case 3: case 4: case 5: case 6:
if (!count)
{
- int dam = damroll(10, 10);
+ int extra_dam = damroll(10, 10);
msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!"));
- project(0, 8, ty,tx, dam, GF_MANA, curse_flg, -1);
+ project(0, 8, ty, tx, extra_dam, GF_MANA, curse_flg, -1);
if (!one_in_(6)) break;
}
case 7: case 8:
/* Arrow -- XXX no dodging */
case GF_ARROW:
{
- if (fuzzy)
- {
- msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!"));
- }
+ if (fuzzy)
+ {
+ msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!"));
+ }
else if ((inventory[INVEN_RARM].name1 == ART_ZANTETSU) || (inventory[INVEN_LARM].name1 == ART_ZANTETSU))
{
- msg_print(_("矢を斬り捨てた!", "You cut down the arrow!"));
+ msg_print(_("矢を斬り捨てた!", "You cut down the arrow!"));
break;
}
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
- int k = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ int plus_stun = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
+ (void)set_stun(p_ptr->stun + plus_stun);
}
if (!(p_ptr->resist_fire ||
- IS_OPPOSE_FIRE() ||
- p_ptr->immune_fire))
+ IS_OPPOSE_FIRE() ||
+ p_ptr->immune_fire))
{
inven_damage(set_acid_destroy, 3);
}
}
else if (!CHECK_MULTISHADOW())
{
- int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ int plus_stun = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
+ (void)set_stun(p_ptr->stun + plus_stun);
}
if (!p_ptr->resist_sound || one_in_(13))
case GF_GRAVITY:
{
if (fuzzy) msg_print(_("何か重いもので攻撃された!", "You are hit by something heavy!"));
- msg_print(_("周辺の重力がゆがんだ。", "Gravity warps around you."));
+ msg_print(_("周辺の重力がゆがんだ。", "Gravity warps around you."));
if (!CHECK_MULTISHADOW())
{
(void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
if (!(p_ptr->resist_sound || p_ptr->levitation))
{
- int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ int plus_stun = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
+ (void)set_stun(p_ptr->stun + plus_stun);
}
}
if (p_ptr->levitation)
monster_target_y=(s16b)y;
monster_target_x=(s16b)x;
- remove_mirror(y,x);
- next_mirror( &oy,&ox,y,x );
+ remove_mirror(y, x);
+ next_mirror(&oy, &ox, y, x);
path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
- for( j = last_i; j <=i ; j++ )
+ for(j = last_i; j <= i; j++)
{
y = GRID_Y(path_g[j]);
x = GRID_X(path_g[j]);
last_i = i;
}
}
- for( i = last_i ; i < path_n ; i++ )
+ for(i = last_i ; i < path_n ; i++)
{
- int x,y;
- y = GRID_Y(path_g[i]);
- x = GRID_X(path_g[i]);
- if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE))
- notice=TRUE;
+ int py, px;
+ py = GRID_Y(path_g[i]);
+ px = GRID_X(path_g[i]);
+ if(project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
+ notice = TRUE;
if(!who && (project_m_n==1) && !jump ){
- if(cave[project_m_y][project_m_x].m_idx >0 ){
- monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
+ if(cave[project_m_y][project_m_x].m_idx > 0)
+ {
+ monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
- if (m_ptr->ml)
- {
- /* Hack -- auto-recall */
- if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+ if (m_ptr->ml)
+ {
+ /* Hack -- auto-recall */
+ if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- /* Hack - auto-track */
- health_track(cave[project_m_y][project_m_x].m_idx);
- }
- }
+ /* Hack - auto-track */
+ health_track(cave[project_m_y][project_m_x].m_idx);
+ }
+ }
}
- (void)project_f(0,0,y,x,dam,GF_SEEKER);
+ (void)project_f(0, 0, py, px, dam, GF_SEEKER);
}
return notice;
}
}
for( i = 0; i < path_n ; i++ )
{
- int x,y;
- y = GRID_Y(path_g[i]);
- x = GRID_X(path_g[i]);
- (void)project_m(0,0,y,x,dam,GF_SUPER_RAY,flg,TRUE);
- if(!who && (project_m_n==1) && !jump ){
- if(cave[project_m_y][project_m_x].m_idx >0 ){
- monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
+ int py, px;
+ py = GRID_Y(path_g[i]);
+ px = GRID_X(path_g[i]);
+ (void)project_m(0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE);
+ if(!who && (project_m_n == 1) && !jump){
+ if(cave[project_m_y][project_m_x].m_idx >0 ){
+ monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
- if (m_ptr->ml)
- {
- /* Hack -- auto-recall */
- if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+ if (m_ptr->ml)
+ {
+ /* Hack -- auto-recall */
+ if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- /* Hack - auto-track */
- health_track(cave[project_m_y][project_m_x].m_idx);
- }
- }
+ /* Hack - auto-track */
+ health_track(cave[project_m_y][project_m_x].m_idx);
+ }
+ }
}
- (void)project_f(0,0,y,x,dam,GF_SUPER_RAY);
+ (void)project_f(0, 0, py, px, dam, GF_SUPER_RAY);
}
return notice;
}