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Add support for OpKill
[android-x86/external-swiftshader.git] / src / D3D8 /
2019-04-03 Nicolas CapensDefault to 64-bit MSVC toolchain
2019-01-30 Chris ForbesAdd SPIRV-Tools as git subtree
2019-01-30 Chris ForbesAdd SPIRV-Headers as git subtree
2019-01-29 Nicolas CapensUpdate to latest LLVM 7.0 release branch revision.
2018-10-18 Alexis HetuLinux build fix
2018-10-12 Nicolas CapensOutput intermediate build files to project independent...
2018-10-12 Nicolas CapensAdd LLVM 7.0 as git subtree
2018-10-02 Nicolas CapensChange build output directory to 'out'.
2018-09-11 Logan ChienRemove stale LLVM include path
2018-08-06 Nicolas CapensFix Direct3D 8 build.
2018-02-01 Nicolas CapensSupport compressed textures unconditionally.
2017-12-14 Nicolas CapensFix D3D8 build.
2017-12-01 Nicolas CapensFix D3D8 compilation.
2017-12-01 Alexis HetuAdd support for borders around textures.
2017-11-07 Nicolas CapensRefactor FrameBuffer blit/flip source.
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-11 Nicolas CapensFix Visual Studio 2017 build of Debug D3D8.
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-07-21 Nicolas CapensFix clearing all samples of multisample render targets.
2017-06-12 Nicolas CapensFix D3D8, D3D9, and GL builds.
2017-05-19 Nicolas CapensFix locking a destroyed mutex.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2016-12-01 Nicolas CapensEnable multiprocessor compilation.
2016-09-16 Nicolas CapensAdd Direct3D 8 implementation.