory[i].k_idx) return (-1);
1963 /* Return the index */
1970 * Determine which equipment slot (if any) an item likes
1972 s16b wield_slot(object_type *o_ptr)
1974 /* Slot for equipment */
1975 switch (o_ptr->tval)
1982 if (!inventory[INVEN_RARM].k_idx) return (INVEN_RARM);
1983 if (inventory[INVEN_LARM].k_idx) return (INVEN_RARM);
1984 return (INVEN_LARM);
1991 if (!inventory[INVEN_LARM].k_idx) return (INVEN_LARM);
1992 if (inventory[INVEN_RARM].k_idx) return (INVEN_LARM);
1993 return (INVEN_RARM);
2003 /* Use the right hand first */
2004 if (!inventory[INVEN_RIGHT].k_idx) return (INVEN_RIGHT);
2006 /* Use the left hand for swapping (by default) */
2007 return (INVEN_LEFT);
2013 return (INVEN_NECK);
2018 return (INVEN_LITE);
2025 return (INVEN_BODY);
2030 return (INVEN_OUTER);
2036 return (INVEN_HEAD);
2041 return (INVEN_HANDS);
2046 return (INVEN_FEET);
2050 /* No slot available */
2056 * Return a string mentioning how a given item is carried
2058 cptr mention_use(int i)
2062 /* Examine the location */
2066 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->migite) ? " ξ¼ê" : (left_hander ? " º¸¼ê" : " ±¦¼ê")); break;
2068 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "Just lifting" : (p_ptr->migite ? "Wielding" : "On arm"); break;
2072 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ" : ((p_ptr->ryoute && p_ptr->hidarite) ? " ξ¼ê" : (left_hander ? " ±¦¼ê" : " º¸¼ê")); break;
2074 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "Just lifting" : (p_ptr->hidarite ? "Wielding" : "On arm"); break;
2078 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "±¿ÈÂÃæ" : "¼Í·âÍÑ"; break;
2080 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "Just holding" : "Shooting"; break;
2084 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê»Ø" : "±¦¼ê»Ø"); break;
2086 case INVEN_RIGHT: p = (left_hander ? "On left hand" : "On right hand"); break;
2090 case INVEN_LEFT: p = (left_hander ? "±¦¼ê»Ø" : "º¸¼ê»Ø"); break;
2092 case INVEN_LEFT: p = (left_hander ? "On right hand" : "On left hand"); break;
2096 case INVEN_NECK: p = " ¼ó"; break;
2098 case INVEN_NECK: p = "Around neck"; break;
2102 case INVEN_LITE: p = " ¸÷¸»"; break;
2104 case INVEN_LITE: p = "Light source"; break;
2108 case INVEN_BODY: p = " ÂÎ"; break;
2110 case INVEN_BODY: p = "On body"; break;
2114 case INVEN_OUTER: p = "ÂΤξå"; break;
2116 case INVEN_OUTER: p = "About body"; break;
2120 case INVEN_HEAD: p = " Ƭ"; break;
2122 case INVEN_HEAD: p = "On head"; break;
2126 case INVEN_HANDS: p = " ¼ê"; break;
2128 case INVEN_HANDS: p = "On hands"; break;
2132 case INVEN_FEET: p = " "; break;
2134 case INVEN_FEET: p = "On feet"; break;
2138 default: p = "¥¶¥Ã¥¯"; break;
2140 default: p = "In pack"; break;
2144 /* Return the result */
2150 * Return a string describing how a given item is being worn.
2151 * Currently, only used for items in the equipment, not inventory.
2153 cptr describe_use(int i)
2160 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->migite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2162 case INVEN_RARM: p = p_ptr->heavy_wield[0] ? "just lifting" : (p_ptr->migite ? "attacking monsters with" : "wearing on your arm"); break;
2166 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "±¿ÈÂÃæ¤Î" : ((p_ptr->ryoute && p_ptr->hidarite) ? "ξ¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : (left_hander ? "±¦¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë" : "º¸¼ê¤ËÁõÈ÷¤·¤Æ¤¤¤ë")); break;
2168 case INVEN_LARM: p = p_ptr->heavy_wield[1] ? "just lifting" : (p_ptr->hidarite ? "attacking monsters with" : "wearing on your arm"); break;
2172 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "»ý¤Ä¤À¤±¤ÇÀº°ìÇÕ¤Î" : "¼Í·âÍѤËÁõÈ÷¤·¤Æ¤¤¤ë"; break;
2174 case INVEN_BOW: p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "just holding" : "shooting missiles with"; break;
2178 case INVEN_RIGHT: p = (left_hander ? "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2180 case INVEN_RIGHT: p = (left_hander ? "wearing on your left hand" : "wearing on your right hand"); break;
2184 case INVEN_LEFT: p = (left_hander ? "±¦¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë" : "º¸¼ê¤Î»Ø¤Ë¤Ï¤á¤Æ¤¤¤ë"); break;
2186 case INVEN_LEFT: p = (left_hander ? "wearing on your right hand" : "wearing on your left hand"); break;
2190 case INVEN_NECK: p = "¼ó¤Ë¤«¤±¤Æ¤¤¤ë"; break;
2192 case INVEN_NECK: p = "wearing around your neck"; break;
2196 case INVEN_LITE: p = "¸÷¸»¤Ë¤·¤Æ¤¤¤ë"; break;
2198 case INVEN_LITE: p = "using to light the way"; break;
2202 case INVEN_BODY: p = "ÂΤËÃå¤Æ¤¤¤ë"; break;
2204 case INVEN_BODY: p = "wearing on your body"; break;
2208 case INVEN_OUTER: p = "¿È¤Ë¤Þ¤È¤Ã¤Æ¤¤¤ë"; break;
2210 case INVEN_OUTER: p = "wearing on your back"; break;
2214 case INVEN_HEAD: p = "Ƭ¤Ë¤«¤Ö¤Ã¤Æ¤¤¤ë"; break;
2216 case INVEN_HEAD: p = "wearing on your head"; break;
2220 case INVEN_HANDS: p = "¼ê¤Ë¤Ä¤±¤Æ¤¤¤ë"; break;
2222 case INVEN_HANDS: p = "wearing on your hands"; break;
2226 case INVEN_FEET: p = "¤ˤϤ¤¤Æ¤¤¤ë"; break;
2228 case INVEN_FEET: p = "wearing on your feet"; break;
2232 default: p = "¥¶¥Ã¥¯¤ËÆþ¤Ã¤Æ¤¤¤ë"; break;
2234 default: p = "carrying in your pack"; break;
2238 /* Return the result */
2243 /* Hack: Check if a spellbook is one of the realms we can use. -- TY */
2245 bool check_book_realm(const byte book_tval, const byte book_sval)
2247 if (book_tval < TV_LIFE_BOOK) return FALSE;
2248 if (p_ptr->pclass == CLASS_SORCERER)
2250 return is_magic(tval2realm(book_tval));
2252 else if (p_ptr->pclass == CLASS_RED_MAGE)
2254 if (is_magic(tval2realm(book_tval)))
2255 return ((book_tval == TV_ARCANE_BOOK) || (book_sval < 2));
2257 return (REALM1_BOOK == book_tval || REALM2_BOOK == book_tval);
2262 * Check an item against the item tester info
2264 bool item_tester_okay(object_type *o_ptr)
2266 /* Hack -- allow listing empty slots */
2267 if (item_tester_full) return (TRUE);
2269 /* Require an item */
2270 if (!o_ptr->k_idx) return (FALSE);
2272 /* Hack -- ignore "gold" */
2273 if (o_ptr->tval == TV_GOLD)
2276 extern bool show_gold_on_floor;
2278 if (!show_gold_on_floor) return (FALSE);
2281 /* Check the tval */
2282 if (item_tester_tval)
2284 /* Is it a spellbook? If so, we need a hack -- TY */
2285 if ((item_tester_tval <= TV_DEATH_BOOK) &&
2286 (item_tester_tval >= TV_LIFE_BOOK))
2287 return check_book_realm(o_ptr->tval, o_ptr->sval);
2289 if (item_tester_tval != o_ptr->tval) return (FALSE);
2292 /* Check the hook */
2293 if (item_tester_hook)
2295 if (!(*item_tester_hook)(o_ptr)) return (FALSE);
2306 * Choice window "shadow" of the "show_inven()" function
2308 void display_inven(void)
2310 register int i, n, z = 0;
2312 byte attr = TERM_WHITE;
2314 char o_name[MAX_NLEN];
2318 Term_get_size(&wid, &hgt);
2320 /* Find the "final" slot */
2321 for (i = 0; i < INVEN_PACK; i++)
2323 o_ptr = &inventory[i];
2325 /* Skip non-objects */
2326 if (!o_ptr->k_idx) continue;
2332 /* Display the pack */
2333 for (i = 0; i < z; i++)
2335 /* Examine the item */
2336 o_ptr = &inventory[i];
2338 /* Start with an empty "index" */
2339 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2341 /* Is this item "acceptable"? */
2342 if (item_tester_okay(o_ptr))
2344 /* Prepare an "index" */
2345 tmp_val[0] = index_to_label(i);
2347 /* Bracket the "index" --(-- */
2351 /* Display the index (or blank space) */
2352 Term_putstr(0, i, 3, TERM_WHITE, tmp_val);
2354 /* Obtain an item description */
2355 object_desc(o_name, o_ptr, 0);
2357 /* Obtain the length of the description */
2361 attr = tval_to_attr[o_ptr->tval % 128];
2363 /* Grey out charging items */
2369 /* Display the entry itself */
2370 Term_putstr(3, i, n, attr, o_name);
2372 /* Erase the rest of the line */
2373 Term_erase(3+n, i, 255);
2375 /* Display the weight if needed */
2378 int wgt = o_ptr->weight * o_ptr->number;
2380 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt),lbtokg2(wgt) );
2382 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2385 prt(tmp_val, i, wid - 9);
2389 /* Erase the rest of the window */
2390 for (i = z; i < hgt; i++)
2392 /* Erase the line */
2393 Term_erase(0, i, 255);
2400 * Choice window "shadow" of the "show_equip()" function
2402 void display_equip(void)
2406 byte attr = TERM_WHITE;
2408 char o_name[MAX_NLEN];
2412 Term_get_size(&wid, &hgt);
2414 /* Display the equipment */
2415 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2417 /* Examine the item */
2418 o_ptr = &inventory[i];
2420 /* Start with an empty "index" */
2421 tmp_val[0] = tmp_val[1] = tmp_val[2] = ' ';
2423 /* Is this item "acceptable"? */
2424 if (select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr))
2426 /* Prepare an "index" */
2427 tmp_val[0] = index_to_label(i);
2429 /* Bracket the "index" --(-- */
2433 /* Display the index (or blank space) */
2434 Term_putstr(0, i - INVEN_RARM, 3, TERM_WHITE, tmp_val);
2436 /* Obtain an item description */
2437 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
2440 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
2442 strcpy(o_name, "(wielding with two-hands)");
2448 object_desc(o_name, o_ptr, 0);
2449 attr = tval_to_attr[o_ptr->tval % 128];
2452 /* Obtain the length of the description */
2455 /* Grey out charging items */
2461 /* Display the entry itself */
2462 Term_putstr(3, i - INVEN_RARM, n, attr, o_name);
2464 /* Erase the rest of the line */
2465 Term_erase(3+n, i - INVEN_RARM, 255);
2467 /* Display the weight (if needed) */
2470 int wgt = o_ptr->weight * o_ptr->number;
2472 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
2474 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2477 prt(tmp_val, i - INVEN_RARM, wid - (show_labels ? 28 : 9));
2480 /* Display the slot description (if needed) */
2483 Term_putstr(wid - 20, i - INVEN_RARM, -1, TERM_WHITE, " <-- ");
2484 prt(mention_use(i), i - INVEN_RARM, wid - 15);
2488 /* Erase the rest of the window */
2489 for (i = INVEN_TOTAL - INVEN_RARM; i < hgt; i++)
2491 /* Clear that line */
2492 Term_erase(0, i, 255);
2498 * Find the "first" inventory object with the given "tag".
2500 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2501 * inscription of an object. Alphabetical characters don't work as a
2504 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2505 * and "x" is the "current" command_cmd code.
2507 static bool get_tag(int *cp, char tag, int mode)
2512 /* Extract index from mode */
2517 end = INVEN_TOTAL - 1;
2522 end = INVEN_PACK - 1;
2529 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2531 /* Check every inventory object */
2532 for (i = start; i <= end; i++)
2534 object_type *o_ptr = &inventory[i];
2536 /* Skip non-objects */
2537 if (!o_ptr->k_idx) continue;
2539 /* Skip empty inscriptions */
2540 if (!o_ptr->inscription) continue;
2542 /* Skip non-choice */
2543 if (!item_tester_okay(o_ptr)) continue;
2546 s = my_strchr(quark_str(o_ptr->inscription), '@');
2548 /* Process all tags */
2551 /* Check the special tags */
2552 if ((s[1] == command_cmd) && (s[2] == tag))
2554 /* Save the actual inventory ID */
2561 /* Find another '@' */
2562 s = my_strchr(s + 1, '@');
2567 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2569 /* Don't allow {@#} with '#' being alphabet */
2570 if (tag < '0' || '9' < tag)
2576 /* Check every object */
2577 for (i = start; i <= end; i++)
2579 object_type *o_ptr = &inventory[i];
2581 /* Skip non-objects */
2582 if (!o_ptr->k_idx) continue;
2584 /* Skip empty inscriptions */
2585 if (!o_ptr->inscription) continue;
2587 /* Skip non-choice */
2588 if (!item_tester_okay(o_ptr)) continue;
2591 s = my_strchr(quark_str(o_ptr->inscription), '@');
2593 /* Process all tags */
2596 /* Check the normal tags */
2599 /* Save the actual inventory ID */
2606 /* Find another '@' */
2607 s = my_strchr(s + 1, '@');
2617 * Find the "first" floor object with the given "tag".
2619 * A "tag" is a numeral "n" appearing as "@n" anywhere in the
2620 * inscription of an object. Alphabetical characters don't work as a
2623 * Also, the tag "@xn" will work as well, where "n" is a any tag-char,
2624 * and "x" is the "current" command_cmd code.
2626 static bool get_tag_floor(int *cp, char tag, int floor_list[], int floor_num)
2631 /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
2633 /* Check every object in the grid */
2634 for (i = 0; i < floor_num && i < 23; i++)
2636 object_type *o_ptr = &o_list[floor_list[i]];
2638 /* Skip empty inscriptions */
2639 if (!o_ptr->inscription) continue;
2642 s = my_strchr(quark_str(o_ptr->inscription), '@');
2644 /* Process all tags */
2647 /* Check the special tags */
2648 if ((s[1] == command_cmd) && (s[2] == tag))
2650 /* Save the actual floor object ID */
2657 /* Find another '@' */
2658 s = my_strchr(s + 1, '@');
2663 /**** Find a tag in the form of {@#} (allows only numerals) ***/
2665 /* Don't allow {@#} with '#' being alphabet */
2666 if (tag < '0' || '9' < tag)
2672 /* Check every object in the grid */
2673 for (i = 0; i < floor_num && i < 23; i++)
2675 object_type *o_ptr = &o_list[floor_list[i]];
2677 /* Skip empty inscriptions */
2678 if (!o_ptr->inscription) continue;
2681 s = my_strchr(quark_str(o_ptr->inscription), '@');
2683 /* Process all tags */
2686 /* Check the normal tags */
2689 /* Save the floor object ID */
2696 /* Find another '@' */
2697 s = my_strchr(s + 1, '@');
2707 * Move around label characters with correspond tags
2709 static void prepare_label_string(char *label, int mode)
2711 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2712 int offset = (mode == USE_EQUIP) ? INVEN_RARM : 0;
2715 /* Prepare normal labels */
2716 strcpy(label, alphabet_chars);
2718 /* Move each label */
2719 for (i = 0; i < 52; i++)
2722 char c = alphabet_chars[i];
2724 /* Find a tag with this label */
2725 if (get_tag(&index, c, mode))
2727 /* Delete the overwritten label */
2728 if (label[i] == c) label[i] = ' ';
2730 /* Move the label to the place of corresponding tag */
2731 label[index - offset] = c;
2738 * Move around label characters with correspond tags (floor version)
2740 static void prepare_label_string_floor(char *label, int floor_list[], int floor_num)
2742 cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
2745 /* Prepare normal labels */
2746 strcpy(label, alphabet_chars);
2748 /* Move each label */
2749 for (i = 0; i < 52; i++)
2752 char c = alphabet_chars[i];
2754 /* Find a tag with this label */
2755 if (get_tag_floor(&index, c, floor_list, floor_num))
2757 /* Delete the overwritten label */
2758 if (label[i] == c) label[i] = ' ';
2760 /* Move the label to the place of corresponding tag */
2768 * Display the inventory.
2770 * Hack -- do not display "trailing" empty slots
2772 int show_inven(int target_item)
2774 int i, j, k, l, z = 0;
2775 int col, cur_col, len;
2777 char o_name[MAX_NLEN];
2781 char out_desc[23][MAX_NLEN];
2782 int target_item_label = 0;
2784 char inven_label[52 + 1];
2786 /* Starting column */
2790 Term_get_size(&wid, &hgt);
2792 /* Default "max-length" */
2793 len = wid - col - 1;
2796 /* Find the "final" slot */
2797 for (i = 0; i < INVEN_PACK; i++)
2799 o_ptr = &inventory[i];
2801 /* Skip non-objects */
2802 if (!o_ptr->k_idx) continue;
2808 prepare_label_string(inven_label, USE_INVEN);
2810 /* Display the inventory */
2811 for (k = 0, i = 0; i < z; i++)
2813 o_ptr = &inventory[i];
2815 /* Is this item acceptable? */
2816 if (!item_tester_okay(o_ptr)) continue;
2818 /* Describe the object */
2819 object_desc(o_name, o_ptr, 0);
2821 /* Save the object index, color, and description */
2823 out_color[k] = tval_to_attr[o_ptr->tval % 128];
2825 /* Grey out charging items */
2828 out_color[k] = TERM_L_DARK;
2831 (void)strcpy(out_desc[k], o_name);
2833 /* Find the predicted "line length" */
2834 l = strlen(out_desc[k]) + 5;
2836 /* Be sure to account for the weight */
2837 if (show_weights) l += 9;
2839 /* Account for icon if displayed */
2840 if (show_item_graph)
2843 if (use_bigtile) l++;
2846 /* Maintain the maximum length */
2847 if (l > len) len = l;
2849 /* Advance to next "line" */
2853 /* Find the column to start in */
2854 col = (len > wid - 4) ? 0 : (wid - len - 1);
2856 /* Output each entry */
2857 for (j = 0; j < k; j++)
2863 o_ptr = &inventory[i];
2865 /* Clear the line */
2866 prt("", j + 1, col ? col - 2 : col);
2868 if (use_menu && target_item)
2870 if (j == (target_item-1))
2873 strcpy(tmp_val, "¡Õ");
2875 strcpy(tmp_val, "> ");
2877 target_item_label = i;
2879 else strcpy(tmp_val, " ");
2881 else if (i <= INVEN_PACK)
2883 /* Prepare an index --(-- */
2884 sprintf(tmp_val, "%c)", inven_label[i]);
2888 /* Prepare an index --(-- */
2889 sprintf(tmp_val, "%c)", index_to_label(i));
2892 /* Clear the line with the (possibly indented) index */
2893 put_str(tmp_val, j + 1, col);
2897 /* Display graphics for object, if desired */
2898 if (show_item_graph)
2900 byte a = object_attr(o_ptr);
2901 char c = object_char(o_ptr);
2904 if (a & 0x80) a |= 0x40;
2907 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
2908 if (use_bigtile) cur_col++;
2914 /* Display the entry itself */
2915 c_put_str(out_color[j], out_desc[j], j + 1, cur_col);
2917 /* Display the weight if needed */
2920 int wgt = o_ptr->weight * o_ptr->number;
2922 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
2924 (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
2927 prt(tmp_val, j + 1, wid - 9);
2931 /* Make a "shadow" below the list (only if needed) */
2932 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
2934 /* Save the new column */
2937 return target_item_label;
2943 * Display the equipment.
2945 int show_equip(int target_item)
2948 int col, cur_col, len;
2951 char o_name[MAX_NLEN];
2954 char out_desc[23][MAX_NLEN];
2955 int target_item_label = 0;
2957 char equip_label[52 + 1];
2959 /* Starting column */
2963 Term_get_size(&wid, &hgt);
2965 /* Maximal length */
2966 len = wid - col - 1;
2969 /* Scan the equipment list */
2970 for (k = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
2972 o_ptr = &inventory[i];
2974 /* Is this item acceptable? */
2975 if (!(select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr)) &&
2976 (!((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) ||
2977 item_tester_no_ryoute)) continue;
2980 object_desc(o_name, o_ptr, 0);
2982 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
2985 (void)strcpy(out_desc[k],"(Éð´ï¤òξ¼ê»ý¤Á)");
2987 (void)strcpy(out_desc[k],"(wielding with two-hands)");
2989 out_color[k] = TERM_WHITE;
2993 (void)strcpy(out_desc[k], o_name);
2994 out_color[k] = tval_to_attr[o_ptr->tval % 128];
2998 /* Grey out charging items */
3001 out_color[k] = TERM_L_DARK;
3004 /* Extract the maximal length (see below) */
3006 l = strlen(out_desc[k]) + (2 + 1);
3008 l = strlen(out_desc[k]) + (2 + 3);
3012 /* Increase length for labels (if needed) */
3014 if (show_labels) l += (7 + 2);
3016 if (show_labels) l += (14 + 2);
3020 /* Increase length for weight (if needed) */
3021 if (show_weights) l += 9;
3023 if (show_item_graph) l += 2;
3025 /* Maintain the max-length */
3026 if (l > len) len = l;
3028 /* Advance the entry */
3032 /* Hack -- Find a column to start in */
3034 col = (len > wid - 6) ? 0 : (wid - len - 1);
3036 col = (len > wid - 4) ? 0 : (wid - len - 1);
3039 prepare_label_string(equip_label, USE_EQUIP);
3041 /* Output each entry */
3042 for (j = 0; j < k; j++)
3048 o_ptr = &inventory[i];
3050 /* Clear the line */
3051 prt("", j + 1, col ? col - 2 : col);
3053 if (use_menu && target_item)
3055 if (j == (target_item-1))
3058 strcpy(tmp_val, "¡Õ");
3060 strcpy(tmp_val, "> ");
3062 target_item_label = i;
3064 else strcpy(tmp_val, " ");
3066 else if (i >= INVEN_RARM)
3068 /* Prepare an index --(-- */
3069 sprintf(tmp_val, "%c)", equip_label[i - INVEN_RARM]);
3073 /* Prepare an index --(-- */
3074 sprintf(tmp_val, "%c)", index_to_label(i));
3077 /* Clear the line with the (possibly indented) index */
3078 put_str(tmp_val, j+1, col);
3082 /* Display graphics for object, if desired */
3083 if (show_item_graph)
3085 byte a = object_attr(o_ptr);
3086 char c = object_char(o_ptr);
3089 if (a & 0x80) a |= 0x40;
3092 Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
3093 if (use_bigtile) cur_col++;
3101 /* Mention the use */
3103 (void)sprintf(tmp_val, "%-7s: ", mention_use(i));
3105 (void)sprintf(tmp_val, "%-14s: ", mention_use(i));
3108 put_str(tmp_val, j+1, cur_col);
3110 /* Display the entry itself */
3112 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 9);
3114 c_put_str(out_color[j], out_desc[j], j+1, cur_col + 16);
3121 /* Display the entry itself */
3122 c_put_str(out_color[j], out_desc[j], j+1, cur_col);
3125 /* Display the weight if needed */
3128 int wgt = o_ptr->weight * o_ptr->number;
3130 (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
3132 (void)sprintf(tmp_val, "%3d.%d lb", wgt / 10, wgt % 10);
3135 prt(tmp_val, j + 1, wid - 9);
3139 /* Make a "shadow" below the list (only if needed) */
3140 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
3142 /* Save the new column */
3145 return target_item_label;
3152 * Flip "inven" and "equip" in any sub-windows
3154 void toggle_inven_equip(void)
3159 for (j = 0; j < 8; j++)
3162 if (!angband_term[j]) continue;
3164 /* Flip inven to equip */
3165 if (window_flag[j] & (PW_INVEN))
3168 window_flag[j] &= ~(PW_INVEN);
3169 window_flag[j] |= (PW_EQUIP);
3172 p_ptr->window |= (PW_EQUIP);
3175 /* Flip inven to equip */
3176 else if (window_flag[j] & (PW_EQUIP))
3179 window_flag[j] &= ~(PW_EQUIP);
3180 window_flag[j] |= (PW_INVEN);
3183 p_ptr->window |= (PW_INVEN);
3191 * Verify the choice of an item.
3193 * The item can be negative to mean "item on floor".
3195 static bool verify(cptr prompt, int item)
3197 char o_name[MAX_NLEN];
3198 char out_val[MAX_NLEN+20];
3205 o_ptr = &inventory[item];
3211 o_ptr = &o_list[0 - item];
3215 object_desc(o_name, o_ptr, 0);
3219 (void)sprintf(out_val, "%s%s¤Ç¤¹¤«? ", prompt, o_name);
3221 (void)sprintf(out_val, "%s %s? ", prompt, o_name);
3226 return (get_check(out_val));
3231 * Hack -- allow user to "prevent" certain choices
3233 * The item can be negative to mean "item on floor".
3235 static bool get_item_allow(int item)
3241 if (!command_cmd) return TRUE; /* command_cmd is no longer effective */
3246 o_ptr = &inventory[item];
3252 o_ptr = &o_list[0 - item];
3255 /* No inscription */
3256 if (!o_ptr->inscription) return (TRUE);
3259 s = my_strchr(quark_str(o_ptr->inscription), '!');
3261 /* Process preventions */
3264 /* Check the "restriction" */
3265 if ((s[1] == command_cmd) || (s[1] == '*'))
3267 /* Verify the choice */
3269 if (!verify("ËÜÅö¤Ë", item)) return (FALSE);
3271 if (!verify("Really try", item)) return (FALSE);
3276 /* Find another '!' */
3277 s = my_strchr(s + 1, '!');
3287 * Auxiliary function for "get_item()" -- test an index
3289 static bool get_item_okay(int i)
3292 if ((i < 0) || (i >= INVEN_TOTAL)) return (FALSE);
3294 if (select_ring_slot) return is_ring_slot(i);
3296 /* Verify the item */
3297 if (!item_tester_okay(&inventory[i])) return (FALSE);
3306 * Determine whether get_item() can get some item or not
3307 * assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR).
3309 bool can_get_item(void)
3311 int j, floor_list[23], floor_num = 0;
3313 for (j = 0; j < INVEN_TOTAL; j++)
3314 if (item_tester_okay(&inventory[j]))
3317 floor_num = scan_floor(floor_list, py, px, 0x03);
3325 * Let the user select an item, save its "index"
3327 * Return TRUE only if an acceptable item was chosen by the user.
3329 * The selected item must satisfy the "item_tester_hook()" function,
3330 * if that hook is set, and the "item_tester_tval", if that value is set.
3332 * All "item_tester" restrictions are cleared before this function returns.
3334 * The user is allowed to choose acceptable items from the equipment,
3335 * inventory, or floor, respectively, if the proper flag was given,
3336 * and there are any acceptable items in that location.
3338 * The equipment or inventory are displayed (even if no acceptable
3339 * items are in that location) if the proper flag was given.
3341 * If there are no acceptable items available anywhere, and "str" is
3342 * not NULL, then it will be used as the text of a warning message
3343 * before the function returns.
3345 * Note that the user must press "-" to specify the item on the floor,
3346 * and there is no way to "examine" the item on the floor, while the
3347 * use of "capital" letters will "examine" an inventory/equipment item,
3348 * and prompt for its use.
3350 * If a legal item is selected from the inventory, we save it in "cp"
3351 * directly (0 to 35), and return TRUE.
3353 * If a legal item is selected from the floor, we save it in "cp" as
3354 * a negative (-1 to -511), and return TRUE.
3356 * If no item is available, we do nothing to "cp", and we display a
3357 * warning message, using "str" if available, and return FALSE.
3359 * If no item is selected, we do nothing to "cp", and return FALSE.
3361 * Global "p_ptr->command_new" is used when viewing the inventory or equipment
3362 * to allow the user to enter a command while viewing those screens, and
3363 * also to induce "auto-enter" of stores, and other such stuff.
3365 * Global "p_ptr->command_see" may be set before calling this function to start
3366 * out in "browse" mode. It is cleared before this function returns.
3368 * Global "p_ptr->command_wrk" is used to choose between equip/inven listings.
3369 * If it is TRUE then we are viewing inventory, else equipment.
3371 * We always erase the prompt when we are done, leaving a blank line,
3372 * or a warning message, if appropriate, if no items are available.
3374 bool get_item(int *cp, cptr pmt, cptr str, int mode)
3376 s16b this_o_idx, next_o_idx = 0;
3380 int j, k, i1, i2, e1, e2;
3390 bool allow_floor = FALSE;
3392 bool toggle = FALSE;
3398 extern bool select_the_force;
3400 int menu_line = (use_menu ? 1 : 0);
3406 static char prev_tag = '\0';
3407 char cur_tag = '\0';
3409 #endif /* ALLOW_REPEAT */
3411 #ifdef ALLOW_EASY_FLOOR /* TNB */
3413 if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode);
3415 #endif /* ALLOW_EASY_FLOOR -- TNB */
3418 if (mode & USE_EQUIP) equip = TRUE;
3419 if (mode & USE_INVEN) inven = TRUE;
3420 if (mode & USE_FLOOR) floor = TRUE;
3424 /* Get the item index */
3425 if (repeat_pull(cp))
3428 if (select_the_force && (*cp == INVEN_FORCE))
3430 item_tester_tval = 0;
3431 item_tester_hook = NULL;
3432 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3437 else if (floor && (*cp < 0))
3444 /* Acquire object */
3447 /* Validate the item */
3448 if (item_tester_okay(o_ptr))
3450 /* Forget restrictions */
3451 item_tester_tval = 0;
3452 item_tester_hook = NULL;
3453 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3460 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
3461 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
3463 if (prev_tag && command_cmd)
3465 /* Look up the tag and validate the item */
3466 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
3467 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
3468 else if (!get_item_okay(k)) /* Reject */;
3471 /* Accept that choice */
3474 /* Forget restrictions */
3475 item_tester_tval = 0;
3476 item_tester_hook = NULL;
3477 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3483 prev_tag = '\0'; /* prev_tag is no longer effective */
3486 /* Verify the item */
3487 else if (get_item_okay(*cp))
3489 /* Forget restrictions */
3490 item_tester_tval = 0;
3491 item_tester_hook = NULL;
3492 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
3500 #endif /* ALLOW_REPEAT */
3503 /* Paranoia XXX XXX XXX */
3510 /* No item selected */
3514 /* Full inventory */
3516 i2 = INVEN_PACK - 1;
3518 /* Forbid inventory */
3519 if (!inven) i2 = -1;
3522 for (j = 0; j < INVEN_PACK; j++)
3523 if (item_tester_okay(&inventory[j])) max_inven++;
3526 /* Restrict inventory indexes */
3527 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
3528 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
3531 /* Full equipment */
3533 e2 = INVEN_TOTAL - 1;
3535 /* Forbid equipment */
3536 if (!equip) e2 = -1;
3539 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
3540 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
3541 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
3544 /* Restrict equipment indexes */
3545 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
3546 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
3548 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
3552 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
3554 else if (p_ptr->hidarite) e1 = INVEN_RARM;
3558 /* Restrict floor usage */
3561 /* Scan all objects in the grid */
3562 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
3566 /* Acquire object */
3567 o_ptr = &o_list[this_o_idx];
3569 /* Acquire next object */
3570 next_o_idx = o_ptr->next_o_idx;
3572 /* Accept the item on the floor if legal */
3573 if (item_tester_okay(o_ptr) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
3577 /* Require at least one legal choice */
3578 if (!allow_floor && (i1 > i2) && (e1 > e2))
3580 /* Cancel p_ptr->command_see */
3581 command_see = FALSE;
3589 if (select_the_force) {
3595 /* Analyze choices */
3598 /* Hack -- Start on equipment if requested */
3599 if (command_see && command_wrk && equip)
3604 /* Use inventory if allowed */
3607 command_wrk = FALSE;
3610 /* Use equipment if allowed */
3616 /* Use inventory for floor */
3619 command_wrk = FALSE;
3625 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
3627 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
3629 /* Hack -- start out in "display" mode */
3637 /* Repeat until done */
3640 int get_item_label = 0;
3647 for (j = 0; j < 8; j++)
3650 if (!angband_term[j]) continue;
3652 /* Count windows displaying inven */
3653 if (window_flag[j] & (PW_INVEN)) ni++;
3655 /* Count windows displaying equip */
3656 if (window_flag[j] & (PW_EQUIP)) ne++;
3659 /* Toggle if needed */
3660 if ((command_wrk && ni && !ne) ||
3661 (!command_wrk && !ni && ne))
3664 toggle_inven_equip();
3671 p_ptr->window |= (PW_INVEN | PW_EQUIP);
3673 /* Redraw windows */
3677 /* Inventory screen */
3680 /* Redraw if needed */
3681 if (command_see) get_item_label = show_inven(menu_line);
3684 /* Equipment screen */
3687 /* Redraw if needed */
3688 if (command_see) get_item_label = show_equip(menu_line);
3691 /* Viewing inventory */
3694 /* Begin the prompt */
3696 sprintf(out_val, "»ý¤Áʪ:");
3698 sprintf(out_val, "Inven:");
3701 /* Some legal items */
3702 if ((i1 <= i2) && !use_menu)
3704 /* Build the prompt */
3706 sprintf(tmp_val, "%c-%c,'(',')',",
3708 sprintf(tmp_val, " %c-%c,'(',')',",
3710 index_to_label(i1), index_to_label(i2));
3713 strcat(out_val, tmp_val);
3716 /* Indicate ability to "view" */
3718 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3720 if (!command_see && !use_menu) strcat(out_val, " * to see,");
3725 if (equip) strcat(out_val, format(" %s ÁõÈ÷ÉÊ,", use_menu ? "'4'or'6'" : "'/'"));
3727 if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/"));
3731 /* Viewing equipment */
3734 /* Begin the prompt */
3736 sprintf(out_val, "ÁõÈ÷ÉÊ:");
3738 sprintf(out_val, "Equip:");
3741 /* Some legal items */
3742 if ((e1 <= e2) && !use_menu)
3744 /* Build the prompt */
3746 sprintf(tmp_val, "%c-%c,'(',')',",
3748 sprintf(tmp_val, " %c-%c,'(',')',",
3750 index_to_label(e1), index_to_label(e2));
3753 strcat(out_val, tmp_val);
3756 /* Indicate ability to "view" */
3758 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
3760 if (!command_see) strcat(out_val, " * to see,");
3765 if (inven) strcat(out_val, format(" %s »ý¤Áʪ,", use_menu ? "'4'or'6'" : "'/'"));
3767 if (inven) strcat(out_val, format(" %s for Inven,", use_menu ? "4 or 6" : "'/'"));
3771 /* Indicate legality of the "floor" item */
3773 if (allow_floor) strcat(out_val, " '-'¾²¾å,");
3774 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
3776 if (allow_floor) strcat(out_val, " - for floor,");
3777 if (select_the_force) strcat(out_val, " w for the Force,");
3780 /* Finish the prompt */
3781 strcat(out_val, " ESC");
3783 /* Build the prompt */
3784 sprintf(tmp_val, "(%s) %s", out_val, pmt);
3786 /* Show the prompt */
3794 int max_line = (command_wrk ? max_equip : max_inven);
3810 menu_line += (max_line - 1);
3829 /* Verify legality */
3830 if (!inven || !equip)
3836 /* Hack -- Fix screen */
3846 /* Switch inven/equip */
3847 command_wrk = !command_wrk;
3848 max_line = (command_wrk ? max_equip : max_inven);
3849 if (menu_line > max_line) menu_line = max_line;
3851 /* Need to redraw */
3860 if (command_wrk == USE_FLOOR)
3863 (*cp) = -get_item_label;
3867 /* Validate the item */
3868 if (!get_item_okay(get_item_label))
3874 /* Allow player to "refuse" certain actions */
3875 if (!get_item_allow(get_item_label))
3881 /* Accept that choice */
3882 (*cp) = get_item_label;
3891 if (select_the_force) {
3899 if (menu_line > max_line) menu_line -= max_line;
3920 command_see = FALSE;
3940 /* Verify legality */
3941 if (!inven || !equip)
3947 /* Hack -- Fix screen */
3957 /* Switch inven/equip */
3958 command_wrk = !command_wrk;
3960 /* Need to redraw */
3966 /* Use floor item */
3969 /* Scan all objects in the grid */
3970 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
3974 /* Acquire object */
3975 o_ptr = &o_list[this_o_idx];
3977 /* Acquire next object */
3978 next_o_idx = o_ptr->next_o_idx;
3980 /* Validate the item */
3981 if (!item_tester_okay(o_ptr)) continue;
3986 /* Verify the item (if required) */
3988 if (other_query_flag && !verify("ËÜÅö¤Ë", k)) continue;
3990 if (other_query_flag && !verify("Try", k)) continue;
3994 /* Allow player to "refuse" certain actions */
3995 if (!get_item_allow(k)) continue;
3997 /* Accept that choice */
4014 case '1': case '2': case '3':
4015 case '4': case '5': case '6':
4016 case '7': case '8': case '9':
4018 /* Look up the tag */
4019 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4025 /* Hack -- Validate the item */
4026 if ((k < INVEN_RARM) ? !inven : !equip)
4032 /* Validate the item */
4033 if (!get_item_okay(k))
4039 /* Allow player to "refuse" certain actions */
4040 if (!get_item_allow(k))
4046 /* Accept that choice */
4052 #endif /* ALLOW_REPEAT */
4060 /* Choose "default" inventory item */
4063 k = ((i1 == i2) ? i1 : -1);
4066 /* Choose "default" equipment item */
4069 k = ((e1 == e2) ? e1 : -1);
4072 /* Validate the item */
4073 if (!get_item_okay(k))
4079 /* Allow player to "refuse" certain actions */
4080 if (!get_item_allow(k))
4086 /* Accept that choice */
4096 if (select_the_force) {
4109 bool not_found = FALSE;
4111 /* Look up the alphabetical tag */
4112 if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
4117 /* Hack -- Validate the item */
4118 else if ((k < INVEN_RARM) ? !inven : !equip)
4123 /* Validate the item */
4124 else if (!get_item_okay(k))
4131 /* Accept that choice */
4137 #endif /* ALLOW_REPEAT */
4141 /* Extract "query" setting */
4142 ver = isupper(which);
4143 which = tolower(which);
4145 /* Convert letter to inventory index */
4148 if (which == '(') k = i1;
4149 else if (which == ')') k = i2;
4150 else k = label_to_inven(which);
4153 /* Convert letter to equipment index */
4156 if (which == '(') k = e1;
4157 else if (which == ')') k = e2;
4158 else k = label_to_equip(which);
4161 /* Validate the item */
4162 if (!get_item_okay(k))
4168 /* Verify the item */
4170 if (ver && !verify("ËÜÅö¤Ë", k))
4172 if (ver && !verify("Try", k))
4180 /* Allow player to "refuse" certain actions */
4181 if (!get_item_allow(k))
4187 /* Accept that choice */
4198 /* Fix the screen if necessary */
4204 /* Hack -- Cancel "display" */
4205 command_see = FALSE;
4209 /* Forget the item_tester_tval restriction */
4210 item_tester_tval = 0;
4212 item_tester_no_ryoute = FALSE;
4214 /* Forget the item_tester_hook restriction */
4215 item_tester_hook = NULL;
4218 /* Clean up 'show choices' */
4219 /* Toggle again if needed */
4220 if (toggle) toggle_inven_equip();
4223 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4229 /* Clear the prompt line */
4232 /* Warning if needed */
4233 if (oops && str) msg_print(str);
4239 if (command_cmd) prev_tag = cur_tag;
4240 #endif /* ALLOW_REPEAT */
4242 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4250 #ifdef ALLOW_EASY_FLOOR
4255 * Return a list of o_list[] indexes of items at the given cave
4256 * location. Valid flags are:
4258 * mode & 0x01 -- Item tester
4259 * mode & 0x02 -- Marked items only
4260 * mode & 0x04 -- Stop after first
4262 int scan_floor(int *items, int y, int x, int mode)
4264 int this_o_idx, next_o_idx;
4269 if (!in_bounds(y, x)) return 0;
4271 /* Scan all objects in the grid */
4272 for (this_o_idx = cave[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
4276 /* Acquire object */
4277 o_ptr = &o_list[this_o_idx];
4279 /* Acquire next object */
4280 next_o_idx = o_ptr->next_o_idx;
4283 if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue;
4286 if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND)) continue;
4288 /* Accept this item */
4289 /* XXX Hack -- Enforce limit */
4291 items[num] = this_o_idx;
4296 if (mode & 0x04) break;
4305 * Display a list of the items on the floor at the given location.
4307 int show_floor(int target_item, int y, int x, int *min_width)
4314 char o_name[MAX_NLEN];
4320 char out_desc[23][MAX_NLEN];
4321 int target_item_label = 0;
4323 int floor_list[23], floor_num;
4325 char floor_label[52 + 1];
4327 bool dont_need_to_show_weights = TRUE;
4330 Term_get_size(&wid, &hgt);
4332 /* Default length */
4333 len = MAX((*min_width), 20);
4336 /* Scan for objects in the grid, using item_tester_okay() */
4337 floor_num = scan_floor(floor_list, y, x, 0x03);
4339 /* Display the floor objects */
4340 for (k = 0, i = 0; i < floor_num && i < 23; i++)
4342 o_ptr = &o_list[floor_list[i]];
4344 /* Describe the object */
4345 object_desc(o_name, o_ptr, 0);
4347 /* Save the index */
4350 /* Acquire inventory color */
4351 out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
4353 /* Save the object description */
4354 strcpy(out_desc[k], o_name);
4356 /* Find the predicted "line length" */
4357 l = strlen(out_desc[k]) + 5;
4359 /* Be sure to account for the weight */
4360 if (show_weights) l += 9;
4362 if (o_ptr->tval != TV_GOLD) dont_need_to_show_weights = FALSE;
4364 /* Maintain the maximum length */
4365 if (l > len) len = l;
4367 /* Advance to next "line" */
4371 if (show_weights && dont_need_to_show_weights) len -= 9;
4376 /* Find the column to start in */
4377 col = (len > wid - 4) ? 0 : (wid - len - 1);
4379 prepare_label_string_floor(floor_label, floor_list, floor_num);
4381 /* Output each entry */
4382 for (j = 0; j < k; j++)
4385 i = floor_list[out_index[j]];
4390 /* Clear the line */
4391 prt("", j + 1, col ? col - 2 : col);
4393 if (use_menu && target_item)
4395 if (j == (target_item-1))
4398 strcpy(tmp_val, "¡Õ");
4400 strcpy(tmp_val, "> ");
4402 target_item_label = i;
4404 else strcpy(tmp_val, " ");
4408 /* Prepare an index --(-- */
4409 sprintf(tmp_val, "%c)", floor_label[j]);
4412 /* Clear the line with the (possibly indented) index */
4413 put_str(tmp_val, j + 1, col);
4415 /* Display the entry itself */
4416 c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
4418 /* Display the weight if needed */
4419 if (show_weights && (o_ptr->tval != TV_GOLD))
4421 int wgt = o_ptr->weight * o_ptr->number;
4423 sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
4425 sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
4428 prt(tmp_val, j + 1, wid - 9);
4432 /* Make a "shadow" below the list (only if needed) */
4433 if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
4435 return target_item_label;
4439 * This version of get_item() is called by get_item() when
4440 * the easy_floor is on.
4442 bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
4444 char n1 = ' ', n2 = ' ', which = ' ';
4446 int j, k, i1, i2, e1, e2;
4453 bool equip = (mode & USE_EQUIP) ? TRUE : FALSE;
4454 bool inven = (mode & USE_INVEN) ? TRUE : FALSE;
4455 bool floor = (mode & USE_FLOOR) ? TRUE : FALSE;
4457 bool allow_equip = FALSE;
4458 bool allow_inven = FALSE;
4459 bool allow_floor = FALSE;
4461 bool toggle = FALSE;
4466 int floor_num, floor_list[23], floor_top = 0;
4469 extern bool select_the_force;
4471 int menu_line = (use_menu ? 1 : 0);
4477 static char prev_tag = '\0';
4478 char cur_tag = '\0';
4480 /* Get the item index */
4481 if (repeat_pull(cp))
4484 if (select_the_force && (*cp == INVEN_FORCE))
4486 item_tester_tval = 0;
4487 item_tester_hook = NULL;
4488 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4493 else if (floor && (*cp < 0))
4495 if (prev_tag && command_cmd)
4497 /* Scan all objects in the grid */
4498 floor_num = scan_floor(floor_list, py, px, 0x03);
4500 /* Look up the tag */
4501 if (get_tag_floor(&k, prev_tag, floor_list, floor_num))
4503 /* Accept that choice */
4504 (*cp) = 0 - floor_list[k];
4506 /* Forget restrictions */
4507 item_tester_tval = 0;
4508 item_tester_hook = NULL;
4509 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4515 prev_tag = '\0'; /* prev_tag is no longer effective */
4518 /* Validate the item */
4519 else if (item_tester_okay(&o_list[0 - (*cp)]))
4521 /* Forget restrictions */
4522 item_tester_tval = 0;
4523 item_tester_hook = NULL;
4524 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4531 else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
4532 (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
4534 if (prev_tag && command_cmd)
4536 /* Look up the tag and validate the item */
4537 if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
4538 else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
4539 else if (!get_item_okay(k)) /* Reject */;
4542 /* Accept that choice */
4545 /* Forget restrictions */
4546 item_tester_tval = 0;
4547 item_tester_hook = NULL;
4548 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4554 prev_tag = '\0'; /* prev_tag is no longer effective */
4557 /* Verify the item */
4558 else if (get_item_okay(*cp))
4560 /* Forget restrictions */
4561 item_tester_tval = 0;
4562 item_tester_hook = NULL;
4563 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
4571 #endif /* ALLOW_REPEAT */
4574 /* Paranoia XXX XXX XXX */
4581 /* No item selected */
4585 /* Full inventory */
4587 i2 = INVEN_PACK - 1;
4589 /* Forbid inventory */
4590 if (!inven) i2 = -1;
4593 for (j = 0; j < INVEN_PACK; j++)
4594 if (item_tester_okay(&inventory[j])) max_inven++;
4597 /* Restrict inventory indexes */
4598 while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
4599 while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
4602 /* Full equipment */
4604 e2 = INVEN_TOTAL - 1;
4606 /* Forbid equipment */
4607 if (!equip) e2 = -1;
4610 for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
4611 if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
4612 if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
4615 /* Restrict equipment indexes */
4616 while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
4617 while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
4619 if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
4623 if (e2 < INVEN_LARM) e2 = INVEN_LARM;
4625 else if (p_ptr->hidarite) e1 = INVEN_RARM;
4629 /* Count "okay" floor items */
4632 /* Restrict floor usage */
4635 /* Scan all objects in the grid */
4636 floor_num = scan_floor(floor_list, py, px, 0x03);
4639 /* Accept inventory */
4640 if (i1 <= i2) allow_inven = TRUE;
4642 /* Accept equipment */
4643 if (e1 <= e2) allow_equip = TRUE;
4646 if (floor_num) allow_floor = TRUE;
4648 /* Require at least one legal choice */
4649 if (!allow_inven && !allow_equip && !allow_floor)
4651 /* Cancel p_ptr->command_see */
4652 command_see = FALSE;
4660 if (select_the_force) {
4666 /* Analyze choices */
4669 /* Hack -- Start on equipment if requested */
4670 if (command_see && (command_wrk == (USE_EQUIP))
4673 command_wrk = (USE_EQUIP);
4676 /* Use inventory if allowed */
4677 else if (allow_inven)
4679 command_wrk = (USE_INVEN);
4682 /* Use equipment if allowed */
4683 else if (allow_equip)
4685 command_wrk = (USE_EQUIP);
4688 /* Use floor if allowed */
4689 else if (allow_floor)
4691 command_wrk = (USE_FLOOR);
4696 * Äɲ媥ץ·¥ç¥ó(always_show_list)¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë
4698 if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
4700 /* Hack -- start out in "display" mode */
4707 /* Repeat until done */
4710 int get_item_label = 0;
4717 for (j = 0; j < 8; j++)
4720 if (!angband_term[j]) continue;
4722 /* Count windows displaying inven */
4723 if (window_flag[j] & (PW_INVEN)) ni++;
4725 /* Count windows displaying equip */
4726 if (window_flag[j] & (PW_EQUIP)) ne++;
4729 /* Toggle if needed */
4730 if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
4731 (command_wrk == (USE_INVEN) && !ni && ne))
4734 toggle_inven_equip();
4741 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4743 /* Redraw windows */
4746 /* Inventory screen */
4747 if (command_wrk == (USE_INVEN))
4749 /* Extract the legal requests */
4753 /* Redraw if needed */
4754 if (command_see) get_item_label = show_inven(menu_line);
4757 /* Equipment screen */
4758 else if (command_wrk == (USE_EQUIP))
4760 /* Extract the legal requests */
4761 n1 = I2A(e1 - INVEN_RARM);
4762 n2 = I2A(e2 - INVEN_RARM);
4764 /* Redraw if needed */
4765 if (command_see) get_item_label = show_equip(menu_line);
4769 else if (command_wrk == (USE_FLOOR))
4772 k = MIN(floor_top + 23, floor_num) - 1;
4774 /* Extract the legal requests */
4775 n1 = I2A(j - floor_top);
4776 n2 = I2A(k - floor_top);
4778 /* Redraw if needed */
4779 if (command_see) get_item_label = show_floor(menu_line, py, px, &min_width);
4782 /* Viewing inventory */
4783 if (command_wrk == (USE_INVEN))
4785 /* Begin the prompt */
4787 sprintf(out_val, "»ý¤Áʪ:");
4789 sprintf(out_val, "Inven:");
4794 /* Build the prompt */
4796 sprintf(tmp_val, "%c-%c,'(',')',",
4798 sprintf(tmp_val, " %c-%c,'(',')',",
4800 index_to_label(i1), index_to_label(i2));
4803 strcat(out_val, tmp_val);
4806 /* Indicate ability to "view" */
4808 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4810 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4818 strcat(out_val, " '/' ÁõÈ÷ÉÊ,");
4819 else if (allow_floor)
4820 strcat(out_val, " '6' ÁõÈ÷ÉÊ,");
4822 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
4825 strcat(out_val, " / for Equip,");
4826 else if (allow_floor)
4827 strcat(out_val, " 6 for Equip,");
4829 strcat(out_val, " 4 or 6 for Equip,");
4838 strcat(out_val, " '-'¾²¾å,");
4839 else if (allow_equip)
4840 strcat(out_val, " '4' ¾²¾å,");
4842 strcat(out_val, " '4'or'6' ¾²¾å,");
4845 strcat(out_val, " - for floor,");
4846 else if (allow_equip)
4847 strcat(out_val, " 4 for floor,");
4849 strcat(out_val, " 4 or 6 for floor,");
4854 /* Viewing equipment */
4855 else if (command_wrk == (USE_EQUIP))
4857 /* Begin the prompt */
4859 sprintf(out_val, "ÁõÈ÷ÉÊ:");
4861 sprintf(out_val, "Equip:");
4866 /* Build the prompt */
4868 sprintf(tmp_val, "%c-%c,'(',')',",
4870 sprintf(tmp_val, " %c-%c,'(',')',",
4872 index_to_label(e1), index_to_label(e2));
4875 strcat(out_val, tmp_val);
4878 /* Indicate ability to "view" */
4880 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4882 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4890 strcat(out_val, " '/' »ý¤Áʪ,");
4891 else if (allow_floor)
4892 strcat(out_val, " '4' »ý¤Áʪ,");
4894 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
4897 strcat(out_val, " / for Inven,");
4898 else if (allow_floor)
4899 strcat(out_val, " 4 for Inven,");
4901 strcat(out_val, " 4 or 6 for Inven,");
4910 strcat(out_val, " '-'¾²¾å,");
4911 else if (allow_inven)
4912 strcat(out_val, " '6' ¾²¾å,");
4914 strcat(out_val, " '4'or'6' ¾²¾å,");
4917 strcat(out_val, " - for floor,");
4918 else if (allow_inven)
4919 strcat(out_val, " 6 for floor,");
4921 strcat(out_val, " 4 or 6 for floor,");
4927 else if (command_wrk == (USE_FLOOR))
4929 /* Begin the prompt */
4931 sprintf(out_val, "¾²¾å:");
4933 sprintf(out_val, "Floor:");
4938 /* Build the prompt */
4940 sprintf(tmp_val, "%c-%c,'(',')',", n1, n2);
4942 sprintf(tmp_val, " %c-%c,'(',')',", n1, n2);
4946 strcat(out_val, tmp_val);
4949 /* Indicate ability to "view" */
4951 if (!command_see && !use_menu) strcat(out_val, " '*'°ìÍ÷,");
4953 if (!command_see && !use_menu) strcat(out_val, " * to see,");
4958 if (allow_inven && allow_equip)
4961 strcat(out_val, " '4' ÁõÈ÷ÉÊ, '6' »ý¤Áʪ,");
4963 strcat(out_val, " 4 for Equip, 6 for Inven,");
4966 else if (allow_inven)
4969 strcat(out_val, " '4'or'6' »ý¤Áʪ,");
4971 strcat(out_val, " 4 or 6 for Inven,");
4974 else if (allow_equip)
4977 strcat(out_val, " '4'or'6' ÁõÈ÷ÉÊ,");
4979 strcat(out_val, " 4 or 6 for Equip,");
4984 else if (allow_inven)
4987 strcat(out_val, " '/' »ý¤Áʪ,");
4989 strcat(out_val, " / for Inven,");
4992 else if (allow_equip)
4995 strcat(out_val, " '/'ÁõÈ÷ÉÊ,");
4997 strcat(out_val, " / for Equip,");
5002 if (command_see && !use_menu)
5005 strcat(out_val, " Enter ¼¡,");
5007 strcat(out_val, " Enter for scroll down,");
5014 if (select_the_force) strcat(out_val, " 'w'Îýµ¤½Ñ,");
5016 if (select_the_force) strcat(out_val, " w for the Force,");
5019 /* Finish the prompt */
5020 strcat(out_val, " ESC");
5022 /* Build the prompt */
5023 sprintf(tmp_val, "(%s) %s", out_val, pmt);
5025 /* Show the prompt */
5034 if (command_wrk == USE_INVEN) max_line = max_inven;
5035 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5036 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5052 menu_line += (max_line - 1);
5068 /* Verify legality */
5069 if (command_wrk == (USE_INVEN))
5071 if (allow_floor) command_wrk = USE_FLOOR;
5072 else if (allow_equip) command_wrk = USE_EQUIP;
5079 else if (command_wrk == (USE_EQUIP))
5081 if (allow_inven) command_wrk = USE_INVEN;
5082 else if (allow_floor) command_wrk = USE_FLOOR;
5089 else if (command_wrk == (USE_FLOOR))
5091 if (allow_equip) command_wrk = USE_EQUIP;
5092 else if (allow_inven) command_wrk = USE_INVEN;
5105 /* Hack -- Fix screen */
5115 /* Switch inven/equip */
5116 if (command_wrk == USE_INVEN) max_line = max_inven;
5117 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5118 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5119 if (menu_line > max_line) menu_line = max_line;
5121 /* Need to redraw */
5129 /* Verify legality */
5130 if (command_wrk == (USE_INVEN))
5132 if (allow_equip) command_wrk = USE_EQUIP;
5133 else if (allow_floor) command_wrk = USE_FLOOR;
5140 else if (command_wrk == (USE_EQUIP))
5142 if (allow_floor) command_wrk = USE_FLOOR;
5143 else if (allow_inven) command_wrk = USE_INVEN;
5150 else if (command_wrk == (USE_FLOOR))
5152 if (allow_inven) command_wrk = USE_INVEN;
5153 else if (allow_equip) command_wrk = USE_EQUIP;
5166 /* Hack -- Fix screen */
5176 /* Switch inven/equip */
5177 if (command_wrk == USE_INVEN) max_line = max_inven;
5178 else if (command_wrk == USE_EQUIP) max_line = max_equip;
5179 else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
5180 if (menu_line > max_line) menu_line = max_line;
5182 /* Need to redraw */
5191 if (command_wrk == USE_FLOOR)
5194 (*cp) = -get_item_label;
5198 /* Validate the item */
5199 if (!get_item_okay(get_item_label))
5205 /* Allow player to "refuse" certain actions */
5206 if (!get_item_allow(get_item_label))
5212 /* Accept that choice */
5213 (*cp) = get_item_label;
5222 if (select_the_force) {
5230 if (menu_line > max_line) menu_line -= max_line;
5251 command_see = FALSE;
5274 cave_type *c_ptr = &cave[py][px];
5276 if (command_wrk != (USE_FLOOR)) break;
5278 /* Get the object being moved. */
5279 o_idx = c_ptr->o_idx;
5281 /* Only rotate a pile of two or more objects. */
5282 if (!(o_idx && o_list[o_idx].next_o_idx)) break;
5284 /* Remove the first object from the list. */
5285 excise_object_idx(o_idx);
5287 /* Find end of the list. */
5289 while (o_list[i].next_o_idx)
5290 i = o_list[i].next_o_idx;
5292 /* Add after the last object. */
5293 o_list[i].next_o_idx = o_idx;
5295 /* Re-scan floor list */
5296 floor_num = scan_floor(floor_list, py, px, 0x03);
5298 /* Hack -- Fix screen */
5313 if (command_wrk == (USE_INVEN))
5320 command_wrk = (USE_EQUIP);
5322 else if (command_wrk == (USE_EQUIP))
5329 command_wrk = (USE_INVEN);
5331 else if (command_wrk == (USE_FLOOR))
5335 command_wrk = (USE_INVEN);
5337 else if (allow_equip)
5339 command_wrk = (USE_EQUIP);
5348 /* Hack -- Fix screen */
5358 /* Need to redraw */
5371 * If we are already examining the floor, and there
5372 * is only one item, we will always select it.
5373 * If we aren't examining the floor and there is only
5374 * one item, we will select it if floor_query_flag
5379 if ((command_wrk == (USE_FLOOR)) || (!carry_query_flag))
5382 k = 0 - floor_list[0];
5384 /* Allow player to "refuse" certain actions */
5385 if (!get_item_allow(k))
5391 /* Accept that choice */
5400 /* Hack -- Fix screen */
5410 command_wrk = (USE_FLOOR);
5416 case '1': case '2': case '3':
5417 case '4': case '5': case '6':
5418 case '7': case '8': case '9':
5420 if (command_wrk != USE_FLOOR)
5422 /* Look up the tag */
5423 if (!get_tag(&k, which, command_wrk))
5429 /* Hack -- Validate the item */
5430 if ((k < INVEN_RARM) ? !inven : !equip)
5436 /* Validate the item */
5437 if (!get_item_okay(k))
5445 /* Look up the alphabetical tag */
5446 if (get_tag_floor(&k, which, floor_list, floor_num))
5449 k = 0 - floor_list[k];
5458 /* Allow player to "refuse" certain actions */
5459 if (!get_item_allow(k))
5465 /* Accept that choice */
5471 #endif /* ALLOW_REPEAT */
5479 /* Choose "default" inventory item */
5480 if (command_wrk == (USE_INVEN))
5482 k = ((i1 == i2) ? i1 : -1);
5485 /* Choose "default" equipment item */
5486 else if (command_wrk == (USE_EQUIP))
5488 k = ((e1 == e2) ? e1 : -1);
5491 /* Choose "default" floor item */
5492 else if (command_wrk == (USE_FLOOR))
5497 k = 0 - floor_list[0];
5499 /* Allow player to "refuse" certain actions */
5500 if (!get_item_allow(k))
5506 /* Accept that choice */
5514 /* Validate the item */
5515 if (!get_item_okay(k))
5521 /* Allow player to "refuse" certain actions */
5522 if (!get_item_allow(k))
5528 /* Accept that choice */
5538 if (select_the_force) {
5552 if (command_wrk != USE_FLOOR)
5554 bool not_found = FALSE;
5556 /* Look up the alphabetical tag */
5557 if (!get_tag(&k, which, command_wrk))
5562 /* Hack -- Validate the item */
5563 else if ((k < INVEN_RARM) ? !inven : !equip)
5568 /* Validate the item */
5569 else if (!get_item_okay(k))
5576 /* Accept that choice */
5582 #endif /* ALLOW_REPEAT */
5588 /* Look up the alphabetical tag */
5589 if (get_tag_floor(&k, which, floor_list, floor_num))
5592 k = 0 - floor_list[k];
5594 /* Accept that choice */
5600 #endif /* ALLOW_REPEAT */
5605 /* Extract "query" setting */
5606 ver = isupper(which);
5607 which = tolower(which);
5609 /* Convert letter to inventory index */
5610 if (command_wrk == (USE_INVEN))
5612 if (which == '(') k = i1;
5613 else if (which == ')') k = i2;
5614 else k = label_to_inven(which);
5617 /* Convert letter to equipment index */
5618 else if (command_wrk == (USE_EQUIP))
5620 if (which == '(') k = e1;
5621 else if (which == ')') k = e2;
5622 else k = label_to_equip(which);
5625 /* Convert letter to floor index */
5626 else if (command_wrk == USE_FLOOR)
5628 if (which == '(') k = 0;
5629 else if (which == ')') k = floor_num - 1;
5630 else k = islower(which) ? A2I(which) : -1;
5631 if (k < 0 || k >= floor_num || k >= 23)
5638 k = 0 - floor_list[k];
5641 /* Validate the item */
5642 if ((command_wrk != USE_FLOOR) && !get_item_okay(k))
5648 /* Verify the item */
5650 if (ver && !verify("ËÜÅö¤Ë", k))
5652 if (ver && !verify("Try", k))
5660 /* Allow player to "refuse" certain actions */
5661 if (!get_item_allow(k))
5667 /* Accept that choice */
5677 /* Fix the screen if necessary */
5683 /* Hack -- Cancel "display" */
5684 command_see = FALSE;
5688 /* Forget the item_tester_tval restriction */
5689 item_tester_tval = 0;
5691 /* Forget the item_tester_hook restriction */
5692 item_tester_hook = NULL;
5695 /* Clean up 'show choices' */
5696 /* Toggle again if needed */
5697 if (toggle) toggle_inven_equip();
5700 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5706 /* Clear the prompt line */
5709 /* Warning if needed */
5710 if (oops && str) msg_print(str);
5716 if (command_cmd) prev_tag = cur_tag;
5717 #endif /* ALLOW_REPEAT */
5719 command_cmd = 0; /* Hack -- command_cmd is no longer effective */
5727 static bool py_pickup_floor_aux(void)
5735 /* Restrict the choices */
5736 item_tester_hook = inven_carry_okay;
5740 q = "¤É¤ì¤ò½¦¤¤¤Þ¤¹¤«¡©";
5741 s = "¤â¤¦¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£";
5743 q = "Get which item? ";
5744 s = "You no longer have any room for the objects on the floor.";
5747 if (get_item(&item, q, s, (USE_FLOOR)))
5749 this_o_idx = 0 - item;
5756 /* Pick up the object */
5757 py_pickup_aux(this_o_idx);
5764 * Make the player carry everything in a grid
5766 * If "pickup" is FALSE then only gold will be picked up
5768 * This is called by py_pickup() when easy_floor is TRUE.
5770 void py_pickup_floor(bool pickup)
5772 s16b this_o_idx, next_o_idx = 0;
5774 char o_name[MAX_NLEN];
5777 int floor_num = 0, floor_o_idx = 0;
5781 /* Scan the pile of objects */
5782 for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
5786 /* Access the object */
5787 o_ptr = &o_list[this_o_idx];
5789 /* Describe the object */
5790 object_desc(o_name, o_ptr, 0);
5792 /* Access the next object */
5793 next_o_idx = o_ptr->next_o_idx;
5795 /* Hack -- disturb */
5799 if (o_ptr->tval == TV_GOLD)
5803 msg_format(" $%ld ¤Î²ÁÃͤ¬¤¢¤ë%s¤ò¸«¤Ä¤±¤¿¡£",
5804 (long)o_ptr->pval, o_name);
5806 msg_format("You have found %ld gold pieces worth of %s.",
5807 (long) o_ptr->pval, o_name);
5811 /* Collect the gold */
5812 p_ptr->au += o_ptr->pval;
5815 p_ptr->redraw |= (PR_GOLD);
5818 p_ptr->window |= (PW_PLAYER);
5820 /* Delete the gold */
5821 delete_object_idx(this_o_idx);
5823 /* Check the next object */
5826 else if (o_ptr->marked & OM_NOMSG)
5828 /* If 0 or 1 non-NOMSG items are in the pile, the NOMSG ones are
5829 * ignored. Otherwise, they are included in the prompt. */
5830 o_ptr->marked &= ~(OM_NOMSG);
5834 /* Count non-gold objects that can be picked up. */
5835 if (inven_carry_okay(o_ptr))
5840 /* Count non-gold objects */
5843 /* Remember this index */
5844 floor_o_idx = this_o_idx;
5847 /* There are no non-gold objects */
5851 /* Mention the number of objects */
5857 /* Access the object */
5858 o_ptr = &o_list[floor_o_idx];
5860 #ifdef ALLOW_EASY_SENSE
5862 /* Option: Make object sensing easy */
5865 /* Sense the object */
5866 (void) sense_object(o_ptr);
5869 #endif /* ALLOW_EASY_SENSE */
5871 /* Describe the object */
5872 object_desc(o_name, o_ptr, 0);
5876 msg_format("%s¤¬¤¢¤ë¡£", o_name);
5878 msg_format("You see %s.", o_name);
5883 /* Multiple objects */
5888 msg_format("%d ¸Ä¤Î¥¢¥¤¥Æ¥à¤Î»³¤¬¤¢¤ë¡£", floor_num);
5890 msg_format("You see a pile of %d items.", floor_num);
5899 /* The player has no room for anything on the floor. */
5905 /* Access the object */
5906 o_ptr = &o_list[floor_o_idx];
5908 #ifdef ALLOW_EASY_SENSE
5910 /* Option: Make object sensing easy */
5913 /* Sense the object */
5914 (void) sense_object(o_ptr);
5917 #endif /* ALLOW_EASY_SENSE */
5919 /* Describe the object */
5920 object_desc(o_name, o_ptr, 0);
5924 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
5926 msg_format("You have no room for %s.", o_name);
5931 /* Multiple objects */
5936 msg_format("¥¶¥Ã¥¯¤Ë¤Ï¾²¤Ë¤¢¤ë¤É¤Î¥¢¥¤¥Æ¥à¤âÆþ¤é¤Ê¤¤¡£", o_name);
5938 msg_print("You have no room for any of the objects on the floor.");
5950 /* Hack -- query every object */
5951 if (carry_query_flag)
5953 char out_val[MAX_NLEN+20];
5955 /* Access the object */
5956 o_ptr = &o_list[floor_o_idx];
5958 #ifdef ALLOW_EASY_SENSE
5960 /* Option: Make object sensing easy */
5963 /* Sense the object */
5964 (void) sense_object(o_ptr);
5967 #endif /* ALLOW_EASY_SENSE */
5969 /* Describe the object */
5970 object_desc(o_name, o_ptr, 0);
5972 /* Build a prompt */
5974 (void) sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
5976 (void) sprintf(out_val, "Pick up %s? ", o_name);
5980 /* Ask the user to confirm */
5981 if (!get_check(out_val))
5988 /* Access the object */
5989 o_ptr = &o_list[floor_o_idx];
5991 #ifdef ALLOW_EASY_SENSE
5993 /* Option: Make object sensing easy */
5996 /* Sense the object */
5997 (void) sense_object(o_ptr);
6000 #endif /* ALLOW_EASY_SENSE */
6002 /* Pick up the object */
6003 py_pickup_aux(floor_o_idx);
6006 /* Allow the user to choose an object */
6009 while (can_pickup--)
6011 if (!py_pickup_floor_aux()) break;
6016 #endif /* ALLOW_EASY_FLOOR */