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4 years ago[Refactor] #37353 モンスター呪文の定義を monster-spell.h へ移動.
deskull [Tue, 4 Jun 2019 14:00:12 +0000 (23:00 +0900)]
[Refactor] #37353 モンスター呪文の定義を monster-spell.h へ移動.

4 years ago[Refactor] #37353 敵呪文ダメージ計算用定義を monster-spell.h へ移動.
deskull [Mon, 3 Jun 2019 14:55:36 +0000 (23:55 +0900)]
[Refactor] #37353 敵呪文ダメージ計算用定義を monster-spell.h へ移動.

4 years ago[Refactor] #37353 呪術領域用のマクロを realm-hex.h へ移動.
deskull [Mon, 3 Jun 2019 14:53:25 +0000 (23:53 +0900)]
[Refactor] #37353 呪術領域用のマクロを realm-hex.h へ移動.

4 years ago[Refactor] #37353 TELE_LEVEL_IS_INEFF() を spells.h へ移動.
deskull [Mon, 3 Jun 2019 14:51:26 +0000 (23:51 +0900)]
[Refactor] #37353 TELE_LEVEL_IS_INEFF() を spells.h へ移動.

4 years ago[Refactor] #37353 自動拾いに関するビット定義を autopick.h へ移動.
deskull [Mon, 3 Jun 2019 14:48:43 +0000 (23:48 +0900)]
[Refactor] #37353 自動拾いに関するビット定義を autopick.h へ移動.

4 years ago[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.
deskull [Mon, 3 Jun 2019 14:44:29 +0000 (23:44 +0900)]
[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.

4 years ago[Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main-doc.c / main-mac.c 対応はその必要も確認しつつ後日)
deskull [Sun, 2 Jun 2019 12:41:18 +0000 (21:41 +0900)]
[Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main-doc.c / main-mac.c 対応はその必要も確認しつつ後日)

4 years ago[Refactor] #37353 FAF_* を grid.c へ移動.
deskull [Sun, 2 Jun 2019 12:36:33 +0000 (21:36 +0900)]
[Refactor] #37353 FAF_* を grid.c へ移動.

4 years ago[Refactor] #37353 DOOR_* を grid.h へ移動.
deskull [Sun, 2 Jun 2019 12:33:02 +0000 (21:33 +0900)]
[Refactor] #37353 DOOR_* を grid.h へ移動.

4 years ago[Refactor] #37353 EMPTY_HAND_* を player-status.h へ移動.
deskull [Sun, 2 Jun 2019 12:30:29 +0000 (21:30 +0900)]
[Refactor] #37353 EMPTY_HAND_* を player-status.h へ移動.

4 years ago[Refactor] #37353 CHECK_MULTISHADOW() と take_hit() を player-damage.c/h へ移動.
deskull [Sun, 2 Jun 2019 12:27:52 +0000 (21:27 +0900)]
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit() を player-damage.c/h へ移動.

4 years ago[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して player-race.h へ移動.
deskull [Sun, 2 Jun 2019 12:00:53 +0000 (21:00 +0900)]
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して player-race.h へ移動.

4 years ago[Refactor] #37353 getuid(), geteuid() 定義を util.h へ移動.
deskull [Sun, 2 Jun 2019 11:57:59 +0000 (20:57 +0900)]
[Refactor] #37353 getuid(), geteuid() 定義を util.h へ移動.

4 years ago[Refactor] #37353 MR1_SINKA を monsterrace.h へ移動.
deskull [Sun, 2 Jun 2019 11:54:28 +0000 (20:54 +0900)]
[Refactor] #37353 MR1_SINKA を monsterrace.h へ移動.

4 years ago[Refactor] #37353 性格定義ID を player-personality.h へ移動.
deskull [Sun, 2 Jun 2019 06:58:36 +0000 (15:58 +0900)]
[Refactor] #37353 性格定義ID を player-personality.h へ移動.

4 years ago[Refactor] #37353 PICT, PICT_A, PICT_C を term.h へ移動.
deskull [Sun, 2 Jun 2019 06:49:29 +0000 (15:49 +0900)]
[Refactor] #37353 PICT, PICT_A, PICT_C を term.h へ移動.

4 years ago[Refactor] #37353 職業ID定義を player-class.h へ移動.
deskull [Sat, 1 Jun 2019 09:19:06 +0000 (18:19 +0900)]
[Refactor] #37353 職業ID定義を player-class.h へ移動.

4 years ago[Refactor] #37353 is_ascii_graphics マクロを改名して view-mainwindow.c へ移動.
deskull [Sat, 1 Jun 2019 08:44:39 +0000 (17:44 +0900)]
[Refactor] #37353 is_ascii_graphics マクロを改名して view-mainwindow.c へ移動.

4 years ago[Refactor] #37353 RFR_* 耐性フラグまとめを monsterrace.h へ移動。
deskull [Sat, 1 Jun 2019 08:36:13 +0000 (17:36 +0900)]
[Refactor] #37353 RFR_* 耐性フラグまとめを monsterrace.h へ移動。

4 years ago[Refactor] #37353 モンスターフラグの光源持ち定義を monsterrace.h へ移動。
deskull [Sat, 1 Jun 2019 08:27:28 +0000 (17:27 +0900)]
[Refactor] #37353 モンスターフラグの光源持ち定義を monsterrace.h へ移動。

4 years ago[Refactor] #37353 PROJECT_WHO_* 定義をspells.h へ移動.
deskull [Sat, 1 Jun 2019 08:23:31 +0000 (17:23 +0900)]
[Refactor] #37353 PROJECT_WHO_* 定義をspells.h へ移動.

4 years ago[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
deskull [Sat, 1 Jun 2019 08:19:02 +0000 (17:19 +0900)]
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.

4 years ago[Refactor] #37353 TRG_* を object.h へ移動.
deskull [Sat, 1 Jun 2019 04:51:16 +0000 (13:51 +0900)]
[Refactor] #37353 TRG_* を object.h へ移動.

4 years ago[Refactor] #37353 TRG_* を artifact.h へ移動.
deskull [Sat, 1 Jun 2019 04:45:46 +0000 (13:45 +0900)]
[Refactor] #37353 TRG_* を artifact.h へ移動.

4 years ago[Refactor] #37353 SVAL_* を object.h へ移動.
deskull [Sat, 1 Jun 2019 04:39:26 +0000 (13:39 +0900)]
[Refactor] #37353 SVAL_* を object.h へ移動.

4 years ago[Refactor] #37353 TVAL_* を object.h へ移動.
deskull [Sat, 1 Jun 2019 04:35:02 +0000 (13:35 +0900)]
[Refactor] #37353 TVAL_* を object.h へ移動.

4 years ago[Refactor] #37353 F_LIT_* 定義を feature.h へ移動.
deskull [Sat, 1 Jun 2019 04:30:58 +0000 (13:30 +0900)]
[Refactor] #37353 F_LIT_* 定義を feature.h へ移動.

4 years ago[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
deskull [Sat, 1 Jun 2019 04:23:54 +0000 (13:23 +0900)]
[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.

4 years ago[Refactor] #37353 種族定義IDを player-race.h へ移動.
deskull [Sat, 1 Jun 2019 04:17:14 +0000 (13:17 +0900)]
[Refactor] #37353 種族定義IDを player-race.h へ移動.

4 years ago[Refactor] #37353 REALM1_BOOK, REALM2_BOOK を player-status.h へ移動.
deskull [Sat, 1 Jun 2019 04:10:48 +0000 (13:10 +0900)]
[Refactor] #37353 REALM1_BOOK, REALM2_BOOK を player-status.h へ移動.

4 years ago[Refactor] #37353 "Misc constants" を gamevalue.h へ移動.
deskull [Sat, 1 Jun 2019 04:08:27 +0000 (13:08 +0900)]
[Refactor] #37353 "Misc constants" を gamevalue.h へ移動.

4 years ago[Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を h-type.h へ移動.
deskull [Sat, 1 Jun 2019 04:05:19 +0000 (13:05 +0900)]
[Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を h-type.h へ移動.

4 years ago[Refactor] #37353 KEYMAP_* 定義を util.h へ移動.
deskull [Sat, 1 Jun 2019 03:56:01 +0000 (12:56 +0900)]
[Refactor] #37353 KEYMAP_* 定義を util.h へ移動.

4 years ago[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor.h と floor-save.h へ移動.
deskull [Fri, 31 May 2019 15:48:35 +0000 (00:48 +0900)]
[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor.h と floor-save.h へ移動.

4 years ago[Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動.
deskull [Fri, 31 May 2019 15:44:04 +0000 (00:44 +0900)]
[Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動.

4 years ago[Refactor] #37353 バリアント名称とバージョン定義を core.h へ移動.
deskull [Fri, 31 May 2019 15:40:18 +0000 (00:40 +0900)]
[Refactor] #37353 バリアント名称とバージョン定義を core.h へ移動.

4 years ago[Refactor] #37353 MAGIC_* を player-status.h に移動。
deskull [Thu, 30 May 2019 16:42:07 +0000 (01:42 +0900)]
[Refactor] #37353 MAGIC_* を player-status.h に移動。

4 years ago[Refactor] #37353 max_dlv を dungeon.c/h へ移動.
deskull [Thu, 30 May 2019 16:35:46 +0000 (01:35 +0900)]
[Refactor] #37353 max_dlv を dungeon.c/h へ移動.

4 years ago[Refactor] #37353 browsing_movie を inet.c へ移動.
deskull [Thu, 30 May 2019 16:28:56 +0000 (01:28 +0900)]
[Refactor] #37353 browsing_movie を inet.c へ移動.

4 years ago[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.
deskull [Thu, 30 May 2019 16:25:39 +0000 (01:25 +0900)]
[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.

4 years ago[Refactor] #37353 MAX_KUBI を bldg.h へ移動.
deskull [Thu, 30 May 2019 16:08:32 +0000 (01:08 +0900)]
[Refactor] #37353 MAX_KUBI を bldg.h へ移動.

4 years ago[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
deskull [Wed, 29 May 2019 15:13:44 +0000 (00:13 +0900)]
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.

4 years ago[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.
deskull [Wed, 29 May 2019 15:07:10 +0000 (00:07 +0900)]
[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.

4 years ago[Refactor] #37353 SKEY_* を util.h へ移動.
deskull [Wed, 29 May 2019 14:57:03 +0000 (23:57 +0900)]
[Refactor] #37353 SKEY_* を util.h へ移動.

4 years ago[Refactor] #37353 IS_WIZARD_CLASS() を player-class.h へ移動.
deskull [Wed, 29 May 2019 14:49:07 +0000 (23:49 +0900)]
[Refactor] #37353 IS_WIZARD_CLASS() を player-class.h へ移動.

4 years ago[Refactor] #37353 SAVE_ITEM_* と SAVE_MON_* を load.h へ移動.
deskull [Wed, 29 May 2019 14:46:26 +0000 (23:46 +0900)]
[Refactor] #37353 SAVE_ITEM_* と SAVE_MON_* を load.h へ移動.

4 years ago[Refactor] #37353 未使用定義 NAME_* を削除.
deskull [Tue, 28 May 2019 13:06:19 +0000 (22:06 +0900)]
[Refactor] #37353 未使用定義 NAME_* を削除.

4 years ago[Refactor] #37353 object_char マクロを objectkind.h へ移動.
deskull [Tue, 28 May 2019 13:04:10 +0000 (22:04 +0900)]
[Refactor] #37353 object_char マクロを objectkind.h へ移動.

4 years ago[Refactor] #37353 アイテム特性定義 TR_* を object.h へ移動.
deskull [Tue, 28 May 2019 12:57:14 +0000 (21:57 +0900)]
[Refactor] #37353 アイテム特性定義 TR_* を object.h へ移動.

4 years ago[Refactor] #37353 OM_* 定義を object.h へ移動.
deskull [Tue, 28 May 2019 12:53:49 +0000 (21:53 +0900)]
[Refactor] #37353 OM_* 定義を object.h へ移動.

4 years ago[Refactor] #37353 IDENT_* 定義を object.h へ移動.
deskull [Tue, 28 May 2019 12:51:45 +0000 (21:51 +0900)]
[Refactor] #37353 IDENT_* 定義を object.h へ移動.

4 years ago[Refactor] #37353 take_hit() の DAMAGE_* を player-effects.h へ移動.
deskull [Tue, 28 May 2019 12:48:14 +0000 (21:48 +0900)]
[Refactor] #37353 take_hit() の DAMAGE_* を player-effects.h へ移動.

4 years ago[Refactor] #37353 EGO_XTRA_* 定義を object.h へ移動.
deskull [Mon, 27 May 2019 14:59:10 +0000 (23:59 +0900)]
[Refactor] #37353 EGO_XTRA_* 定義を object.h へ移動.

4 years ago[Refactor] #37353 update_smart_learn() の DRS_* 定義を monster.h へ移動.
deskull [Mon, 27 May 2019 14:31:36 +0000 (23:31 +0900)]
[Refactor] #37353 update_smart_learn() の DRS_* 定義を monster.h へ移動.

4 years ago[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h へ移動.
deskull [Mon, 27 May 2019 14:28:11 +0000 (23:28 +0900)]
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h へ移動.

4 years ago[Refactor] #37353 get_item() のオプション定義を object.h へ移動.
deskull [Mon, 27 May 2019 14:12:17 +0000 (23:12 +0900)]
[Refactor] #37353 get_item() のオプション定義を object.h へ移動.

4 years ago[Refactor] #37353 target_set() の TARGET_* 定義を targeting.h へ移動.
deskull [Mon, 27 May 2019 13:34:04 +0000 (22:34 +0900)]
[Refactor] #37353 target_set() の TARGET_* 定義を targeting.h へ移動.

4 years ago[Refactor] #37353 get_check_strict() 用オプションを util.h へ移動.
deskull [Sat, 25 May 2019 14:58:02 +0000 (23:58 +0900)]
[Refactor] #37353 get_check_strict() 用オプションを util.h へ移動.

4 years ago[Refactor] #37353 ENCH_* 定義を spells.h へ移動.
deskull [Sat, 25 May 2019 11:02:55 +0000 (20:02 +0900)]
[Refactor] #37353 ENCH_* 定義を spells.h へ移動.

4 years ago[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
deskull [Sat, 25 May 2019 10:58:28 +0000 (19:58 +0900)]
[Refactor] #37353 EGO_* 定義を object-ego.h に移動.

4 years ago[Refactor] #37353 重複定義していた PATTERN_TILE_* を削除.
deskull [Sat, 25 May 2019 10:52:23 +0000 (19:52 +0900)]
[Refactor] #37353 重複定義していた PATTERN_TILE_* を削除.

4 years ago[Refactor] #37353 INVEN_* を player-status.h へ移動.
deskull [Sat, 25 May 2019 10:48:16 +0000 (19:48 +0900)]
[Refactor] #37353 INVEN_* を player-status.h へ移動.

4 years ago[Refactor] #37353 テレポート処理定義(TELEPORT_*) を spells.h へ移動.
deskull [Sat, 25 May 2019 10:11:33 +0000 (19:11 +0900)]
[Refactor] #37353 テレポート処理定義(TELEPORT_*) を spells.h へ移動.

4 years ago[Refactor] #37353 地形特性ID(FF_*)定義を feature.h へ移動.
deskull [Sat, 25 May 2019 10:08:23 +0000 (19:08 +0900)]
[Refactor] #37353 地形特性ID(FF_*)定義を feature.h へ移動.

4 years ago[Refactor] #37353 TERRAIN_* 定義を wild.h へ移動.
deskull [Sat, 25 May 2019 10:05:58 +0000 (19:05 +0900)]
[Refactor] #37353 TERRAIN_* 定義を wild.h へ移動.

4 years ago[Refactor] #37353 ステータス定義 (A_STR~A_CHR) を player-status.h へ移動.
deskull [Sat, 25 May 2019 10:03:26 +0000 (19:03 +0900)]
[Refactor] #37353 ステータス定義 (A_STR~A_CHR) を player-status.h へ移動.

4 years ago[Refactor] #37353 SPELL_* 定義を cmd-spell.h へ移動.
deskull [Sat, 25 May 2019 10:00:45 +0000 (19:00 +0900)]
[Refactor] #37353 SPELL_* 定義を cmd-spell.h へ移動.

4 years ago[Refactor] #37353 SPECIAL_KEY_* を core.h へ移動.
deskull [Sat, 25 May 2019 09:56:51 +0000 (18:56 +0900)]
[Refactor] #37353 SPECIAL_KEY_* を core.h へ移動.

4 years ago[Refactor] #37353 マーシャルアーツに関するID定義を melee.h へ移動.
deskull [Sat, 25 May 2019 09:54:43 +0000 (18:54 +0900)]
[Refactor] #37353 マーシャルアーツに関するID定義を melee.h へ移動.

4 years ago[Refactor] #37353 MIND_* 定義を mind.h へ移動.
deskull [Sat, 25 May 2019 09:52:52 +0000 (18:52 +0900)]
[Refactor] #37353 MIND_* 定義を mind.h へ移動.

4 years ago[Refactor] #37353 MAX_SILLY_ATTACK 定義を melee.h へ移動.
deskull [Sat, 25 May 2019 09:51:10 +0000 (18:51 +0900)]
[Refactor] #37353 MAX_SILLY_ATTACK 定義を melee.h へ移動.

4 years ago[Refactor] #37353 BUILDING_* をbldg.hへ移動.
deskull [Sat, 25 May 2019 09:48:57 +0000 (18:48 +0900)]
[Refactor] #37353 BUILDING_* をbldg.hへ移動.

4 years ago[Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動.
deskull [Thu, 23 May 2019 15:17:40 +0000 (00:17 +0900)]
[Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動.

4 years ago[Refactor] #37353 MAX_SAN_* 定義を player-status.h へ移動.
deskull [Thu, 23 May 2019 15:14:38 +0000 (00:14 +0900)]
[Refactor] #37353 MAX_SAN_* 定義を player-status.h へ移動.

4 years ago[Refactor] #37353 MAX_BLDG 定義を bldg.h へ移動.
deskull [Thu, 23 May 2019 15:12:41 +0000 (00:12 +0900)]
[Refactor] #37353 MAX_BLDG 定義を bldg.h へ移動.

4 years ago[Refactor] #37353 REALM_* 定義を realm.h へ移動.
deskull [Thu, 23 May 2019 15:09:47 +0000 (00:09 +0900)]
[Refactor] #37353 REALM_* 定義を realm.h へ移動.

4 years ago[Refactor] #37353 魔法領域用の CH_* を player-class.h へ移動.
deskull [Thu, 23 May 2019 15:04:01 +0000 (00:04 +0900)]
[Refactor] #37353 魔法領域用の CH_* を player-class.h へ移動.

4 years ago[Refactor] #37353 CAN_TWO_HANDS_WIELDING() を player-status.h へ移動.
deskull [Thu, 23 May 2019 14:57:14 +0000 (23:57 +0900)]
[Refactor] #37353 CAN_TWO_HANDS_WIELDING() を player-status.h へ移動.

4 years ago[Refactor] #37353 PY_REGEN_* の重複定義を削除.
deskull [Thu, 23 May 2019 14:54:42 +0000 (23:54 +0900)]
[Refactor] #37353 PY_REGEN_* の重複定義を削除.

4 years ago[Refactor] #37353 PY_FOOD_* の重複定義を削除.
deskull [Thu, 23 May 2019 14:52:21 +0000 (23:52 +0900)]
[Refactor] #37353 PY_FOOD_* の重複定義を削除.

4 years ago[Refactor] #37353 FELL_* 定義を object.h へ移動.
deskull [Thu, 23 May 2019 14:50:02 +0000 (23:50 +0900)]
[Refactor] #37353 FELL_* 定義を object.h へ移動.

4 years ago[Refactor] #37353 CHEST_* を trap.h へ移動.
deskull [Thu, 23 May 2019 14:45:13 +0000 (23:45 +0900)]
[Refactor] #37353 CHEST_* を trap.h へ移動.

4 years ago[Refactor] #37353 MUSIC_BASIC_* と SOUND_* を util.h へ移動.
deskull [Wed, 22 May 2019 15:44:58 +0000 (00:44 +0900)]
[Refactor] #37353 MUSIC_BASIC_* と SOUND_* を util.h へ移動.

4 years ago[Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動.
deskull [Wed, 22 May 2019 15:40:38 +0000 (00:40 +0900)]
[Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動.

4 years ago[Refactor] #37353 term_screen マクロを util.h へ移動.
deskull [Wed, 22 May 2019 15:37:06 +0000 (00:37 +0900)]
[Refactor] #37353 term_screen マクロを util.h へ移動.

4 years ago[Refactor] #37353 OPT_PAGE_* の重複定義を削除.
deskull [Wed, 22 May 2019 15:34:05 +0000 (00:34 +0900)]
[Refactor] #37353 OPT_PAGE_* の重複定義を削除.

4 years ago[Refactor] #37353 is_original_ap と is_original_ap_and_seen を monster.h へ移動.
deskull [Wed, 22 May 2019 15:32:00 +0000 (00:32 +0900)]
[Refactor] #37353 is_original_ap と is_original_ap_and_seen を monster.h へ移動.

4 years ago[Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h へ移動.
deskull [Tue, 21 May 2019 13:15:21 +0000 (22:15 +0900)]
[Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h へ移動.

4 years ago[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.
deskull [Tue, 21 May 2019 13:08:53 +0000 (22:08 +0900)]
[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.

4 years ago[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
deskull [Tue, 21 May 2019 13:03:58 +0000 (22:03 +0900)]
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.

4 years ago[Refactor] #37353 RECORD_NAMED_PET_* 定義を cmd-dump.h へ移動.
deskull [Tue, 21 May 2019 12:50:16 +0000 (21:50 +0900)]
[Refactor] #37353 RECORD_NAMED_PET_* 定義を cmd-dump.h へ移動.

4 years ago[Refactor] #37353 NIKKI_* 定義を cmd-dump.h へ移動.
deskull [Tue, 21 May 2019 12:47:53 +0000 (21:47 +0900)]
[Refactor] #37353 NIKKI_* 定義を cmd-dump.h へ移動.

4 years ago[Refactor] #37353 PARSE_ERROR_* 定義を dungeon.h へ移動.
deskull [Mon, 20 May 2019 15:16:23 +0000 (00:16 +0900)]
[Refactor] #37353 PARSE_ERROR_* 定義を dungeon.h へ移動.

4 years ago[Refactor] #37353 TERM_* 定義を term.h へ移動.
deskull [Mon, 20 May 2019 15:13:27 +0000 (00:13 +0900)]
[Refactor] #37353 TERM_* 定義を term.h へ移動.

4 years ago[Refactor] #37353 object_attr マクロを object.h へ移動.
deskull [Mon, 20 May 2019 15:05:55 +0000 (00:05 +0900)]
[Refactor] #37353 object_attr マクロを object.h へ移動.

4 years ago[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow.c/h へ移動.
deskull [Mon, 20 May 2019 15:00:03 +0000 (00:00 +0900)]
[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow.c/h へ移動.

4 years ago[Refactor] #37353 handle_stuff() と update_output() を core.c/h へ移動.
deskull [Mon, 20 May 2019 14:53:56 +0000 (23:53 +0900)]
[Refactor] #37353 handle_stuff() と update_output() を core.c/h へ移動.

4 years ago[Refactor] #37353 keymap_act を util.c/h へ移動.
deskull [Sun, 19 May 2019 15:05:36 +0000 (00:05 +0900)]
[Refactor] #37353 keymap_act を util.c/h へ移動.

4 years ago[Refactor] #38844 start_time を world_type 構造体へ移動.
deskull [Sun, 19 May 2019 07:00:25 +0000 (16:00 +0900)]
[Refactor] #38844 start_time を world_type 構造体へ移動.

4 years ago[Refactor] #37353 command_* を util.c/h に移動.
deskull [Sun, 19 May 2019 06:56:14 +0000 (15:56 +0900)]
[Refactor] #37353 command_* を util.c/h に移動.