#define have_dark_flag(ARRAY) \
(have_flag(ARRAY, TR_LITE_M1) || have_flag(ARRAY, TR_LITE_M2) || have_flag(ARRAY, TR_LITE_M3))
-/* Spell Type flag */
-#define MONSTER_TO_PLAYER 0x01
-#define MONSTER_TO_MONSTER 0x02
-
-/* summoning number */
-#define S_NUM_6 (easy_band ? 2 : 6)
-#define S_NUM_4 (easy_band ? 1 : 4)
-
-/* monster spell number */
-#define RF4_SPELL_START 32 * 3
-#define RF5_SPELL_START 32 * 4
-#define RF6_SPELL_START 32 * 5
-
-#define RF4_SPELL_SIZE 32
-#define RF5_SPELL_SIZE 32
-#define RF6_SPELL_SIZE 32
-
/* Cheat Info Type */
#define CHEAT_OBJECT 0
#define CHEAT_MONSTER 1
concptr name;
};
+/* Spell Type flag */
+#define MONSTER_TO_PLAYER 0x01
+#define MONSTER_TO_MONSTER 0x02
+
+/* summoning number */
+#define S_NUM_6 (easy_band ? 2 : 6)
+#define S_NUM_4 (easy_band ? 1 : 4)
+
+/* monster spell number */
+#define RF4_SPELL_START 32 * 3
+#define RF5_SPELL_START 32 * 4
+#define RF6_SPELL_START 32 * 5
+
+#define RF4_SPELL_SIZE 32
+#define RF5_SPELL_SIZE 32
+#define RF6_SPELL_SIZE 32
+
/* Spell Damage Calc Flag*/
#define DAM_ROLL 1
#define DAM_MAX 2