OSDN Git Service
(root)
/
deeangband
/
Deeangband-new.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
Coordinates::Distance()を修正。 / Fix Coordinates::Distance().
[deeangband/Deeangband-new.git]
/
Deeangband
/
Field.cpp
2015-01-14
Deskull
Coordinates::Distance()を修正。 / Fix Coordinates::Distance().
blob
|
commitdiff
2015-01-14
Deskull
視界の範囲が円範囲でなく矩形になっている不具合を修正。 / Fix square sight to round.
blob
|
commitdiff
|
diff to current
2015-01-14
Deskull
Field::createRectRoom() コンストラクタを追加。 / Add another const...
blob
|
commitdiff
|
diff to current
2015-01-14
Deskull
Field::createRectRoom() を実装。 / Implement Field::createR...
blob
|
commitdiff
|
diff to current
2015-01-13
Deskull
GameSurfaceSDL::Draw() 関連のリファクタリング / Code refactoring...
blob
|
commitdiff
|
diff to current
2015-01-12
Deskull
Field::GetSquare() を修正。 / Fix Field::GetSquare().
blob
|
commitdiff
|
diff to current
2015-01-11
Deskull
Field::GetSight()の速度改善。 / Improve Field::GetSight().
blob
|
commitdiff
|
diff to current
2015-01-10
Deskull
Field::GetSight()の修正とデバッグ完了 / Fix Field::GetSight().
blob
|
commitdiff
|
diff to current
2015-01-10
Deskull
Field::GetSight()の修正 / Fix Field::GetSight().
blob
|
commitdiff
|
diff to current
2015-01-10
Deskull
Field::GetSight() の修正。 / Fix Field::GetSight().
blob
|
commitdiff
|
diff to current
2015-01-10
Deskull
Field::GetSight() を修正。 / Fix Field::GetSight().
blob
|
commitdiff
|
diff to current
2015-01-10
Deskull
Field::GetSight() を実装。 / Implement Field::GetSight().
blob
|
commitdiff
|
diff to current
2015-01-09
Deskull
Creatureクラスにコンストラクタ1つ追加。 / Add another constructor...
blob
|
commitdiff
|
diff to current
2015-01-09
Deskull
視界処理のデバッグ表示を修正。 / Fix debug process for sight range.
blob
|
commitdiff
|
diff to current
2015-01-09
Deskull
視界範囲処理再実装中。 / Implementing processes of sight range.
blob
|
commitdiff
|
diff to current
2015-01-09
Deskull
視界通過判定を一部変更。 / Change a part of decision of sight passing.
blob
|
commitdiff
|
diff to current
2015-01-08
Deskull
視界処理のデバッグ表示処理を実装。 / Implement debug process for sight...
blob
|
commitdiff
|
diff to current
2015-01-08
Deskull
視界範囲処理再実装中。 / Implementing processes of sight range.
blob
|
commitdiff
|
diff to current
2015-01-08
Deskull
Field::UpdateSight() を実装。 / Implement Field::UpdateSight().
blob
|
commitdiff
|
diff to current
2015-01-08
Deskull
Field::UpdateSight()の実装途中。 / Implementing Field::Update...
blob
|
commitdiff
|
diff to current
2015-01-07
Deskull
Field::UpdateSight() を追加、一部実装。 Add Field::UpdateSight...
blob
|
commitdiff
|
diff to current
2015-01-06
Deskull
GameWorld::GenerateCreature() 時に UpdateFieldLore()...
blob
|
commitdiff
|
diff to current
2015-01-05
Deskull
視界処理を適用。 / Apply sight process.
blob
|
commitdiff
|
diff to current
2015-01-05
Deskull
Field::HaveSight() を実装。 / Implement Field::HaveSight().
blob
|
commitdiff
|
diff to current
2014-10-20
Deskull
Fieldクラスのスクエア範囲外参照を修正 / Fix out range error in Field...
blob
|
commitdiff
|
diff to current
2014-06-20
Deskull
Add airList and spaceList to GameWorld class.
blob
|
commitdiff
|
diff to current
2014-06-20
Deskull
Rename Feature class to Floor.
blob
|
commitdiff
|
diff to current
2014-06-18
Deskull
Re-fix naming in Dungeon class.
blob
|
commitdiff
|
diff to current
2014-06-18
Deskull
Rename literals (floor to field).
blob
|
commitdiff
|
diff to current