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レンダーターゲットが複数ある場合はマルチスレッドにしたほうがいいらしい
author
test
<test@yahoo.co.jp>
Sun, 23 Aug 2020 00:23:08 +0000
(09:23 +0900)
committer
test
<test@yahoo.co.jp>
Sun, 23 Aug 2020 00:23:08 +0000
(09:23 +0900)
Core/Direct2D/D2DRenderCommon.cs
patch
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diff --git
a/Core/Direct2D/D2DRenderCommon.cs
b/Core/Direct2D/D2DRenderCommon.cs
index
ed6d9da
..
2622201
100644
(file)
--- a/
Core/Direct2D/D2DRenderCommon.cs
+++ b/
Core/Direct2D/D2DRenderCommon.cs
@@
-173,7
+173,7
@@
namespace FooEditEngine
{
if (_D2DFactory == null)
{
- _D2DFactory = new D2D.Factory1(D2D.FactoryType.
Single
Threaded);
+ _D2DFactory = new D2D.Factory1(D2D.FactoryType.
Multi
Threaded);
}
return _D2DFactory;
}
@@
-186,7
+186,7
@@
namespace FooEditEngine
{
if (_D2DFactory == null)
{
- _D2DFactory = new D2D.Factory(D2D.FactoryType.
Single
Threaded);
+ _D2DFactory = new D2D.Factory(D2D.FactoryType.
Multi
Threaded);
}
return _D2DFactory;
}