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eglCreatePbufferFromClientBuffer implementation
[android-x86/external-swiftshader.git]
/
src
/
D3D8
/
2018-02-01
Nicolas Capens
Support compressed textures unconditionally.
tree
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commitdiff
2017-12-14
Nicolas Capens
Fix D3D8 build.
tree
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commitdiff
2017-12-01
Nicolas Capens
Fix D3D8 compilation.
tree
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commitdiff
2017-12-01
Alexis Hetu
Add support for borders around textures.
tree
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commitdiff
2017-11-07
Nicolas Capens
Refactor FrameBuffer blit/flip source.
tree
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commitdiff
2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
tree
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commitdiff
2017-10-11
Nicolas Capens
Fix Visual Studio 2017 build of Debug D3D8.
tree
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commitdiff
2017-10-10
Nicolas Capens
Upgrade SwiftShader solution and projects to Visual...
tree
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commitdiff
2017-07-21
Nicolas Capens
Fix clearing all samples of multisample render targets.
tree
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commitdiff
2017-06-12
Nicolas Capens
Fix D3D8, D3D9, and GL builds.
tree
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commitdiff
2017-05-19
Nicolas Capens
Fix locking a destroyed mutex.
tree
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commitdiff
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
tree
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commitdiff
2016-12-01
Nicolas Capens
Enable multiprocessor compilation.
tree
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commitdiff
2016-09-16
Nicolas Capens
Add Direct3D 8 implementation.
tree
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commitdiff