extern bool disturb_panel;
extern bool disturb_state;
extern bool disturb_minor;
-extern bool avoid_abort;
+extern bool check_abort;
extern bool avoid_other;
extern bool flush_disturb;
extern bool flush_failure;
extern bool always_show_list;
extern bool powerup_home;
-extern bool old_way_of_kaz;
+extern bool change_numeral;
extern bool send_score;
extern bool skip_mutations; /* Skip mutations screen in 'C'haracter display */
extern bool plain_descriptions;
extern bool stupid_monsters;
extern bool confirm_destroy;
-extern bool wear_confirm;
+extern bool confirm_wear;
extern bool confirm_stairs;
extern bool disturb_pets;
extern bool view_perma_grids;
#ifdef JP
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "Confirm to wear/wield known cursed items" },
#endif
#ifdef JP
- { &target_pet, TRUE, 1, 2, 5,
+ { &target_pet, FALSE, 1, 2, 5,
"target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
#else
- { &target_pet, TRUE, 1, 2, 5,
+ { &target_pet, FALSE, 1, 2, 5,
"target_pet", "Allow targetting pets" },
#endif
#ifdef JP
- { &old_way_of_kaz, TRUE, 2, 4, 5,
- "old_way_of_kaz", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
+ { &change_numeral, TRUE, 2, 4, 5,
+ "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
#else
- { &old_way_of_kaz, TRUE, 99, 4, 5,
- "old_way_of_kaz", "Change a way to counting (japanese only)" },
+ { &change_numeral, TRUE, 99, 4, 5,
+ "change_numeral", "Change a way to counting (japanese only)" },
#endif
#ifdef JP
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
#else
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Check for user abort while continuous command" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Check for user abort while continuous command" },
#endif
bool stupid_monsters; /* Monsters use old AI */
bool confirm_destroy; /* Known worthless items are destroyed without confirmation */
bool confirm_stairs; /* Prompt before staircases... */
-bool wear_confirm; /* Confirm before putting on known cursed items */
+bool confirm_wear; /* Confirm before putting on known cursed items */
bool disturb_pets; /* Pets moving nearby disturb us */
bool view_reduce_lite; /* Reduce lite-radius when running */
bool view_reduce_view; /* Reduce view-radius in town */
-bool avoid_abort; /* Avoid checking for user abort */
+bool check_abort; /* Avoid checking for user abort */
bool flush_failure; /* Flush input on any failure */
bool flush_disturb; /* Flush input on disturbance */
bool always_show_list;
bool powerup_home;
-bool old_way_of_kaz;
+bool change_numeral;
bool send_score;
/* Cheating options */