#ifdef JP
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
#else
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "Leave last words when your character dies" },
#endif
#ifdef JP
- { &disturb_move, TRUE, 4, 0, 20,
+ { &disturb_move, FALSE, 4, 0, 20,
"disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_move, TRUE, 4, 0, 20,
+ { &disturb_move, FALSE, 4, 0, 20,
"disturb_move", "Disturb whenever any monster moves" },
#endif
#ifdef JP
- { &alert_hitpoint, FALSE, 4, 0, 26,
+ { &alert_hitpoint, TRUE, 4, 0, 26,
"alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
#else
- { &alert_hitpoint, FALSE, 4, 0, 26,
+ { &alert_hitpoint, TRUE, 4, 0, 26,
"alert_hitpoint", "Alert user to critical hitpoints" },
#endif
#endif
#ifdef JP
- { &leave_worth, FALSE, 7, 7, 2,
+ { &leave_worth, TRUE, 7, 7, 2,
"leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_worth, FALSE, 7, 7, 2,
+ { &leave_worth, TRUE, 7, 7, 2,
"leave_worth", "Auto-destroyer leaves known worthy items" },
#endif
#endif
#ifdef JP
- { &leave_chest, FALSE, 7, 7, 7,
+ { &leave_chest, TRUE, 7, 7, 7,
"leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_chest, FALSE, 7, 7, 7,
+ { &leave_chest, TRUE, 7, 7, 7,
"leave_chest", "Auto-destroyer leaves closed chests" },
#endif
#ifdef JP
- { &leave_wanted, FALSE, 7, 7, 4,
+ { &leave_wanted, TRUE, 7, 7, 4,
"leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_wanted, FALSE, 7, 7, 4,
+ { &leave_wanted, TRUE, 7, 7, 4,
"leave_wanted", "Auto-destroyer leaves wanted corpses" },
#endif