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Prevent floating-point error accumulation during blitting.
[android-x86/external-swiftshader.git] / src / D3D8 /
2018-02-01 Nicolas CapensSupport compressed textures unconditionally.
2017-12-14 Nicolas CapensFix D3D8 build.
2017-12-01 Nicolas CapensFix D3D8 compilation.
2017-12-01 Alexis HetuAdd support for borders around textures.
2017-11-07 Nicolas CapensRefactor FrameBuffer blit/flip source.
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-11 Nicolas CapensFix Visual Studio 2017 build of Debug D3D8.
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-07-21 Nicolas CapensFix clearing all samples of multisample render targets.
2017-06-12 Nicolas CapensFix D3D8, D3D9, and GL builds.
2017-05-19 Nicolas CapensFix locking a destroyed mutex.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2016-12-01 Nicolas CapensEnable multiprocessor compilation.
2016-09-16 Nicolas CapensAdd Direct3D 8 implementation.